Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Better Aether Beam 1.2.3How I think the aether beam talent should work. Improved player targetting 1.2.0Player's targetting improvements. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.2.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Mana Surgery 1.2.3This addon attempts to reimagine Spell/Arcane tree to make it "click" together a bit better. Gnome 1.2.3Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Marson's Bow/Sling Sounds 1.2.3v1.0.0 Bow: https://www.freesound.org/people/Robinhood76/sounds/126464/ Sling: https://www.freesound.org/people/qubodup/sounds/60009/ More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Call of The Divine 1.2.3This addon revamps the Divination tree to make its ease of use match its usefulness. The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghost |
Class | Arcanist |
Level / Exp | 44 / 45% |
Size | medium |
Lifes / Deaths | Killed by Yvatira the ghoul at level 10 on the 12nd Dusk 122nd year of Ascendancy at 09:29 / 96Killed by Eilinariara the dremling at level 10 on the 12nd Dusk 122nd year of Ascendancy at 21:44 Killed by Gebeth the drem at level 10 on the 13rd Dusk 122nd year of Ascendancy at 07:45 Killed by drem at level 11 on the 14th Dusk 122nd year of Ascendancy at 00:50 Killed by Horned Horror at level 11 on the 14th Dusk 122nd year of Ascendancy at 02:47 Killed by dremling at level 11 on the 14th Dusk 122nd year of Ascendancy at 03:40 Killed by Horned Horror at level 11 on the 14th Dusk 122nd year of Ascendancy at 10:37 Killed by Kholl Arbon's aether beam at level 11 on the 14th Dusk 122nd year of Ascendancy at 13:44 Killed by Horned Horror at level 11 on the 14th Dusk 122nd year of Ascendancy at 22:21 Killed by Kholl Arbon's aether beam at level 13 on the 63rd Dusk 122nd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 16 on the 35th Haze 122nd year of Ascendancy at 08:56 Killed by ghoul at level 16 on the 36th Haze 122nd year of Ascendancy at 01:21 Killed by Bethutha the fire drake hatchling at level 16 on the 52nd Haze 122nd year of Ascendancy at 12:41 Killed by Urkis, the High Tempest at level 18 on the 62nd Haze 122nd year of Ascendancy at 01:27 Killed by elven mage at level 21 on the 7th Decay 122nd year of Ascendancy at 06:21 Killed by elven corruptor at level 21 on the 7th Decay 122nd year of Ascendancy at 16:16 Killed by Vorumida the elven mage at level 21 on the 7th Decay 122nd year of Ascendancy at 17:43 Killed by faeros at level 21 on the 8th Decay 122nd year of Ascendancy at 01:01 Killed by elven cultist at level 21 on the 8th Decay 122nd year of Ascendancy at 04:43 Killed by Grand Corruptor at level 21 on the 8th Decay 122nd year of Ascendancy at 13:10 Killed by Grand Corruptor at level 21 on the 8th Decay 122nd year of Ascendancy at 13:56 Killed by Kholl Arbon at level 21 on the 3rd Allure 123rd year of Ascendancy at 13:20 Killed by shadow at level 22 on the 4th Allure 123rd year of Ascendancy at 11:36 Killed by Kholl Arbon at level 22 on the 4th Allure 123rd year of Ascendancy at 17:21 Killed by Kholl Arbon at level 22 on the 4th Allure 123rd year of Ascendancy at 20:45 Killed by Xisenn the eternal bone giant at level 22 on the 9th Allure 123rd year of Ascendancy at 20:35 Killed by Kholl Arbon at level 22 on the 9th Allure 123rd year of Ascendancy at 21:37 Killed by Xisenn the eternal bone giant at level 22 on the 9th Allure 123rd year of Ascendancy at 22:37 Killed by Xisenn the eternal bone giant at level 22 on the 10th Allure 123rd year of Ascendancy at 10:03 Killed by thaurhereg at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 06:28 Killed by Kholl Arbon at level 23 on the 14th Regrowth 123rd year of Ascendancy at 09:30 Killed by spire dragon at level 23 on the 14th Regrowth 123rd year of Ascendancy at 13:29 Killed by naga myrmidon at level 23 on the 14th Regrowth 123rd year of Ascendancy at 15:33 Killed by Kholl Arbon at level 23 on the 15th Regrowth 123rd year of Ascendancy at 11:00 Killed by Kholl Arbon at level 24 on the 28th Regrowth 123rd year of Ascendancy at 02:05 Killed by forge-giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 03:17 Killed by forge-giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 04:17 Killed by forge-giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 08:30 Killed by forge-giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 11:53 Killed by luminous horror at level 24 on the 28th Regrowth 123rd year of Ascendancy at 19:20 Killed by Kholl Arbon at level 24 on the 29th Regrowth 123rd year of Ascendancy at 01:25 Killed by Kholl Arbon at level 24 on the 29th Regrowth 123rd year of Ascendancy at 13:45 Killed by elder vampire at level 24 on the 30th Regrowth 123rd year of Ascendancy at 02:50 Killed by assassin at level 24 on the 31st Regrowth 123rd year of Ascendancy at 10:41 Killed by Kholl Arbon at level 25 on the 31st Regrowth 123rd year of Ascendancy at 14:06 Killed by oozing horror at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 20:09 Killed by Kholl Arbon at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 01:01 Killed by radiant horror at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 02:11 Killed by Kholl Arbon at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 11:36 Killed by Kholl Arbon at level 26 on the 34th Regrowth 123rd year of Ascendancy at 05:20 Killed by Kholl Arbon's aether beam at level 26 on the 35th Regrowth 123rd year of Ascendancy at 22:39 Killed by Kholl Arbon at level 27 on the 39th Regrowth 123rd year of Ascendancy at 06:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 41st Regrowth 123rd year of Ascendancy at 00:17 Killed by Kholl Arbon at level 28 on the 41st Regrowth 123rd year of Ascendancy at 04:48 Killed by Kholl Arbon's aether beam at level 28 on the 41st Regrowth 123rd year of Ascendancy at 08:35 Killed by Kholl Arbon at level 28 on the 60th Regrowth 123rd year of Ascendancy at 03:48 Killed by wartroll at level 30 on the 52nd Pyre 123rd year of Ascendancy at 13:04 Killed by wartroll at level 30 on the 52nd Pyre 123rd year of Ascendancy at 14:21 Killed by wartroll at level 30 on the 52nd Pyre 123rd year of Ascendancy at 17:42 Killed by wartroll at level 30 on the 52nd Pyre 123rd year of Ascendancy at 19:06 Killed by Sisas the Bringer of Doom at level 31 on the 53rd Pyre 123rd year of Ascendancy at 09:16 Killed by Kholl Arbon at level 31 on the 54th Pyre 123rd year of Ascendancy at 02:40 Killed by wartroll at level 31 on the 54th Pyre 123rd year of Ascendancy at 04:19 Killed by Kholl Arbon at level 31 on the 54th Pyre 123rd year of Ascendancy at 05:38 Killed by rock troll at level 31 on the 54th Pyre 123rd year of Ascendancy at 23:50 Killed by rock troll at level 31 on the 55th Pyre 123rd year of Ascendancy at 01:30 Killed by Chief Kenze at level 31 on the 55th Pyre 123rd year of Ascendancy at 10:36 Killed by Kholl Arbon at level 31 on the 55th Pyre 123rd year of Ascendancy at 16:39 Killed by Chief Kenze at level 31 on the 55th Pyre 123rd year of Ascendancy at 17:34 Killed by orc high pyromancer at level 32 on the 75th Pyre 123rd year of Ascendancy at 16:54 Killed by orc pyromancer at level 32 on the 75th Pyre 123rd year of Ascendancy at 18:45 Killed by orc high cryomancer at level 32 on the 75th Pyre 123rd year of Ascendancy at 19:47 Killed by Kholl Arbon at level 32 on the 76th Pyre 123rd year of Ascendancy at 01:58 Killed by orc archer at level 32 on the 76th Pyre 123rd year of Ascendancy at 02:44 Killed by orc elite fighter at level 32 on the 76th Pyre 123rd year of Ascendancy at 03:40 Killed by orc high pyromancer at level 32 on the 76th Pyre 123rd year of Ascendancy at 09:16 Killed by Kholl Arbon at level 33 on the 76th Pyre 123rd year of Ascendancy at 12:55 Killed by overpowered greater multi-hued wyrm at level 33 on the 76th Pyre 123rd year of Ascendancy at 23:56 Killed by Kholl Arbon at level 35 on the 4th Dusk 123rd year of Ascendancy at 03:55 Killed by Kholl Arbon at level 36 on the 48th Dusk 123rd year of Ascendancy at 20:01 Killed by Pale Drake at level 36 on the 52nd Dusk 123rd year of Ascendancy at 02:45 Killed by Issiak the Bringer of Doom at level 36 on the 62nd Dusk 123rd year of Ascendancy at 00:28 Killed by Issiak the Bringer of Doom at level 36 on the 62nd Dusk 123rd year of Ascendancy at 01:31 Killed by orc fighter at level 37 on the 4th Haze 123rd year of Ascendancy at 04:37 Killed by Kholl Arbon at level 38 on the 7th Haze 123rd year of Ascendancy at 05:26 Killed by Kholl Arbon at level 39 on the 16th Haze 123rd year of Ascendancy at 23:38 Killed by Xeribrewyn the greater multi-hued wyrm's aether beam at level 40 on the 19th Haze 123rd year of Ascendancy at 00:56 Killed by multi-hued drake at level 40 on the 19th Haze 123rd year of Ascendancy at 04:58 Killed by Kholl Arbon at level 40 on the 20th Haze 123rd year of Ascendancy at 17:41 Killed by Porabremira the polar bear at level 41 on the 24th Haze 123rd year of Ascendancy at 05:45 Killed by Elitha the orc cryomancer at level 41 on the 40th Haze 123rd year of Ascendancy at 06:44 Killed by Kholl Arbon's aether beam at level 42 on the 51st Haze 123rd year of Ascendancy at 20:29 Killed by Velarin the venom wyrm at level 43 on the 57th Haze 123rd year of Ascendancy at 05:27 Killed by minotaur at level 43 on the 57th Haze 123rd year of Ascendancy at 13:50 Killed by Kholl Arbon at level 43 on the 57th Haze 123rd year of Ascendancy at 21:50 Killed by Kholl Arbon at level 43 on the 61st Haze 123rd year of Ascendancy at 08:04 |
Primary Stats
Strength | 34 (base 13) |
Dexterity | 7 (base 10) |
Constitution | 35 (base 14) |
Magic | 121 (base 57) |
Willpower | 93 (base 60) |
Cunning | 90 (base 48) |
Resources
Life | 299/299 |
Mana | 802/802 |
Healing Factor | 0.75 |
Regeneration | 4.0125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 12 |
See Invisible | 12 |
ESP Range | 20 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 133 |
Accuracy | 24 |
Crit Chance | 28% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 87.521134272266 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 60.275 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 23 (55%) |
Defense | 48.516666666667 |
Ranged Defense | 48.516666666667 |
Fatigue | 2 |
Physical Save | 35.3625 |
Spell Save | 62.86875 |
Mental Save | 55.541666666667 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Silence Resistance | 40% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 28% |
Poison Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 383 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1764% over 10 turns and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / High magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ghost | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Staff magic | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Force | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Disruption Shield |
talent | Pure Aether |
talent | Staff Warding |
talent | Arcane Power |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | The mana surge engulfs the target, regenerating 14.64 mana per turn. Surging mana |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Fully absorbs 3 arcane attacks. Ward |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 404. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You find yourself in an exotic forest. You feel something very evil lurking here. The Oyze* You met with Explorer Merek, who told you about the corruption of the Oyze . * You told Explorer Merek, you would help him. * You went to an unholy site, summoned up an archdemon prince's bastardson, put him to eternal rest and picked up the Vial of Molten Water. * Return the Vial of Molten Water to Explorer Merek. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Unbreakable Greaves (8 def, 20 armour)Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +0(-8) Mag / +0(-7) Wil / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +0%(-30%) darkness / +15%(-15%) physical / +0%(-30%) light / +0%(-30%) temporal Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Knockback immunity: +100% Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] preserving dwarven lantern of illusionpreserving dwarven lantern of illusion Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +8 Changes stats: +0(-8) Mag / +0(-7) Wil / +4 Con Changes resistances: +13% blight Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +15 Spell save: +17 Mental save: +16 Silence immunity: +0% (-40%) Life regen: +5.10 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] shielding elven-silk wizard hat of arcana (3 def, 0 armour)shielding elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +3 Changes stats: +11(+3) Mag / +6(-1) Wil Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Spell save: +9 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +6 (-34) Spell crit. chance: +0% (-25%) A pointy cloth hat, very wizardly... |
Tool | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Fortune's EyeFortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +0(-8) Mag / +0(-7) Wil / +5 Cun / +10 Lck Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +10 Spell save: +10 Mental save: +10 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] painweaver's stralite ring of speedpainweaver's stralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Accuracy: +12 Physical power: +14 Defense: +9 Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) temporal / +0%(-30%) darkness / +0%(-30%) physical / +0%(-30%) light / +5% all Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +8 (-32) Spell crit. chance: +0% (-25%) Mindpower: +7 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
On fingers | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Linaliil's future wedding ringLinaliil's future wedding ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -10% Changes stats: +11(+3) Mag / +8(+1) Wil / +16 Cun / +5 Con Changes resistances penetration: +5% arcane Changes damage: +6% acid / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Critical mult.: +10.00% Maximum encumbrance: +39 Spell save: +19 Silence immunity: +0% (-40%) Mana each turn: +0.08 Psi when hit: +0.12 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Maximum stamina: +32.00 Spellpower: +15 (-25) Spell crit. chance: +0% (-25%) Mindpower: +13 Rings can have magical properties. |
Around waist | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] blurring drakeskin leather belt of containmentblurring drakeskin leather belt of containment Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +18 Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Stealth bonus: +15 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum life: +93.00 Maximum mana: +37.00 (-3.00) Maximum stamina: +50.00 Maximum hate: +15.00 Maximum psi: +22.00 Maximum vim: +26.00 Maximum pos.energy: +35.00 Maximum neg.energy: +35.00 Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Reduces paradox failures(equivalent to willpower): +39 Maximum positive energy: +35.00 Maximum negative energy: +35.00 A belt that goes around your waist. |
In main hand | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +7(-) Wil / +8(-) Mag Changes damage: +30%(-) physical / +30%(-) temporal / +30%(-) light / +30%(-) darkness Talents cooldown: Chain Lightning (-2(-) turns) Ice Storm (-2(-) turns) Arcane Vortex (-2(-) turns) Fireflash (-2(-) turns) Talents granted: +1.00(-) Command Staff Silence immunity: +40% (-) Mana when firing critical spell: +12.00 (-) Maximum mana: +40.00 (-) Spellpower: +40 (-) Spell crit. chance: +25% (-) Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Changes stats: +0(-7) Wil / +4(-4) Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Critical mult.: +20.00% Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +5% (-20%) It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 101.42 to 304.27 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] The Calm (15 def, 0 armour)The Calm (15 def, 0 armour) Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +15 Changes stats: +10(+2) Mag / +8(+1) Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +20 (-20) Spell crit. chance: +0% (-25%) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
Cloak | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Ethereal Embrace (10 def, 0 armour)Ethereal Embrace (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +10 Changes stats: +0(-7) Wil / +8(-) Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +15% arcane / +15%(-15%) darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +6% (-19%) Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.8 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 196.75 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | [vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] grounding stralite amulet of manastreaminggrounding stralite amulet of manastreaming Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +2(-6) Mag Changes resistances: +10% lightning Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Stun/Freeze immunity: +28% Mana each turn: +0.25 Mana when firing critical spell: +0.00 (-12.00) Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 (-16.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Amulets can have magical properties. |
Inventory
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Elixir of InvulnerabilityElixir of Invulnerability Infused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] manasurge rune of the duelist (750% regen over 10 turns; 38 instant mana)manasurge rune of the duelist (750% regen over 10 turns; 38 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 750% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] phase door rune (range 5; power 17; dur 3)phase door rune (range 5; power 17; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] teleportation rune (range 43)This item will automatically be transmogrified when you leave the level. teleportation rune (range 43) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Rune of the Rift (522.00 temporal damage, removed from time 4 turns)Rune of the Rift (522.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 704.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] shielding rune of the wizard (absorb 569 for 6 turns)shielding rune of the wizard (absorb 569 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 569 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Ancient Rune ()Ancient Rune () Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to inscribe your skin with the rune.. A long forgotten rune created by a long forgotten people. It appears to have been part of something greater. Parts of it still hold great power. But who knows what it will unleash? |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] taint of acceleration (6 reduced cooldowns)taint of acceleration (6 reduced cooldowns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Corrupted energies refresh all you, lowering your cooldowns by 6. However, for the next 6 turns, all talents used will go on double cooldown. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] taint of blood magic (12 extra spellpower for 6 turns)taint of blood magic (12 extra spellpower for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Use your life force to power your magic for 6 turns. Allows the use of talents that require mana or vim, with life instead. This increases your spellpower by 12 but decreases your physical save by 12. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Ancient Tome titled 'Gems and their uses'Ancient Tome titled 'Gems and their uses' 0.10 Encumbrance. [Plot Item] Type: scroll / tome Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Angolwen Academy Training TokenAngolwen Academy Training Token Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] copper amulet of willpower (+3)copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-8) Mag / +3(-4) Wil Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Odd SymbolOdd Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Strange SymbolStrange Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] restful gold amulet of constitution (+4)restful gold amulet of constitution (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -4% Changes stats: +0(-8) Mag / +0(-7) Wil / +4 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Life regen: +1.60 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] restful gold amulet of mastery (0.23 Spell / Staff combat)restful gold amulet of mastery (0.23 Spell / Staff combat) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -7% Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talent mastery: +0.23 Spell / Staff combat Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Life regen: +1.70 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] wanderer's gold amuletwanderer's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +0(-8) Mag / +0(-7) Wil / +5 Cun / +5 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Life regen: +0.50 Stamina each turn: +0.80 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Movement speed: +10% Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] wanderer's gold amulet of dexterity (+8)wanderer's gold amulet of dexterity (+8) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -6% Changes stats: +8 Dex / +0(-8) Mag / +0(-7) Wil / +5 Cun / +3 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Life regen: +0.30 Stamina each turn: +0.70 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Movement speed: +10% Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] restful stralite amulet of teleportationrestful stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -6% Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Teleport immunity: +50% Life regen: +2.10 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to teleports you randomly (rad 44), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +8 Spell save: +6 Mental save: +6 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +0(-8) Mag / +0(-7) Wil / +6 Cun Changes damage: +0%(-30%) darkness / +5%(-25%) physical / +0%(-30%) light / +0%(-30%) temporal Talents cooldown: Shadowstep (-1 turn) Arcane Vortex ((+0(+2) turn) Ice Storm ((+0(+2) turn) Chain Lightning ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Mental save: +13 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Maximum stamina: +25.00 Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 37 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-8) Mag / +4(-3) Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +20.00 (-20.00) Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] gladiator's steel ring of pilferinggladiator's steel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Accuracy: +8 Armour penetration: +8 Physical power: +6 Defense: +9 Changes stats: +5 Str / +0(-8) Mag / +0(-7) Wil / +4 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] titan's steel ring of pilferingtitan's steel ring of pilfering Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +9 Changes stats: +0(-8) Mag / +0(-7) Wil / +3 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +6 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] conjurer's gold ringconjurer's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5(-3) Mag / +6(-1) Wil Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +7 (-33) Spell crit. chance: +0% (-25%) Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] conjurer's voratun ring of blight (+18%)This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of blight (+18%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +7(-1) Mag / +6(-1) Wil Changes resistances: +18% blight Changes damage: +0%(-30%) temporal / +0%(-30%) light / +18% blight / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +9 (-31) Spell crit. chance: +0% (-25%) Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] wizard's voratun ring of wardingThis item will automatically be transmogrified when you leave the level. wizard's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +5(-3) Mag Changes resistances: +24% acid / +17% fire / +20% lightning / +14% cold Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Spell save: +10 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Rings can have magical properties. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] inquisitor's voratun greatmaul of crippling (66-99 power, 4 apr)This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatmaul of crippling (66-99 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0(+36.0 - +63.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.0% Attack speed: 100% (-) On weapon hit: * 23 arcane resource burn (+23) On weapon crit: + burns latent spell energy + cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Massive two-handed mauls. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] elemental stralite greatsword of rage (46.5-74.4 power, 3 apr)This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of rage (46.5-74.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4(+16.5 - +38.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Physical crit. chance: +4.5% Attack speed: 100% (-) On weapon hit: + Random elemental explosion When wielded/worn: Accuracy: +13 Changes stats: +6 Str / +0(-8) Mag / +0(-7) Wil Changes resistances penetration: +16% acid / +16% fire / +19% lightning / +16% cold Changes damage: +0%(-30%) darkness / +9%(-21%) physical / +0%(-30%) light / +0%(-30%) temporal Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Stamina when hit: +2.00 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Massive two-handed swords. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] blazebringer's voratun greatsword of erosion (61-97.6 power, 4 apr)This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of erosion (61-97.6 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6(+31.0 - +61.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +5.0% Attack speed: 100% (-) Damage (Melee): +13 nature / +12 temporal Burst (radius 2) on crit: +13 fire When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances penetration: +14% fire Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Global speed: +4% Massive two-handed swords. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] flaming voratun greatsword of evisceration (63.5-101.6 power, 4 apr)This item will automatically be transmogrified when you leave the level. flaming voratun greatsword of evisceration (63.5-101.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6(+33.5 - +65.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +5.0% Attack speed: 100% (-) On weapon crit: + wounds the target reducing their healing Burst (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +20.0% Physical power: +17 Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Massive two-handed swords. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] manaburning voratun longsword of nature (41.5-58.1 power, 6 apr)This item will automatically be transmogrified when you leave the level. manaburning voratun longsword of nature (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1(+11.5 - +22.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (+2) Physical crit. chance: +5.0% Attack speed: 100% (-) On weapon hit: * 18 arcane resource burn (+18) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances: +5% all Changes resistances penetration: +11% nature Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Sharp, long, and deadly. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] quick voratun mace of torment (46.5-65.1 power, 6 apr)This item will automatically be transmogrified when you leave the level. quick voratun mace of torment (46.5-65.1 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1(+16.5 - +29.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (+2) Physical crit. chance: +3.0% Attack speed: 111% (111%) On weapon hit: + 20% chance to torment the target When wielded/worn: Accuracy: +8 Changes stats: +2 Dex / +0(-8) Mag / +0(-7) Wil Changes resistances penetration: +10% mind / +10% darkness Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Blunt and deadly. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] potent elven-wood starstaff of might (33-39.6 power, 5 apr, physical damage)This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of might (33-39.6 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6(+3.0 - +3.6) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (+1) Physical crit. chance: +4.5% Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +33%(+3%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talents granted: +1.00(-) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +16 (-24) Spell crit. chance: +13% (-12%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +7(-) Wil / +8(-) Mag Changes resistances penetration: +30% temporal Changes damage: +0%(-30%) physical / +40%(+10%) temporal / +0%(-30%) light / +0%(-30%) darkness Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Gravity Well (-6 turns) Paradox Clone (-7 turns) Chain Lightning ((+0(+2) turn) Fireflash ((+0(+2) turn) Temporal Reprieve (-10 turns) Temporal Clone (-5 turns) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Body Reversion (-2 turns) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Teleport immunity: +100% Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +40 (-) Spell crit. chance: +15% (-10%) Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Telos's Staff (Bottom Half)Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 (-4) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-7) Wil / +4(-4) Mag Changes damage: +20% acid / +0%(-30%) temporal / +0%(-30%) light / +20% blight / +0%(-30%) physical / +20%(-10%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Critical mult.: +20.00% Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 (+10.00) Maximum vim: +25.00 Spellpower: +0 (-40) Spell crit. chance: +8% (-17%) The bottom part of Telos's broken staff. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Noongasher (42-58.8 power, 6 apr)This item will automatically be transmogrified when you leave the level. Noongasher (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8(+12.0 - +22.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 (+2) Physical crit. chance: +7.0% Attack speed: 100% (-) On weapon hit: * 35% chance to cause random insanity (+35%) Damage (Melee): +25 mind Burst (radius 2) on crit: +4 acid When wielded/worn: Changes stats: +0(-8) Mag / +6(-1) Wil / +7 Cun Changes damage: +3% acid / +0%(-30%) temporal / +12%(-18%) light / +12% fire / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +2 One-handed war axes. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] mighty dragonbone longbow of powerThis item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-4) Attack speed: 125% (125%) Firing range: +10 When wielded/worn: Physical power: +9 Changes stats: +4 Str / +0(-8) Mag / +0(-7) Wil Changes resistances penetration: +14% physical Changes damage: +0%(-30%) darkness / +16%(-14%) physical / +0%(-30%) light / +0%(-30%) temporal Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Longbows are used to shoot arrows at your foes. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Hanedar the hardened leather beltHanedar the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Fatigue: -6% Changes stats: +1(-7) Mag / +0(-7) Wil / +3 Cun Changes damage: +6% acid / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Maximum encumbrance: +32 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +2 A belt that goes around your waist. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Serpentine Cloak (10 def, 0 armour)Serpentine Cloak (10 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +10 Changes stats: +0(-8) Mag / +0(-7) Wil / +6 Cun / +5 Con Changes resistances penetration: +15% nature Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talent masteries: +0.10 Cunning / Stealth +0.10 Wild-curse / Silent hunter Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 14 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Physical power: +5 Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +5 (-35) Spell crit. chance: +0% (-25%) Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] wanderer's pair of drakeskin leather boots of evasion (14 def, 5 armour)wanderer's pair of drakeskin leather boots of evasion (14 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Defense: +14 Fatigue: +5% Changes stats: +0(-8) Mag / +0(-7) Wil / +1 Cun / +3 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +16 Mental save: +13 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 15 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] scouring voratun gauntlets of the juggernaut (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Effects when hit in melee: * 25% chance to reduce powers by 20% * 22 arcane resource burn Changes stats: +0(-8) Mag / +0(-7) Wil / +4 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +23 Spell save: +18 Mental save: +7 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour)This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +3 Changes stats: +6(-2) Mag / +0(-7) Wil / +5 Cun / +7 Con Changes damage: +0%(-30%) temporal / +0%(-30%) darkness / +0%(-30%) physical / +12% arcane / +0%(-30%) light Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Mental save: +11 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Learning this talent grants you a charge, and using it spends it; while you are in a possession of a charge, arcane eye observes surroundings from your location. Using this talent on yourself will destroy the oldest arcane eye, and will not put a talent on a cooldown. Casting the eye does not take a turn. Only 4 arcane eyes can exist at any given time, and casting the new one will cancel the oldest (crrently remaining: 0). A pointy cloth hat, very wizardly... |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Salowe (5 def, 8 armour)Salowe (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +2 Str / +4 Dex / +0(-8) Mag / +0(-7) Wil Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Reduces incoming crit damage: 5.00% Silence immunity: +0% (-40%) Life regen: +15.00 Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) See invisible: +6 Healing mod.: +23% A suit of armour made of leather. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] 2 opal2 opal 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +12 Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances: +3% all Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] 9 turquoise9 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +8 Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Physical save: +8 Spell save: +8 Mental save: +8 Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] 2 ruby2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] 4 diamond4 diamond 0.00 Encumbrance. Type: gem / white ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour: +22 Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances: +5% all Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] fire opalThis item will automatically be transmogrified when you leave the level. fire opal 0.00 Encumbrance. Type: gem / yellow ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +5.0% Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) temporal / +0%(-30%) darkness / +0%(-30%) physical / +0%(-30%) light / +10% all Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +5% (-20%) Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Windborne AzuriteWindborne Azurite Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +8 Dex / +0(-8) Mag / +0(-7) Wil / +8 Cun Changes damage: +20% lightning / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) physical / +0%(-30%) darkness Damage affinity(heal): +20% lightning Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Telos's Staff CrystalTelos's Staff Crystal Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Str / +5 Dex / +5(-3) Mag / +5(-2) Wil / +5 Cun / +5 Con Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Spell save: +10 Silence immunity: +0% (-40%) Confusion immunity: +30% Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Burning StarBurning Star Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Defense: +10 Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances: +30% darkness Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +30%(-) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Atamathon's Lost Ruby EyeAtamathon's Lost Ruby Eye 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) temporal / +0%(-30%) darkness / +12% fire / +0%(-30%) physical / +0%(-30%) light Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +5(-3) Mag Changes damage: +0%(-30%) temporal / +0%(-30%) light / +20% blight / +0%(-30%) physical / +20% arcane / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Crystal HeartCrystal Heart Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-8) Mag / +0(-7) Wil / +5 Con Changes resistances: +20% arcane / +20% blight Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) (The created item can be activated to recover the Heart.) It can be used to combine with a suit of body armor (makes a non enchanted into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] void-walker's brass lantern of healthvoid-walker's brass lantern of health Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes resistances: +5% cold / +5% temporal Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum life: +40.00 Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] ethereal dwarven lantern of corpselightethereal dwarven lantern of corpselight Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +7(-1) Mag Changes resistances: +9% blight / +7% darkness Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +18 (-22) Spell crit. chance: +4% (-21%) Light radius: +6 Infravision radius: +3 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Vial of Molten WaterVial of Molten Water Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / misc Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Looks like orange water. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Adythra the voratun pickaxe (dig speed 7 turns)Adythra the voratun pickaxe (dig speed 7 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +15 Physical crit. chance: +11.0% Changes stats: +13 Str / +0(-8) Mag / +7(-) Wil Changes resistances: +9% mind Changes resistances penetration: +19% physical Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Grants telepathy: Dragon Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) Mental crit. chance: +11% Infravision radius: +1 See invisible: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Dragon Orb (Orb of Command)Dragon Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Elemental Orb (Orb of Command)Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Marson's All-Seeing EyeMarson's All-Seeing Eye Powered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Orb of Undeath (Orb of Command)Orb of Undeath (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (In main hand)] Wyrm BileWyrm Bile Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood Armour Penetration: +0 (-4) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-7) Wil / +0(-8) Mag Changes damage: +0%(-30%) physical / +0%(-30%) temporal / +0%(-30%) light / +0%(-30%) darkness Talents cooldown: Chain Lightning ((+0(+2) turn) Ice Storm ((+0(+2) turn) Arcane Vortex ((+0(+2) turn) Fireflash ((+0(+2) turn) Talent granted: +0(+-1) Command Staff Silence immunity: +0% (-40%) Mana when firing critical spell: +0.00 (-12.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-25%) It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Achievements
By Kholl Arbon the Ghost Arcanist level 29
75th Regrowth 123rd year of Ascendancy at 02:48 see stats
By Kholl Arbon the Ghost Arcanist level 41
24th Haze 123rd year of Ascendancy at 20:53 see stats
By Kholl Arbon the Ghost Arcanist level 29
61st Regrowth 123rd year of Ascendancy at 09:14 see stats
By Kholl Arbon the Ghost Arcanist level 21
8th Decay 122nd year of Ascendancy at 16:03 see stats
By Kholl Arbon the Ghost Arcanist level 33
76th Pyre 123rd year of Ascendancy at 23:49 see stats
By Kholl Arbon the Ghost Arcanist level 38
7th Haze 123rd year of Ascendancy at 21:32 see stats
By Kholl Arbon the Ghost Arcanist level 32
71st Pyre 123rd year of Ascendancy at 20:57 see stats
By Kholl Arbon the Ghost Arcanist level 24
29th Regrowth 123rd year of Ascendancy at 22:48 see stats
By Kholl Arbon the Ghost Arcanist level 12
30th Dusk 122nd year of Ascendancy at 03:46 see stats
By Kholl Arbon the Ghost Arcanist level 30
36th Pyre 123rd year of Ascendancy at 10:49 see stats
By Kholl Arbon the Ghost Arcanist level 38
7th Haze 123rd year of Ascendancy at 23:13 see stats
By Kholl Arbon the Ghost Arcanist level 18
61st Haze 122nd year of Ascendancy at 16:49 see stats
By Kholl Arbon the Ghost Arcanist level 40
18th Haze 123rd year of Ascendancy at 19:46 see stats
By Kholl Arbon the Ghost Arcanist level 15
23rd Haze 122nd year of Ascendancy at 06:55 see stats
By Kholl Arbon the Ghost Arcanist level 18
62nd Haze 122nd year of Ascendancy at 04:47 see stats
By Kholl Arbon the Ghost Arcanist level 18
57th Haze 122nd year of Ascendancy at 20:32 see stats
By Kholl Arbon the Ghost Arcanist level 34
77th Pyre 123rd year of Ascendancy at 12:38 see stats
By Kholl Arbon the Ghost Arcanist level 42
54th Haze 123rd year of Ascendancy at 04:23 see stats
By Kholl Arbon the Ghost Arcanist level 10
7th Dusk 122nd year of Ascendancy at 07:47 see stats
By Kholl Arbon the Ghost Arcanist level 20
74th Haze 122nd year of Ascendancy at 03:23 see stats
By Kholl Arbon the Ghost Arcanist level 30
34th Pyre 123rd year of Ascendancy at 23:21 see stats
By Kholl Arbon the Ghost Arcanist level 40
18th Haze 123rd year of Ascendancy at 14:01 see stats
By Kholl Arbon the Ghost Arcanist level 13
53rd Dusk 122nd year of Ascendancy at 09:44 see stats
By Kholl Arbon the Ghost Arcanist level 42
54th Haze 123rd year of Ascendancy at 04:24 see stats
By Kholl Arbon the Ghost Arcanist level 30
53rd Pyre 123rd year of Ascendancy at 08:48 see stats
By Kholl Arbon the Ghost Arcanist level 31
66th Pyre 123rd year of Ascendancy at 22:01 see stats
By Kholl Arbon the Ghost Arcanist level 16
35th Haze 122nd year of Ascendancy at 20:29 see stats
By Kholl Arbon the Ghost Arcanist level 9
3rd Summertide 122nd year of Ascendancy at 08:04 see stats
By Kholl Arbon the Ghost Arcanist level 35
17th Dusk 123rd year of Ascendancy at 10:38 see stats
By Kholl Arbon the Ghost Arcanist level 23
17th Regrowth 123rd year of Ascendancy at 01:38 see stats
By Kholl Arbon the Ghost Arcanist level 15
10th Haze 122nd year of Ascendancy at 00:16 see stats
By Kholl Arbon the Ghost Arcanist level 28
61st Regrowth 123rd year of Ascendancy at 00:44 see stats
Log
Aether Breach from Kholl Arbon hits Kholl Arbon for (209 absorbed), 0 arcane (0 total damage).
The shield around Kholl Arbon crumbles.
Talent Force Punch is ready to use.
You pickup 0.65 gold pieces.
Talent Aether Breach is ready to use.
Talent Aegis is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Vortex is ready to use.
Kholl Arbon casts Rune: Manasurge.
Kholl Arbon starts to surge mana.
Talent Aether Beam is ready to use.
You pickup 0.65 gold pieces.
You pickup 0.75 gold pieces.
You pickup 2.45 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Kholl Arbon uses Ward.
Kholl Arbon warded against arcane!
Talent Rune: Reflection Shield is ready to use.