Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.6.0Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Exotic Weapon Master 1.4.3Let your character to be an exotic weapon master: - Allows training of Exotic Weapon Mastery - Gives out more exotic weapons - The Library in Last Hope now sells exotic weapons This addon "borrows" something from two existing addons: - grayswandir's More Exotic Weapons http://te4.org/games/addons/tome/more-exotic-weapons - Effigy's Unlock Exotic Mastery http://te4.org/games/addons/tome/unlock-exotic Thanks to you guys. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Convenient Digging 1.5.5 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 50 / 6928% |
Size | big |
Lifes / Deaths | Killed by Saleriba the gigantic corrosive tunneler at level 50 on the 29th Profit 124th year of Ascendancy at 22:26 6 / 1 |
Primary Stats
Strength | 114 (base 44) |
Dexterity | 50 (base 14) |
Constitution | 53 (base 26) |
Magic | 111 (base 66) |
Willpower | 101 (base 63) |
Cunning | 107 (base 64) |
Resources
Mana | 769/769 |
Equilibrium | 25 |
Vim | 278/278 |
Life | 1472/1472 |
Positive | 147/147 |
Stamina | 486/486 |
Psi | 211/211 |
Healing Factor | 1.9792376681617 |
Regeneration | 6.4325224215255 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9.9999999999999 |
Infravision | 6 |
See Stealth | 71.086128249601 |
See Invisible | 66.086128249601 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 249 |
Accuracy | 90 |
Crit Chance | 108% |
APR | 96 |
Speed | 1.00 |
Offense: Offhand
Damage | 131 |
Accuracy | 90 |
Crit Chance | 108% |
APR | 96 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Physical | +71% |
Darkness | +19% |
Light | +29% |
Nature | +58% |
Blight | +15% |
Arcane | +34% |
Mind | +31% |
All | +7% |
Offense: Damage Penetration
Acid | +41% |
Light | +25% |
Physical | +55% |
Arcane | +30% |
Nature | +35% |
All | +15% |
Defense: Base
Armour (hardiness) | 182.9 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 68 |
Mental Save | 76 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 34%( 70%) |
All | + 22%( 70%) |
Physical | + 38%( 70%) |
Lightning | + 57%( 70%) |
Light | + 45%( 70%) |
Temporal | + 41%( 70%) |
Mind | + 63%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 56%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 70% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 927% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Agility | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Retribution |
talent | Shield of Light |
talent | Hardened Core |
talent | Shards |
talent | Chant of Fortress |
talent | Premonition |
talent | Mitosis |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5339. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Breniroddarab the Bleakwinter (30-36 power, 6 apr, physical element) Breniroddarab the Bleakwinter (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +12% darkness / +12% mind Talents granted: +5 Corrosive Cone +1 Command Staff Critical mult.: +31.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +47% Reduces paradox anomalies(equivalent to willpower): +15 Staves designed for wielders of magic, by the greats of the art. |
On hands | Neralena the Weepcutter (0 def, 3 armour) Neralena the Weepcutter (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Effects on melee hit: * 21% chance to reduce armor by 43% Damage when hit (Melee): 8 nature Changes resistances: +5% arcane Changes resistances penetration: +20% nature / +26% acid Changes damage: +27% arcane / +31% nature Critical mult.: +15.00% Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 43.0 - 60.2 Uses stats: 40% Wil, 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Dazzlewarden the dwarven lantern Dazzlewarden the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes stats: +4 Dex / +3 Wil Changes resistances penetration: +10% light / +15% all Changes damage: +6% light Physical save: +11 (+2 eff.) Mental save: +13 (+3 eff.) Light radius: +10 See stealth: +25 See invisible: +20 Healing mod.: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+5 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
On feet | Fulyruifang the pair of hardened leather boots (0 def, 7 armour) Fulyruifang the pair of hardened leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +7 Changes resistances penetration: +25% physical Changes damage: +24% physical Psi when hit: +0.20 Maximum stamina: +30.00 Mental crit. chance: +2% Infravision radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Wheel of Fate Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 40 light Damage (Ranged): 26 light Changes stats: +9 Cun / +28 Mag Changes resistances: +9% temporal Changes damage: +16% light Critical mult.: +15.00% Spell save: +20 (+5 eff.) Mental save: +6 (+1 eff.) Vim when hitting in melee: +3.00 Maximum mana: +40.00 Maximum psi: +20.00 Spellpower: +14 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 I Can Carry The World! Vim when hitting in melee: +3.00 You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | voratun amulet 'Druhir' voratun amulet 'Druhir'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +18 Changes stats: +2 Cun / +1 Wil Changes resistances: +30% lightning / +27% mind Changes damage: +12% mind Critical mult.: +43.07% Mental save: +9 (+2 eff.) Confusion immunity: +50% Stun/Freeze immunity: +47% Mindpower: +20 (+5 eff.) Amulets can have magical properties. |
In main hand | reinforced voratun shield of earthen fury (0 def, 27 armour, 66-79.2 power, 293.5 block) reinforced voratun shield of earthen fury (0 def, 27 armour, 66-79.2 power, 293.5 block) Requires: - Shield usage training - Dexterity 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +294 On weapon hit: * Deal physical damage equal to your armor (183) When wielded/worn: Armour: +27 Fatigue: +8% Talents granted: +5 Blood Shield +1 Block Handheld deflection devices. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | voratun shield 'Icevortex' (0 def, 18 armour, 76-91.2 power, 206 block) voratun shield 'Icevortex' (0 def, 18 armour, 76-91.2 power, 206 block) Requires: - Shield usage training - Dexterity 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.0 - 91.2 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 On weapon hit: * Deal physical damage equal to your armor (183) On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +8 arcane / +12 cold When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Armour: +18 Fatigue: +8% Damage when hit (Melee): 8 arcane Changes resistances: +5% arcane / +29% fire Changes resistances penetration: +15% arcane Grants telepathy: All Talent granted: +1 Block Handheld deflection devices. |
Cloak | restorative elven-silk cloak of backstabbing (3 def, 0 armour) restorative elven-silk cloak of backstabbing (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes resistances: +15% nature / +19% blight Critical mult.: +17.00% Stealth bonus: +12 Life regen: +3.00 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Talent granted: +5 Fiery Cleansing Physical save: +15 (+3 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 23 Defense and your attacks will gain 46% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
2 schematic: Acid Groove 2 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Allows your weapon to spray caustic acid on hit, reducing armor. Requires talents: - Smith (1) - Chemistry (1) Requires ingredients: - lump of iron (3) Example Item: crude acid groove Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Helps keep your airway open and lets you hold your breath longer. Requires talents: - Therapeutics (1) - Mechanical (1) Requires ingredients: - lump of iron (2) - stack of herbs (viperweed) (2) Example Item: simple air recycler Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] An ingenius collection of tough no-spill pockets allows you to keep all those dangerous reagents close at hand. (increases acid, fire, nature and blight damage.) Requires talents: - Therapeutics (1) - Chemistry (3) Requires ingredients: - stack of herbs (viperweed) (4) Example Item: crude alchemist's helper Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'belt' When attach to an other item: Changes damage: +5% acid / +5% fire / +5% nature / +5% blight Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot filled with antimagic sap. Requires talents: - Explosives (2) - Therapeutics (1) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude antimagic shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Antimagic Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special antimagic shot with your steamgun(s) at a target for 100% normal weapon damage. The shot will release antimagic sap on the target, doing 125.35 arcane resource burn damage. This talent does not use ammo as it is the ammo. Sap damage scales with Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour Reinforcement 4 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Want more defense? Wear more armour! Requires talents: - Smith (1) Requires ingredients: - lump of iron (4) Example Item: iron armour reinforcement Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Armour: +1 Armour Hardiness: +20% Fatigue: +5% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Just what you need to support your back when lifting heavy things; like armour, weapons or Yetis. Requires talents: - Smith (1) - Mechanical (1) Requires ingredients: - lump of iron (2) Example Item: iron back support Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'belt' When attach to an other item: Fatigue: -4% Maximum encumbrance: +10 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Make the invisible visible. Requires talents: - Electricity (1) - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (2) Example Item: crude black light emitter Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +5% darkness Light radius: -1 Infravision radius: +2 See invisible: +2 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell 2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that releases acid on impact. Requires talents: - Explosives (2) - Chemistry (1) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude corrosive shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Corrosive Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special corrosive shot with your steamgun(s) at a target for 139% weapon damage as acid. The acid released by the shot will also corrode the target, reducing its accuracy, defense and armour by 25. This talent does not use ammo as it is the ammo. Corrosion strength scales with Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal Plating 3 schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Boring armour not fancy enough? Bling it up with crystal plating! Increases all of your base stats. Requires talents: - Smith (3) Requires ingredients: - lump of iron (2) Requires items: - citrine Example Item: iron crystal plating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal AttractorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Creates a small psionic device that will taunt nearby enemies and reflect damage received. Requires talents: - Mechanical (2) - Electricity (1) - Smith (2) Requires ingredients: - lump of iron (3) Example Item: iron fatal attractor Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Fatal Attractor Effective talent level: 1.0 Use mode: Activated Steam cost: 20 Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Quickly create a psionic-enhanced metal contraption that lures all your foes to it and reflects 30% of the damage it takes to its attackers. The contraption will have 373 life and last 5 turns. Damage, life, resists, and armor scale with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve 3 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A powerful salve that can clean magical detrimental effects from your body and grant a fiery aura (fire, light and lightning affinity). To be used with the medical injector implant. Requires talents: - Therapeutics (3) Requires ingredients: - stack of herbs (viperweed) (3) - ritch stinger (2) Example Item: simple fiery salve [power 11] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 magical effects and grants a fiery aura (11% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating 2 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] New cloak doesn't have all the resistances you wanted? A fireproof coating it just what you need! Requires talents: - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude fireproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +5% light / +5% fire Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell 2 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that releases intense light on impact. Requires talents: - Explosives (3) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude flare shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Flare Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special explosive shot with your steamgun(s) at a spot within range. When each shot reaches its target, it does normal steamgun damage and explodes within radius 1, which lights up the area and blinds for 2 turns. This talent does not use ammo as it is the ammo. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens 3 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A simple contraption consisting of a gem and some metal to enhance your sight, detection and infravision! At tier 4 it even allows you to fight while blinded. Amazing! Requires talents: - Smith (1) Requires ingredients: - lump of iron (2) Requires items: - citrine Example Item: crude focus lens Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A powerful salve that can clean physical detrimental effects from your body and grant a frost aura (cold, darkness and nature affinity). To be used with the medical injector implant. Requires talents: - Therapeutics (2) Requires ingredients: - stack of herbs (viperweed) (3) - ice ant stinger (2) Example Item: simple frost salve [power 11] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Fortify your shield with electricity and prepare to unleash GALVANIC RETRIBUTION against your attackers! Requires talents: - Electricity (4) Requires ingredients: - lump of iron (4) Example Item: iron galvanic retributor Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'armor / shield' When attach to an other item: Damage when hit (Melee): 5 lightning Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Keeping yourself grounded is very important, especially around lightning mages. Increases lightning and stun resistance. Requires talents: - Smith (1) - Electricity (1) Requires ingredients: - lump of iron (2) Example Item: iron grounding strap Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +6% lightning Stun/Freeze immunity: +10% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Headlamp 4 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] So much more convenient than a lantern on your waist. Requires talents: - Explosives (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (1) Example Item: crude head lamp Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +1 (+0 eff.) Light radius: +3 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell 2 schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot moving yourself, or others quickly. Requires talents: - Explosives (2) - Mechanical (2) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (3) Example Item: crude hook shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Hook Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special hook shot with your steamgun(s) at a target creature or location. If you target a creature, they are pulled up to 4 tiles towards you. If you target an empty tile, you are pulled up to 4 tiles towards it. This talent does not use ammo as it is the ammo. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special reservoir seeps liquid fire onto the weapon, adding fire damage and setting the ground on fire when you hit. Requires talents: - Explosives (4) - Smith (1) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (2) Example Item: crude incendiary groove Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals fire damage and ignites the ground. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Attach powerful steam-powered pistons to your gloves, giving you a tight grip on your weapon (preventing disarming) and allowing you to crush a foe, pinning it and reducing its defense and armour. Requires talents: - Mechanical (1) Requires ingredients: - lump of iron (3) Example Item: iron grip Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Iron Grip Disarm immunity: +60% Effective talent level: 1.0 Use mode: Activated Steam cost: 20 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Activate the pistons to crush your target for 3 turns and dealing 160% unarmed melee damage. While the target is held it can not move and its armour and defense are reduced by 19. Crush their bones! Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser 2 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Helps keep your feet on the ground, but still allows mobility. Requires talents: - Mechanical (2) Requires ingredients: - lump of iron (4) Example Item: iron kinetic stabiliser Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'feet' When attach to an other item: Physical save: +3 (+0 eff.) Pinning immunity: +5% Knockback immunity: +5% Teleport immunity: +100% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Lightning Coil 3 schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Lightning coils can be attached to melee weapons to generate a short range beam of electricity on melee crits. Requires talents: - Electricity (3) Requires ingredients: - lump of iron (3) Example Item: crude lightning coil Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell 3 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that magnetises on impact. Requires talents: - Explosives (1) - Electricity (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) Example Item: crude magnetic shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Magnetic Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special magnetic shot with your steamgun(s) at a target for normal weapon damage. The shot will magnetise the target for 6 turns. This lowers their defense and increases fatigue by 42. This talent does not use ammo as it is the ammo. Effect strength scales with Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil 2 schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Mana coils can be attached to staves to improve mana regeneration and cast a lightning spell on spell hits. Requires talents: - Smith (1) - Electricity (2) Requires ingredients: - lump of iron (5) Requires items: - sapphire Example Item: crude mana coil Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon / staff' When attach to an other item: Mana each turn: +1.00 Mana regeneration, on spell hit 25%% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Where you walk nature grows! Well moss. Sticky moss. Requires talents: - Therapeutics (2) Requires ingredients: - stack of herbs (viperweed) (4) Example Item: simple moss tread Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +1 Moss Tread Stealth bonus: +2 Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: For 8 turns, you lay down Grasping Moss where you walk or stand. The moss is placed automatically every step and lasts 4 turns. Each turn the moss deals 20.17 nature damage to each foe standing on it. This moss is very thick and sticky causing all foes passing through it have their movement speed reduced by 36% and have a 25% chance to be pinned to the ground for 4 turns. The damage scales with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor Salve 4 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A powerful salve that steels your body for a while, letting you survive below 0 life while increasing resistances. To be used with the medical injector implant. Requires talents: - Therapeutics (1) Requires ingredients: - sandworm tooth (2) - stack of herbs (viperweed) (3) Example Item: simple pain suppressor salve [power 118] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to let you fight up to -118 life and reduces all damage by 12% for 5 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Poison Groove 4 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Poison grooves can be attached to weapons to apply a stacking poison on attacks. While this is ideal for stacking simple damage, you can't help but wonder if you could inflict stronger effects with more knowledge.. Requires talents: - Therapeutics (3) Requires ingredients: - lump of iron (3) Example Item: crude poison groove Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Properly working and tempering a metal can make it harder than normal, and hold a sharper edge. Requires talents: - Smith (2) Requires ingredients: - lump of iron (2) Example Item: iron razor edge Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' When attach to an other item: Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Armour Penetration: +4 Crit. chance: +4.0% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Regeneration Salve 5 schematic: Regeneration SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A time-release healing salve that heals you over a few turns. To be used with the medical injector implant. Requires talents: - Therapeutics (2) Requires ingredients: - length of troll intestine (1) - stack of herbs (viperweed) (4) Example Item: simple regeneration salve [power 170] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 170 over 5 turns Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Attach small steam rocket to your boots, granting faster movement and leaving a trail of fire to burn those foolish enough to follow you. Requires talents: - Mechanical (2) Requires ingredients: - lump of iron (5) Example Item: iron rocket boots Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +1 Rocket Boots Effective talent level: 1.0 Use mode: Sustained Drains steam: 15 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Activate the rocket boots, firing huge flames from your boots increasing your movement speed by 100%. Each movement will leave a trail of flames doing 58.84 fire damage for 4 turns. Doing any other actions will break the effect. Burninate them all! Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A mechanical device for launching a spinning buzzsaw! What else could you want? Requires talents: - Mechanical (1) - Smith (1) Requires ingredients: - lump of iron (3) Example Item: iron saw projector Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Project Saw Effective talent level: 1.0 Use mode: Activated Steam cost: 10 Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You activate hidden springs to project a saw towards your foes. Any creature caught in the beam takes 278.08 physical damage and bleeds for half more in 5 turns. The damage increases with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell 2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that slices 'n' dices. Requires talents: - Explosives (1) - Mechanical (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) Example Item: crude saw shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Saw Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special steamsaw shot with your steamgun(s) at a target for 162% physical weapon damage. The steamsaw will cut into the target, doing 81% physical weapon damage over 5 turns. This talent does not use ammo as it is the ammo. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Not only does it help seal wounds, protecting you from bleeding and enhancing your healing, it also protects from armour chafe! Requires talents: - Therapeutics (2) Requires ingredients: - stack of herbs (viperweed) (3) Example Item: simple second skin Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Poison immunity: +30% Disease immunity: +30% Cut immunity: +30% Life regen: +2.00 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Attaching a capacitor to your weapon in just the right way is a great way to shock your enemies. Requires talents: - Smith (1) - Electricity (2) Requires ingredients: - lump of iron (3) Example Item: iron shocking edge Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Gives you the Electric Touch. Higher tiers will chain. Requires talents: - Electricity (3) Requires ingredients: - lump of iron (2) Example Item: iron shocking touch Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Shocking Touch Effective talent level: 1.0 Use mode: Activated Steam cost: 10 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Touch a creature to release a nasty electrical charge into them, doing 94.42 lightning damage. If this tinker is above tier 1, the electricity can arc to another target up to 2 tiles away. The number of enemies hit is at most the tinker tier. The damage increases with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] In addition to making a weapon look more fancy, it also makes it more deadly against undead and other nasties. Requires talents: - Smith (3) Requires ingredients: - lump of iron (2) Example Item: iron silver filigree Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' When attach to an other item: Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Damage against: +7% Undead / +7% Demon / +7% Horror Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that packs a punch. Requires talents: - Explosives (3) - Smith (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) Example Item: crude solid shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Solid Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special solid shot with your steamgun(s) at a target for 162% physical weapon damage. The weight of the shot will knock the target back 2 tiles. This talent does not use ammo as it is the ammo. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment 2 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Adding metal spikes to anything makes it more dangerous. (and also unwieldy and inconvenient) Requires talents: - Smith (1) Requires ingredients: - lump of iron (3) Example Item: iron spike attachment Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Armour: +4 Fatigue: +1% Damage when hit (Melee): 10 physical Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Dismantle any one sling, add some amazing steampower to it and make a powerful steamgun to fire a bullet hell at your foes! Requires talents: - Explosives (1) - Smith (1) Requires ingredients: - lump of iron (7) Requires: - a sling (not unique) It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Small radius, but stuns quite well. Requires talents: - Explosives (3) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) Example Item: crude thunder grenade Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'belt' When attach to an other item: Talent granted: +1 Thunder Grenade Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Throw a grenade at your foes, dealing 88.25 physical damage in radius 1. Creatures hit will also be stunned for 1 turns. The stun effect is applied with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating 2 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Coat your weapon in a substance that will react destructively on impact, causing your attacks to burst out in an area. Requires talents: - Explosives (1) Requires ingredients: - lump of iron (3) Example Item: crude thunderclap coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' When attach to an other item: Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Damage (radius 1) on hit: +14 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Amaze your friends with this cannister launcher which lets you project deadly poison clouds with but a wave of your hand. Deadly! Requires talents: - Smith (2) Requires ingredients: - stack of herbs (viperweed) (8) - lump of iron (10) Example Item: iron toxic cannister launcher Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Toxic Cannister Launcher Effective talent level: 1.0 Use mode: Activated Steam cost: 20 Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Launch a cannister filled with toxic gas at a location. Every 2 turns the cannister emits a poison cloud of radius 3 around it each turn. The poison does 168.57 nature damage over 5 turns. The cannister has 373 life and lasts 8 turns. When it ends or is destroyed a last cloud is created. Damage, life, resists, and armor scale with your Steampower. Damage and penetration are inherited from the creator. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell schematic: Toxic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that contains a deadly toxin. Requires talents: - Explosives (4) - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (3) - lump of iron (1) Example Item: crude toxic shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Toxic Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special toxic shot with your steamgun(s) at a target for 100% weapon damage as blight. The shot will release heavy metals into the target, inflicting 29.16 blight damage per turn and reducing their global speed by 15% for 6 turns. This talent does not use ammo as it is the ammo. Toxin strength scales with Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A powerful salve that makes you more resilient to physical, mental and magic effects and grants increased healing. To be used with the medical injector implant. Requires talents: - Therapeutics (5) Requires ingredients: - stack of herbs (viperweed) (3) - minotaur nose (1) Requires items: - frost salve - water salve - fiery salve Example Item: simple unstoppable force salve [power 28] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to increases all saves by 28 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Viral Injector 5 schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Viral grooves allow your weapons to apply an infectious agent on contact, dealing immediate blight damage and reducing their highest stat. While this strain is effective it lacks the ability to spread or adapt to its hosts weaknesses. Perhaps there are better methods to be found. Requires talents: - Therapeutics (3) - Smith (1) Requires ingredients: - lump of iron (3) Example Item: crude viral injector Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Viral Needlegun 5 schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Blight is not dirty to a Tinker, it is useful! By combining blighted materials with a simple mechanical gun, you can fire a low damaging attack that infects foes with terrible diseases. Requires talents: - Smith (3) Requires ingredients: - chunk of ghoul flesh (7) - lump of iron (8) Example Item: iron viral needlegun Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Viral Needlegun Effective talent level: 1.0 Use mode: Activated Steam cost: 10 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a cone of blighted needles, hitting everything in a frontal cone of radius 3 for 67.93 physical damage. Each creature hit has a 30% chance of being infected by a random disease, doing 12.61 blight damage and reducing either Constitution, Strength or Dexterity by 6 for 20 turns. The damage and disease effects increase with your Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that releases electricity on impact. Requires talents: - Explosives (2) - Electricity (2) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (3) Example Item: crude voltaic shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Voltaic Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special voltaic shot with your steamgun(s) at a target for 100% weapon damage as lightning. The shot will release powerful electrical currents at up to 1 nearby enemies. Each bolt does 100.09 lightning damage. This talent does not use ammo as it is the ammo. Bolt damage scales with Steampower. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Old cloak not keeping you as dry as it used to? A waterproof coating it just what you need! Requires talents: - Chemistry (1) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude waterproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +5% nature / +5% cold Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter 2 schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Add more light to your light! Requires talents: - Chemistry (1) - Electricity (2) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (3) Example Item: iron white light emitter Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +4% light Light radius: +1 See stealth: +2 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge 2 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Heat is energy. Using your knowledge of physics, chemistry, and blacksmithing you can add a chilling edge to your weapons. While the damage this deals is relatively small each blow will also cause your enemies to lose one tenth of a turn. Requires talents: - Smith (1) - Chemistry (3) Requires ingredients: - lump of iron (3) Example Item: crude winterchill edge Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Areragund the stralite amulet Areragund the stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +10 Changes stats: +13 Con Changes damage: +13% blight / +10% fire Critical mult.: +14.00% Poison immunity: +24% Pinning immunity: +24% Life regen: +4.80 Maximum psi: +40.00 Spellpower: +13 (+3 eff.) Mindpower: +10 (+3 eff.) Amulets can have magical properties. |
cleansing stralite amulet of healing cleansing stralite amulet of healingInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +24% nature / +26% blight Poison immunity: +40% Disease immunity: +37% Cut immunity: +70% Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 344 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Galedin the voratun amulet Galedin the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +6 Defense: +28 (+9 eff.) Effects on melee hit: * 20% chance to slow global speed by 66% Changes stats: +16 Lck Changes resistances: +9% acid / +3% temporal / +3% blight Changes resistances cap: +6% all Changes resistances penetration: +20% mind Physical save: +24 (+6 eff.) Spell save: +3 (+0 eff.) Blindness immunity: +40% Infravision radius: +8 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Glacierfiend the voratun amulet Glacierfiend the voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Damage when hit (Melee): 12 physical Changes stats: +8 Dex / +10 Mag Changes resistances penetration: +31% cold / +31% physical Changes damage: +21% mind Only die when reaching: -98.31 life Amulets can have magical properties. |
Glorenor the voratun amulet Glorenor the voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Mag Changes damage: +8% acid / +8% lightning / +8% cold / +9% mind / +8% fire Psi when hit: +0.28 Vim when firing critical spell: +2.11 Spellpower on spell critical (stacks up to 3 times): +10 Maximum psi: +50.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +10% Mental crit. chance: +5% Damage Shield penetration: +32% Amulets can have magical properties. |
Ravenjeer the voratun amulet Ravenjeer the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce damage dealt by 30% Changes resistances: +51% light / +48% darkness Changes resistances penetration: +26% darkness Changes damage: +31% darkness Blindness immunity: +50% Amulets can have magical properties. |
archmage's voratun amulet of healing archmage's voratun amulet of healingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Cut immunity: +70% Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 344 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
archmage's voratun amulet of perfection (0.40 Technique / Combat training,0.40 Cunning / Lethality) archmage's voratun amulet of perfection (0.40 Technique / Combat training,0.40 Cunning / Lethality)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +6% acid / +7% fire / +7% cold / +6% lightning Talent masteries: +0.40 Cunning / Lethality +0.40 Technique / Combat training Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
voratun amulet 'Cloudsaw' voratun amulet 'Cloudsaw'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +39 (+12 eff.) Changes resistances: +27% acid / +6% physical / +29% light / +28% darkness / +15% lightning Changes damage: +15% lightning Physical save: +21 (+5 eff.) Blindness immunity: +45% Disease immunity: +26% Teleport immunity: +26% Amulets can have magical properties. |
voratun amulet 'Dagylathazor' voratun amulet 'Dagylathazor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 2 blight Changes stats: +8 Dex / +8 Mag / +10 Cun / +9 Con Changes resistances: +5% arcane Changes resistances cap: +6% all Critical mult.: +20.00% Physical save: +14 (+3 eff.) Life regen: +5.00 Stamina each turn: +1.20 Mana when firing critical spell: +1.00 Spellpower: +15 (+3 eff.) Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
wanderer's voratun amulet of healing wanderer's voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +7 Con Cut immunity: +70% Life regen: +3.00 Stamina each turn: +0.40 Movement speed: +10% Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 265 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
treant's gold ring of speed treant's gold ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+3 eff.) Changes resistances: +11% nature / +7% blight Poison immunity: +20% Disease immunity: +21% Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Getynarindur the stralite ring Getynarindur the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +2 Dex / +15 Wil Changes damage: +31% physical Mental save: +18 (+4 eff.) Maximum stamina: +30.89 Spell crit. chance: +3% Light radius: +3 Rings can have magical properties. |
Lustreglean the stralite ring Lustreglean the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +4 Str / +8 Dex / +9 Cun / +4 Con Changes damage: +15% mind / +12% light Maximum hate: +10.10 Mindpower: +20 (+5 eff.) Mental crit. chance: +8% Infravision radius: +3 Rings can have magical properties. |
Saloldama SaloldamaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +30 (+5 eff.) Armour: +8 Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Wil / +2 Con Changes resistances: +32% acid / +5% arcane / +15% light Changes damage: +16% acid Vim when hitting in melee: +0.00 Maximum stamina: +30.00 Rings can have magical properties. |
savior's stralite ring of pilfering savior's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +11 Defense: +11 (+4 eff.) Physical save: +16 (+4 eff.) Spell save: +7 (+1 eff.) Mental save: +11 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ce'Nelaith the voratun ring Ce'Nelaith the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to reduce strength, dexterity, and constitution by 33 * 26% chance to reduce all saves and defense by 38 Changes resistances: +30% acid / +12% temporal / +40% cold / +20% mind / +24% lightning Changes damage: +20% cold Physical save: +15 (+3 eff.) Mental save: +24 (+5 eff.) Rings can have magical properties. |
Dawnresolve the voratun ring Dawnresolve the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Effects on melee hit: * 25% chance to reduce all saves and defense by 38 Damage when hit (Melee): 10 physical Changes resistances: +18% light / +12% mind Changes resistances penetration: +31% physical Physical save: +22 (+5 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +48% Rings can have magical properties. |
Fulazilakalthondur FulazilakalthondurPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str / +3 Wil Changes resistances: +38% light Changes damage: +19% light / +9% mind Blindness immunity: +32% Mana each turn: +0.12 Infravision radius: +6 See stealth: +20 See invisible: +23 Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Xanybrelemina the Kindletooth Xanybrelemina the KindletoothPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +9 Dex / +7 Mag / +11 Wil / +10 Cun Changes resistances: +1% physical / +6% nature / +5% arcane Physical save: +6 (+1 eff.) Silence immunity: +49% Mana each turn: +0.28 Vim when hitting in melee: +0.00 Spellpower: +13 (+3 eff.) Light radius: +2 Rings can have magical properties. |
mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +39 Life regen: +17.00 Maximum life: +65.00 Healing mod.: +14% Rings can have magical properties. |
painweaver's voratun ring of misery painweaver's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 38 Damage (Melee): 29 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 38 Damage (Ranged): 27 physical Changes stats: +9 Cun Changes damage: +8% all Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +17 (+4 eff.) Mindpower: +20 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
savage's voratun ring of life savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +16 (+4 eff.) Life regen: +14.00 Vim when hitting in melee: +0.00 Maximum life: +95.00 Maximum stamina: +26.00 Healing mod.: +19% Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +8 Cun / +6 Dex Life regen: +12.00 Maximum life: +83.00 Healing mod.: +18% Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +6 Wil Life regen: +14.00 Maximum life: +72.00 Mindpower: +11 (+3 eff.) Healing mod.: +18% Rings can have magical properties. |
voratun ring 'Anochik' voratun ring 'Anochik'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +18 (+3 eff.) Changes stats: +10 Dex / +2 Mag / +8 Cun Changes resistances penetration: +25% acid Changes damage: +8% all Blindness immunity: +48% Spellpower: +20 (+5 eff.) Mindpower: +17 (+4 eff.) Light radius: +2 Infravision radius: +5 See stealth: +18 See invisible: +42 Rings can have magical properties. |
voratun ring 'Nightscar' voratun ring 'Nightscar'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +9% cold / +21% fire / +5% arcane / +40% darkness Changes resistances penetration: +26% darkness Changes damage: +20% darkness Physical save: +18 (+4 eff.) Cut immunity: +21% Teleport immunity: +21% Rings can have magical properties. |
voratun ring 'Tideidol' voratun ring 'Tideidol'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Defense: +25 (+9 eff.) Changes stats: +12 Str / +9 Con Changes resistances: +12% cold Changes resistances penetration: +25% acid Changes damage: +9% acid / +21% blight Physical save: +18 (+4 eff.) Only die when reaching: -60.00 life Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Layeta the dragonbone starstaff (30-36 power, 6 apr, temporal element) Layeta the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% lightning / +5% physical / +15% darkness / +12% nature / +20% mind Changes damage: +18% blight / +30% temporal / +33% mind / +9% acid Talent granted: +1 Command Staff Poison immunity: +26% Mana each turn: +0.40 Maximum mana: +73.00 Spellpower: +27 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Strikethorn the dragonbone vilestaff (30-36 power, 6 apr, lightning element) Strikethorn the dragonbone vilestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +10.0% Physical power: +14 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +3 Wil / +7 Con Changes resistances: +12% lightning Changes resistances penetration: +20% acid / +10% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +34 (+7 eff.) Spell crit. chance: +23% Light radius: +4 Infravision radius: +3 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Vorulenor' (30-36 power, 6 apr, light element) dragonbone starstaff 'Vorulenor' (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +20% arcane / +20% mind Changes damage: +30% light / +15% arcane Talent granted: +1 Command Staff Critical mult.: +26.91% Physical save: +15 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +14 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +13 Maximum vim: +40.00 Spellpower: +55 (+12 eff.) Spell crit. chance: +13% Damage Shield penetration: +40% Staves designed for wielders of magic, by the greats of the art. |
Whip of Urh'Rok (55-60.5 power, 0 apr) Whip of Urh'Rok (55-60.5 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 50% Mag, 100% Cun Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Branorand the Lightningtaint (0 def, 30 armour, 71.5-85.8 power, 197.5 block) Branorand the Lightningtaint (0 def, 30 armour, 71.5-85.8 power, 197.5 block)Requires: - Shield usage training - Dexterity 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 On weapon hit: * 27% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +17 acid When wielded/worn: Armour: +30 Fatigue: +8% Effects when hit in melee: * 19% chance to reduce armor by 43% Changes stats: +3 Mag / +17 Wil / +6 Con Changes resistances: +20% acid / +18% lightning Changes resistances penetration: +30% blight Changes damage: +21% physical Talent granted: +1 Block Physical save: +15 (+3 eff.) Only die when reaching: -107.33 life Handheld deflection devices. |
coruscating voratun shield of earthen fury (0 def, 21 armour, 68.5-82.2 power, 203.5 block) coruscating voratun shield of earthen fury (0 def, 21 armour, 68.5-82.2 power, 203.5 block)Requires: - Shield usage training - Dexterity 48 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 On weapon hit: * Deal physical damage equal to your armor (183) Damage (Melee): +18 fire When wielded/worn: Armour: +21 Fatigue: +8% Damage when hit (Melee): 23 fire Changes stats: +6 Str Changes resistances: +20% fire Talent granted: +1 Block Handheld deflection devices. |
scouring voratun shield of shrapnel (0 def, 10 armour, 65.5-78.6 power, 190.5 block) scouring voratun shield of shrapnel (0 def, 10 armour, 65.5-78.6 power, 190.5 block)Requires: - Shield usage training - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +190 When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 25 arcane resource burn Damage (Melee): 17 acid / 25 nature Effects when hit in melee: * 15 arcane resource burn On shield block: * Cause enemies within radius 6 to bleed for 365 physical damage over 5 turns (1/turn) Changes stats: +6 Con Changes resistances: +18% acid / +17% nature Talent granted: +1 Block Handheld deflection devices. |
impenetrable voratun mail armour of implacability (5 def, 40 armour) impenetrable voratun mail armour of implacability (5 def, 40 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +40 Defense: +5 (+2 eff.) Fatigue: +2% Physical save: +14 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of thunder (5 def, 26 armour) impenetrable voratun mail armour of thunder (5 def, 26 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+4 eff.) Armour: +26 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +10 Str / +9 Mag / +10 Wil Changes resistances: +20% lightning Spellpower: +25 (+6 eff.) Spell crit. chance: +10% Mindpower: +22 (+6 eff.) Mental crit. chance: +10% A suit of armour made of mail. |
Grinolarion (0 def, 16 armour) Grinolarion (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +11 Str / +11 Con Changes resistances: +30% temporal Changes damage: +9% temporal Mana when firing critical spell: +2.67 Spellpower on spell critical (stacks up to 3 times): +13 Spellpower: +30 (+7 eff.) Spell crit. chance: +6% A suit of armour made of metal plates. |
Plate Armor of the King (15 def, 30 armour) Plate Armor of the King (15 def, 30 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +15 (+5 eff.) Fatigue: +26% Changes stats: +9 Wil Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+5 eff.) Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
fearforged voratun plate armour of thunder (0 def, 16 armour) fearforged voratun plate armour of thunder (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+4 eff.) Armour: +16 Fatigue: +37% Changes stats: +8 Str / +9 Mag / +10 Wil / +10 Con Changes resistances: +18% lightning / +15% fire / -20% light / +15% darkness Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower: +19 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% A suit of armour made of metal plates. |
fearforged voratun plate armour of thunder (0 def, 16 armour) fearforged voratun plate armour of thunder (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +20 (+3 eff.) Armour: +16 Fatigue: +37% Changes stats: +7 Str / +10 Mag / +7 Wil / +10 Con Changes resistances: +20% lightning / +13% fire / -20% light / +14% darkness Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower: +25 (+6 eff.) Spell crit. chance: +10% Mindpower: +22 (+6 eff.) Mental crit. chance: +9% A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Shadownull the drakeskin leather belt Shadownull the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +20 (+3 eff.) Defense: +39 (+12 eff.) Effects on melee hit: * 26% chance to reduce damage dealt by 30% Changes stats: +11 Con Changes resistances: +12% blight / +9% mind / +24% darkness Critical mult.: +15.00% Physical save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Teleport immunity: +26% Spellpower: +12 (+3 eff.) Healing mod.: +15% A belt that goes around your waist. |
Thunderfist ThunderfistInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 4 mind / 6 blight Changes stats: +6 Dex / +4 Mag / +6 Cun Changes resistances: +6% lightning / +12% mind Changes resistances penetration: +5% arcane Changes damage: +9% blight Physical save: +8 (+2 eff.) Life regen: +3.20 Maximum mana: +20.00 Maximum vim: +20.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Healing mod.: +30% A belt that goes around your waist. |
drakeskin leather belt 'Puswish' drakeskin leather belt 'Puswish'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 26% chance to slow global speed by 66% * 26% chance to reduce armor by 43% Damage when hit (Melee): 6 acid Changes stats: +21 Mag Changes resistances: +18% acid Changes resistances penetration: +15% temporal Changes damage: +3% acid Spell save: +6 (+1 eff.) Mana each turn: +1.07 Maximum mana: +108.00 Size category: +1 A belt that goes around your waist. |
Floeraptor (3 def, 25 armour) Floeraptor (3 def, 25 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +13 Armour: +25 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 43% Damage when hit (Melee): 4 acid Changes resistances: +9% acid / +56% cold Changes resistances penetration: +15% cold Changes damage: +9% acid / +12% cold Critical mult.: +23.00% Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layyta (18 def, 10 armour) Layyta (18 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+6 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Changes stats: +5 Str / +6 Dex / +1 Wil / +7 Cun / +7 Con Changes damage: +6% blight Physical save: +40 (+9 eff.) Spell save: +22 (+5 eff.) Mental save: +23 (+5 eff.) Maximum life: +110.00 Light radius: +3 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Wintergrinder' (3 def, 0 armour) elven-silk cloak 'Wintergrinder' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 27% chance to reduce armor by 43% Damage when hit (Melee): 13 cold Changes stats: +6 Mag / +6 Wil Changes resistances: +15% cold / +18% fire Changes resistances penetration: +34% mind / +34% cold Changes damage: +33% acid / +12% fire / +15% mind Spell save: +15 (+3 eff.) Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bearegorn the Viperveil (0 def, 5 armour) Bearegorn the Viperveil (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Effects on melee hit: * 26% chance to slow global speed by 66% Changes stats: +6 Str / +6 Mag Changes resistances: +9% nature Changes resistances penetration: +30% nature Changes damage: +30% nature Maximum encumbrance: +42 Physical save: +14 (+3 eff.) Equilibrium when hit: +0.28 Infravision radius: +4 A pair of boots made of leather. |
Dimidol the pair of drakeskin leather boots (16 def, 5 armour) Dimidol the pair of drakeskin leather boots (16 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +16 (+6 eff.) Effects on melee hit: * 27% chance to reduce all saves and defense by 38 * 27% chance to reduce armor by 43% * 27% chance to reduce damage dealt by 30% Damage when hit (Melee): 8 acid Changes resistances: +15% mind / +12% cold Changes resistances penetration: +33% darkness Changes damage: +30% darkness / +15% mind Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Glusebeth (0 def, 5 armour) Glusebeth (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +30% acid Mental save: +24 (+5 eff.) Poison immunity: +26% Disease immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +26% Teleport immunity: +26% Life regen: +5.26 Mana when firing critical spell: +2.63 Spellpower: +13 (+3 eff.) Healing mod.: +26% A pair of boots made of leather. |
Dimidol the pair of voratun boots (0 def, 5 armour) Dimidol the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 26% chance to reduce armor by 43% * 26% chance to reduce damage dealt by 30% Damage when hit (Melee): 4 temporal Changes stats: +6 Cun / +5 Con Changes resistances: +20% mind / +20% temporal Changes resistances penetration: +20% temporal Changes damage: +12% darkness / +36% temporal Physical save: +24 (+6 eff.) Mental save: +25 (+5 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorumitira the Duathelsever (0 def, 5 armour) Glorumitira the Duathelsever (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 26% chance to reduce damage dealt by 30% Changes stats: +3 Cun / +3 Wil Changes resistances: +26% temporal / +18% light / +15% nature / +7% arcane / +30% darkness Changes resistances penetration: +20% darkness / +18% temporal Mental save: +24 (+5 eff.) Pinning immunity: +26% Life regen: +5.23 Only die when reaching: -80.00 life See invisible: +18 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Layeyana' (0 def, 5 armour) pair of voratun boots 'Layeyana' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Physical power: +22 (+4 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +2 Cun Maximum life: +80.00 Spellpower: +30 (+7 eff.) Mindpower: +18 (+5 eff.) Infravision radius: +4 See invisible: +15 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of void walking (0 def, 5 armour) traveler's pair of voratun boots of void walking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes resistances: +29% darkness / +25% temporal Changes resistances penetration: +15% darkness / +20% temporal Maximum encumbrance: +49 Physical save: +15 (+3 eff.) Defense after a teleport: +27 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 70% Mag, 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
drakeskin leather gloves 'Bokaruidin' (0 def, 15 armour) drakeskin leather gloves 'Bokaruidin' (0 def, 15 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +15 Changes resistances: +12% temporal Spell save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Disease immunity: +20% Maximum life: +79.00 Mental crit. chance: +8% Light radius: +3 Infravision radius: +3 Healing mod.: +20% When used to modify unarmed attacks: Base power: 38.0 - 41.8 Uses stats: 40% Wil, 50% Mag, 80% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Gloomradiance' (0 def, 3 armour) drakeskin leather gloves 'Gloomradiance' (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 30% Damage (Melee): 15 cold Changes resistances: +10% cold Changes resistances penetration: +25% physical Changes damage: +18% lightning / +10% cold / +9% darkness / +21% physical Critical mult.: +20.00% When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 40% Wil, 50% Mag, 80% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). Damage (radius 2) on crit: +13 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Beloba the voratun gauntlets (10 def, 12 armour) Beloba the voratun gauntlets (10 def, 12 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+4 eff.) Fatigue: +5% Effects on melee hit: * 21 arcane resource burn Damage (Melee): 15 physical Changes resistances: +6% temporal / +4% physical / +21% nature / +5% arcane Changes damage: +11% physical Blindness immunity: +21% Only die when reaching: -60.00 life Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% When used to modify unarmed attacks: Base power: 31.5 - 44.1 Uses stats: 40% Wil, 50% Mag, 80% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +15 physical Damage (radius 2) on crit: +11 physical Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of war-making (0 def, 3 armour) alchemist's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Fatigue: +5% Damage (Melee): 5 acid / 8 fire / 9 cold / 8 lightning Changes stats: +4 Mag / +5 Wil Critical mult.: +12.00% Spell crit. chance: +14% Mental crit. chance: +17% When used to modify unarmed attacks: Base power: 40.0 - 56.0 Uses stats: 40% Wil, 50% Mag, 80% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +19 ice / +24 fire / +29 acid / +22 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Heatdeath the elven-silk wizard hat (3 def, 0 armour) Heatdeath the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 27% chance to slow global speed by 66% Changes resistances: +18% fire / +20% mind / +15% nature Changes resistances penetration: +34% mind / +34% fire Changes damage: +30% lightning / +39% fire / +20% mind / +9% nature A pointy cloth hat, very wizardly... |
Isarama the elven-silk wizard hat (28 def, 0 armour) Isarama the elven-silk wizard hat (28 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +28 (+9 eff.) Changes stats: +4 Mag Changes resistances: +30% blight / +15% nature / +18% mind Only die when reaching: -80.00 life Mindpower: +20 (+5 eff.) Mental crit. chance: +3% See invisible: +21 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of madness (3 def, 0 armour) aegis elven-silk wizard hat of madness (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Cun / +10 Wil Mental save: +30 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +6.00 Mental crit. chance: +8% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 257 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Zubille' (3 def, 0 armour) elven-silk wizard hat 'Zubille' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 10 blight Changes stats: +12 Mag Changes resistances penetration: +20% mind / +33% arcane Changes damage: +12% arcane / +12% temporal Psi each turn: +0.40 Mana when firing critical spell: +2.67 Maximum mana: +120.00 Spellpower: +40 (+9 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat (3 def, 0 armour) psion's elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% mind Changes damage: +19% mind Physical save: +14 (+3 eff.) Mental save: +18 (+4 eff.) Maximum psi: +34.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat (3 def, 0 armour) psion's elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +20% mind Changes damage: +20% mind Physical save: +15 (+3 eff.) Mental save: +17 (+4 eff.) Maximum psi: +36.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat of nature (+17%) (3 def, 0 armour) psion's elven-silk wizard hat of nature (+17%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% mind / +30% nature Changes damage: +17% mind / +20% nature Physical save: +15 (+3 eff.) Mental save: +20 (+4 eff.) Maximum psi: +38.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
Flashveil (3 def, 0 armour) Flashveil (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 27% chance to reduce armor by 43% Changes stats: +15 Wil Changes resistances: +15% lightning / +15% temporal / +15% acid Changes damage: +39% lightning / +24% cold / +12% arcane Mana when firing critical spell: +2.71 Spellpower: +30 (+7 eff.) Spell crit. chance: +5% A pointy cloth hat, very wizardly... |
Xeryna the Radiancereek (0 def, 5 armour) Xeryna the Radiancereek (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce all saves and defense by 38 Damage when hit (Melee): 8 light / 12 temporal Changes stats: +10 Str Changes resistances: +20% temporal / +20% mind / +27% light Changes resistances penetration: +30% mind Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A cap made of leather. |
Yvodarin the drakeskin leather cap (0 def, 5 armour) Yvodarin the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 23 arcane resource burn Changes stats: +19 Str / +19 Dex / +9 Cun / +9 Con Changes resistances: +6% temporal / +25% darkness / +3% blight / +6% cold / +6% nature / -40% light Changes resistances penetration: +25% mind Infravision radius: +8 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Blindsweep (0 def, 11 armour) Blindsweep (0 def, 11 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +11 (+2 eff.) Armour: +11 Fatigue: +5% Changes stats: +7 Str / +5 Dex / +7 Wil / +5 Cun Changes resistances: +12% temporal / +15% physical Changes resistances penetration: +10% blight / +30% temporal / +33% darkness Changes damage: +12% temporal Physical save: +15 (+3 eff.) Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowpain (0 def, 10 armour) Glowpain (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage when hit (Melee): 13 light Changes stats: +6 Mag Changes damage: +9% acid / +30% fire / +12% arcane Vim when firing critical spell: +2.60 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +35 (+8 eff.) Spell crit. chance: +8% Infravision radius: +4 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvarebeth (0 def, 5 armour) Yvarebeth (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +5 Mag Changes resistances: +3% physical Changes resistances penetration: +25% arcane Physical save: +18 (+4 eff.) Spell save: +18 (+4 eff.) Poison immunity: +26% Teleport immunity: +26% Life regen: +5.23 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -104.61 life Maximum mana: +100.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
40 bloodstone 40 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
39 fire opal 39 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
46 diamond 46 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 moonstone 33 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 39.16 cold damage and 62.59 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rungof's Fang Rungof's FangRequires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Changes damage: +0% physical Talent mastery: +0.00(-) Race / Dwarf Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 113.88 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 141 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered elven-wood totem of healing [power 710] (19 cooldown) overpowered elven-wood totem of healing [power 710] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 710 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of thorny skin [power 74] (20 cooldown) cleansing dragonbone totem of thorny skin [power 74] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of stinging [power 824] (20 cooldown) overpowered dragonbone totem of stinging [power 824] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to sting an enemy dealing 1302 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone wand of clairvoyance [power 16] (15 cooldown) soothing dragonbone wand of clairvoyance [power 16] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 16, power 95 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 82. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
demon seed [fire imp] (level 11, body) demon seed [fire imp] (level 11, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Fiery Cleansing Effective talent level: 2.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 3 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, body) demon seed [fire imp] (level 13, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Fiery Cleansing Effective talent level: 2.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 3 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, body) demon seed [fire imp] (level 23, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Fiery Cleansing Effective talent level: 3.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 4 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 27, body) demon seed [fire imp] (level 27, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Fiery Cleansing Effective talent level: 3.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 4 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, body) demon seed [fire imp] (level 31, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Fiery Cleansing Effective talent level: 4.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 4 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 41, body) demon seed [fire imp] (level 41, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Effective talent level: 5.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 5 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 44, body) demon seed [fire imp] (level 44, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Effective talent level: 5.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 5 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 49, body) demon seed [fire imp] (level 49, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Effective talent level: 5.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 5 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, body) demon seed [fire imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Effective talent level: 5.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 5 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, body) demon seed [wretchling] (level 12, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Effective talent level: 2.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 6 turns, dealing 48.33 acid damage to all creatures, including you. You also gain 40% acid resistance and 67% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, body) demon seed [wretchling] (level 14, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Effective talent level: 2.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 6 turns, dealing 48.33 acid damage to all creatures, including you. You also gain 40% acid resistance and 67% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, body) demon seed [wretchling] (level 16, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Effective talent level: 2.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 6 turns, dealing 48.33 acid damage to all creatures, including you. You also gain 40% acid resistance and 67% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, body) demon seed [wretchling] (level 26, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Effective talent level: 3.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 8 turns, dealing 57.96 acid damage to all creatures, including you. You also gain 40% acid resistance and 80% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 45, body) demon seed [wretchling] (level 45, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Effective talent level: 5.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 10 turns, dealing 73.36 acid damage to all creatures, including you. You also gain 40% acid resistance and 100% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body) demon seed [wretchling] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Effective talent level: 5.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 10 turns, dealing 73.36 acid damage to all creatures, including you. You also gain 40% acid resistance and 100% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 16, body) demon seed [quasit] (level 16, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Rush Effective talent level: 2.0 Use mode: Activated Stamina cost: 22 Range: 7 Cooldown: 30 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 20, body) demon seed [quasit] (level 20, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Rush Effective talent level: 2.0 Use mode: Activated Stamina cost: 22 Range: 7 Cooldown: 30 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 26, body) demon seed [quasit] (level 26, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Rush Effective talent level: 3.0 Use mode: Activated Stamina cost: 22 Range: 8 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 28, body) demon seed [quasit] (level 28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Rush Effective talent level: 3.0 Use mode: Activated Stamina cost: 22 Range: 8 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 44, body) demon seed [quasit] (level 44, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Effective talent level: 5.0 Use mode: Activated Stamina cost: 22 Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body) demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Effective talent level: 5.0 Use mode: Activated Stamina cost: 22 Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 16, body) demon seed [water imp] (level 16, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Blackice Effective talent level: 2.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 2). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 42% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 24, body) demon seed [water imp] (level 24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Blackice Effective talent level: 3.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 3). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 48% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 31, body) demon seed [water imp] (level 31, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Blackice Effective talent level: 4.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 4). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 53% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 48, body) demon seed [water imp] (level 48, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Effective talent level: 5.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 5). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 58% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body) demon seed [water imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Effective talent level: 5.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 5). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 58% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 14, body) demon seed [dolleg] (level 14, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Blighted Path Effective talent level: 2.0 Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 8 charges. When you de-activate the talent you can use the charges to restore 5.35 vim per charges or deal 35.40 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, body) demon seed [dolleg] (level 15, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Blighted Path Effective talent level: 2.0 Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 8 charges. When you de-activate the talent you can use the charges to restore 5.35 vim per charges or deal 35.40 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 30, body) demon seed [dolleg] (level 30, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Blighted Path Effective talent level: 3.0 Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 10 charges. When you de-activate the talent you can use the charges to restore 7.15 vim per charges or deal 42.45 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body) demon seed [dolleg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Effective talent level: 5.0 Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 14 charges. When you de-activate the talent you can use the charges to restore 10.00 vim per charges or deal 53.73 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 11, body) demon seed [dúathedlen] (level 11, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Shadowmeld Effective talent level: 2.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 90 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 23, body) demon seed [dúathedlen] (level 23, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Shadowmeld Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 108 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, body) demon seed [dúathedlen] (level 28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Shadowmeld Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 108 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body) demon seed [dúathedlen] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 137 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 23, body) demon seed [thaurhereg] (level 23, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +59% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 30, body) demon seed [thaurhereg] (level 30, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +70% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body) demon seed [thaurhereg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 3, body) demon seed [uruivellas] (level 3, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +11% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 22, body) demon seed [uruivellas] (level 22, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 23, body) demon seed [uruivellas] (level 23, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 24, body) demon seed [uruivellas] (level 24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 27, body) demon seed [uruivellas] (level 27, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +16% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 48, body) demon seed [uruivellas] (level 48, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body) demon seed [uruivellas] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 27, body) demon seed [daelach] (level 27, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 28, body) demon seed [daelach] (level 28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +67% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 37, body) demon seed [daelach] (level 37, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +81% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 43, body) demon seed [daelach] (level 43, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +90% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 48, body) demon seed [daelach] (level 48, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +97% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body) demon seed [daelach] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 32, body) demon seed [wretch titan] (level 32, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 26.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 43, body) demon seed [wretch titan] (level 43, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 32.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 47, body) demon seed [wretch titan] (level 47, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 34.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body) demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 8, finger) demon seed [fire imp] (level 8, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, finger) demon seed [fire imp] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, finger) demon seed [fire imp] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, finger) demon seed [fire imp] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, finger) demon seed [fire imp] (level 16, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, finger) demon seed [fire imp] (level 23, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, finger) demon seed [fire imp] (level 24, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, finger) demon seed [fire imp] (level 32, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 42, finger) demon seed [fire imp] (level 42, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 44, finger) demon seed [fire imp] (level 44, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger) demon seed [fire imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 6, finger) demon seed [wretchling] (level 6, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, finger) demon seed [wretchling] (level 8, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, finger) demon seed [wretchling] (level 9, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, finger) demon seed [wretchling] (level 10, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, finger) demon seed [wretchling] (level 11, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, finger) demon seed [wretchling] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, finger) demon seed [wretchling] (level 16, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, finger) demon seed [wretchling] (level 27, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 38, finger) demon seed [wretchling] (level 38, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 44, finger) demon seed [wretchling] (level 44, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger) demon seed [wretchling] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger) demon seed [quasit] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 16, finger) demon seed [quasit] (level 16, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 46, finger) demon seed [quasit] (level 46, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger) demon seed [quasit] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger) demon seed [water imp] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 25, finger) demon seed [water imp] (level 25, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 26, finger) demon seed [water imp] (level 26, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 39, finger) demon seed [water imp] (level 39, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 49, finger) demon seed [water imp] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger) demon seed [water imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 12, finger) demon seed [dolleg] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, finger) demon seed [dolleg] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 29, finger) demon seed [dolleg] (level 29, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 32, finger) demon seed [dolleg] (level 32, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 44, finger) demon seed [dolleg] (level 44, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 3, finger) demon seed [dúathedlen] (level 3, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 12, finger) demon seed [dúathedlen] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, finger) demon seed [dúathedlen] (level 13, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 49, finger) demon seed [dúathedlen] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger) demon seed [dúathedlen] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 22, finger) demon seed [thaurhereg] (level 22, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 26, finger) demon seed [thaurhereg] (level 26, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 29, finger) demon seed [thaurhereg] (level 29, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 40, finger) demon seed [thaurhereg] (level 40, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 44, finger) demon seed [thaurhereg] (level 44, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 49, finger) demon seed [thaurhereg] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger) demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 28, finger) demon seed [uruivellas] (level 28, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 42, finger) demon seed [uruivellas] (level 42, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 49, finger) demon seed [uruivellas] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 24, finger) demon seed [daelach] (level 24, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 26, finger) demon seed [daelach] (level 26, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 40, finger) demon seed [daelach] (level 40, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 47, finger) demon seed [daelach] (level 47, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 49, finger) demon seed [daelach] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger) demon seed [daelach] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 25, finger) demon seed [wretch titan] (level 25, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 28, finger) demon seed [wretch titan] (level 28, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 29, finger) demon seed [wretch titan] (level 29, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 33, finger) demon seed [wretch titan] (level 33, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 45, finger) demon seed [wretch titan] (level 45, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, finger) demon seed [wretch titan] (level 48, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 49, finger) demon seed [wretch titan] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger) demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand) demon seed [fire imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Is: a spell Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 79.97 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand) demon seed [fire imp] (level 14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Is: a spell Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 79.97 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand) demon seed [fire imp] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Is: a spell Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 79.97 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, mainhand) demon seed [fire imp] (level 25, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Flame Bolts Effective talent level: 3.0 Use mode: Passive Is: a spell Description: Randomly (35% chances) hurls up to 3 flame bolts dealing 95.91 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 27, mainhand) demon seed [fire imp] (level 27, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Flame Bolts Effective talent level: 3.0 Use mode: Passive Is: a spell Description: Randomly (35% chances) hurls up to 3 flame bolts dealing 95.91 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand) demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Effective talent level: 5.0 Use mode: Passive Is: a spell Description: Randomly (45% chances) hurls up to 4 flame bolts dealing 121.39 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand) demon seed [wretchling] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Effective talent level: 1.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 15 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, mainhand) demon seed [wretchling] (level 16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Effective talent level: 2.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 32 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, mainhand) demon seed [wretchling] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 45 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 35, mainhand) demon seed [wretchling] (level 35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Slashes Effective talent level: 4.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 55 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 44, mainhand) demon seed [wretchling] (level 44, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 65 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 47, mainhand) demon seed [wretchling] (level 47, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 65 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand) demon seed [wretchling] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 65 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 15, mainhand) demon seed [quasit] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Farstrike Effective talent level: 2.0 Use mode: Activated Vim cost: 2 Range: 5 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 156% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 23, mainhand) demon seed [quasit] (level 23, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Farstrike Effective talent level: 3.0 Use mode: Activated Vim cost: 2 Range: 6 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 173% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 28, mainhand) demon seed [quasit] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Farstrike Effective talent level: 3.0 Use mode: Activated Vim cost: 2 Range: 6 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 173% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 31, mainhand) demon seed [quasit] (level 31, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Farstrike Effective talent level: 4.0 Use mode: Activated Vim cost: 2 Range: 7 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 187% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 40, mainhand) demon seed [quasit] (level 40, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Farstrike Effective talent level: 4.0 Use mode: Activated Vim cost: 2 Range: 7 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 187% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand) demon seed [quasit] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Farstrike Effective talent level: 5.0 Use mode: Activated Vim cost: 2 Range: 8 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 200% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, mainhand) demon seed [water imp] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Effective talent level: 2.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 5 turns. The ice will also deal 90.63 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 16, mainhand) demon seed [water imp] (level 16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Effective talent level: 2.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 5 turns. The ice will also deal 90.63 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 22, mainhand) demon seed [water imp] (level 22, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Frost Grab Mana each turn: +0.50 Effective talent level: 3.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 6 turns. The ice will also deal 108.69 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 26, mainhand) demon seed [water imp] (level 26, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Frost Grab Mana each turn: +0.50 Effective talent level: 3.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 6 turns. The ice will also deal 108.69 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 43, mainhand) demon seed [water imp] (level 43, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Effective talent level: 5.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 8 turns. The ice will also deal 137.57 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand) demon seed [water imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Effective talent level: 5.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 8 turns. The ice will also deal 137.57 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 12, mainhand) demon seed [dolleg] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 35, mainhand) demon seed [dolleg] (level 35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon. |
demon seed [dolleg] (level 49, mainhand) demon seed [dolleg] (level 49, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dolleg] (level 50, mainhand) demon seed [dolleg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 15, mainhand) demon seed [dúathedlen] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrupt Light Effective talent level: 2.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 3. All lited grids extinguished contribute to your power by increasing all your damage done for 6 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 18, mainhand) demon seed [dúathedlen] (level 18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrupt Light Effective talent level: 2.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 3. All lited grids extinguished contribute to your power by increasing all your damage done for 6 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, mainhand) demon seed [dúathedlen] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrupt Light Effective talent level: 3.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 4. All lited grids extinguished contribute to your power by increasing all your damage done for 8 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 38, mainhand) demon seed [dúathedlen] (level 38, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrupt Light Effective talent level: 4.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 4. All lited grids extinguished contribute to your power by increasing all your damage done for 9 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 42, mainhand) demon seed [dúathedlen] (level 42, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Effective talent level: 5.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 5. All lited grids extinguished contribute to your power by increasing all your damage done for 10 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 49, mainhand) demon seed [dúathedlen] (level 49, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Effective talent level: 5.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 5. All lited grids extinguished contribute to your power by increasing all your damage done for 10 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand) demon seed [dúathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Effective talent level: 5.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 5. All lited grids extinguished contribute to your power by increasing all your damage done for 10 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 10, mainhand) demon seed [thaurhereg] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 1 The seed of a demon. |
demon seed [thaurhereg] (level 22, mainhand) demon seed [thaurhereg] (level 22, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 24, mainhand) demon seed [thaurhereg] (level 24, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 28, mainhand) demon seed [thaurhereg] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 30, mainhand) demon seed [thaurhereg] (level 30, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 44, mainhand) demon seed [thaurhereg] (level 44, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand) demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 27, mainhand) demon seed [uruivellas] (level 27, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Disarm Effective talent level: 3.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Hits the target doing 89% damage and trying to disarm the target for 5 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 49, mainhand) demon seed [uruivellas] (level 49, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Effective talent level: 5.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Hits the target doing 100% damage and trying to disarm the target for 7 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand) demon seed [uruivellas] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Effective talent level: 5.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Hits the target doing 100% damage and trying to disarm the target for 7 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 27, mainhand) demon seed [daelach] (level 27, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Doom Tendrils Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 33.63 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 28, mainhand) demon seed [daelach] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Doom Tendrils Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 33.63 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 30, mainhand) demon seed [daelach] (level 30, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Doom Tendrils Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 33.63 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand) demon seed [daelach] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 42.57 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 26, mainhand) demon seed [wretch titan] (level 26, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Cone Effective talent level: 3.0 Use mode: Passive Is: a spell Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 130 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 30, mainhand) demon seed [wretch titan] (level 30, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Cone Effective talent level: 3.0 Use mode: Passive Is: a spell Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 130 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 34, mainhand) demon seed [wretch titan] (level 34, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Cone Effective talent level: 4.0 Use mode: Passive Is: a spell Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 148 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, mainhand) demon seed [wretch titan] (level 41, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Effective talent level: 5.0 Use mode: Passive Is: a spell Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 164 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand) demon seed [wretch titan] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Effective talent level: 5.0 Use mode: Passive Is: a spell Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 164 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, offhand) demon seed [fire imp] (level 11, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% fire Reduce damage by fixed amount: +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, offhand) demon seed [fire imp] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +17% fire Reduce damage by fixed amount: +7 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, offhand) demon seed [fire imp] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% fire Reduce damage by fixed amount: +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, offhand) demon seed [fire imp] (level 22, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +21% fire Reduce damage by fixed amount: +11 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, offhand) demon seed [fire imp] (level 23, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +22% fire Reduce damage by fixed amount: +12 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, offhand) demon seed [fire imp] (level 32, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% fire Reduce damage by fixed amount: +16 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 46, offhand) demon seed [fire imp] (level 46, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +33% fire Reduce damage by fixed amount: +23 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand) demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, offhand) demon seed [wretchling] (level 9, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% acid Reduce damage by fixed amount: +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, offhand) demon seed [wretchling] (level 10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% acid Reduce damage by fixed amount: +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, offhand) demon seed [wretchling] (level 12, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% acid Reduce damage by fixed amount: +6 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, offhand) demon seed [wretchling] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +17% acid Reduce damage by fixed amount: +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, offhand) demon seed [wretchling] (level 26, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +23% acid Reduce damage by fixed amount: +13 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, offhand) demon seed [wretchling] (level 29, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +25% acid Reduce damage by fixed amount: +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, offhand) demon seed [wretchling] (level 32, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% acid Reduce damage by fixed amount: +16 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand) demon seed [wretchling] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 13, offhand) demon seed [quasit] (level 13, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +17% physical Reduce damage by fixed amount: +7 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 15, offhand) demon seed [quasit] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% physical Reduce damage by fixed amount: +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 18, offhand) demon seed [quasit] (level 18, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% physical Reduce damage by fixed amount: +9 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 30, offhand) demon seed [quasit] (level 30, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +25% physical Reduce damage by fixed amount: +15 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 46, offhand) demon seed [quasit] (level 46, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +33% physical Reduce damage by fixed amount: +23 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, offhand) demon seed [water imp] (level 13, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +7 darkness Changes resistances penetration: +11% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 14, offhand) demon seed [water imp] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +7 darkness Changes resistances penetration: +11% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 18, offhand) demon seed [water imp] (level 18, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +9 darkness Changes resistances penetration: +13% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 29, offhand) demon seed [water imp] (level 29, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +15 darkness Changes resistances penetration: +17% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand) demon seed [water imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +25 darkness Changes resistances penetration: +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 13, offhand) demon seed [dolleg] (level 13, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +17% blight Reduce damage by fixed amount: +7 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, offhand) demon seed [dolleg] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% blight Reduce damage by fixed amount: +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 32, offhand) demon seed [dolleg] (level 32, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% blight Reduce damage by fixed amount: +16 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand) demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 16, offhand) demon seed [dúathedlen] (level 16, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 18, offhand) demon seed [dúathedlen] (level 18, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 24, offhand) demon seed [dúathedlen] (level 24, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 29, offhand) demon seed [dúathedlen] (level 29, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand) demon seed [dúathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 23, offhand) demon seed [thaurhereg] (level 23, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Blood Shield Effective talent level: 3.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 60% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 27, offhand) demon seed [thaurhereg] (level 27, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Blood Shield Effective talent level: 3.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 60% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 32, offhand) demon seed [thaurhereg] (level 32, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +4 Blood Shield Effective talent level: 4.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 69% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 48, offhand) demon seed [thaurhereg] (level 48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Effective talent level: 5.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 77% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand) demon seed [thaurhereg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Effective talent level: 5.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 77% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 28, offhand) demon seed [uruivellas] (level 28, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Battle Call Effective talent level: 3.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 5 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 45, offhand) demon seed [uruivellas] (level 45, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Effective talent level: 5.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 7 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand) demon seed [uruivellas] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Effective talent level: 5.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 7 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [Walrog] (level 50, offhand) demon seed [Walrog] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 26, offhand) demon seed [daelach] (level 26, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Fiery Portal Effective talent level: 3.0 Use mode: Activated Vim cost: 20 Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Create two interlinked portals for 5 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 28, offhand) demon seed [daelach] (level 28, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Fiery Portal Effective talent level: 3.0 Use mode: Activated Vim cost: 20 Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Create two interlinked portals for 5 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 48, offhand) demon seed [daelach] (level 48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Effective talent level: 5.0 Use mode: Activated Vim cost: 20 Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Create two interlinked portals for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand) demon seed [daelach] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Effective talent level: 5.0 Use mode: Activated Vim cost: 20 Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Create two interlinked portals for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 25, offhand) demon seed [wretch titan] (level 25, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Acid Burst Effective talent level: 3.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 62 damage in an area of radius 3 over 5 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 29, offhand) demon seed [wretch titan] (level 29, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Acid Burst Effective talent level: 3.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 62 damage in an area of radius 3 over 5 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 31, offhand) demon seed [wretch titan] (level 31, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +4 Acid Burst Effective talent level: 4.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 71 damage in an area of radius 3 over 6 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 35, offhand) demon seed [wretch titan] (level 35, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +4 Acid Burst Effective talent level: 4.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 71 damage in an area of radius 3 over 6 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, offhand) demon seed [wretch titan] (level 41, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Effective talent level: 5.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 79 damage in an area of radius 3 over 7 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, offhand) demon seed [wretch titan] (level 48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Effective talent level: 5.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 79 damage in an area of radius 3 over 7 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand) demon seed [wretch titan] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Effective talent level: 5.0 Use mode: Passive Is: a spell Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 79 damage in an area of radius 3 over 7 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Etdeinaeni the Dwarf Adventurer level 46
13rd Stralite 123rd year of Ascendancy at 09:10 see stats
By Etdeinaeni the Dwarf Adventurer level 24
29th Loss 122nd year of Ascendancy at 12:57 see stats
By Etdeinaeni the Dwarf Adventurer level 44
14th Gold 123rd year of Ascendancy at 12:41 see stats
By Etdeinaeni the Dwarf Adventurer level 45
7th Stralite 123rd year of Ascendancy at 01:39 see stats
By Etdeinaeni the Dwarf Adventurer level 50
22nd Profit 123rd year of Ascendancy at 09:01 see stats
By Etdeinaeni the Dwarf Adventurer level 50
16th Wealth 123rd year of Ascendancy at 22:43 see stats
By Etdeinaeni the Dwarf Adventurer level 50
11st Dearth 124th year of Ascendancy at 03:21 see stats
By Etdeinaeni the Dwarf Adventurer level 50
10th Steel 124th year of Ascendancy at 16:08 see stats
By Etdeinaeni the Dwarf Adventurer level 50
19th Profit 124th year of Ascendancy at 17:12 see stats
By Etdeinaeni the Dwarf Adventurer level 50
16th Profit 123rd year of Ascendancy at 01:31 see stats
By Etdeinaeni the Dwarf Adventurer level 50
22nd Wealth 124th year of Ascendancy at 20:59 see stats
By Etdeinaeni the Dwarf Adventurer level 49
9th Voratun 123rd year of Ascendancy at 06:29 see stats
By Etdeinaeni the Dwarf Adventurer level 50
30th Gold 124th year of Ascendancy at 00:49 see stats
By Etdeinaeni the Dwarf Adventurer level 20
16th Wealth 122nd year of Ascendancy at 19:56 see stats
By Etdeinaeni the Dwarf Adventurer level 50
6th Wealth 123rd year of Ascendancy at 15:49 see stats
By Etdeinaeni the Dwarf Adventurer level 50
10th Profit 123rd year of Ascendancy at 15:15 see stats
By Etdeinaeni the Dwarf Adventurer level 50
4th Steel 124th year of Ascendancy at 03:25 see stats
By Etdeinaeni the Dwarf Adventurer level 33
12nd Iron 123rd year of Ascendancy at 05:29 see stats
By Etdeinaeni the Dwarf Adventurer level 29
26th Shortage 122nd year of Ascendancy at 05:47 see stats
By Etdeinaeni the Dwarf Adventurer level 50
28th Wealth 124th year of Ascendancy at 06:38 see stats
By Etdeinaeni the Dwarf Adventurer level 22
23rd Loss 122nd year of Ascendancy at 20:39 see stats
By Etdeinaeni the Dwarf Adventurer level 48
32nd Stralite 123rd year of Ascendancy at 22:37 see stats
By Etdeinaeni the Dwarf Adventurer level 50
29th Profit 124th year of Ascendancy at 08:12 see stats
By Etdeinaeni the Dwarf Adventurer level 50
6th Wealth 123rd year of Ascendancy at 20:40 see stats
By Etdeinaeni the Dwarf Adventurer level 50
37th Stralite 124th year of Ascendancy at 08:42 see stats
By Etdeinaeni the Dwarf Adventurer level 50
4th Profit 123rd year of Ascendancy at 18:17 see stats
By Etdeinaeni the Dwarf Adventurer level 24
29th Loss 122nd year of Ascendancy at 12:22 see stats
By Etdeinaeni the Dwarf Adventurer level 50
16th Wealth 123rd year of Ascendancy at 23:38 see stats
By Etdeinaeni the Dwarf Adventurer level 50
14th Gold 124th year of Ascendancy at 22:13 see stats
By Etdeinaeni the Dwarf Adventurer level 32
8th Iron 123rd year of Ascendancy at 02:57 see stats
By Etdeinaeni the Dwarf Adventurer level 10
4th Profit 122nd year of Ascendancy at 15:09 see stats
By Etdeinaeni the Dwarf Adventurer level 20
7th Wealth 122nd year of Ascendancy at 05:00 see stats
By Etdeinaeni the Dwarf Adventurer level 30
27th Shortage 122nd year of Ascendancy at 02:11 see stats
By Etdeinaeni the Dwarf Adventurer level 40
2nd Gold 123rd year of Ascendancy at 04:31 see stats
By Etdeinaeni the Dwarf Adventurer level 50
28th Voratun 123rd year of Ascendancy at 07:15 see stats
By Etdeinaeni the Dwarf Adventurer level 50
5th Steel 124th year of Ascendancy at 02:44 see stats
By Etdeinaeni the Dwarf Adventurer level 50
27th Voratun 124th year of Ascendancy at 15:52 see stats
By Etdeinaeni the Dwarf Adventurer level 20
29th Dearth 122nd year of Ascendancy at 19:02 see stats
By Etdeinaeni the Dwarf Adventurer level 50
13rd Profit 124th year of Ascendancy at 16:50 see stats
By Etdeinaeni the Dwarf Adventurer level 34
15th Iron 123rd year of Ascendancy at 08:54 see stats
By Etdeinaeni the Dwarf Adventurer level 45
3rd Stralite 123rd year of Ascendancy at 21:27 see stats
By Etdeinaeni the Dwarf Adventurer level 30
27th Shortage 122nd year of Ascendancy at 17:45 see stats
By Etdeinaeni the Dwarf Adventurer level 50
10th Profit 123rd year of Ascendancy at 21:04 see stats
By Etdeinaeni the Dwarf Adventurer level 5
18th Voratun 122nd year of Ascendancy at 23:30 see stats
By Etdeinaeni the Dwarf Adventurer level 50
28th Wealth 124th year of Ascendancy at 06:37 see stats
By Etdeinaeni the Dwarf Adventurer level 24
29th Loss 122nd year of Ascendancy at 12:57 see stats
By Etdeinaeni the Dwarf Adventurer level 13
13rd Profit 122nd year of Ascendancy at 16:10 see stats
By Etdeinaeni the Dwarf Adventurer level 24
29th Loss 122nd year of Ascendancy at 12:57 see stats
By Etdeinaeni the Dwarf Adventurer level 36
29th Iron 123rd year of Ascendancy at 22:51 see stats
By Etdeinaeni the Dwarf Adventurer level 50
28th Wealth 124th year of Ascendancy at 06:38 see stats
By Etdeinaeni the Dwarf Adventurer level 50
35th Profit 124th year of Ascendancy at 06:09 see stats
By Etdeinaeni the Dwarf Adventurer level 16
26th Profit 122nd year of Ascendancy at 09:43 see stats
By Etdeinaeni the Dwarf Adventurer level 22
24th Loss 122nd year of Ascendancy at 13:38 see stats
By Etdeinaeni the Dwarf Adventurer level 50
19th Dearth 123rd year of Ascendancy at 19:34 see stats
By Etdeinaeni the Dwarf Adventurer level 36
28th Iron 123rd year of Ascendancy at 23:39 see stats
By Etdeinaeni the Dwarf Adventurer level 23
27th Loss 122nd year of Ascendancy at 16:25 see stats
By Etdeinaeni the Dwarf Adventurer level 16
30th Profit 122nd year of Ascendancy at 11:12 see stats
By Etdeinaeni the Dwarf Adventurer level 43
12nd Gold 123rd year of Ascendancy at 04:14 see stats
By Etdeinaeni the Dwarf Adventurer level 50
1st Steel 124th year of Ascendancy at 13:40 see stats
Log
Your psychokinetic pouch of voratun shots of grasping (24/24, 55.5-66.6 power, 6 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: bloodhexed voratun pickaxe (dig speed 17 turns).
Your bloodhexed voratun pickaxe (dig speed 17 turns) is magically sorted by the storage room.
Etdeinaeni drops on the floor: heroism infusion (die at -595; dur 10; cd 33).
Your heroism infusion (die at -595; dur 10; cd 33) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: regeneration infusion of the psychic (heal 851; 12 cd).
Your regeneration infusion of the psychic (heal 851; 12 cd) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: blink rune (range 8; phase 27; cd 10).
Your blink rune (range 8; phase 27; cd 10) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: shatter afflictions rune (absorb 119; cd 13).
Your shatter afflictions rune (absorb 119; cd 13) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: shielding rune (absorb 407; dur 6; cd 14).
Your shielding rune (absorb 407; dur 6; cd 14) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni drops on the floor: stormshield rune (threshold 50; blocks 6; dur 4; cd 16).
Your stormshield rune (threshold 50; blocks 6; dur 4; cd 16) is magically sorted by the storage room and put in a pile with the others items of the same type.
Etdeinaeni deactivates Shards.
Etdeinaeni deactivates Retribution.
Etdeinaeni deactivates Chant of Fortress.
Etdeinaeni deactivates Mitosis.
Etdeinaeni deactivates Shield of Light.
Etdeinaeni deactivates Premonition.
Etdeinaeni deactivates Beyond the Flesh.
Etdeinaeni deactivates Hardened Core.