Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Adventurer Quality of life buff 1.5.0This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Dremling Horror Race 1.5.2There aren't enough subtypes of dwarf so here are some Horrible dwarves. Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Arena to Infinite Dungeon 1.5.2Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Use Alchemist Gems From Inventory 1.5.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Displacement Tracking 1.3.0A tweak to the Minimalist UI to visually indicate how much of your Displacement Shield has been absorbed. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Wight |
Class | Adventurer |
Level / Exp | 64 / 95% |
Size | medium |
Lifes / Deaths | Killed by Mirror Challenge of Zanoldir at level 64 on the 2nd Dusk 122nd year of Ascendancy at 14:08 / 1 |
Primary Stats
Strength | 312.13793590852 (base 74) |
Dexterity | 218 (base 50) |
Constitution | 205 (base 15) |
Magic | 194.13793590852 (base 74) |
Willpower | 160 (base 74) |
Cunning | 143 (base 74) |
Resources
Mana | 1033/1033 |
Negative | 229/229 |
Life | -4329/4269 |
Paradox | 607 |
Hate | 106/106 |
Psi | 0/782 |
Vim | 26/464 |
Stamina | 461/461 |
Steam | 97/100 |
Healing Factor | 1.82 |
Regeneration | 70.884560682161 |
Speed
Mental | +108.43455921149% |
Attack | 0% |
Movement | +691.18046378541% |
Spell | +17.95547949591% |
Global | +222.26328340649% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 11 |
See Stealth | 20 |
See Invisible | 35 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 774 |
Accuracy | 123 |
Crit Chance | 103% |
APR | 39 |
Speed | 0.48 |
Offense: Offhand
Damage | 378 |
Accuracy | 123 |
Crit Chance | 103% |
APR | 39 |
Speed | 0.48 |
Offense: Spell
Spellpower | 133 |
Crit Chance | 8% |
Speed | 0.84777748712782 |
Offense: Mind
Mindpower | 178 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Blight | -40% |
Arcane | -44% |
Cold | -55% |
All | -50% |
Darkness | -35% |
Light | -35% |
Temporal | -24% |
Physical | +4% |
Mind | -15% |
Fire | +45% |
Lightning | -8% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +16% |
Fire | +33% |
Physical | +33% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 744.45554631409 (100%) |
Defense | 18 |
Ranged Defense | 34 |
Fatigue | 29 |
Physical Save | 114 |
Spell Save | 114 |
Mental Save | 114 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 57%( 70%) |
All | + 10%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 66%( 70%) |
Light | + 19%( 70%) |
Temporal | + 16%( 80%) |
Physical | + 23%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 74 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.2 steam per turn. Can be activated for an instant burst of 116 steam. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 52 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1398 damage for 8 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: EnchantmentUse mode: Activated Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 50 and adds 22 arcane damage to all your hits. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.80 |
| 6/5 |
| 6/5 |
| 1/5 |
| 2/5 |
Psionic / Solipsism | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Lunar Predator | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Steamtech / Furnace | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 4/5 |
Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Demonic pact | 1.70 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Cursed / Rampage | 1.50 |
| 6/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Bloodthirst | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Spell / Enhancement | 1.50 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Chronomancy / Written in the Stars | 1.50 |
| 4/5 |
| 6/5 |
| 4/5 |
| 4/5 |
Cursed / Endless hunt | 1.50 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Cunning / Tactical | 1.50 |
| 3/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Corruption / Doom shield | 1.70 |
| 6/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Technique / Shield defense | 1.70 |
| 6/5 |
| 3/5 |
| 6/5 |
| 6/5 |
Wild-gift / Earthen power | 1.50 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.50 |
| 6/5 |
| 4/5 |
| 6/5 |
| 6/5 |
Technique / Unarmed training | 1.50 |
| 1/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Undead / High Wight | 1.20 |
| 6/5 |
| 6/5 |
| 3/5 |
| 6/5 |
Psionic / Augmented mobility | 1.80 |
| 6/5 |
| 6/5 |
| 1/5 |
| 2/5 |
Chronomancy / Fate Weaving | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 4/5 |
Cunning / Scoundrel | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 3/5 |
Spell / Staff combat | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 6/5 |
| 2/5 |
| 6/5 |
| 6/5 |
Steamtech / Physics | 1.50 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Sickness | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Gladiator | 1.50 |
| 6/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Technique / Thuggery | 1.50 |
| 1/5 |
| 3/5 |
| 6/5 |
| 6/5 |
Corruption / Torment | 1.50 |
| 6/5 |
| 1/5 |
| 6/5 |
| 4/5 |
Corruption / Hexes | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.50 |
| 2/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Last Stand |
talent | Fiery Hands |
talent | Shadow Combat |
talent | Claws of Night |
talent | Lacerating Strikes |
talent | Shock Hands |
talent | Furnace |
talent | Inner Power |
talent | Shield Wall |
talent | Willful Tormenter |
talent | Blood Shield |
talent | Hardened Core |
talent | Manic Flurry |
talent | Battle Frenzy |
talent | Surge |
talent | Osmosis Shield |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Melting Point |
talent | Overkill |
talent | Premonition |
talent | Kinetic Shield |
talent | Stalk |
talent | Augmentation |
talent | Abyssal Shield |
talent | Skate |
talent | Exploit Weakness |
talent | Thermal Shield |
talent | Beyond the Flesh |
talent | Sickness Within, Sickness Without |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
detrimental effect | Cannot heal higher than 2896 life. Blood Lock |
detrimental effect | The target is hexed. Each time it uses an ability it takes 1251.24 fire damage, and talent cooldowns are increased by 142% plus 1 turn. Burning Hex |
beneficial effect | Reduces fire damage received by 33%. Premonition Shield |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Infinite Dungeon Challenge: Mirror Match (Level 39) Challenge |
detrimental effect | The target is suffering from distracting wounds, and has a 9% chance to fail to use a talent and injure itself for 624 physical damage. Fumble |
beneficial effect | Increased accuracy, armour and arcane damage on hit. Enchanted |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+49% global speed). Clarity |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
beneficial effect | Absorbs 651 damage from the next blockable attack. Blocking |
detrimental effect | The target is destined to fall. Its resistance to darkness and temporal damage have been reduced by 30%. Fold Destiny |
beneficial effect | Knows where you are! Hunter! |
beneficial effect | The target has a 192% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
beneficial effect | The thrill of combat improves the target's maximum life by 16%, life regeneration by 35.20, and stamina regeneration by 7.04. Bloodbath |
detrimental effect | The target is disabled, reducing movement speed by 82% and accuracy by 82. Disable |
beneficial effect | The target's combat attack and crit chance are improved by 75 and 37%, respectively. Perfect control |
beneficial effect | The target is rampaging! (+450% movement speed, +72% attack speed, +35% physical damage, +17 physical save, +17 mental save, 137/137 damage shrugged off this turn) Rampaging |
beneficial effect | Displacing 32% of all damage on to a random enemy. Webs of Fate |
beneficial effect | The target is recovering 71 life each turn. Recovery |
beneficial effect | The target's negative regeneration is increased by 17. Talent investment might add more benefits. 10 Mantle |
beneficial effect | Increases global speed by 73%. Quick |
beneficial effect | You have 4 charges. Molten Point |
detrimental effect | The target is hexed, granting it 77% chance each turn to be dazed for 3 turns. Pacification Hex |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is cursed, reducing all damage done by 63%. Curse of Impotence |
beneficial effect | Stalking Mirror Challenge of Zanoldir. Bonus level 1: +42 attack, +20% melee damage, +0.50 hate/turn prey was hit. Stalking 121241/121241 +1 |
beneficial effect | Increases your Strength and Magic stats by 65. Armoured Leviathan |
detrimental effect | The target is filled with the knowledge of their insignificance. Their damage and accuracy are reduced by 30%. Insignificance |
detrimental effect | The target is on fire, taking 9022.60 fire damage per turn. Burning |
detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 86%. Scoundrel's Strategies |
detrimental effect | The target's physical resistance has been reduced by -15%. Weakened Defenses |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 34%. Strength and Willpower are increased by 15. Poisons and diseases have a 31% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target's accuracy and power have been increased by 130. 10 Fateweaver |
beneficial effect | You regenerate a total of 6283.08 life over the duration of the effect. Osmosis Regeneration |
beneficial effect | The target's defense and saves have been increased by 130. 10 Spin |
beneficial effect | Countering melee attacks: Has a 69% chance to get an automatic counter attack when avoiding a melee attack. (2.6 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 10 of Infinite Dungeon. Escort: injured seer (level 10 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 19 of Infinite Dungeon. Escort: lost anorithil (level 19 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Infinite Dungeon. Escort: lost sun paladin (level 7 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Infinite Dungeon. Escort: lost tinker (level 6 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 33 of Infinite Dungeon. Escort: lost warrior (level 33 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 9 of Infinite Dungeon. Escort: lost warrior (level 9 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Zanoldir. Escort: temporal explorer (level 16 of Infinite Dungeon) | failed |
You failed to protect the temporal explorer from death by Zanoldir. Escort: temporal explorer (level 27 of Infinite Dungeon) | failed |
Wake up and kill the dreaming horror boss 'Aromira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 34)You completed the challenge and received: Random Artifact: Eclipsecrypt (17-25.5 power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 20)You completed the challenge and received: Random Artifact: Blazereek (20-24 power, 4 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21)You completed the challenge and received: Random Artifact: Demontrial (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 39) | active |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 13)You completed the challenge and received: Random Artifact: Ivybrerin (25-40 power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 18)You completed the challenge and received: Random Artifact: Pitchterror (10 def, 15 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 35)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 87% Wil, 50% Mag, 87% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 125% Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Light radius: +10 Absorbs all darkness (power 185, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 322.50 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Con / +10 Wil Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact Physical save: +20 (+0 eff.) Spell save: +20 (+0 eff.) Mental save: +20 (+3 eff.) Infravision radius: +8 Sight radius: +2 See stealth: +20 See invisible: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Physical save: +15 (+0 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Movement speed: +50% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Tool | voratun pickaxe 'Xanydawen' (dig speed 5 turns) voratun pickaxe 'Xanydawen' (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid / 8 blight Changes stats: +3 Str Changes resistances: +12% acid Changes damage: +30% fire / +29% mind / +6% arcane Spell save: +30 (+0 eff.) Mental save: +30 (+5 eff.) Mana when firing critical spell: +1.00 Maximum mana: +80.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Chamylathabers the gold ring Chamylathabers the gold ring |
On fingers | The Black Ring The Black Ring |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
In main hand | Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 159% Wil, 50% Mag Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+0 eff.) Ranged Defense: +15 (+7 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +0% blight / +35% fire Reduce damage by fixed amount: +0 blight Damage affinity(heal): +15% fire Talents granted: +5 Blood Shield +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Around waist | Arthakath Arthakath Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Defense: +10 (+0 eff.) Changes stats: +6 Dex / +2 Wil / +10 Cun Changes resistances: +15% darkness / +6% cold Changes resistances penetration: +10% mind Changes damage: +6% mind Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Mental crit. chance: +20% Slows Projectiles: +25% A belt that goes around your waist. |
In off hand | The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block) The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block) |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +30% lightning / +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+0 eff.) Spell save: +20 (+0 eff.) Mental save: +20 (+3 eff.) Confusion immunity: +40% Stun/Freeze immunity: +50% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 8 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | voratun plate armour 'Earenik' (19 def, 24 armour) voratun plate armour 'Earenik' (19 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +19 (+0 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Changes resistances: +6% mind / +23% fire Mental save: +20 (+3 eff.) Cut immunity: +15% Life regen: +3.50 Maximum life: +75.00 Maximum vim: +40.00 Spell crit. chance: +2% Healing mod.: +24% A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 150% / cooldown 50%) medical injector implant (efficiency 150% / cooldown 50%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 50%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 180% / cooldown 55%) medical injector implant of the sneak (efficiency 180% / cooldown 55%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 230% / cooldown 67%) medical injector implant of the titan (efficiency 230% / cooldown 67%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 230% efficiency and cooldown mod of 67%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 16) steam generator implant of the titan (steam 16)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 67 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.3 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. Frost Lord's ChainFrost Lord's Chain Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 150% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+4 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword of shearing (26.5-42.4 power, 2 apr)arcing steel greatsword of shearing (26.5-42.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stats: 182% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +13% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of disruption (49-78.4 power, 3 apr)balanced stralite greatsword of disruption (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 182% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +34% Unnatural When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +19 (+0 eff.) Disarm immunity: +42% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Swampzephyr, the orichalcum trident (75.5-120.8 power, 16 apr)Swampzephyr, the orichalcum trident (75.5-120.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stats: 182% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +12 temporal When wielded/worn: Physical crit. chance: +16.0% Effects on melee hit: * 42% chance to corrode armour by 30% Damage when hit (Melee): 4 temporal Changes resistances: +12% nature / +3% acid Changes resistances penetration: +5% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Gilurig the Flareshear (38-53.2 power, 6 apr)Gilurig the Flareshear (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 159% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to daze at end of turn Burst (radius 1) on hit: +20 fire When wielded/worn: Damage when hit (Melee): 28 fire Changes stats: +4 Str / +4 Dex / +6 Mag / +4 Wil / +6 Cun / +4 Con Changes resistances: +6% acid / +6% temporal / +6% darkness / +9% blight Changes resistances penetration: +15% lightning / +10% fire Light radius: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Obsidiandeath (15.5-17.05 power, 40 apr, mind damage)Obsidiandeath (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +4 (+0 eff.) Effects on melee hit: * 42% chance to inflict 15% damage reduction * 42% chance to corrode armour by 30% Changes stats: +2 Dex / +8 Cun / +2 Con Changes resistances: +6% fire Changes resistances penetration: +15% acid Critical mult.: +30.00% Reduces incoming crit damage: 21.00% Physical save: +20 (+0 eff.) Pinning immunity: +10% Stamina each turn: +0.40 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of flames (16.5-18.15 power, 40 apr, mind damage)creative living mindstar of flames (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +4 Cun Changes resistances: +20% fire Changes resistances penetration: +20% fire Changes damage: +20% fire Critical mult.: +25.00% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. truestriking stralite steamsaw of the leech (29-43.5 power, 19 apr)truestriking stralite steamsaw of the leech (29-43.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.0 - 43.5 Uses stats: 159% Wil, 50% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +70 On weapon hit: * Slows global speed by 17% * leeches stamina from the target Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +13 Armour: +5 Defense: +8 (+0 eff.) Fatigue: +10% Damage when hit (Melee): 17 nature slow Changes resistances penetration: +11% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block) Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 159% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+0 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+0 eff.) Disease immunity: +60% It can be used to purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of spell shielding (4 def, 7 armour)troll-hide reinforced leather armour of spell shielding (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Changes resistances: +9% arcane Spell save: +22 (+0 eff.) Life regen: +11.00 Maximum life: +54.00 Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. The Black Plate (25 def, 35 armour)The Black Plate (25 def, 35 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+0 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+0 eff.) Spell save: +25 (+0 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 7 turns. Each time the source creature takes damage the victim takes 78% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +10 (+1 eff.) Spellpower: +10 (+1 eff.) Mindpower: +10 (+1 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+0 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +0% lightning / +25% cold / -15% fire / +8% all Stun/Freeze immunity: +0% It can be used to release a radius 4 chilling blast, instantly dealing 235.88 cold damage and condensing the air into freezing vapors that deal 78.63 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+0 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
This item will automatically be transmogrified when you leave the level. Fireobsidian the elven-silk wizard hat (3 def, 0 armour)Fireobsidian the elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Dex / +14 Wil / +14 Cun / +5 Con Changes resistances penetration: +25% fire Grants telepathy: Dragon Mental save: +28 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Psi when hit: +0.24 Maximum psi: +50.00 Mental crit. chance: +8% Infravision radius: +3 See invisible: +9 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 441 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 32% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Mayymithra the drakeskin leather hat (0 def, 5 armour) Mayymithra the drakeskin leather hat (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +4 Str / +7 Mag / +18 Wil Changes resistances: +15% blight Changes damage: +15% blight / +20% arcane Critical mult.: +10.00% Spell save: +6 (+0 eff.) Mental save: +53 (+8 eff.) Equilibrium when hit: +0.16 Maximum mana: +60.00 Maximum vim: +20.00 Spell crit. chance: +4% Mindpower: +4 (+1 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1661.8 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +12 (+2 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
310 alchemist agate 310 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 786.79 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
This item will automatically be transmogrified when you leave the level. warded elven-wood wand of trap destruction [power 96] (15 cooldown)warded elven-wood wand of trap destruction [power 96] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +5 blight / +5 fire / +4 cold Talent granted: +1 Ward It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Lightblow the dragonbone wand of firewall [power 365] (6 cooldown)Lightblow the dragonbone wand of firewall [power 365] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+0 eff.) Ranged Defense: +12 (+6 eff.) Damage when hit (Melee): 16 light Changes stats: +5 Str / +3 Wil / +4 Con Changes damage: +9% physical / +18% darkness / +15% light Talent cooldown: Volcano (-2 turns) Talent granted: +5 Volcano Stamina each turn: +0.80 It can be used to creates a wall of flames lasting 4 turns (dealing 417 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [dúathedlen] (level 50, offhand) demon seed [dúathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [Khulmanar, General of Urh'Rok] (level 50, offhand) demon seed [Khulmanar, General of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
By Zanoldir the Wight Adventurer level 41
3rd Flare 122nd year of Ascendancy at 05:50 see stats
By Zanoldir the Wight Adventurer level 44
4th Flare 122nd year of Ascendancy at 10:33 see stats
By Zanoldir the Wight Adventurer level 22
8th Mirth 122nd year of Ascendancy at 00:36 see stats
By Zanoldir the Wight Adventurer level 53
8th Flare 122nd year of Ascendancy at 14:12 see stats
By Zanoldir the Wight Adventurer level 59
1st Dusk 122nd year of Ascendancy at 05:22 see stats
By Zanoldir the Wight Adventurer level 38
2nd Flare 122nd year of Ascendancy at 11:17 see stats
By Zanoldir the Wight Adventurer level 62
1st Dusk 122nd year of Ascendancy at 23:42 see stats
By Zanoldir the Wight Adventurer level 28
10th Mirth 122nd year of Ascendancy at 23:12 see stats
By Zanoldir the Wight Adventurer level 47
5th Flare 122nd year of Ascendancy at 23:05 see stats
By Zanoldir the Wight Adventurer level 41
3rd Flare 122nd year of Ascendancy at 05:50 see stats
By Zanoldir the Wight Adventurer level 27
10th Mirth 122nd year of Ascendancy at 12:58 see stats
By Zanoldir the Wight Adventurer level 41
3rd Flare 122nd year of Ascendancy at 04:30 see stats
By Zanoldir the Wight Adventurer level 51
7th Flare 122nd year of Ascendancy at 18:36 see stats
By Zanoldir the Wight Adventurer level 57
10th Flare 122nd year of Ascendancy at 04:45 see stats
By Zanoldir the Wight Adventurer level 10
1st Mirth 122nd year of Ascendancy at 09:20 see stats
By Zanoldir the Wight Adventurer level 20
6th Mirth 122nd year of Ascendancy at 11:05 see stats
By Zanoldir the Wight Adventurer level 30
1st Summertide 122nd year of Ascendancy at 14:11 see stats
By Zanoldir the Wight Adventurer level 40
2nd Flare 122nd year of Ascendancy at 22:13 see stats
By Zanoldir the Wight Adventurer level 50
6th Flare 122nd year of Ascendancy at 19:35 see stats
By Zanoldir the Wight Adventurer level 31
2nd Summertide 122nd year of Ascendancy at 12:51 see stats
By Zanoldir the Wight Adventurer level 18
6th Mirth 122nd year of Ascendancy at 01:45 see stats
By Zanoldir the Wight Adventurer level 13
3rd Mirth 122nd year of Ascendancy at 20:31 see stats
By Zanoldir the Wight Adventurer level 43
4th Flare 122nd year of Ascendancy at 06:13 see stats
By Zanoldir the Wight Adventurer level 41
3rd Flare 122nd year of Ascendancy at 03:25 see stats
By Zanoldir the Wight Adventurer level 26
10th Mirth 122nd year of Ascendancy at 03:47 see stats
By Zanoldir the Wight Adventurer level 25
9th Mirth 122nd year of Ascendancy at 04:20 see stats
By Zanoldir the Wight Adventurer level 12
3rd Mirth 122nd year of Ascendancy at 04:14 see stats
Log
Zanoldir resists the searing flame!
Mirror Challenge of Zanoldir resists the searing flame!
Mirror Challenge of Zanoldir shrugs off the effect 'Curse of Impotence'!
Zanoldir HEALS from fire damage!
Zanoldir converts some damage to Psi!
Zanoldir mentally dismisses some damage!
Mirror Challenge of Zanoldir HEALS from fire damage!
Mirror Challenge of Zanoldir HEALS from darkness damage!
Mirror Challenge of Zanoldir HEALS from arcane damage!
Enchanted hits Mirror Challenge of Zanoldir for (649 blocked), (682 to psi shield), 0 arcane, 1631 healing (8515 psi heal), (649 blocked), (296 to psi shield), 0 arcane, 707 healing (3688 psi heal), (649 blocked), (278 to psi shield), 0 arcane, 664 healing (3466 psi heal) (0 total damage) [18671 healing].
Battle Frenzy hits Zanoldir for 0 healing (30 psi heal), 0 healing (30 psi heal), 0 healing (30 psi heal) (0 total damage) [90 healing].
Webs of Fate hits Ximina the poison ooze for (120 to psi shield), 29 fire, (120 to psi shield), 29 fire (58 total damage).
Webs of Fate hits Mirror Challenge of Zanoldir for (54 blocked), 0 fire, (54 blocked), 0 fire, (54 blocked), 0 fire, (54 blocked), 0 fire, (55 blocked), 0 fire, (54 blocked), 0 fire (0 total damage).
Zanoldir hits Zanoldir for 0 healing (4 psi heal), 0 healing (4 psi heal) (0 total damage) [8 healing].
Zanoldir hits Mirror Challenge of Zanoldir for (649 blocked), (24 to psi shield), 0 fire, 11 healing (57 psi heal), (105 blocked), 0 lightning, (214 blocked), 0 fire, (300 blocked), 0 darkness, (351 blocked), 0 darkness, (105 blocked), 0 lightning, (214 blocked), 0 fire, (300 blocked), 0 darkness, (649 blocked), (284 to psi shield), 0 fire, 130 healing (679 psi heal), (649 blocked), (284 to psi shield), 0 fire, 130 healing (679 psi heal), (550 blocked), 0 temporal, (649 blocked), (283 to psi shield), 0 fire, 130 healing (679 psi heal), (649 blocked), 0 darkness, 166 healing (869 psi heal), (105 blocked), 0 lightning, (214 blocked), 0 fire, (300 blocked), 0 darkness, (649 blocked), (283 to psi shield), 0 fire, 130 healing (678 psi heal), (649 blocked), (283 to psi shield), 0 fire, 130 healing (678 psi heal) (0 total damage) [5147 healing].
Claws of Night hits Mirror Challenge of Zanoldir for (516 blocked), 0 darkness, (516 blocked), 0 temporal, (261 blocked), 0 darkness, (261 blocked), 0 temporal, (250 blocked), 0 darkness, (250 blocked), 0 temporal (0 total damage).
Mirror Challenge of Zanoldir hits Zanoldir for (651 blocked), (292 to psi shield), (68 resist armour), (38 webs of fate), (25 dismissed), 7 to psi, (9 turned into osmosis), 9 fire, 9 healing (590 psi heal), (9 blocked), 0 darkness, (15 blocked), 0 fire, (7 blocked), 0 blight, (10 blocked), 0 acid, (651 blocked), (292 to psi shield), (68 resist armour), (651 blocked), (292 to psi shield), (68 resist armour), (38 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (38 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (9 blocked), 0 darkness, (15 blocked), 0 fire, (7 blocked), 0 blight, (10 blocked), 0 acid, (452 blocked), 0 fire, (651 blocked), (292 to psi shield), (68 resist armour), (38 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (651 blocked), (292 to psi shield), (68 resist armour), (39 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (651 blocked), (292 to psi shield), (68 resist armour), (39 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (9 blocked), 0 darkness, (15 blocked), 0 fire, (7 blocked), 0 blight, (651 blocked), (292 to psi shield), (68 resist armour), (651 blocked), (292 to psi shield), (68 resist armour), (39 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (39 webs of fate), (29 dismissed), 9 to psi, (10 turned into osmosis), 10 fire, 10 healing (590 psi heal), (10 blocked), 0 acid (149 total damage) [4801 healing].
Mirror Challenge of Zanoldir hits Mirror Challenge of Zanoldir for 1 healing (3 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal), 1 healing (4 psi heal) (0 total damage) [34 healing].
Mirror Challenge of Zanoldir breathes fire!
Mirror Challenge of Zanoldir's mind surges with critical power!
Zanoldir resists the searing flame!
Mirror Challenge of Zanoldir is no longer rampaging.
Mirror Challenge of Zanoldir is not disabled anymore.
Mirror Challenge of Zanoldir has recovered!
Mirror Challenge of Zanoldir unshutters his Umbraphage, unleashing a torrent of shadows!
Zanoldir shrugs off the effect 'Curse of Impotence'!
Zanoldir reacts in a manic flurry!
Your hatred grows even as your life fades! (+92 hate)
Zanoldir is no longer being stalked by Burning from Mirror Challenge of Zanoldir.
Saving game...