Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5e: Revised high level play for ToME 1.4.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Damned Class 1.2.5Adds a new afflicted class. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Spell Merchants 1.0.0 Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Gifted |
Class | Cursed |
Level / Exp | 17 / 70% |
Size | medium |
Lifes / Deaths | Killed by Poliwe the wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 12:56 / 4Killed by Poliwe the wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:10 Killed by Xuthra the white ooze at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:18 Killed by Betibrevena the wolf at level 4 on the 74th Pyre 122nd year of Ascendancy at 16:01 |
Primary Stats
Strength | 55.640576474687 (base 40) |
Dexterity | 48 (base 40) |
Constitution | 62.281152949375 (base 40) |
Magic | 51.640576474687 (base 40) |
Willpower | 59.281152949375 (base 41) |
Cunning | 66.281152949375 (base 41) |
Resources
Life | 3179/3179 |
Mana | 747/747 |
Psi_feedback | 0/240 |
Hate | 100/100 |
Healing Factor | 1.24 |
Regeneration | 42.16 |
Speed
Mental | +207% |
Attack | +207% |
Movement | +112.5% |
Spell | +207% |
Global | +184.75% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Invisible | 19.281152949375 |
Offense: Mainhand
Damage | 120 |
Accuracy | 73 |
Crit Chance | 32% |
APR | 95 |
Speed | 0.33 |
Offense: Spell
Spellpower | 65.347644118672 |
Crit Chance | 24% |
Speed | 0.3257328990228 |
Cooldown Reduction | 31.2 |
Offense: Mind
Mindpower | 68.939817061078 |
Crit Chance | 26% |
Speed | 0.3257328990228 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 127.2 (100%) |
Defense | 56.927050983125 |
Ranged Defense | 59.140576474687 |
Fatigue | 19 |
Physical Save | 98.409521059684 |
Spell Save | 98.119521059684 |
Mental Save | 98.544361412912 |
Defense: Resistances
All | +123%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 50% |
Fear Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Arcane | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Fears | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Predator | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Aether | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 5.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Strife | 4.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Slaughter | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Cursed / Endless hunt | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Gloom | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Golemancy | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Water | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Cursed / Cursed aura | 4.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Effects
talent | Gloom |
talent | Cleave |
talent | Stalk |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+38% resist all). Shroud of Death |
beneficial effect | The target is hunting creatures of type / sub-type: giant / troll with 100% effectiveness. Kills: 0 / 21 kills, Damage: +47% / +109%, Attack: +35 / +88, Stun: -- / 19.9%, Outmaneuver: 24.8% / 50.2% Predator |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +35 Darkness Resistance, +16% Max Darkness Resistance, +19 See Invisible Power 2+: -1 Luck, +16 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 38% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 38% for 3 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+38% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 8.6)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +19% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 9. Power 4+: Reprieve from Death: Humanoids you slay have a 49% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 19 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +13 Defense, +7 Ranged Defense Power 2+: -1 Luck, +12 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+50% chance to avoid traps). Power 4+: Unfortunate End: There is a 37% chance that the damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | pair of iron boots 'Phoenixpall' (Corpses) (0 def, 8 armour) pair of iron boots 'Phoenixpall' (Corpses) (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +1 Physical power: +4 (+1 eff.) Armour: +8 Fatigue: +2% Damage when hit (Melee): 8 fire Only die when reaching: -40.00 life Infravision radius: +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gloryyatha the Airrazor (Corpses) Gloryyatha the Airrazor (Corpses)Infused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +9% temporal Changes resistances penetration: +5% lightning Changes damage: +6% lightning Physical save: +6 (+1 eff.) Light radius: +2 Healing mod.: +12% Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Erelutir the iron helm (Nightmares) (0 def, 3 armour) Erelutir the iron helm (Nightmares) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str Changes resistances: +7% nature / +12% blight Changes resistances penetration: +10% blight Changes damage: +6% blight Spell save: +4 (+1 eff.) Maximum life: +44.00 Healing mod.: +12% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | elm wand of trap destruction 'Unlightward' (Corpses) [power 23] (12 cooldown) elm wand of trap destruction 'Unlightward' (Corpses) [power 23] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +3% darkness / +3% acid Changes resistances penetration: +15% darkness Changes damage: +3% acid Curse of Corpses It can be used to disarm traps (23 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 12 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Cyrirana the copper ring (Shrouds) Cyrirana the copper ring (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +5 Wil / +5 Cun / +6 Con Changes resistances: +1% physical Changes resistances penetration: +5% arcane Changes damage: +3% arcane Physical save: +6 (+1 eff.) Life regen: +0.60 Only die when reaching: -20.00 life Mindpower: +6 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
On fingers | Gloomfist the copper ring (Shrouds) Gloomfist the copper ring (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +3 Cun / +3 Mag Changes damage: +3% arcane Maximum encumbrance: +23 Maximum mana: +40.00 Spellpower: +8 (+2 eff.) Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Shrouds Rings can have magical properties. |
Around waist | rough leather belt 'Nimbusmire' (Nightmares) rough leather belt 'Nimbusmire' (Nightmares)Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +14% lightning / +6% temporal Changes damage: +9% lightning / +6% temporal Curse of Nightmares A belt that goes around your waist. |
In main hand | Bill's Tree Trunk (Corpses) (30-51 power, 7 apr) Bill's Tree Trunk (Corpses) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Corpses It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | iron gauntlets 'Voryyadheth' (Misfortune) (0 def, 1 armour) iron gauntlets 'Voryyadheth' (Misfortune) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +6 (+1 eff.) Armour: +1 Damage when hit (Melee): 4 physical Changes stats: +3 Str / +3 Dex Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Stamina each turn: +0.40 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | iron plate armour 'Xolle' (Shrouds) (3 def, 14 armour) iron plate armour 'Xolle' (Shrouds) (3 def, 14 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 12 mind Changes stats: +3 Cun / +3 Wil Changes resistances: +3% blight / +3% cold / +3% temporal Spell save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Curse of Shrouds A suit of armour made of metal plates. |
Cloak | Moziladil the linen cloak (Shrouds) (1 def, 0 armour) Moziladil the linen cloak (Shrouds) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Changes stats: +2 Cun Changes resistances: +3% temporal / +6% fire Mental crit. chance: +2% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Murkravager (Misfortune) Murkravager (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Dex Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +6% light Critical mult.: +13.00% Light radius: +3 Curse of Misfortune Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
restful copper amulet of magic (+3) (Nightmares) restful copper amulet of magic (+3) (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +0.90 Curse of Nightmares Amulets can have magical properties. |
Corrosion (Madness) Corrosion (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid Curse of Madness It can be used to activate talent Corrosive Vapour (costing 18 power out of 30/30) : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 25.33 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
glacial iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr) glacial iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +7 Changes resistances penetration: +7% cold Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe (Corpses) (13.5-20.25 power, 1 apr) iron battleaxe (Corpses) (13.5-20.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Corpses Massive two-handed battleaxes. |
dwarven-steel battleaxe (Shrouds) (32-48 power, 2 apr) dwarven-steel battleaxe (Shrouds) (32-48 power, 2 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
iron greatmaul 'Erelynaritir' (Misfortune) (18.5-27.75 power, 1 apr) iron greatmaul 'Erelynaritir' (Misfortune) (18.5-27.75 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 mind When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% mind Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Curse of Misfortune It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed mauls. |
iron mail armour (Nightmares) (2 def, 4 armour) iron mail armour (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Nightmares A suit of armour made of mail. |
iron gauntlets (Misfortune) (0 def, 1 armour) iron gauntlets (Misfortune) (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Cuthokor (Nightmares) (0 def, 1 armour) Cuthokor (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 physical Changes stats: +3 Dex / +3 Cun / +3 Con Critical mult.: +6.00% Curse of Nightmares A cap made of leather. |
catburglar's iron helm (Madness) (0 def, 3 armour) catburglar's iron helm (Madness) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +11% darkness Infravision radius: +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
199 alchemist agate (Misfortune) 199 alchemist agate (Misfortune)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern (Corpses) brass lantern (Corpses)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By pai the Gifted Cursed level 9
75th Pyre 122nd year of Ascendancy at 01:37 see stats
By pai the Gifted Cursed level 9
75th Pyre 122nd year of Ascendancy at 01:59 see stats
By pai the Gifted Cursed level 10
75th Pyre 122nd year of Ascendancy at 02:01 see stats
By pai the Gifted Cursed level 9
75th Pyre 122nd year of Ascendancy at 01:59 see stats
By pai the Gifted Cursed level 15
77th Pyre 122nd year of Ascendancy at 23:37 see stats
By pai the Gifted Cursed level 4
74th Pyre 122nd year of Ascendancy at 15:40 see stats
By pai the Gifted Cursed level 2
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Log
You have taken the life of an experienced foe! (+10 hate)
pai hits Shadow claw for 422 physical damage.
pai killed Shadow claw!
Corrupted war dog misses pai.
pai performs a melee critical strike against Corrupted war dog!
You have taken the life of an experienced foe! (+2 hate)
pai hits Corrupted war dog for 353 physical damage.
pai killed Corrupted war dog!
Shadow claw is dismayed!
pai receives 29 healing from Unnatural Body.
pai performs a melee critical strike against Shadow claw!
You have taken the life of an experienced foe! (+9 hate)
pai hits Shadow claw for 426 physical damage.
pai killed Shadow claw!
Ran for 2 turns (stop reason: interesting terrain).
pai receives 29 healing from Unnatural Body.
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Pai deactivates Cleave.
Pai deactivates Stalk.
Pai deactivates Gloom.