Before the level 9 Kruk Yeti Summoner by Recaiden

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassSummoner
Level / Exp9 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity8 (base 11)
Constitution17 (base 10)
Magic10 (base 10)
Willpower30 (base 29)
Cunning25 (base 26)

Resources

Life202/247
Equilibrium30
Healing Factor1.182941519274
Regeneration0.29573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth29.108545491274
See Invisible30.108545491274

Offense: Mainhand

Damage28
Accuracy22
Crit Chance8%
APR27
Speed1.00

Offense: Offhand

Damage27
Accuracy22
Crit Chance7%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+3%
Mind+2%
Nature+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense1
Ranged Defense1
Fatigue7
Physical Save13
Spell Save21
Mental Save23

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
Nature+ 11%( 70%)
Physical+ 13%( 70%)
Cold+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Tool
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent War Hound is ready to use.
Talent Leaves Tide is ready to use.
Rested for 54 turns (stop reason: all resources and life at maximum).


Before picks up (l.):
steel longsword (113% power, 3 apr).
Ran for 12 turns (stop reason: hostile spotted to the northwest (sun paladin recruit)).


Before summons a Minotaur!
Before receives 12 healing.
Minotaur hits Sun paladin recruit for 33 physical damage.

Before summons a War Hound!
Before's mind surges with critical power!
Before receives 12 healing.
Minotaur hits Sun paladin recruit for 44 physical damage.
War hound hits Sun paladin recruit for 100 physical damage.

Minotaur misses Sun paladin recruit.
War hound hits Sun paladin recruit for 91 physical damage.

Your summoned minotaur disappears.

Sun paladin recruit hits Before for 45 physical damage.
War hound hits Sun paladin recruit for 98 physical damage.
War hound killed Sun paladin recruit!

Saving game...

Saving done.