fire the level 30 Superhuman Elementist by killjoy555

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassElementist
Level / Exp30 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 13)
Dexterity27 (base 17)
Constitution71 (base 52)
Magic73 (base 60)
Willpower85 (base 60)
Cunning28 (base 10)

Resources

Life1802/1802
Mana383/383
Equilibrium0
Healing Factor1.37
Regeneration9.316

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite5
See Stealth14.770343050391
See Invisible34.328940586693
ESP Range10
ESP Kindsdragon, demon/minor, demon/major

Offense: Mainhand

Damage43
Accuracy38
Crit Chance41%
APR4
Speed1.00

Offense: Spell

Spellpower57.234058543721
Crit Chance50%
Speed1

Offense: Mind

Mindpower45.9
Crit Chance33%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18 (35%)
Defense35.975
Ranged Defense35.975
Fatigue0
Physical Save51.883333333333
Spell Save48.016666666667
Mental Save44.433333333333

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance30%
Poison Resistance13%
Confusion Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Runes
Runes
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
1/5
1/5
1/5
Spell / Storm1.30
1/5
3/5
1/5
1/5
Spell / Air1.30
1/5
5/5
1/5
0/5
Spell / Arcane0.80
1/5
5/5
1/5
5/5
Spell / Elemental fusion1.30
2/5
1/5
2/5
3/5
2/5
1/5
Spell / Earth1.30
1/5
2/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
1/5
0/5
Spell / Elementalism1.30
5/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
5/5
5/5
4/5
Spell / Blight1.30
1/5
1/5
1/5
1/5
Spell / Water1.30
2/5
3/5
1/5
1/5

Generic Talents

Spell / Force1.30
5/5
5/5
1/5
5/5
Spell / Staff combat1.20
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
2/5
2/5
0/5
0/5
Spell / Restoration1.30
5/5
5/5
5/5
5/5
Spell / Divination1.30
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
failed
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Fear me not! (Exploration mode) (Uniques) Survived the Fearscape!
By fire the Superhuman Elementist level 21
78th Pyre 122nd year of Ascendancy at 07:56
see stats
Level 10 (Exploration mode) (Uniques) Got a character to level 10.
By fire the Superhuman Elementist level 10
76th Pyre 122nd year of Ascendancy at 10:59
see stats
Level 20 (Exploration mode) (Uniques) Got a character to level 20.
By fire the Superhuman Elementist level 20
78th Pyre 122nd year of Ascendancy at 02:16
see stats
Level 30 (Exploration mode) (Uniques) Got a character to level 30.
By fire the Superhuman Elementist level 30
4th Mirth 122nd year of Ascendancy at 07:14
see stats
Orbituary (Exploration mode) (Uniques) Stabilized the Abashed Expanse to maintain it in orbit.
By fire the Superhuman Elementist level 5
74th Pyre 122nd year of Ascendancy at 13:25
see stats
Treasure Hunter (Exploration mode) (Uniques) Amassed 1000 gold pieces.
By fire the Superhuman Elementist level 23
78th Pyre 122nd year of Ascendancy at 20:47
see stats

Log

Fire picks up (S.): mindwoven silk robe of corrosion (+21%) (10 def, 0 armour).
Fire picks up (l.):
heavy stralite greatsword (55-88 power, 3 apr).
Fire picks up (k.):
balanced iron greatsword of sweeping (13.5-21.6 power, 1 apr).
Ran for 3 turns (stop reason: taken damage).

Fire's arcane area effect hits
fire for 33 arcane damage.

Resting starts...

Rested for 2 turns (stop reason: taken damage).

Fire's arcane area effect hits
fire for 33 arcane damage.

Resting starts...

Talent Arcane Reconstruction is ready to use.
Fire is no longer surging arcane power.

Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Chaos Vortex is ready to use.
Talent Rebound is ready to use.
Talent Aegis is ready to use.
Talent Purify is ready to use.
Talent Disruption Shield is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Fire deactivates Burning Wake.

Fire deactivates Wildfire.

Fire deactivates Arcane Power.

Fire deactivates Keen Senses.

Fire deactivates Arcane Shield.

Fire deactivates Shielding.

Fire deactivates Tempest.