| Spell / Squire | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Flensing style | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You hit your target, doing 40% damage. If your attack connects, the target is crippled for 0 turns, losing 31% melee, spellcasting and mind speed.
The chance to cripple improves with your Accuracy, and the speed penalty improves with your Spellpower. Scholar of Brutality
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 4
Description: Your cruel combat style promotes offense over defense. Every 4 turns, you will make a quick, cruel cut with your offhand weapon against a nearby enemy. This attack causes 70% weapon damage as bleeding over 5 turns.
This attack takes no time, and preferentially targets enemies who are not yet bleeding, and who are not dazed. First Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Stab where it hurts, attacking your target twice with each weapon for 40% damage. For each hit you score, you will put one of your victim's talents on cooldown for 0 turns. Rain of Agony
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Compound your victim's suffering, attacking with both weapons for 120% damage. For each hit you score, you extend each of your victim's existing detrimental conditions by 0 turns. No Escape
| 0/5 |
| Wild-gift / Thorns | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 8
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You have tamed a seemingely sentient Thorn Vine, and it has slowly grown over your body in a protective embrace.
While sustained, you gain 94 Armor and 53 Strength.
Additionally, it will strike out at nearby foes in a radius of 5 every turn, dealing 107.7 Physical damage.
It attempts to attack the lowest health target.
Bonuses and Damage scales with Constitution. Thorn Body
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 3
Range: 5
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Command a thorny vine to strike a foe within range for 158% damage, and cause them to bleed for 33 damage per turn for 5 turns.
Afterwards, your Thorny Body will prioritize this foe so long as they keep bleeding.
Damage scales with Constitution. Lash
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Upgrade your thorns, granting them the following effects;
Thorn Body can attack 13 additional targets per turn.
Every target after the first recieves 25% less damage.
Attacks against Lashed targets deal 100% additional damage.
Targeting priority will remain from lowest to highest health.
Bonuses scale with Constitution. Frenzy
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: 5
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your Thorns have matured enough to begin populating, and have begun creating Thorn Roses.
Activate this talent to throw a Rose at target tile.
This Thorn Rose lasts for 2 turns, dies after taking 0 hits, and acts as a secondary Thorn Body.
This secondary Thorn Body behaves just like your own, except deals 50% reduced damage.
Values scale with Constitution. Thorn Rose
| 0/5 |
| Wild-gift / Bush-guardian | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 8
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: On your first night after entering The Hedge, you found and befriended a small sentient shrub.
Since that day, it has lived on your chin as a magnificent beard, and has finally grown large enough to protect you.
You can sustain this talent to gain 37 Constitution and 9.10 Life Regen, as well as bringing your Bush Guardian onto the field.
Your Bush Guardian gets 139 Strength, 155 Dexterity, 178 Constutition, and 56% Resist All.
Values scale with Willpower. Bushy Beard
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 5
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: If your bush is within melee range of yourself, you pick it up, and kick it (in a friendly manner, of course) towards target tile within range.
On landing, your Bush Guardian will deal 90.0 Physical damage, and Pin all targets hit for 3 turns.
Damage scales with Willpower.
Chance to Pin scales with you or your Bush Guardian's Physical Power. Whichever is higher. Bush Punt
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 5
Range: 3
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Command your Bush Guardian to explode outwards, dealing 67.5 Physical damage in a radius of 4, as well as blinding all foes hit for 1 turn. This blind cannot be resisted.
While your foes are blinded, you teleport to your Bush Guardian's location, and land within a (targeted) radius of 3, dealing 158% Nature Weapon damage to all foes around your landing position.
Damage scales with Willpower. Bush-a-port
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Causes all of your Bush Guardian's attacks to bleed foes for 14.5 Damage per turn for 8 turns, as well as taunting them into attacking it.
At Talent Level 5, if your foe is bleeding, and they damage you, your Bush Guardian will taunt them into attacking it.
Damage scales with Willpower. Spiky Bush
| 5/5 |
| Corruption / Pyre | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 4
Range: 7
Cooldown: 3
Travel Speed: 1000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of balefire that deals sticks to the target, dealing 10.43 fire and 4.36 blight damage each turn for 4 turns (total 41.73 fire and 17.44 blight damage) and healing you for half the total damage. If the target dies before the effect expires, you receive half the remaining damage as healing immediately.
The damage will increase with your Spellpower. Balefire Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Call forth a beam of boiling vitriol, inflicting 35.41 acid damage in a line. Surviving enemies will also be set on fire (16.17 fire damage per turn for 0 turns, 0.00 damage total).
The damage done will increase with your Spellpower. The base damage and the fire damage can each crit separately. Searing Beam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 7
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hurl a bolt of burning hunger that moves toward the target and explodes into a flash of darkness and fire, doing 27.61 darkness and 33.09 fire-burn damage to enemies in radius 0.
Enemies caught in the blast must make a physical save or be slowed by 20%, and make a mental save or be numbed (reducing their damage by 20%). Each effect lasts for 3 turns.
The damage and apply chance will increase with your Spellpower. Voidburn
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Reach through the tortured flesh of your foes.
Choose a target within range 3 who is on fire or suffering from a disease (or both). If the target is on fire, you evoke an explosion of flames in radius 0 which causes 98.9 fire damage over 10 turns. If the target is diseased, you evoke a spray of corrupted blood in radius 0 which inflicts 41.3 blight damage and may cause diseases (-5% chance of being infected by a random disease, doing 8.14 blight damage each turn for 6 turns (48.83 total) and weakening the victim's Constitution, Strength or Dexterity by 5).
In the aftermath of the explosion(s), you teleport to the target's location, or to a nearby tile if the target is still alive.
The damage will increase with your Spellpower. The fire, blight and disease damage can all crit separately. Pyre Gate
| 0/5 |
| Cunning / Called Shots | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: Strike your opponent in the knee (or other critical point in an ambulatory appendage) for 150% weapon damage, knocking them down (0 turn pin) and slowing their movement by 41% for 1 turns afterwards.
This shot will bypass other enemies between you and your target.
The slow effect becomes more powerful with your Cunning. Kneecapper
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 35
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: Employ a specialized sniping shot at a target.
This shot is focused on precision at long range and deals base 30% ranged damage with a bonus that increases with distance.
The ranged bonus is -50% (penalty) at point blank range, while at your maximum range of 1 it is -50%.
This shot will bypass other enemies between you and your target. Kill Shot
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Moonlight | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You conjure alternate flares of moonlight and darkness, and the contrast blinds foes within radius 0 for 0 turns while lighting up your immediate area (radius 0).
At level 3 it will also do 22 darkness damage within radius 0.
The damage done will increase with your Spellpower. Twilight Fades
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Negative energy cost: 3
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You invoke the crescent moon to cleave all foes in front of you, doing 103% weapon damage as light and darkness in a cone of 2. Moonsilver Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -6
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures an aura of light that harms adjacent foes for 28 light damage, while shielding you for a base value of 102 that is increased by your light damage bonuses.
The values will increase with your Spellpower. Pale Cascade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 2
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: An explosion of dark light pulses from you, doing 10 light and 10 darkness damage to all others within radius 2, while causing them to run in fear for 3 turns.
The damage dealt and fear power will increase with your Spellpower, but the fear is resisted as a mental effect. Dark Nova
| 0/5 |
| Cursed / Slaughter | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You slash wildly at your target for 133% (at 0 Hate) to 210% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 29% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Assault nearby foes with 4 fast attacks for 32% (at 0 Hate) to 63% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 30 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 2 times, and can hit targets along your path more than once. Reckless Charge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: While active, every swing of your weapon has a 23% (if one-handed) or 33% (if two-handed) chance of striking a second nearby target for 0% (at 0 Hate) to 0% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength. Cleave
| 0/5 |
| Spell / Blight | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 10
Life cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Twist the elements in the target, changing some of them to Blight. Causes 320.68 Blight damage.
The damage will scale with Spellpower. Flux
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Life cost: 25
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes a furious storm of elemental chaos at the target point, doing 16.73 half blight, half random element damage, in a radius of 3 each turn for 11 turns.
Each turn the vortex will move at random, and will harm its creator.
The damage and duration will increase with your Spellpower. Chaos Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Sustain life cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You have mastered the fifth element, increasing all your blight damage by 0% and ignoring 1% blight resistance of your targets.
Also, 0% of any blight damage you do, will heal you as well. Grants one Taintmark while active. Quintessence
| 0/5 |
| Spell / Metal alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive metal shards that cause bleeding.
In addition all physical damage you do is increased by 0%. Metal Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Metal Infusion is active, your bombs cover your golem in a shell of shrapnel for 2 turns when they hit it.
While covered in this shell, any damage done to your golem is reduced by 1 and any melee attacker will take 10.8 physical damage.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Shrapnel Shell
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Take refuge inside your golem for 2 turns. When this effect ends, you will be healed for 53.
This will also move any buffs/debuffs from you to your golem.
Healing scales with your Spellpower. Golem Refuge
| 0/5 |
| Wild-gift / Woodland | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell, a nature gift and a summon power
Description: Grows and animates 0 Poison Ivys for 5 turns to poison your foes to death. Ivys are really weak in melee and die easily, but their attackers won't be feeling too good afterwards.
It will get 79 Dexterity, 79 Cunning and 74 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Poisonous Spore. Poison Ivy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell, a nature gift and a summon power
Description: Grows and animates 0 Sleeping Poppies for 5 turns to put your foes to sleep. Poppies are really weak in melee and die easily, but their perfume will put their attackers to sleep.
It will get 79 Willpower, 79 Cunning and 74 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Restless Night. Sleeping Poppies
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell, a nature gift and a summon power
Description: Grow and animate a Hailing Oak for 5 turns. The Oak is tough and will sling acorns at your enemies.
It will get 79 Willpower, 79 Dexterity and 74 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Eye Shot. Hailing Oak
| 0/5 |
| 0/5 |
| Corruption / Acid | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 8
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a stream of acid, doing 210.35 acid damage over three turns to all targets in line.
The damage will increase with your Spellpower. Vitriolic Spear
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Project a powerful spray of acidic mist, hitting everything in a frontal cone of radius 3 for 263.24 acid damage.
Each creature hit has a 25% chance of being blinded for 3 turns.
The damage will increase with your Spellpower. Blinding Spray
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain vim cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with a bubble of strong acid, reducing all incoming damage by 42.
Any melee attackers that hit you will also take 214.00 acid damage.
Damage and reduction scales with Spellpower. Corrosive Bubble
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 18% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 18%, your life regeneration by 7.88 per turn, and your stamina regeneration by 1.58 per turn for 13 turns.
The life and stamina regeneration will stack up to five times, for a maximum of 39.42 and 7.88 each turn, respectively. Bloodbath
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 120
Range: melee/personal
Fixed Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You enter a battle frenzy for 1 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain -2% of your health per foe slain during the frenzy.
While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death. Unstoppable
| 0/5 |
| Technique / Two-handed weapons | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You enter an aggressive battle stance, increasing Accuracy by 5 and Physical Power by 5, at the cost of -10 Defense and -10 Armour.
While berserking, you are nearly unstoppable, granting you 1% stun and pinning resistance.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Tries to perform a killing blow, doing 80% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life ( Death Blow
| 0/5 |
| Spell / Air | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of lightning, doing 159.43 to 478.29 damage
The damage will increase with your Spellpower. Lightning
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes a forking beam of lightning doing 114.33 to 342.99 damage and forking to another target.
It can hit up to 5 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 243 and increasing defense against projectiles by 64.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 48% movement speed and removes 27 fatigue. Feather Wind
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 11 of your foes for 1 to 220.11 damage in a radius of 1.
This powerful spell will drain 7.50 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 5/5 |
| Technique / Buckler Training | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Allows shields to be equipped, using Cunning instead of strength as a requirement.
When you are attacked in melee, you have a 31% chance to deflect the attack with your shield, completely evading it.
The chance to deflect increases with your Cunning. Buckler Expertise
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing 166% damage and knocking them back 2 squares. You may then follow with a deadly short-range sling attack, dealing 249% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage. Bash and Smash
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: When you are hit by a projectile, physical or otherwise, you have a 58% chance to deflect it up to 5 squares away. At talent level 5, your Bash and Smash shield hit is a guaranteed critical. Buckler Mastery
| 5/5 |
| 0/5 |
| Technique / Archery excellence | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
You can shoot down up to 1 projectiles. Shoot Down
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 150% weapon damage and knocks back your target by 0. Bull Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a -310% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 40% archery damage, and knocking the attacker back 0 tiles.
Activating this talent will not interrupt reloading. Intuitive Shots
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a shot at your target's throat, mouth, or equivalent body part, doing 90% damage and silencing it for 0 turns.
The silence chance increases with your Accuracy. Strangling Shot
| 0/5 |
| Celestial / Twilight | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You stand between the darkness and the light, allowing you to convert 15 positive energy into 17 negative energy.
Learning this talent will change the default level of positive and negative energies to 12% of their maximum. Each turn, the energies will slowly fall/rise to this value, instead of 0.
The negative energy gain will increase with your Cunning. Twilight
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 20
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within 8 tiles of it.
Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations.
At talent level 4, you learn to create and sustain a second jumpgate. Jumpgate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Let out a mental cry that shatters the will of your targets within radius 3, confusing (-30% to act randomly) them for 8 turns.
The duration will improve with your Cunning. Mind Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 5
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Creates a shadowy copy of a hostile target of up to medium size. The copy will attack its progenitor immediately and lasts for 14 turns.
The duplicate has 0% of the target's life, 0% all damage resistance, +50% darkness resistance and -50% light resistance.
The duration, life and all damage resistance scale with your Cunning and this ability will not work on bosses. Shadow Simulacrum
| 0/5 |
| Spell / Earth | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 15
Range: 4
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 2.
The beam also affect any creatures in its path, dealing 259.05 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 48 bonus to Armour and increasing your Armour Hardiness by 48%.
These bonusses will increase with your Spellpower. Stone Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures a mudslide, dealing 29.55 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Entomb yourself in a wall of stone for 4 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 29.04 physical damage.
Duration and damage will improve with your Spellpower. Stone Wall
| 0/5 |
| Chronomancy / Timeline Threading | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Rethread the timeline, dealing 32.47 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Rethread
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 48
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: For the next 0 turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.
Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage.
Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero. Temporal Fugue
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: 10
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Over the next 1 turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by 0%.
If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The resistance penalty will scale with your Spellpower. Cease to Exist
| 0/5 |
| Technique / Battle tactics | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Concentrate on your blows; each strike has a 12% chance to deal another, similar, blow for 2 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: After killing a foe, you have a 0% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Lashes at the target, doing 100% weapon damage.
If the attack hits, the target will bleed for 200% weapon damage over 7 turns, and all healing will be reduced by 1%. Bleeding Edge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Take a defensive stance to resist the onslaught of your foes.
While wounded, you gain all damage resistance equal to 9% of your missing health.
(So if you have lost 70% of your life, you gain 6% all resistance.)
In addition, your all damage resistance cap increases -3.0% closer to 100%.
This consumes stamina rapidly (-21 stamina/turn).
The effects are refreshed at the start of each turn. True Grit
| 0/5 |
| Corruption / Brutality | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Vim cost: 0
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target twice, doing 60% weapon damage each hit. You gain life equal to 9% of the damage dealt, and you gain 2 vim for each attack that hits. Draining Assault
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Vim cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Send out a claw of fire, striking in a line doing 9.54 damage leading to a target. The target is caught in the claw's grasp, taking 65% weapon damage as fire damage and becoming unable to move for 1 turns, while also taking 9.54 damage per turn.
Starting from talent level 4, it will also silence.
The beam damage and damage over time will increase with your Spellpower. Fiery Grasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 44
Vim cost: 18
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target doing 100% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. Reckless Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 35
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You revel in the heat of battle. Whenever an enemy damages you within melee range, you have a 0% chance to counter with an attack for 40% weapon damage.
You get once chance to deal this damage to a particular target each turn. Share the Pain
| 0/5 |
| Cunning / Dirty fighting | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You hit your target doing 53% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 5 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 0 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You hit your target, doing 100% damage. If your attack connects, the target is crippled for 0 turns, losing 27% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 0/5 |
| Cursed / Gloom | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 22% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +37). Gloom
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 22% chance to be crippled by fear for 3 turns, reducing damage they inflict by -34%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +37). Weakness
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 11.3% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +37). Dismay
| 5/5 |
| 5/5 |
| Spell / Inanimation | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5
Range: 6
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Magically animate your weapon and have it fly at a nearby enemy, attacking them for 129% weapon damage.
This attack uses Spellpower in place of Accuracy and if it hits, will knock the target off balance for 4 turns.
Weapon damage multiplier scales with Spellpower.
(Will trigger when hit in melee effects on target.) Flying Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Magically animate a weapon and command it to protect you. This enchantment will cause it to attack all nearby enemies for 1 turns. When the spell ends, the weapon will drop to the ground. Attack Speed: 0% Animate Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Summon a storm of swirling blades to slice your foes, inflicting 11.39 physical damage and bleeding to anyone who approaches, for 9 turns.
The damage and duration will increase with your Spellpower. Bladestorm
| 0/5 |
| 0/5 |
| Celestial / Crusader | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -7
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You strike your foe with your two handed weapon, dealing 110% weapon damage.
If the attack hits, all foes in radius 2 will have their light resistance reduced by 0% and their damage reduced by 0% for 5 turns. Absorption Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 5
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for -3% of the damage done. Mark of Light
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: While wielding a two handed weapon, your critical strike chance is increased by 0%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 0%, stacking up to 3 times.
In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 34.63 light damage over 5 turns and reducing opponents armour by 0.
The damage increases with your Spellpower. Righteous Strength
| 0/5 |
| 0/5 |
| Wild-gift / Symbiant | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Form a symbiotic relationship with a jelly, increasing your maximum life by 20.
There are a range of jellies to choose from, each with their own damage type.
The symbiotic relationship causes 4% of all damage you do to be converted to the jelly's damage type, and increases your resistance to and damage done with that damage type by 2%.
These bonuses scale with your Mindpower. Symbiosis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 9
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your jelly helps you attack an adjacent target for 100% weapon damage.
If this attack hits, there is a burst of slime which does 25 jelly's damage in a radius 0 cone at the target.
Burst damage scales with your Mindpower. Jelly Slap
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Should you take a blow that would reduce your life to less than 1, your symbiote will absorb all the damage, saving your life but it will die and explode for 25 jelly's damage in a radius of 0.
Damage scales with your Mindpower. Mucus Martyr
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 22
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Force life energy into your symbiote making it multiply explosively for a short time.
This causes a wave of slime to erupt in a radius of 0, doing 28 jelly's damage and spawning up to 0 friendly jellies.
Damage and jelly stats scales with your Mindpower. Oozesplosion
| 0/5 |
| Corruption / Blight | 2.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Project a corrupted blast of power that deals 16.31 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Infect your target with a corrosive worm that deals 8.17 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 33.04 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 36
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A furious poison storm rages around the caster in a radius of 4 for 2 turns. Each creature hit by the storm is poisoned for 18.73 nature damage over 6 turns.
Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take.
The damage will increase with your Spellpower, and can critical. Poison Storm
| 0/5 |
| Chronomancy / Matter | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 121.63 temporal damage and 99.73 physical (warp) damage.
Alternatively you may target yourself, creating a field of radius 2 around you that will inflict the damage over three turns.
The damage will scale with your Spellpower. Dust to Dust
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain 45 armour, 69% resistance to stunning, and 69% resistance to cuts.
The bonus to armour will scale with your Magic. Matter Weaving
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Paradox cost: 15
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.
If any part of this wall is dug out it will explode, causing targets in a radius of 1 to bleed for 172.48 physical damage over six turns. Materialize Barrier
| 1/5 |
| 5/5 |
| Corruption / Torture | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 5
Description: The power of the Fearscape infuses your weapon: Your melee attacks will deal 12.60 fire damage, spread over 3 turns.
Additionally, every time you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 49.80 fire damage to all enemies in radius 0 over 3 turns.
If this talent is not on cooldown, the burst of fire will instead be radius 1, and stun all targets in addition to burning them.
For the purposes of applying the stun, you have 0 bonus spellpower.
The damage will increase with your Spellpower. Incinerating Blows
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Vim cost: 14
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target doing 70% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 100% weapon damage. Abduction
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Vim cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 80% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 0%.
When Fiery Torment ends the victim will take 11 fire damage. This damage will increase by 4% of all damage taken while under torment.
The damage dealt by the effect will increase with spellpower.
Demons under fiery torment will be burned by the flames of the Fearscape. Fiery Torment
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (0%) chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 0 turn(s).
This can only trigger on any particular target once every 6 turns. Eternal Suffering
| 0/5 |
| Spell / High magic | 2.20 |
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: The Arcanist focusses on supreme control over mana, allowing them to adjust how it flows near them.
Increases mana regen by +1.0, arcane resistance by 48 and arcane resistance cap by 19. Mind Over Mana
| 5/5 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 21
Travel Speed: 300% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Unleash power similar to the original Spellblaze, but at a much smaller scale.
The primary explosion will release 0 extra uncontrolled explosions.
Each explosion will do 28.07 arcane damage and 67.15 fire damage.
The damage will increase with your Spellpower.
Spellcraft will not protect you from this spell. Spellblaze
| 0/5 |
| Spell / Shades | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them 28% evasion for 5 turns.
Also reaches through the shadows into quieter places, summoning 0 harmless creatures.
Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.
If the summoned creatures are killed by hostile foes, you have 70% chance to gain a soul.
The evasion chance will increase with your Spellpower. Shadow Tunnel
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the nether, triggering 2 random darkness explosions in the target area.
Each explosion does 50.23 darkness damage in radius 2, and will each trigger at one turn intervals.
Counts as a Nightfall spell for determining if it will hurt minions.
The damage will increase with your Spellpower. Nether Breach
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Through the shadows, you forge a temporary copy of yourself, existing for 2 turns.
The copy possesses your exact talents and stats, has 32% life and deals 50% damage. Forgery of Haze
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with Frostdusk, increasing all your darkness and cold damage by 0%, and ignoring 1% of the darkness resistance of your targets.
In addition, all darkness damage you take heals you for -12% of the damage. Frostdusk
| 0/5 |
| Cursed / Sins | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: -5
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Fantasize your target's painful demise, and impose your cruel vision onto reality.
This attack pulls a target 1 towards you and the grim end you envision, inflicting 11.69 temporal damage which may slow the target for 11 turns. The duration will increase with your Mindpower.
Imposing your sin on reality replenishes your Hate.
This attack can never crit. Sloth
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: If you can't have it, nobody can.
You unleash a surge of mental pain which will disrupt up to -1 beneficial effects (mental or magical) or sustains active on the target, and inflicts 6.37 mind damage per effect or sustain disrupted. Envy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You violently reject the obstructions the world keeps throwing in your way.
Remove 1 detrimental physical condition(s) from yourself. If you removed at least one condition, you enter a frenzy for 2 turns which increases your global speed by 4%, your physical crit by 2%, and allows you to fight on until your life reaches --12% max (currently --453.40). Note that you will die if your Frenzy runs out while your life is below 0. Your rage replenishes you:
* Gain 0 Psi.
* Gain 0 Stamina.
* Gain 0 Mana.
This talent takes no time to use. Wrath
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Combat (107% of a turn)
Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: 10
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: Combat (107% of a turn)
Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 0/5 |
| 0/5 |
| Corruption / Toxins | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 6
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Send corrupted energies into the bodies of all creatures in radius 2, causing diseases and poisons to mix through them.
Diseased creatures will be poisoned for 11.15 nature damage per turn for 6 turns.
Poisoned creatures will be diseased for 10.83 blight damage per turn and have their Con reduced by 6 for 6 turns.
Damage scales with your Spellpower. Blood Poisoning
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 16
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fill an area of radius 1 with toxic air to suffocate all who pass within for 5 turns.
All creatures inside the miasma take 8.41 nature damage, 8.17 blight damage and lose 4 air per turn.
They are also confused (power 8%) for 4 turns.
The damage will increase with your Spellpower. Miasma
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 5
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focus the poison afflicting target creature, causing them to be stunned and pinned for 3 turns.
The duration of this effect can critical. Paralyse
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fill your veins with poison and disease, increasing all your nature damage by 0% and your blight damage by 0%.
This also grants -3% nature damage penetration and -1% blight damage penetration.
Poison and disease effects will heal you instead of damaging you.
Grants one Taintmark while active. Biohazard
| 0/5 |
| Wild-gift / Higher draconic abilities | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 120% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
Additionally, you will cause a burst that deals 21.58 of that damage to enemies in radius 0, regardless of if you hit with the blow.
Levels in Prismatic Slash increase your Physical and Mental attack speeds by 0%. Prismatic Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe crippling poison in a frontal cone of radius 1. Any target caught in the area will take 12.84 nature damage each turn for 6 turns.
The poison also gives enemies a 7% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%. Venomous Breath
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have the mental prowess of a Wyrm.
Your Cunning is increased by 0, and your breath attack cooldowns are reduced by -11.
You gain 1% knockback resistance, and your blindness and stun resistances are increased by 1%. Wyrmic Guile
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 0%, and your resistance penetration in those elements by 0%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 0/5 |
| Corruption / Trauma | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Hurl yourself 0 spaces to an enemy, then attack for 40% weapon damage. Hit or miss, you will generate an explosion of acid in radius 0 around yourself which corrodes enemies for 13.90 acid damage, and reduces enemy accuracy, armor and defense by -7 for 0 turns.
The damage and penalties will increase with your Spellpower. Searing Ire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Lash out, making two attacks for 47% weapon damage as random vile damage (acid, blight, darkness or fire). If you hit with either attack, the target will be scorched for -1 turns, reducing its blight resistance and disease immunity by -44%.
The resistance reduction will increase with your Spellpower. Vile Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Strike your opponent for 85% weapon damage. If you hit and the target survives, twist your opponent's physical vitality, forcing your physical detrimental effects onto it, and stealing its physical beneficial effects. Up to -1 effect will be stolen or imposed. Twist Vigor
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Attack your target from afar, striking through the bonds of vitality that bind all life together. Your attack may inflict more damage depending on the number of diseases on the target:
- 0 diseases: 50%
- 1 disease : 110%
- 2 diseases: 170%
- 3 diseases: 230%
- ... etc.
If the target dies, its remains will explode in a burst of infectious blight for 56.14 damage in radius 0. Each creature hit has a -5% chance of being infected by a random disease, doing 5.26 blight damage each turn for 6 turns (31.55 total) and weakening either Constitution, Strength or Dexterity. If the target does not die, then each disease and poison afflicting it will have its duration extended by 0.
The explosion and disease damage will increase with your Spellpower. Reaping Strike
| 0/5 |
| Corruption / Scourge | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hit the target with both weapons, doing 133% damage with each hit. For each hit, the target will bleed for 40.53 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 84.25 blight damage (which also heals you for 33.70 each hit).
The damage will increase with your Spellpower.
Grants one Taintmark while active. Ruin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 18.25 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
| Chronomancy / Threaded Combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Attack with your bow or dual-weapons for 100% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.
Additionally you now go Out of Phase for five turns after any teleport, gaining 2 defense and 1% resist all.
The Out of Phase bonuses will scale with your Magic stat. Thread Walk
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you hit with a melee or arrow attack a warden may appear from another timeline, depending on available space, and shoot or attack a random enemy.
The wardens are out of phase with this reality and deal 207% less damage but the bow warden's arrows will pass through friendly targets.
This effect can only occur once per turn and the wardens return to their own timeline after attacking. Warden's Call
| 0/5 |
| Technique / Umbral arts | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 0
Focus cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: You draw in your target's life force while striking for 110% weapon damage, recovering up to 95 health and 31 Negative energy.
For 2 turns after performing any Umbral Arts talent, you will enter a fighting stance that converts your attacks to Darkness damage and allows Blade Grasp to block Darkness attacks.
The maximum amount this talent can heal will increase with your Willpower.
For each stance of Concentration active, this talent has a 2.0% chance to ignore the target's defense and evasion (currently 0%) and restores 33% more Negative. Lifethread Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 26
Focus cost: 7
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: You send a disruptive wave of energy through your weapon as you swing it around, hiting any adjacent enemies for 30% weapon damage and attempting to neutralize any shielding effects on them. You them immediately follow up with a shattering thrust against your primary target dealing 85% weapon damage and rending 0 armor. If the target is hit by this effect, they will be unable to block or use shield-based talents for 2 turns.
While in the Umbral Arts stance, you become invisible (power 12) and your resistance to all damage is increased by -1.4%.
The chance of effects increase with the greater of your Accuracy or Physical Power, and the invisibility and resitance bonus scale with your Defense. Shellbust Stab
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Focus cost: 3
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You instantly teleport to the target location, and if the space is occupied, attempt to swap places with your target. After performing an action, you will step back to your starting position.
The chance of swapping places increases with the greater of your Accuracy or Physical Power
While in the Umbral Arts stance, your melee attacks create bursts of shadow that deal 11.66 to 15.88 darkness damage to creatures within 0 squares of your target, costing 3.0 Negative per strike.
Ghost Step
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 64
Focus cost: 14
Range: melee/personal
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a spell
Description: You impale yourself with your own weapon and use it to infuse forbidden energy into your being. Your health is reduced to 0 and for 1 turns your negative life threshhold is increased by 73% of the life spent (currently 2661.) While the effect persists you no longer breathe, and every time you slay an enemy deal more than 10% of their maximum life you have a -78% chance to extend the duration of a positive effect on yourself by 1 or reduce the duration of a negative effect by 2. Once Death's Door expires, the energy animating your body is vented outward, resulting in a radius 0 wave of Darkness that deals 33% of your damage taken and granting your next turn immediately.
While Death's Door is active, Blade Grasp can block Darkness, Blight and Arcane attacks. All healing taken while the effect is active instead increases your negative life threshhold.
While in the Umbral Arts stance, your Darkness damage is increased by 0% and you ignore 1% of your targets' Darkness resistance.
Death's Door
| 0/5 |
| Technique / Flowing path | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Strikethrough (80% of a turn)
Description: You sweep past the target while attacking for 70% weapon damage, moving to the opposite side of them. The talent speed increases with points invested. Strikethrough
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 3
Range: 3
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You charge toward a target in range, putting all of your momentum into a massive thrust that deals 100% weapon damage and strikes enemies behind them for physical damage equal to the amount done.
The number of enemies struck increases with the distance travelled. Ogre Lunge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You dash to the target location, attacking any targets on the path for 50% weapon damage. Each strike has a -3% chance to knock the target further back into the path, but successive attacks against the same target will deal reduced damage.
Your ability to knock the target back increases with the greater of your Accuracy or Physical Power. Draconic Flash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 16
Range: melee/personal
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You enter a relentless frenzy for the next 2 turns. Every time you kill a foe, you will immediately flash to the enemy with the lowest health in range 0, attacking it and any foes in between for 45% weapon damage. This effect can trigger itself if the chosen target is slain.
For each stack of Concentration active, you have a 0.0% chance at the start of each global turn (currently 0.0% to automatically trigger the effect while active.
The effect will not trigger if you are stunned, petrified, or asleep. Repeated triggers in the same turn have a 20% damage penalty that stacks multiplicatively. Hundred Slaughter
| 0/5 |
| Technique / Skirmisher - Slings | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: While activated, your basic Shot talent now fires 3 sling bullets, each dealing 10% Ranged damage, at a cost of 25 Stamina per attack. Bombardment
| 0/5 |
| Spell / Storm | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Lightning emanates from you in a circular wave with radius 0, doing 9.92 to 29.76 lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. Nova
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 8
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of lightning, doing 11.80 to 35.40 lightning damage and dazing the target for 3 turns.
If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.
The damage will increase with your Spellpower. Shock
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Each time one of your lightning spells dazes a target, it has a 30% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 2.
Each turn, the afflicted creature and all creatures around it will take 6.89 to 20.66 lightning damage.
The damage will increase with your Spellpower. Hurricane
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with a Tempest, increasing all your lightning damage by 0% and ignoring 1% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a 0% chance to daze, and your Thunderstorm spell gains a 0% chance to daze. Tempest
| 0/5 |
| Technique / Archery training | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a calm, focused stance, increasing your Physical Power (+4), Accuracy (+4), Armour penetration (+3), and critical chance (+7%), but reducing your firing speed by -6%.
The effects will increase with your Dexterity. Aim
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You switch to a fluid and fast battle stance, increasing your firing speed by 0% at the cost of your Accuracy (-6), Physical Power (-6), and critical chance (-3%). Rapid Shot
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Sends out a blast wave of gravity in a radius 2 cone, dealing 24.22 base physical (gravity) damage and knocking back targets caught in the area.
Targets knocked into walls or other targets take 25% additional damage and deal 25% damage to targets they're knocked into.
Closer targets will be knocked back further and the damage will scale with your Spellpower. Repulsion Blast
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a gravity field around you that converts -6% all damage you deal into physical damage, slows incoming projectiles by -25%, and protects you from all gravity damage and effects.
Additionally, damage dealt by Repulsion Blast has a -157% chance to reduce the target's knockback resistance by half for two turns. Gravity Locus
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Increases local gravity in a radius of 4 for 0 turns, dealing 6.70 physical (gravity) damage as well as decreasing the global speed of all affected targets by -3%.
The damage done will scale with your Spellpower. Gravity Well
| 0/5 |
| Spell / Phantasm | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 383.96 light damage. Illuminate
| 1/5 |
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 540 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The caster fades from sight, granting 7 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 0/5 |
| Spell / Fire | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 98.09 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a cone of flame with radius 0. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 86.20 fire damage over 0 turns.
The damage will increase with your Spellpower. Flameshock
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 94.16 fire damage in a radius of 0.
The damage will increase with your Spellpower. Fireflash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Raging flames burn foes and allies alike, doing 26.12 fire damage in a radius of 5 each turn for 2 turns.
The damage will increase with your Spellpower. Inferno
| 0/5 |
| Spell / Power | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 42
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fold your magic inwards, into a small feedback loop, increasing your spellpower by 0 for your next spell. Yonk
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Overloads one of your active shields, causing it to explode outwards damaging all nearby hostile creatures in a radius 0.
Damage amount and type will depend on which shield is overloaded and how powerful the shield is.
Affected shields are: Damage Shield, Time Shield, Displacement Shield, Disruption Shield, Elemental Shield. Shield Overload
| 0/5 |
| Technique / Dual weapons | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 4.
The Defense bonus scales with your Dexterity. At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 0% chance to deflect up to 0 damage (0% of your offhand weapon damage) from approximately 2.1 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: When dual wielding, increases attack speed by 0%, but drains stamina quickly (-6 stamina/turn). Momentum
| 0/5 |
| Spell / Advanced necrotic minions | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 30
Range: 8
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Minions are only tools. You may dispose of them... violently.
Makes the targeted minion explode for 47% of its maximum life as blight damage.
If used on a Wisp, it will do cold/freeze damage instead.
If used on a Bone Giant, it will do physical damage instead and form a temporary shield around you that prevents any attacks from doing more than 20% of your total life for 23 turns.
Beware! Don't get caught in the blast! (unless you know Dark Empthy: 100% chance to ignore damage) Undead Explosion
| 1/5 |
| 5/5 |
Effective talent level: 4.4
Use mode: Activated
Mana cost: 90
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Combines 3 of your skeletons into a bone giant.
At level 1, it makes a bone giant.
At level 3, it makes a heavy bone giant.
At level 5, it makes an eternal bone giant.
At level 7, it makes a runed bone giant.
Only one bone giant can be active at any time. Assemble
| 2/5 |
| 0/5 |
| Cunning / Lethality | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 13.48% greater chance to be critical hits, and your critical hits do 45.1% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You hit your target, doing 80% damage. If your attack hits, you gain 4 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: For 3 turns, you put all your will into your blows, adding 81 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
| Celestial / Umbra | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain negative energy cost: -20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The darkness of your soul fades dimly, granting 30.65% darkness resistance penetration.
At raw talent level 3 it also grants cold resistance penetration.
At raw talent level 5 it also grants darkness affinity.
These effects will scale with Spellpower. Umbral Soul
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 32
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A wave of pure darkness flows from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 1, then shrinking back to zero, doing 27.26 darkness damage to all inside per turn.
This wave lasts for 4 turns and spreads in the chosen direction, but will hurt the caster for invoking such a terrible power.
The damage will increase with your Spellpower. Terminator
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 50
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Call upon the deepest darkness between the stars to infest your darkness magic.
Each of your darkness field effects have a 4% chance to spawn a Tinnugoroth inside their radius each turn.
These Dusk Terrors require darkness to survive and will rapidly weaken while outside a darkness field.
Spells that this affects include Terminator, Shadow Blast, Black Hole and Circle of Shifting Shadows.
Chance to spawn Tinnugoroths scales with your Spellpower.
Blighted Summoning will grant them Moonlight Ray. Pitch Black
| 0/5 |
| Wild-gift / Volcanism | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 19
Travel Speed: 200% of base
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Summons a small raging volcano for 4 turns. Every turn, it will fire 0 molten boulders toward your foes, dealing 16.33 fire and 5.60 physical damage.
The damage will scale with your Spellpower. Eruption
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Digs up to 0 grids into walls, trees or other impassable terrain.
This also breaks up open ground, potentially stunning anyone standing there. Fissure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: The ground is shattered by a lava explosion, doing 23.02 physical (and bleeding) damage in a radius of 2.
The area will also be covered with burning rock for 5 turns, which will burn for 67 fire damage and ignite any that stand on it.
The damage will increase with your Spellpower. Lava Burst
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Surround yourself with a cloak of noxious gasses from deep within the earth. This decreases you sight range by 5, your lite radius by 1 and does 14.15 acid damage to nearby enemies, possibly blinding them.
Increases you Equilibrium by 0 per turn and does a fail check, if it fails, Noxious Gasses will cease.
The damage will increase with your Spellpower. Noxious Gasses
| 0/5 |
| Celestial / Star fury | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 10
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Expose the target to the cold void between the stars, hurting them for 44.08 cold and 72.11 darkness damage over 8 turns.
NB: Repeated casts can stack.
The damage will increase with your Spellpower. Chilling Night
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: 5
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes a blast of shadows that deals 30.93 darkness damage, and leaves a radius 3 field that does 10.82 darkness damage per turn for 0 turns.
The darkness field also slows creatures by 5%.
The damage dealt will increase with your Spellpower. Shadow Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: 8
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The doom of thy enemies is written in the stars, invoke this doom to inscribe a constellation of darkness linking up to 3 enemies up to 6 grids apart.
They will be hurt for 71.93 darkness damage and be spellshocked for 0 turns.
The damage will increase with your Spellpower. Star Sign
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A star falls on a radius 0 area, doing 46.76 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower. Starfall
| 0/5 |
| Spell / Dread | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Enemies inside your necrotic aura become weakened and drained, reducing saves by 8, resistances by 5%, and damage dealt by 7%.
Stacks each turn up to 5 times.
The first point in this talent increases the range of your Necrotic Aura by 1. Enervate
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your enervate shackles the souls of your enemies, giving a 85% chance on death for them to rise as a wraith under your control for 10 turns. Wraiths assault your enemies with blasts of cold that deal increased damage with each point invested in this talent.
You cannot have more than 3 wraiths active at a time.
The first point in this talent increases the range of your Necrotic Aura by 1. Shackle Soul
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Drain the life of those inside your necrotic aura, giving you a 61% chance to heal for 44% of the damage you deal to enervated targets.
The absorption percent will increase with your Spellpower.
The first point in this talent increases the range of your Necrotic Aura by 1. Vampiric Embrace
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your necrotic aura becomes a vortex of pure death for 0 turns, dealing 8.27 cold damage and 13.52 darkness damage each turn to all within.
Foes closer to you take up to 50% more damage.
The damage will increase with your Spellpower.
The first point in this talent increases the range of your Necrotic Aura by 1.
Soulforge 3: Targets are pulled towards you. Death Vortex
| 0/5 |
| Spell / Necrotic might | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Channel necrotic forces through your weapon, dealing 100% weapon damage split evenly between darkness and cold.
The darkness numbs the target and the cold slows the target, reducing the target's damage dealt and global speed by 20% for 0 turns.
All your Necrotic Might attacks also attack with your shield at 25% reduced damage.
Soulforge 1: Enemies within radius 2 of the target are also numbed and slowed. Necrotic Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 18
Range: 1
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Warp through the darkness to the target, attacking for 100% weapon damage and claiming their soul for 5 turns. When the claim expires they will take cold damage equal to 3% of their missing health (to a maximum of 51).
If they die while marked you consume their soul, gaining 0 extra souls.
Soulforge 3: Gain 50% resistance penetration for 6 turns. Soul Reaper
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 14
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Sweep your weapon forward, striking targets in front of you for 60% weapon damage as cold and projecting a wave of darkness, striking all targets in a radius 0 cone for 60% weapon damage as darkness that also inflicts a bane of blindness or confusion. Banes last 5 turns and deal 5.31 darkness damage each turn.
Soulforge 2: Increases the range of the cold damage to 0. Dark Tide
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 32
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 77.68 demonfire damage to everyone within 0 spaces and leaving flames which will deal an additional 77.68 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 7 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level. Fearscape Shift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Removes all detrimental effects but causes you to burn for 23% of your max health per effect, over 7 turns.
This ignores all resists, defenses, and affinities.
This does not take a turn. Cauterize Spirit
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Exhale a wave of dark fire with radius 2, lasting 4 turns. Any non-demon caught in the area will take 101.86 fire damage, and flames will be left dealing a further 23.27 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat, but critically hit as a spell. Infernal Breath
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 40
Drain vim:
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your body becomes a nexus for the Fearscape, causing you to drag enemies towards you in a cone with a radius of 1, dealing 48.73 fire damage every turn.
The damage will increase with your Spellpower. Maw of Urh'rok
| 0/5 |
| Chronomancy / Temporal Combat | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain paradox cost: 12
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 150.48 temporal damage to your strikes.
Additionally you have a 35% chance to gain 10% of a turn when your weapons hit.
The damage will scale with your Spellpower. Weapon Folding
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Fixed Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: For the next 5 turns, you recover 50.6 life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual.
The life regeneration will scale with your Spellpower. Invigorate
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Cooldown: 6
Description: You now have a 35% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
Fold Fate: Deals 150.48 temporal damage to enemies in a radius of 2. Affected targets may lose 30% physical and temporal resistance for 2 turns.
Fold Warp: Deals 61.70 physical and 75.24 temporal damage to enemies in a radius of 2. Affected targets may be stunned, blinded, confused, or pinned for 2 turns.
Fold Gravity: Deals 123.40 physical damage to enemies in a radius of 2. Affected targets will be slowed (30%) for 2 turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn. Weapon Manifold
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 100% damage.
If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50% for 0 turns.
Breach chance scales with your Spellpower. Breach
| 0/5 |
| Psionic / Focus | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 18 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 2 squares at the molecular level, setting them ablaze. This does 103.7 fire damage over six turns. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 34.9 Lightning damage within radius 1.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow while unarmed, you have a 0% chance to throw the target to the ground. If the throw lands, the target will take 6.48 damage and be dazed for 2 turns, or 9.73 damage and be stunned for 2 turns if the target is grappled. You may attempt up to 2.8 throws per turn.
The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. Defensive Throw
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 19.73 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
| Spell / Meta | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Removes up to 6 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself or friends. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 185 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-curse / Snake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Bites the target for 103% weapon damage as poison over 5 turns.
If the target is unable to move, this does 154% weapon damage instead. Venomous Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Hate cost: 10
Range: 6
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Spit poison at your target doing 41.64 poison damage over 5 turns.
A bleeding target is more vulnerable to the poison and takes 62.46 poison damage over 5 turns instead.
At raw talent level 3, this becomes a beam.
At raw talent level 5, this becomes a cone.
The damage scales with your Mindpower and uses Mind Crits. Spit Venom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 50% damage and then attempt to grapple a target up to one size category larger then yourself for 2 turns.
A grappled opponent will be unable to move, take 6 damage each turn, be silenced and slowed by 4%. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Squeeze
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a snake.
This increases your physical attack speed by 0% and your defence by 1, but lowers your armour by 10.
It also lowers the cooldowns of the Venomous Bite, Spit Venom and Squeeze talents by 0. Snake Shape
| 0/5 |
| Celestial / Guardian | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Infuse your shield with light, healing you for 46.10 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 114% light damage.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 25
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 100% damage, and with a shield strike doing 100% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 57.89 light damage on all targets except yourself within radius 0 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 56.14 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 0 and deactivating the talent.
The amount absorbed will increase with your Spellpower.
Retribution
| 0/5 |
| 0/5 |
| Wild-curse / Ritch aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Carve a hole into an adjacent wall.
Alternatively, carve a hole into an adjacent enemy for 100% weapon damage. If you hit, their armour is reduced by 0 for 1 turns. Carve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Hate cost: 10
Range: 6
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Spit fire at your target stunning them and doing 71.70 fire damage over 4 turns.
At raw talent level 3, this becomes a beam.
At raw talent level 5, this becomes a cone.
The damage scales with your Mindpower and uses Mind Crits. Spit Fire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Bites the target for 100% weapon damage as blight with a 20% chance of infecting the target with a random disease doing 100% weapon damage as blight over 5 turns.
If the target is unable to move, the disease chance is 100% instead. Diseased Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a ritch.
This increases your fire resistance by 1% and your armour by 1, but lowers your stealth by 10.
It also lowers the cooldowns of the Carve, Spit Fire and Diseased Bite talents by 0. Ritch Shape
| 0/5 |
| Cursed / Darkness | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Creeping dark slowly spreads from 2 spots in a radius of 3 around the targeted location. The dark deals 5 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +-5% damage to anything that has entered your creeping dark. Creeping Darkness
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 51 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +-5% damage to anything that has entered your creeping dark. Dark Torrent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 0 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 7 damage per turn.
The damage will increase with your Mindpower. You do +-5% damage to anything that has entered your creeping dark. Dark Tendrils
| 0/5 |
| Spell / Frost alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 0%. Frost Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Frost Infusion is active, your bombs deposit a layer of ice on your golem for 2 turns when they hit it.
This ice provides your golem with 3 additional armour, melee attacks against it deal 9.7 Cold damage to the attacker, and 50% of its damage is converted to Cold.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Ice Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Invoke a blast of cold all around you with a radius of 0, doing 44.0 Cold damage and freezing creatures to the ground for 2 turns.
Affected creatures can still act, but cannot move.
The duration will increase with your Spellpower. Flash Freeze
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Turn your body into pure ice, increasing your Cold damage affinity by -1% and your physical resistance by 6%.
All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
The effects increase with your Spellpower. Ice Core
| 0/5 |
| Wild-gift / Corrosive blades | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Channel acid through your psiblades, extending their reach to create a beam doing 27.5 Acid damage (which can disarm them).
The damage increases with your Mindpower. Acidbeam
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You gain 3% Acid resistance.
When you deal Nature damage to a creature, you gain a 0.3% bonus to Acid damage for 2 turns.
This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of 0.7%.
The resistance and damage increase improve with your Mindpower. Corrosive Nature
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 8
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.
The first seed will appear at the center of the target zone, while others will appear at random spots.
Each seed lasts 3 turns and will explode when a hostile creature walks over it, knocking the creature back and dealing 27.5 Acid damage within radius 1.
The damage will increase with your Mindpower. Corrosive Seeds
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Surround yourself with natural forces, ignoring -3% acid resistance of your targets.
In addition, the acid will nurish your bloated oozes, giving them an additional 6.6 life regeneration per turn. Acidic Soil
| 0/5 |
| Spell / Morph | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Weakens your target, decreasing its defense, damage and saves by 30 for 10 turns.
The weakening will improve with your spellpower. Enfeeble
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focus your magic inwards, enhancing your physical form by +11 str, dex, con and 55% healing factor. Vitalise
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: All nearby enemies within radius 1 are violently desconstructed, disarming them and doing 42.17 arcane damage.
Does +50% damage verses stoned targets.
The damage will increase with your Spellpower. Crumble
| 0/5 |
| Technique / Archery prowess | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a burning shot, doing 50% fire damage to the target and lighting up the area around the target in a radius of 1.
At level 3, it also has a chance to blind for 3 turns. Flare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a crippling shot, doing 100% damage and reducing your target's speed by 10% for 7 turns.
The status power and status hit chance improve with your Accuracy. Crippling Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a pinning shot, doing 100% damage and pinning your target to the ground for 0 turns.
The pinning chance increases with your Dexterity. Pinning Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire multiple shots in a circular pattern with radius 0, doing 50% damage and stunning everyone hit for 0 turns.
The stun chance increases with your Accuracy. Scatter Shot
| 0/5 |
| Psionic / Thermal mastery | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: For 3 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by 3% and your Fire and Cold resistance penetration by 1%.
In addition:
The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset.
Thermal Aura effects will have their radius increased by 1.
Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Pyrokinesis will inflict Flameshock.
Thermal Leech will reduce enemy damage by -3%.
Thermal Strike will have its secondary cold/freeze explode in radius 1.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Quickly drain the heat from your target's brain, dealing 34.2 Cold damage.
Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.
The damage and chance to brainlock increase with your Mindpower. Brainfreeze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Within radius 0, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
Those afflicted will be dealt 8.6 Cold and 16.9 Fire damage, and be pinned (Frozen Feet) and disarmed for 0 turns.
Targets suffering both types of damage will also have have their Armour and saves reduced by 2.
The chance to apply the effects and the duration increase with your Mindpower. Heat Shift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You seek balance between fire and cold based on your current Psi level.
You blast your foes with 69.0 Fire damage based on your current Psi, 0.0 Cold damage based on your max Psi minus your current Psi, in a radius 0 ball.
This sets your current Psi to half of your maximum Psi.
The damage scales with your Mindpower. Thermal Balance
| 0/5 |
| Wild-gift / Petals | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 3
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Extend your weapon, and attack a nearby enemy for 170% Weapon damage plus 427.3 Nature damage.
Afterwards, petals split from your target, and arc off to nearby enemies within a radius of 5, dealing 213.7 Nature damage.
Damage scales with Strength. Petal Beam
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Strike a nearby enemy with a swarm of petals for 253% Nature Weapon Damage.
If the attack hits, you try to stun your target for 3 turns.
If the stun fails for any reason, or if your original attack misses, you instead daze them for 2 turns. (The daze cannot be resisted.) Petal Splosion
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your constant contact with the Petals have allowed them to inform you of many of your shortcomings.
Whenever you miss or fail to dodge a melee attack, you gain 10 Accuracy and 20 Defense for 5 turns, which can stack up to a total of 52 Accuracy and 100 Defense. Petal Rain
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: The Petals have always had a wonderous dance, and have let you join them.
For every 272 (7.5% of your max health) of damage that you take between turns, you gain a boost of 100% movement speed, stacking up to a max of 1200% speed.
Every tile moved this way restorese 20% of your missing health.
Any other action other than movement will cancel it. Petal Dance
| 5/5 |
| Celestial / Wintertide | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11
Range: 2
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Leap as a bolt of moonlight to your target, hitting it with all your weapons for 110% weapon damage as cold and darkness.
If the target is wet, they lose wet but Lunar Rush does not go on cooldown.
You need to be able to see the target. Lunar Rush
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Negative energy cost: 5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Strike the foe with arctic cold, dealing 150% weapon damage as cold.
If the attack hits, the target is frozen in ice, preventing them from acting but protecting them from damage.
You pierce through 0% of this protection. Glacial Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Strike the foe with tidal force, dealing 150% weapon damage as cold and darkness. If the attack hits, the target is soaked and knocked back. The chance improves with your Spell Power. Tsunami
| 0/5 |
| Psionic / Augmented striking | 2.20 |
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focus thermal energy and strike an enemy for 149% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 170.5 Cold damage and also freeze them for 4 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focus charged energy and strike an enemy for 149% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 177.59 lightning damage and halving their stun/daze/freeze/pin resistance for 4 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 266.38.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 14 and allowing you to siphon excess energy from each weapon hit you land, gaining 4.7 psi per hit. Psi Tap
| 5/5 |
| Wild-gift / Sea drake aspect | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Equilibrium cost: 4
Range: 8
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Thick fog rises from the ground in a radius 3 cloud for 10 turns.
Anyone caught in the cloud will be blinded for 4 turns.
Levels in Fog Cloud additionally raise your maximum life by 170, passively.
Each point in sea drake talents also increases your global speed by 1% when in water. Fog Cloud
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You have an affinity for water. Each turn you are submerged in water you regain 33 life and 3.3 equilibrium.
Things that will trigger this include: Fog Cloud, Flood, Tidalwave and water zones.
Your Fog Cloud and Flood effects won't harm you while this is active.
Each point in sea drake talents also increases your global speed by 1% when in water. Water Dweller
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: A flood of deep water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, drowning all creatures caught inside.
Each turn a creature is inside the flood zone, they lose 19 air. If they do not have that much air remaining, they lose 19% of their current life instead.
The flood lasts for 5 turns.
This flood counts as water for seas drake bonuses.
The damage and duration will increase with your Willpower.
Each point in sea drake talents also increases your global speed by 1% when in water. Flood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe water in a frontal cone of radius 1. Any target caught in the area will take 29.42 cold and 19.78 physical damage, and are knocked back.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sea drake talents also increases your global speed by 1% when in water. Water Breath
| 0/5 |
| Psionic / Nightmare | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 0 turns, rendering them unable to act. Every 3 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 8.64 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 0 turns, there's a 3% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Inflicts 8.54 darkness damage each turn for 1 turns, and has a 6% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 6%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 0/5 |
| Wild-gift / Weather | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Grants 4 different sustains for altering the weather around you. These have passive effects and determine the effect of Invoke Weather and Focus Weather.
Clear Skies: Increases your sight and light radius, and makes you immune to Hurricane.
Mist Cloak: Increases your defence and stealth power, but decreases your light and sight radius.
Rainfall: Nearby enemies have their cold and stun resistance reduced, but also get increased fire and acid resistance.
Bolts from the Blue: Nearby enemies are randomly struck by lightning.
You may only have one Weather active at a time. Alter Weather
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 6
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Invoke your active Weather sustain to strike a single target.
Clear Skies: The target takes 76 light damage and is blinded for 0 turns.
Mist Cloak: Wraps fog around the target, granting 6% evasion and 0 extra defence for 0 turns.
Rainfall: Cleansing water washes over the target, curing up to 0 beneficial/detrimental effects from hostile/friendly targets.
Bolts from the Blue: A lightning bolt strikes the target doing 47 lightning damage and dazing them for 3 turns.
Damage done scales with your Spellpower. Invoke Weather
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have experienced the harshness of nature, and survived.
Increases resistance to fire, cold, lightning, acid, nature and physical damage by 0%.
You also recieve +0 maximum life. Weathered
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 6
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Focus your active Weather sustain into a radius 2 area effect for 0 turns.
Clear Skies: Creates an area of bright sunlight, lighting up tiles and doing 17 light damage each turn.
Mist Cloak: Creates a cloud of fog which blocks line of sight and blinds creatures for 2 turns.
Rainfall: Creates a puddle of deep mud which slows creatures by 4% for 7 turns.
Bolts from the Blue: Instead of creating an area effect, this binds enemies in chains of lightning. If they use a talent they will take 10 lightning damage and be dazed for 3 turns.
Damage done scales with your Spellpower. Focus Weather
| 0/5 |
| Spell / Fire alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
In addition all fire damage you do is increased by 0%. Flame Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 82
Range: 6
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 2 turns.
If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 1 turns.
Duration will increase with your Spellpower. Smoke Bomb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A furious fire storm rages around the caster, doing 40.58 fire damage in a radius of 3 each turn for 11 turns.
You closely control the firestorm, preventing it from harming your party members.
The damage and duration will increase with your Spellpower. Fire Storm
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 250
Range: 6
Cooldown: 28
Travel Speed: 240% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Turn your body into pure flame, increasing your fire resistance by 6%, burning any creatures attacking you for 3.32 fire damage, and projecting 0 random slow-moving fire bolts per turn at targets in sight, doing 9.50 fire damage with each bolt.
The projectiles safely go through your friends without harming them.
This powerful spell drains 0.00 mana while active.
The damage and resistance will increase with your Spellpower. Body of Fire
| 0/5 |
| Psionic / Absorption | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 73% of any physical/acid/nature/temporal attack, up to a maximum of 144 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 27.8 points of damage absorbed, up to a maximum 3.6 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 73% of any fire/cold/light/arcane attack, up to a maximum of 144 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 27.8 points of damage absorbed, up to a maximum 3.6 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any lightning/blight/darkness/mind attack, up to a maximum of 9 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 95.5 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 0/5 |
| Technique / Finishing moves | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: A finishing uppercut that deals 110% damage, and attempts to stun your target for 2 to 2 turns, depending on the amount of combo points you've accumulated.
The stun chance will improve with your Physical Power.
Using this talent removes your combo points. Uppercut
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: A powerful concussive punch that deals 60% weapon damage to your target. If the punch hits, all targets in a radius of 1 will take 10.95 to 54.74 damage, depending on the amount of combo points you've accumulated.
The area damage will scale with your Strength, and the radius will increase by 1 per combo point.
Using this talent removes your combo points. Concussive Punch
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Desecration | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your melee attacks have a 40% chance to steal a soul fragment from the target, preventing you from dying until you fall below -162 life. This stacks up to 5 times, to a maximum of -811 life.
You can activate this ability to consume all soul fragments, restoring 1297 life, 486 mana and 5 souls.
The life limit, life and mana restored will increase with your Spellpower. Essence Drain
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You become as inevitable as death itself, removing 1 stun, pin or daze effects and preventing you from dying until you reach -741 life for 8 turns.
Soulforge 2: Gain immunity to stun, pin and daze effects for the duration. Pale Rider
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your weapons cut deeper into the souls of your enemies, increasing the chance for Essence Drain to trigger by an additional 20% and causing it to deal 300.36 darkness damage. On activating Essence Drain, for the next 4 turns you gain 19% lifesteal and your melee attacks inflict an additional 275.38 cold damage.
The damage dealt will increase with your Spellpower. Hungering Blade
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: The line between life and death blurs further, increasing your healing factor by 88% while below 0 life and granting additional effects:
-On falling below 0 life, you surge with necrotic energy that extends the duration of all positive effects and reduces the duration of all negative effects by 5 turns.
-On healing above 0 life, the necrotic energy animating you surges outwards, inflicting darkness damage equal 796.96 + 33% of your negative life threshold (currently 1499.49) to all enemies within radius 4 healing you for 50% of the damage dealt.
Undying
| 5/5 |
| Corruption / Decay | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Vim cost: 5
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Life withers under your touch.
Any creature hitting you has its primary stats lowered by 64 for 6 turns.
You can also activate this talent to touch an adjacent enemy, doing 445.52 temporal damage over 4 turns and lowering stats by 64 for 6 turns.
Damage and stat reduction scale with your Spellpower. Withering Touch
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 13
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fire withering rays of decay, hitting up to 1 enemies up to 6 grids apart.
They will be take 36.04 temporal damage over 4 turns and all beneficial effects on them will be shortened by 0 turns.
The damage will increase with your Spellpower. Withering Rays
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 11
Range: 5
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Everything wears down and things break, when you want them to.
Target creature takes 42.17 temporal damage over 4 turns and suffers a critical failure for 10 turns.
This reduces their critical chances and critical damage by 14%.
Damage and critical reductions scale with your Spellpower. Collapse
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Drain time from all foes within a radius of 0, inflicting 23.02 temporal damage over 4 turns and reducing their global speed by 7% for 6 turns.
Your global speed is increased by 7% for one turn per creature drained.
The damage and speed drain will increase with your Spellpower. Chronophage
| 0/5 |
| Cursed / One with shadows | 2.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You are linked to your shadows for 0 turns, diverting 8% of all damage you take to a random shadow.
Effect increases with Mindpower. Shadow Empathy
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 40
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Your shadows guard you with their lifes.
When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
For the next 4 turns you only die if you reach -37 life. However, when below 0 you cannot see how much life you have left.
Effect increases with Mindpower. Shadow Decoy
| 0/5 |
| Spell / Arcane | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 243.25 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 37 and arcane resistance by 63%. Arcane Power
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 8.13 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.81 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 2670 total damage.
While the arcane storm rages, you also get 57% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 0/5 |
| Wild-gift / Eyal's fury | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power, a nature gift and an antimagic ability
Description: You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
This deals 15.7 Nature and 15.2 Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them.
The damage increases with your Mindpower. Reclaim
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
You gain 4 Spell save, 3.4% Arcane resistance, and -1.4% Nature damage affinity.
You defy arcane forces, so that any time you take damage from a spell, you restore 0.6 Equilibrium each turn for 0 turns.
The effects increase with your Mindpower. Nature's Defiance
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 8
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power, a nature gift and an antimagic ability
Description: You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 2 turns.
Each turn, this cloud deals 6.1 Acid damage to each foe while (13% chance) burning away one beneficial magical effect.
The damage increases with your Mindpower. Acidfire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power, a nature gift and an antimagic ability
Description: You draw deeply from your connection with nature to create a radius 3 storm of natural forces around you for 0 turns.
This storm moves with you and deals 9.2 Nature damage each turn to all foes it hits.
In addtion, it will drain up to 3 Mana, 1 Vim, 1 Positive, and 1 Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained.
The damage and drain increase with your Mindpower. Eyal's Wrath
| 0/5 |
| Spell / Necrotic minions | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Mana cost: 5
Soul cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 0 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level +8.
Each minion has a chance to be:
Degenerated skeleton warrior: 0%
Skeleton warrior: 27%
Armoured skeleton warrior: 20%
Skeleton archer: 0%
Skeleton master archer: 13%
Skeleton mage: 15%
Ghoul: 0%
Ghast: 12%
Ghoulking: 13% Create Minions
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Absorb up to 19% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for half of the total amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by 61, their Armour penetration by 51 and their critical hit chance by 25 for 6 turns.
The effects will increase with your Spellpower. Surge of Undeath
| 1/5 |
| 5/5 |
| Corruption / Spellblaze | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain vim cost: 8
Drain vim:
Range: 4
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You unleash the fury of the Spellblaze, constantly draining your vim.
While this spell is active at most two meteors will fall near your per turn, dealing 200.19 physical and 584.02 fire damage in radius 2.
This spell disabled automatically on rest or run.
The effects increase with spellpower. Rain of Fire
| 5/5 |
| 5/5 |
Effective talent level: 4.4
Use mode: Sustained
Sustain vim cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you block an attack the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.
While affected the creature will suffer 24% chances to fail using talents and 63 reduced physical, mental and spell saves. Shattered Mind
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 30
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You chant the destruction of Mal'Rok, the demon's homeworld.
Each time you kill a creature you send out a magical ripple in radius 0 that applies a bane of blindness or confusion for 0 turns.
Baned creatures also suffer 10.60 darkness damage per turn.
Damage increases with your spellpower. Tale of Destruction
| 0/5 |
| Corruption / Debility | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You draw your arrow across the bleeding scars of your arm as you pull back on your bow. Your corrupted blood coats each arrow head, adding 5.41 blight damage to your arrows, which has a 25% chance to inflict a random disease. Your diseases inflict 5.26 blight damage per turn for 6 turns (31.55 total), and reduce a random physical stat by 3. The disease effects will scale with your spellpwoer, and the disease damage can crit.
Your blood also serves as a conduit for vitality, and when you hit with an archery attack, it returns you 2 Vim, plus 0.00 Vim per disease afflicting the target. Corrupted Archery
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You siphon vital energy from all creatures in a cone 3, slowing them by 30% and replenishing your own reserves: you heal 24 for each creature in the cone.
The healing will increase with your Spellpower. Foul Feast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your spell befouls the area, slowing creatures in radius 2, and corrosive vapours dealing 11.13 acid damage linger in the area for 1 rounds. Corrosive Mire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Vim cost: 20
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: Whisper the rote of wretchedness as you draw back your arrow, transforming your shot into blinding acid. Hit or miss, your arrow will summon 0 wretchling(s) around the target. Your wretchlings will return to their native hell after 2 turns.
Your wretchlings' stats will improve with the talent level and your Magic. If you learn the Blighted Summons prodigy, your wretchlings gain the talent Virulent Diseases. Wretched Gambit
| 0/5 |
| Celestial / Heavens | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Positive energy cost: 5
Negative energy cost: 5
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your moonlight is fuelled by the sun, and your attacks blend both lights to strike your foes. You deal 42 fire and 42 light damage on hit. This damage is reduced by a quarter if you wear a shield, or half if you dual wield.
In addition, when you have more positive than negative energy, your attacks generate 6 negative energy at the cost of the same amount of positive energy.
Learning this talent enhances some of your darkness/cold talents to also benefit light/fire. Sun and Moon
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Call forth the Sun to summon a beam of light, dealing 29 light damage to all foes in a line.
The damage done will increase with your Spellpower. Twin Dawn
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Release a wave of summer heat in a radius of 0, dealing them 41 fire damage. Wet targets take 30% bonus damage but are no longer wet.
The damage done will increase with your Spellpower. Evaporate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 400
Negative energy cost: 10
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Release all your positive energy at once, dealing 62 light damage to all foes within a radius of 0.
The damage done will increase with your Spellpower, and is greater when greater amounts are spent on it. The positive energy cost is equal to your positive energy. Nova
| 0/5 |
| Spell / Illusion | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Disrupt the target's mind, doing 43.56 mental damage and brainlocking them for 2 turns.
This attack uses Spellpower instead of Mindpower for the save against the damage.
The damage will increase with your Spellpower. Mind Spike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Wrap the target's mind in a delusion, making them think you are their friend for 2 turns.
If you damage the target it will be free from the delusion. Charm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 8
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cast a chaotic ray of light that bounces and hits up to 3 enemies, up to 6 grids apart.
They will be hurt for 74.29 light damage and be confused (34 power) for 0 turns.
The damage and confusion strength will increase with your Spellpower. Prismatic Chaos
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 23
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The caster is surrounded by a modified phantasmal shield. If hit by a projectile weapon or a spell, the shield will deal 34 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Mirror
| 0/5 |
| Chronomancy / Blade Threading | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Attack with your melee weapons for 110% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for 0 turns.
Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner. Warp Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 3
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 40% damage. Then teleport next to a second random enemy, attacking for 40% damage.
Blink Blade can hit the same target multiple times. Blink Blade
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Fire a bolt of distortion that ignores resistance and inflicts 11.12 physical damage. This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 0.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
The damage will scale with your Mindpower. Distortion Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Creates a distortion wave in a radius 0 cone that deals 11.12 physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
If the target is already distorted, they'll be stunned for 0 turns as well.
The damage will scale with your Mindpower. Distortion Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Ravages the target with distortion, inflicting 3.55 physical damage each turn for 1 turns.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Ravage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Create a powerful maelstorm for 1 turns. Each turn, the maelstrom will pull in targets within a radius of 1, and inflict 3.55 physical damage.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Maelstrom
| 0/5 |
| Wild-gift / Land | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Makes the ground around you restless, sometimes causing nearby enemies to become off-balance for 1 turn.
Chance to hit is 110%. Tremors
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 10
Travel Speed: 200% of base
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Starts a nearby boulder rolling in the direction you choose, and enemies that don't get out of the way will take 23.43 physical damage and be knocked back.
The damage will increase with your Spellpower. Rolling Boulder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Causes the surroundings to collapse in on the target area, doing 34.58 physical damage in a radius of 2.
Creatures caught in the collapse have a chance of being stunned.
The damage will increase with your Spellpower. Cave In
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Increases the strength of the Tremors around you, nearby enemies that loose their footing will be stunned for up to 0 turns.
Increases you Equilibrium by 0 per turn and does a fail check, if it fails, both Earthshaker and Tremors will cease.
Uses your Tremors chance to hit.
Stun strength will increase with your Spellpower. Earthshaker
| 0/5 |
| Technique / Magical combat | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Allows you to use a melee weapon to focus your spells, granting a 82% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using a shield the chance is reduced by one fourth.
When dual wielding or using a shield the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning. Arcane Combat
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 155.
Each time you crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 509.46.
The bonus scales with your Spellpower and talent level.
If you are using a shield this will only occur 75% of the time.
If you are dual wielding this will only occur 50% of the time.
At level 5 the ball becomes radius 2.
Arcane Destruction
| 5/5 |
| Spell / Elementalism | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: One doesn't survive channelling the elements long, if one doesn't learn to protect themselves.
Increases fire, cold, lightning and physical resistance by 29 and their resistance cap by 10. Endure Elements
| 5/5 |
Effective talent level: 11.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself in shield of elemental power for 10 turns. Any physical, fire, cold or lightning damage you take is reduced by 225.
The max damage the shield can absorb will increase with your Spellpower. Elemental Shield
| 5/5 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 5
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 15 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%. Bind Elemental
| 0/5 |
| Chronomancy / Temporal assault | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Your firm grip on reality grants you -18% immunity to disarm attempts and hostile teleportation.
Once per turn, there is a chance that you will reduce the duration of one detrimental effect by 1. If Spin Fate is active, its bonus is added to this check. Base chance -25%, current total -25% (with spin). Grip Fate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Paradox cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Woe betide those who would use the flow of time against you. Attack your target twice for 47% weapon damage as temporal damage. If you hit you will inflict Entropic Wasting for 1 turns, reducing the target's physical resistance by 0% and causing 42.17 temporal damage each turn (42.17 total).
Targets with global speed over 100% will suffer proportionately more damage from Entropic Wasting, and each turn the Entropic Wasting is active on a high-speed target, there is a chance the distortion will disrupt a physical or magical effect or sustain.
This talent applies to ranged and melee attacks alike. Terminal Velocity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 40
Range: melee/personal
Cooldown: 69
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Copy your current physical state, and send it to yourself up to -7 turns in the future. When the Reversion Cache expires, or when you cancel it manually, your physical state will be overwritten with the stored values.
Ending this effect will restore life, stamina, timed physical effects and talent cooldowns (albeit only for technique and cunning talents). Reversion Cache
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your assault cannot be denied. Your attacks gain -12% damage shield penetration, and you ignore -3% temporal and physical resistance. You gain -3% resistance to your own temporal damage effects.
Each time you are struck with a melee or archery attack, you regain -1.25% of a turn, allowing you to act sooner. Inexorable Assault
| 0/5 |
| Spell / Aether | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 20.82 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 2 random arcane explosions in the target area.
Each explosion does 25.16 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 33
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 3 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 0% and ignoring 1% arcane resistance of your targets.
At level 5 it allows Aegis, Force and Restoration spells to be used while in Aether Avatar form. Pure Aether
| 0/5 |
| Corruption / Dissolution | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 16
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a pool of corrupting fluid on the ground, doing 15.87 blight damage in a radius of 2 each turn for 5 turns.
The pool will also slow living targets by 20% for 4 turns.
The damage will increase with your Spellpower. Pool of Corruption
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 17
Range: 6
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cause target creature to vomit acid on the ground, doing 16.51 acid damage in a radius of 1 each turn for 2 turns.
If they are afflicted with a disease, they will also spread it to nearby creatures.
The damage will increase with your Spellpower. Vomit Reflux
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Transform your body partly into a vile fluid, increasing all your acid damage by 0% and your blight damage by 0%.
This also grants -3% acid damage penetration and -1% blight damage penetration.
You also get -1% resistance to stuns and critical hit damage.
Grants one Taintmark while active. Fluid Form
| 0/5 |
| Spell / Water | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Glacial fumes rise from the ground, doing 8.34 cold damage in a radius of 3 each turn for 0 turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen.
The damage will increase with your Spellpower. Glacial Vapour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Condenses ambient water on a target, freezing it for 0 turns and damaging it for 31.12.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower. Freeze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 7.67 cold damage and 5.16 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells.
The damage and duration will increase with your Spellpower. Tidal Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 4 turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 0, gain 23% resistance to cuts and stuns, gain 11% cold resistance, and all cold damage heals you for 73% of the damage done.
The power will increase with your Spellpower. Shivgoroth Form
| 0/5 |
| Corruption / Doom covenant | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: When Dread End creates pools of darkness you can focus your raging thoughts on them to make them erupt into volcanos.
Up to 0 pools in radius 7 will erupt, producing a volcano for 5 turns.
Each turn the volcano will send out fiery boulders that deal 13.06 fire and 4.48 physical damage.
The effects will improve with your Spellpower. Erupting Darkness
| 0/5 |
| Spell / Chaotic hedgemagic | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Randomly teleports all targets within a radius of 2 around you, including yourself. Everyone will be teleported between 2 and 4 tiles from their current location.
You will go out of phase (8) for 1 turns.
Requires your Spellpower to beat the target's Spell Save. Scatter
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures 2 missile shaped rocks that you target individually at any target or targets in range. Each missile deals 11.51 physical damage, and an additional 1.92 bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Earthen Missiles
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by 0%.
* Grants 11% Fire Resistance, 7% Lightning Resistance, 3% Acid Resistance, and 0% Stun Resistance.
Resistances scale with your Spellpower. Body of Stone
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Causes a violent earthquake that deals 11.20 physical damage in a radius of 0 each turn for 0 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower. Earthquake
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by 0% and ignoring 1% physical resistance of your targets.
Also any time you hit an enemy with a single physical damage hit over 100, you have a 0% chance of disarming them for 6 turns. Crystalline Focus
| 0/5 |
| Celestial / Depths | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You assault the enemy with a rain of fast, overpowering blows. You strike four times for cold and darkness damage. Every blow does 10% damage.
Points in this talent also passively increase your attack and casting speed, currently by 0%. Pressure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 8
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Icy vapours from the darkest depths of the sea rise up, doing 7 cold and darkness damage damage in a radius of 3 each turn for 0 turns, with a chance of blinding foes.
The damage will increase with your Spellpower. Deepwater
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 5
Range: 10
Cooldown: 18
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a beam of darkness, doing 32 darkness damage and drowning those struck.
The damage will increase with your Spellpower. Drown
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 15
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with the power of the ocean, increasing all your cold and darkness damage by 0%, ignoring 1% of the cold and darkness resistance of your targets
In addition, your familiarity enhances your defences, increasing your cold and darkness resistance by 0%. Darkest Depths
| 0/5 |
| Celestial / Sun | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -16
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Calls forth a ray of light from the Sun, doing 63.9 Light damage to the target.
At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 0 turns.
The damage dealt will increase with your Spellpower. Sun Ray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20
Range: 34
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 18.6 Light damage per turn.
While standing in the path, your movement takes no time and can not trigger traps.
The damage done will increase with your Spellpower. Path of the Sun
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 0%.
Each time you crit with a physical attack or a spell you have -27% chance to gain Sun's Vengeance for 2 turns.
While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
This effect can only happen once per turn. Sun's Vengeance
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15
Range: 10
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
While the cloak is active, your spell casting speed is increased by 5%, your spell cooldowns are reduced by 12%, and you cannot take more than 99% of your maximum life from a single blow.
The effects will increase with your Spellpower. Suncloak
| 0/5 |
| Chronomancy / Temporal Guardian | 2.20 |
Effective talent level: 2.2
Use mode: Passive
Description: Increases Physical Power by 22, and increases weapon damage by 33% when using swords, axes, maces, knives, or bows.
You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. Strength of Purpose
| 1/5 |
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 120% weapon damage. For the next 10 turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.
Attacks against this target gain -20% critical chance and critical strike power while you take -20% less damage from all enemies whose rank is lower then that of your focus target. Warden's Focus
| 0/5 |
| Wild-curse / Psiclaws | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Channel your rage through your wielded mindstars, generating psionic claws sprouting from your fists.
Adds 3.47 physical damage per mindstar hit and increases your physical critical chance by +0%.
Physical damage scales with your Mindpower.
Also increases Physical Power by 0 and increases weapon damage by 0% when using mindstars.
Cannot be used at the same time as Psiblades. Psiclaws
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Slash out with your psiclaws, hitting your target twice with each weapon for 40% damage and inflicting bleeding for half the damage done. Shred
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your claws are as sharp as your mind, and your mind is sharper than a razor.
While Psiclaws is active, you gain 4% physical, mind and nature penentration. Razor Claws
| 0/5 |
| Wild-curse / Eagle aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Take a swipe at the target's eyes, attempting to blind them for 2 turns and doing 100% weapon damage.
If the target is stunned, this does 150% weapon damage instead. Eye Swipe
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 7
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Fly away in a panic, landing up to 0 tiles away.
This also increases your defence by 7 for 2 turns.
Defence bonus scales with your Strength. Flight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Swoop past many targets, getting a free attack against each of them at 100% weapon damage.
If you used this talent from stealth, your attack will also cause bleeding. Swoop
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of an eagle.
This increases your accuracy by 1 and your physical crit chance by 0% but lowers your physical save by 10.
It also lowers the cooldowns of the Eye Swipe, Flight and Swoop talents by 0. Eagle Shape
| 0/5 |
| Technique / Two-handed assault | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Hits the target with your weapon, doing 100% damage. If the attack hits, the target is stunned for 0 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Spin around, extending your weapon and damaging all targets around you for 140% weapon damage.
At level 3 all damage done will also make the targets bleed for an additional 0% damage over 5 turns Death Dance
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: For 3 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by 3% and your Lightning resistance penetration by 1%.
In addition:
The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset.
Charged Aura effects will have their radius increased by 1.
Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Brainstorm will also inflict blindness.
Charge Leech will also inflict confusion (-2% effect).
Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Electrokinesis
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 32
Range: 8
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Cast a net of static electricity in a radius of 0 for 0 turns.
Enemies standing in the net will take 11.5 Lightning damage and be slowed by 5%.
When you move through the net, a static charge will accumulate on your weapon which will add 5.5 additional Lightning damage to your next attack for each turn you spend within its area.
These effects scale with your Mindpower. Static Net
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to 25 negative health for 0 turns.
The negative health limit scales with your Mindpower and maxium life. Heartstart
| 0/5 |
| Wild-gift / Fire drake aspect | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your skin forms firey embers, damaging anyone that gets close to you for 102.52 fire damage.
This also increases you light radius by 1 and adds a trail for flames behind you at raw talent level 5.
Every level in Ember Scales additionally raises your Physical Power and Accuracy by 4, passively.
Each point in fire drake talents also increases your fire resistance by 1%.
The damage will scale with your Willpower. Ember Scales
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 0.
The sound wave is so strong, your foes also take 43.10 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Bellowing Roar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 12.64 fire damage in a radius of 0 each turn for 1 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%. Devouring Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 1. Any target caught in the area will take 167.98 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%. Fire Breath
| 0/5 |
| Spell / Poison alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive poison that lowers healing.
In addition all nature damage you do is increased by 0%. Poison Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Poison Infusion is active, your bombs coat your golem in poison for 2 turns when they hit it.
While coated, any attack made by your golem has a 20% chance to trigger a beam of poison towards the target, that does 25.2 nature damage over 6 turns. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Poison Coat
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hurl a flask of knockout gas, which explodes on impact releasing the gas in a radius of 3.
Any creatures affected by the gas will be put to sleep (6 power) for 2 turns.
Alchemist protection reduction works as a chance to avoid hitting yourself with this.
Sleep power scales with your Spellpower. Chloroform Bomb
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Carefully administered potions and magic allow you to transform your body into a much stronger form.
This increases your physical power and physical saves by 7, your maximum life by 53, your life regeneration by 1.
Each hit you make also has a 20% chance of firing a beam of poison at the target, doing 25.9 nature damage over 6 turns. Mutation
| 0/5 |
| Corruption / Sanguisuge | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 0
Range: melee/personal
Cooldown: 7
Travel Speed: 1500% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fires a bolt of blight, doing 27.86 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Spellpower. Drain
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 5
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active, vim will decrease by 0.5 per turn and increase by 0.0 for each kill of a non-undead creature (in addition to the usual increase based on Willpower). Absorb Life
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 10
Travel Speed: 600% of base
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Spit slime at your target doing 24.6 nature damage and slowing it down by 30% for 3 turns.
The slime can bounce from foe to foe, hitting up to a total of 1 target(s).
Additional targets must be within 6 tiles of each other and the slime loses 53.3% damage per bounce.
The damage will increase with your Mindpower Slime Spit
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Releases poisonous spores at an area of radius 0, infecting the foes inside with a random poison doing 39.1 Nature damage over 10 turns.
This attack can crit and deals 3% additional critical damage.
The damage and critical bonus increase with your Mindpower. Poisonous Spores
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your skin drips with acid, damaging all that hit you for 4.3 Acid damage.
The damage increases with your Mindpower. Acidic Skin
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
| Psionic / Psi-fighting | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 130% weapon damage.
If your mainhand weapon hits, you will also stun the target for 3 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 47% of your Willpower and Cunning, respectively.
Strength increased by 53
Dexterity increased by 44 Augmentation
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 28% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
| Spell / Undeath | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You raise 3 ghoul warriors from the ground around the target and channel an attack through each, dealing 89% weapon damage as cold. Ghouls last 6 turns.
Soulforge 3: Instead summon elite ghoul warriors, who wield enchanted mauls and massive armor, have increased combat skill and act more intelligently. Call of the Grave
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your ghouls taunt enemies within radius 2 when summoned, and when a single hit deals more than 12% of your maximum life one of your ghouls will leap to your side, absorbing 45% of the damage and all further damage in the same turn.
This can only occur once per ghoul. Meat Shield
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: On your ghouls or necrotic wall segments dying they explode into a radius 5 pool of necrotic energy for 6 turns. This heals you and your allies for 194 and has a 50% chance to strip a negative effect each turn, while enemies take 258.70 darkness damage with a 50% chance to be stripped of a beneficial effect. These effects cannot occur more than once per turn.
The damage and healing will increase with your Spellpower. Corpse Explosion
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 5
Cooldown: -42
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Creates a towering wall of flesh and bone of 1 length at the target location for 8 turns.
Each segment deals an additional 3.97 blight damage (with a 20% chance to disease) and 3.26 bleed damage over 5 turns on dealing or taking a melee hit.
Segments are extremely durable (50% resist all), completely block line of sight and get 20 Strength, 20 Dexterity, 20 Constitution, 20 Magic, 20 Willpower, and 20 Cunning, based on your Magic stat.
Soulforge 3: The wall segments learn the Grasping Claws talent, allowing them to grapple and disable enemies. Necrotic Wall
| 0/5 |
| Technique / Stoic focus | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You attack your foe with a powerful upward strike, dealing 90% weapon damage and sending them spinning into the air for 1 turns. Their ability to participate in combat while airborne is limited, reducing their combat powers, all damage they deal or take, and the duration of new detrimental effects on them by -8%.
For each stack of Concentrate active, this attack has a 0% chance to ignore defense and evasion and you will be able to launch targets 1 size class larger than yourself (currently 0% chance, up to gargantuan size).
The damage reduction does not affect abilities that deal unresistable damage, such as Crashing Torrent. Antler Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You pour your focus into your surroundings. While in effect, your bonuses from Concentrate will not wear off, and for each stack active you will gain 10.3 to all saves and detect all creatures within range 0.0 (currently 0.0 physical, 0.0 spell, 0.0 mental save effective, 0 detection radius).
Maintaining this state is taxing, increasing the focus cost of your talents by 50%. The effect will end if your focus is no longer beyond its maximum amount or you use Concentrate. Talents or effects that reduce fatigue will not affect the strain caused by Hyperawareness.
The bonus to saves increases with your Willpower.
Activating this talent takes no time but de-activating it does.
Hyperawareness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 4
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Wave your weapon about irregularly, randomly confusing (power 15%,) stunning, or blinding any enemies within range 1 for 1 turns.
The chance to apply a status increase with the greater of your Physical Power or Accuracy, and the radius increases by 0.0 with each stack of Concentration active. Moon Dazzling
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You attempt to slice your target in half, dealing 90% weapon damage, increased by 22% for each stack of Concentration active (currently 90%). The target has a chance of being instantly killed equal to twice the percentage of their maximum life lost.
If the target is slain by this attack, enemies within 0 spaces of them may panic, causing them to have a 9% chance of fleeing in terror instead of acting for 0 turns.
The chances of instant death and panicking increase with the greater of your Accuracy or Physical Power. Bisect
| 0/5 |
| Chronomancy / Temporal infantry | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Paradox cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Pull the fabric of space to shorten the distance as you rush towards your target. Swiftly move 0 and then shield-slam your target for 40% shield bash damage. This takes 110% of a turn.
At full talent mastery, you can use this talent even when immobilized. Ground Contraction
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 6
Paradox cost: 5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Hit the target with your weapon and shield, doing 50% weapon and 60% shield damage as Gravity damage, which can pin the target. Heavy Impact
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Paradox cost: 10
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: You are virtually unstoppable. Your conditioning and mastery of space-time allow you to muscle your way through causality, reducing the duration of all physical conditions affecting you by half. This affects beneficial and detrimental effects alike. Any physical effects which are reduced to duration less than 2 are immediately removed.
Every point in this talent reduces its cooldown, and grants +2% physical damage resistance and +10% pinning and knockback immunity. Implacable Force
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Paradox cost: 15
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create localized gravity spike centered on yourself which pulls creatures in a radius 2 cone. Enemies suffer 20.33 gravity damage which can pin. After the pull, all enemies who are adjacent to you suffer a shield bash attack for 50% as they slam into the unyielding anvil that is you.
The damage will scale with your Paradox and Spellpower. Pull of Gravity
| 0/5 |
| Wild-gift / Boreal | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Freeze the ground around you in a radius of 1, doing 43.96 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move. The ground will be covered in ice for 4 turns.
The damage will increase with your Spellpower. Glaciate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Call upon the mysterious green fire from the north to light the sky. Your lite radius increases by 1.
Nearby enemies will take 14.15 darkness/nature damage and have one magical buff or talent dispelled, per turn.
Increases you Equilibrium by 0 per turn and does a fail check, if it fails, Aurora will cease.
The damage will increase with your Spellpower. Aurora
| 0/5 |
| Wild-gift / Ooze | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your body is more like that of an ooze.
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
This ooze has as much health as twice the damage you took (up to a maximum of 974, based on your Mindpower and maximum life).
The chance to split equals the percent of your health lost times 1.98.
You may have up to 4 Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
Bloated Oozes last for 13 turns, are very resilient (42% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
In addition, you restore 1.0 Equilibrium per turn while this talent is active.
The chance to split increases with your Cunning. Mitosis
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 5 turns.
This process releases a burst of antimagic, dealing 138.5 Manaburn damage in radius 3.
This talent allows you to restore 1.0 Equilibrium per turn while Mitosis is active.
The damage, duration and Equilibrium restoration increase with your Mindpower. Reabsorb
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Instantly call all of your bloated oozes to your aid.
If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 1 will be created with 550 life (56% of the maximum life allowed by Mitosis).
Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
This will then allow you to channel a melee attack through your ooze to its target, doing 143% weapon damage (as Acid). Call of the Ooze
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your body's internal organs are indistinct, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 90% lower Critical multiplier (but always do at least normal damage).
In addition you gain 85% resistance to disease, poison, wounds and blindness. Indiscernible Anatomy
| 5/5 |
| Corruption / Entropy | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 16
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create an area of dust and decay, in a radius of 2 for 5 turns.
All creatures in the zone will be silenced and take 10.83 stacking temporal damage over 4 turns.
The damage will increase with your Spellpower. Dead Zone
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fill your veins with poison and disease, increasing all your temporal damage by 0% and your blight damage by 0%.
This also grants -3% temporal damage penetration and -1% blight damage penetration.
You convert -3% of all non-temporal damage you receive into temporal damage spread out over 0 turns.
This damage will bypass resistance and affinity.
Grants one Taintmark while active. Entropic Aura
| 0/5 |
| Wild-curse / Tiger aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Attack your target for 100% weapon damage. If you hit, they bleed for half that damage over 5 turns and have their armour reduced by 0 for 1 turns. Rending Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Increases your global speed by 0% and hate regeneration by 0.0 per turn.
Each turn you must pass an Equilibrium fail check, or the fury will end. Rabid Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Lash out in all directions for 200% weapon damage. If you hit a bleeding creature they are crippled for 3 turns by this attack, reducing their physical, mind and spell speeds by 1%. Claw Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a tiger.
This increases your physical power by 1 and your stealth power by 1, but lowers your spell save by 10.
It also lowers the cooldowns of the Rending Strike, Rabid Fury and Claw Frenzy talents by 0. Tiger Shape
| 0/5 |
| Chronomancy / Temporal Hounds | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain paradox cost: 48
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Upon activation summon a Temporal Hound. Every 10 turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in 10 turns.
Your hounds inherit your increased damage percent, have 35% physical resistance and 100% temporal resistance, and are immune to teleportation effects.
Hounds will get, 133 Strength, 133 Dexterity, 133 Constitution, 133 Magic, 133 Willpower, and 133 Cunning, based on your Magic stat. Temporal Hounds
| 5/5 |
Effective talent level: 11.0
Use mode: Activated
Paradox cost: 10
Range: 14
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target.
When you learn this talent, your hounds gain 85 defense and 85% resist all after any teleport.
At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned.
The teleportation bonuses scale with your Spellpower. Command Hounds: Blink
| 5/5 |
Effective talent level: 4.4
Use mode: Passive
Description: Your hounds can now survive for up to 2 turns after their hit points are reduced below 1. While in this state they deal 50% less damage but are immune to additional damage.
Command Blink will now regenerate your hounds for 69 life per turn and increase their global speed by 48% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled.
When you learn this talent, your hounds gain 47% stun, blind, confusion, and pin resistance.
The regeneration scales with your Spellpower. Temporal Vigour
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Command your Temporal Hounds to breathe time, dealing 28.08 temporal damage and reducing the three highest stats of all targets in a radius 2 cone.
Affected targets will have their stats reduced by 4 for 3 turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds.
When you learn this talent, your hounds gain -3% temporal damage affinity. Command Hounds: Breathe
| 0/5 |
| Wild-gift / Summoning (advanced) | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
- Ritch Flamespitter: Reduce fire resistance of all foes in a radius
- Hydra: Generates a cloud of lingering poison
- Rimebark: Reduce cold resistance of all foes in a radius
- Fire Drake: Appears with 1 fire drake hatchling(s)
- War Hound: Reduce physical resistance of all foes in a radius
- Jelly: Reduce nature resistance of all foes in a radius
- Minotaur: Reduces movement speed of all foes in a radius
- Stone Golem: Dazes all foes in a radius
- Turtle: Heals all friendly targets in a radius
- Spider: The spider is so hideous that foes around it are repelled
Radius for effects is 1, and the duration of each lasting effect is 1 turns.
The effects improve with your Willpower. Grand Arrival
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Master Summoner is active, each new summon will reduce the remaining cooldown of Rage, Detonate and Wild Summon.
30% chance to reduce them by -1. Nature's Cycle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 9
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: For -1 turn(s), you have 100% chance that your summons appear as a wild version.
Each turn the chance disminishes.
Wild creatures have one more talent/power than the base versions:
- Ritch Flamespitter: sends a blast of flames around it, knocking foes away
- Hydra: Can disengage from melee range
- Rimebark: Becomes more resistant to magic damage
- Fire Drake: Can emit a powerful roar to silence its foes
- War Hound: Can rage, inreasing its critical chance and armour penetration
- Jelly: Can swallow foes that are low on life, regenerating your equilibrium
- Minotaur: Can rush toward its target
- Stone Golem: Melee blows can deal a small area of effect damage
- Turtle: Can force all foes in a radius into melee range
- Spider: Can project an insidious poison at its foes, reducing their healing
This talent requires Master Summoner to be active to be used. Wild Summon
| 0/5 |
| Corruption / Shadowflame | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 3 turns.
Also increases your defense and armour by 0 and 0, respectively.
If you are still in a wall when the effect ends you will randomly teleport.
Wraithform
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 6
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 36.64 fire damage and 30.57 darkness damage in a radius of 0.
The damage will increase with your Spellpower. Darkfire
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 4% fire resistance, 5% darkness resistance, and your global speed is increased by 0%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Drain vim:
Range: 5
Cooldown: 42
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 46.99 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0.
The damage will increase with your Spellpower. Fearscape
| 0/5 |
| Celestial / Moon magic | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 65.47 damage.
The damage dealt will increase with your Spellpower. Moonlight Ray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Negative energy cost: 15
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invoke the power of the Moons to release a pulse of alien magic that disrupts the auras of your targets within radius 3, stunning them for 2 turns, and dispelling a benficial magical effect/talent from them. Lunar Pulse
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -10
Negative energy cost: -20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A surge of twilight pulses from you, doing 20.62 light and 19.96 darkness damage to all others within radius 2.
This skill also increases both your positive and negative energy.
The damage dealt will increase with your Spellpower. Twilight Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 32
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You invoke moon waters in a frontal cone of radius 4.
Any target caught in the area will take 28.06 darkness damage, 11.53 physical damage, 17.15 cold damage and be knocked back two tiles.
The damage will scale with Spellpower. Moontide
| 0/5 |
| Celestial / Glory | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: -20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The radiance of your soul shines brightly, granting 30.65% light resistance penetration.
At raw talent level 3 it also grants fire resistance penetration.
At raw talent level 5 it also grants light affinity.
These effects will scale with Spellpower. Radiant Soul
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 5
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Step at the speed of light to your target, blinding it for 2 turns and hitting it with all your weapons for 120% light weapon damage.
To Flashstep, you need to be able to see the target. Flashstep
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 32
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You invoke sunfire in a frontal cone of radius 4.
Any target caught in the area will take 57.96 light damage, 33.63 fire damage and be stunned and burn for 33.63 fire damage over 3 turns.
The damage will scale with Spellpower. Prominence
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You walk in the light and the light shines where you walk.
You leave a trail of blazing light behind you for 4 turns, doing 13.93 light damage to any who touch it.
This also increases your positive energy regeneration by 0.00 per turn.
The damage will scale with Spellpower. Path of Light
| 0/5 |
| Celestial / Sigils | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will be blinded for 0 turns.
The sigil is a hidden trap (1 detection and 1 disarm power based on your Magic) and lasts for 2 turns.
At raw talent level 5, these sigils are placed in a radius 1 around the target. Sigil of Shrouding
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You bind darkness in a sigil on the floor. This sigil will fascinate all enemies in a radius of 4, drawing them towards it.
The sigil is a hidden trap (1 detection and 1 disarm power based on your Magic) and lasts for 2 turns.
At raw talent level 5, these sigils are placed in a radius 1 around the target. Sigil of Fascination
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will fall into a magical sleep for 0 turns.
The sigil is a hidden trap (1 detection and 1 disarm power based on your Magic) and lasts for 2 turns.
At raw talent level 5, these sigils are placed in a radius 1 around the target. Sigil of Sleep
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will take 0.00 darkness damage and be teleported up to 0 tiles away.
The sigil is a hidden trap (1 detection and 1 disarm power based on your Magic) and lasts for 2 turns.
At raw talent level 5, these sigils are placed in a radius 1 around the target.
Damage scales with Spellpower and Cunning. Sigil of Space
| 0/5 |
| Spell / Temporal | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (113) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Removes the target from the flow of time for 4 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 0/5 |
| 0/5 |
| Technique / Celestial arts | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 3
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Attack in a flash, dealing 50% weapon damage and reducing the target's stun and knockback resistance by 6% for 0 turns. This talent does not take a turn to perform.
For 2 turns after performing any Celestial Arts talent, you will enter a fighting stance that converts your attacks to lightning damage and allows Blade Grasp to block Lightning attacks.
The resistance reduction scales with your Willpower. Skyfury Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You chant an ancient mantra that brings down the wrath of the heavens, striking a random space in within a cone each turn for 0 turns. The explosions created are radius 0 and deal 68.11 to 92.83 dazing lightning damage. The maximum number of blasts increases with the size of the affected area.
For each stack of Concentration active, another explosion will be created.
While in the Celestial Arts stance, any attack that deals more than 90% of your maximum life (currently 3264) will be reduced by -2.1%. When this effect triggers, one of your talents will have its cooldown reduced by 0.
The daze chance increases with the greater of your Accuracy or Physical Power, the damage done scales with the strength of your equipped weapons, and the damage reduction improves with your Defense. Heaven Thunder Mantra
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You attack your target for 100% weapon damage. The shockwave from your attack will strike everything within 0 squares of them for lightning damage equal to the amount done and stun them for 4 turns.
While in the Celestial Arts stance, you will automatically counter-attack adjacent enemies that deal more than 90% of your maximum life (currently 3264) in damage, increasing in power with the amount taken up to a maximum of 200% weapon damage. The retaliation damage is calculated before the damage reduction from Tempest Tiger takes effect.
You cannot counter attacks while stunned, dazed, asleep, petrified, or frozen.
The stun chance increases with the greater of your Accuracy or Physical Power. Tempest Tiger
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: 100% of base
Usage Speed: Weapon (107% of a turn)
Description: You focus living lightning into your weapon and launch it, releasing a slow-moving charge that deals 86.26 to 117.56 lightning damage and travels 1 spaces, dazing and knocking back anything it hits.
While in the Celestial Arts stance, your Lightning damage is increased by 0% and you ignore 1% of your targets' Lightning resistance.
The daze and knockback chance increase with the greater of your Accuracy or Physical Power, and the damage done scales with the strength of your equipped weapons. Lightning Eagle
| 0/5 |
| Cunning / Poisons | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 0%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 20% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 7
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 50%
- 1 poisons: 110%
- 2 poisons: 170%
- 3 poisons: 230%
If you wield a bow or sling you shoot instead.
Venomous Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Reduces the duration of all poisons on the target by 50%, but increases their damage by 118%.
The effect increases with your Cunning. Empower Poisons
| 0/5 |
| 0/5 |
| Spell / Karma | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a summon power
Description: Call spirits of the dead to inhabit Sprites of lightning. This creates 3 Sprites which last for 5 turns before unsummoning.
They fire bolts of lightning and if killed, they will explode for 28.48 lightning damage against enemies or healing friendly spirits.
Their stats and explosion damage scale with your Spellpower.
Critical spells increase the number of Sprites summoned instead of their strength.
This scales with your crit power strength. Current bonus gives +9.
Blighted Summoning grants Shock. Sprites
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Protect yourself with a Karmic Shield that absorbs all damage for 0 turns.
When it expires, it will release the absorbed damage as a radius 0 explosion doing 13% of the damage absorbed as lightning. Karmic Shield
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Cascading strikes | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You attempt to snare your target with your weapon, dealing 109% weapon damage. If successful, you strike a second time for 109% weapon damage, causing the target to bleed for 154% of the damage done by both hits over 5 turns. Eelbite
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You strike the target for 40% weapon damage, attempting to force them backwards, and repeat if successful. If both attacks push the target, you deliver a coup de grace for 110% damage.
For each stack of Concentration active, this talent has a 2.0% chance of ignoring the target's Physical Save and knockback resistance (currently 0%); otherwise, the knockback chance increases with your Accuracy. Triple Supremacy
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You fight with a back-and-forth motion, swinging your mainhand weapon twice for 71% damage with every melee attack. However, your attacks take longer to perform, resulting in a 20% melee speed penalty.
You also gain -12% knockback and pinning resistance and the damage of your offhand strikes is increased to 71%.
The damage multiplier improves with your Dexterity.
Swallowtail Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You perform a blow for 100% weapon damage that reverberates, dealing an equal amount damage 4 turns later. In addition, every melee strike you land on the enemy before the effect expires will increase the power of the echo by 0.1%. Weapon-based projections such as Demon Fang will also increase the severity of the wound.
Slaying your target with the echo will refresh your focus to its maximum if below. Crashing Torrent
| 0/5 |
| Celestial / Guidance | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Wrap yourself in protective celestial magic, increasing your defense by 107, your armour hardiness by 107% and your light and dark resistance by 107%.
These effects will scale with Spellpower. Celestial Aegis
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Negative energy cost: 40
Range: 8
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes the stars to guide you into attacking up to 4 enemies near your target, up to 8 grids apart.
Each attack made will do 166% weapon damage as darkness and will daze them for 4 turns. Constellation Strike
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Imbue your blood with magic from the heavens, increasing your healing by 225%.
When you take damage you will also gain 1 point of negative energy per 10 damage taken.
Healing factor scales with Spellpower. Blood of the Heavens
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Sustain negative energy cost: 20
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Celestial Intervention, deactivating the talent and granting you a damage shield of 181. Celestial Intervention
| 0/5 |
| Celestial / Shooting stars | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You fire from the shadows, doing 100% darkness damage to the target and confusing them (power 7) for 0 turns.
Doesn't break stealth when used.
Confusion scales with Spellpower. Shadow Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You fire a shot infused with the power of a comet, which pierces through all enemies in your way for 100% weapon damage as light.
The blazing shot will also leave a trail of fire on the ground that does 16.50 fire damage.
The fire damage will scale with Spellpower. Comet Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 25
Sustain negative energy cost: 25
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You channel powerful celestial energies and shape them into ammunition for your weapon.
While active, your ammo is infinite and 7% of all damage you do is converted into darkness damage.
Every shot you fire will cost 1 stamina and negative energy.
At raw talent level 5, normal shots will also be beam shaped.
Conversion rate will scale with Spellpower. Cosmic Quiver
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You fire a shot infused with brilliant starlight, doing 100% light damage the the target.
The shot will then shatter into 2 shards of starlight which do 21.61 darkness damage to whatever they hit.
Both the primary and secondary shots have a 25% chance of blinding.
Shard damage scales with Spellpower. Starburst
| 0/5 |
| Corruption / Vim | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 10
Cooldown: 3
Travel Speed: 1000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Projects a bolt of pure blight, doing 35.41 blight damage.
This spell has an improved critical strike chance of +0.00%.
The damage will increase with your Spellpower. Soul Rot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Feel the very existence of creatures around you for 0 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 6%, but also make them aware of you.
The resistance reduction will improve with your Spellpower. Vimsense
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 7
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
All creatures (except you) traversing the portal will catch a random disease, doing 10.98 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 3.
The damage will increase with your Spellpower. Dark Portal
| 0/5 |
| Spell / Advanced martial enchantments | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Socket a gem into an enchanted weapon, adding extra damage based on the colour and tier of the gem.
The weapon also gets a secondary effect which is specific to each gem type and +5% damage mod from magic per gem tier.
You can only work with gems of the same teir or less than your raw talent level in this talent. Enchanted Pommel Gem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Adds special wards to your heavy armour enchantments, which add 1 physical save and an extra bonus depending on the item type they are used on.
Body Armour: Reduces all damage by 1.
Head: Grants 2% stun resistance.
Gauntlets: Grants 2% disarm resistance.
Boots: Grants 2% knockback resistance.
Shield: +2 projectile defense. Enchanted Bindings
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focus magic into your weapon's gem or rune, then attack an enemy for 100% weapon damage.
The gem/rune will then flare creating a burst of damage doing 20% of your weapon damage converted to the gem/runes element.
Different elements produce different shapes.
Physical, Fire, Nature and Light explode in a radius of 2.
Cold, Acid, Blight and Temporal produce a range 4 cone.
Lightning, Arcane, Darkness and Mind hit up to 6 targets in a radius 6 chain.
Damage burst increases with Spellpower. Rune Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focus your magic into improving your martial skill.
Increasing your accuracy by 7, physical power by 5 and weapon critical chance by 3.
These effects scale with your Spellpower. Battlesurge
| 0/5 |
| Cunning / Tactical | 2.20 |
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 68% chance to get a free, automatic attack against the attacker for 109% damage, up to 2.2 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Combat (107% of a turn)
Description: Increases Defense by 29 for 4 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 17% and reducing their saving throws by 17.
The effects will scale with your Cunning. Set Up
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (107% of a turn)
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 55%.
Exploit Weakness
| 5/5 |
| Spell / Elemental fusion | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 5
Travel Speed: 200% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjure a molten boulder and roll it in the direction you choose, and enemies that don't get out of the way will take 52.10 fire damage, 17.86 physical damage and be knocked back.
Burning Wake will leave a trail of flames behind the boulder.
The damage will increase with your Spellpower. Molten Boulder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create an eruption of steam in a radius 1 at the target location, doing 52.10 fire damage and 26.57 cold damage.
The steam will also linger for 4 turns doing another 10 damage per turn in a radius of 0.
Creatures hit will be Wet for 3 turns.
The damage will increase with your Spellpower. Scalding Geyser
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of plasma, doing 17.84 lightning damage and 33.59 fire damage.
The beam also explodes in a radius of 0 at the target doing the same damage again.
Tempest will add a daze chance to this spell.
Burning Wave will leave a trail of flames on the ground.
The damage will increase with your Spellpower. Plasma Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures an avalanche of snow, dealing 17.86 physical damage and 26.57 cold damage in a radius of 0. Any creatures caught inside will be be frozen to the ground for 4 turns.
The damage will increase with your Spellpower. Avalanche
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Thunder emanates from you in a circular wave with radius 0, doing 24.01 lightning damage, 15.50 physical damage and possibly stunning anyone affected (25% chance).
The damage will increase with your Spellpower. Thunderclap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes a forking beam of liquid lightning doing 26.57 cold damage, 27.67 lightning damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
Creatures hit will be Wet for 5 turns.
The damage will increase with your Spellpower. Liquid Lightning
| 0/5 |
| Wild-gift / Venom drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: 3
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Spray forth a glob of acidic moisture at your enemy.
The target will take 23.73 Mindpower-based acid damage.
Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
At Talent Level 5, this becomes a piercing line of acid.
Every level in Acidic Spray additionally raises your Mindpower by 4, passively.
Each point in acid drake talents also increases your acid resistance by 1%. Acidic Spray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Exhale a mist of lingering acid, dealing 6.20 acid damage that can critical in a radius of 0 each turn for 7 turns.
Enemies in this mist will be corroded for 1 turns, lowering their Accuracy, their Armour and their Defense by 2.
The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%. Dissolve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 1. Any target caught in the area will take 57.34 acid damage.
Enemies caught in the acid have a 23% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Breath
| 0/5 |
| Spell / Distort | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself in a temporal whirlpool with radius 2, doing 34.05 temporal damage and stunning affected creatures.
The damage will increase with your Spellpower. Time Warp
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Adds 27.00 temporal damage to Phase Door, Teleport, Congeal Time, Time Prison and Space Warp (when used on hostile targets). Time Lash
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cast a light armour enhancing enchantment on an item of your choice.
This increases the defense of the item by +1, the spell save by +0 and reduces the physical stat requirements by 0.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Enchant Garments
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 70
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Imbue a piece of jewelry with a gem (up to tier 0), granting it additional powers.
You can only imbue items once, and it is permanent. Enchant Jewelry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 70
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Carve extra runes onto a staff to increase its spellpower by 2.
You can also enscribe it with a rune from your inventory, using it as an extra inscription slot.
Should the staff already have an activatable effect, the rune effect will be used at the same time as the original effect.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Runestaff
| 0/5 |
| Corruption / Demonic pact | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 0 turns.
Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
If the demon dies it will not be available for summoning anymore.
As you learn to bind more easily you can also use more seeds:
At level 2 it lets you bind a seed to your first ring.
At level 3 it lets you bind a seed to your shield.
At level 4 it lets you bind a seed to your second ring.
At level 5 it lets you bind a seed to your main body armour.
Bind Demon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 6 grids with 10 precision.
In the spot you left you will summon a random demon from your seeds for 0 turns.
If the target area is not in line of sight, there is a chance the spell will fizzle.
This spell requires an unsummoned, alive, demon seed to work.
The range will increase with your Spellpower. Twisted Portal
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You drain the life of your foes to replinish yours and those of your demon seeds.
Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 0% life.
If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 0%. Suffuse Life
| 0/5 |
| Celestial / Circles | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Negative energy cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle increases your Defense by 30, and deals 60.11 darkness damage per turn to everyone else with in its radius. The circle lasts 5 turns.
The damage will increase with your Spellpower. Circle of Shifting Shadows
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Positive energy cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle lights up affected tiles, increases your positive energy by 5 each turn, and deals 30.32 light damage and 35.19 fire damage per turn to everyone else within its radius. The circle lasts 5 turns.
The damage will increase with your Spellpower. Circle of Blazing Light
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 0 turns. Circle of Sanctity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle slows incoming projectiles by 13%, and attempts to push all creatures other then yourself out of its radius, inflicting 5.46 light damage and 5.29 darkness damage per turn as it does so. The circle lasts 0 turns.
The effects will increase with your Spellpower. Circle of Warding
| 0/5 |
| Spell / Ordered hedgemagic | 2.20 |
Effective talent level: 2.2
Use mode: Passive
Description: Learn how to cast lesser runes. You will learn new runes as follows:
Level 1: Lesser Magic Missile
Level 2: Lesser Lightning
Level 3: Lesser Heat Beam
Level 4: Lesser Acid Wave
Level 5: Lesser Biting Gale
These lesser runes work like runes for the purposes of Runic Saturation, Quicken Inscriptions, Inscription Mastery, but do not take up an inscription slot.
They still take a turn to cast and cost mana. Lesser Runes
| 1/5 |
| 1/5 |
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cover yourself in bright arcane fire. The flames will not hurt you, but will hurt anyone who hits you in melee for 310 fire and 130 arcane damage.
The brightness of the flames also increases your light radius by 1 and increases you defense against ranged attacks by 41.
Also increases you fire and arcane resistances by 62%.
These effects scale with your Spellpower. Arcane Fire Shield
| 5/5 |
| Spell / Disenchantment | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You can undo item enchantments.
At raw talent level 1, you can undo any of your enchantments, but this will destroy any gems or runes used.
At raw talent level 2, you recover a gem/rune from an enchanted item, but this destroys the item.
At raw talent level 3, you can temporarily disrupt an enemy's items, reducing their damage by 5% for 2 turns.
At raw talent level 4, you can strip all affixes from an item. (doesn't work)
At raw talent level 5, you can remove any of your enchantments and recover any gems/runes used, at the same time.
(You cannot claim for any damages to your items, body or sanity due to misfires of this spell.) Disenchant Item
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: For 3 turns your telekinesis transcends your normal limits, increasing your Physical damage by 3% and you Physical resistance penetration by 1%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of -6.
Upon landing, launched enemy takes 13.1 Physical damage and is stunned for -3 turns.
All other creatures within radius 2 of the landing point take 6.6 Physical damage and are knocked away from you.
This talent ignores 18% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 13.1 Physical damage to each.
You can break through -3 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 25
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 4% chance to instead target another spot within radius 1 and move 4% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 4 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 9.8 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
| Wild-gift / Oozing blades | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Channel slime through your psiblades, extending their reach to create a beam doing 28.3 Slime damage.
The damage increases with your Mindpower. Oozebeam
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You gain 3% Nature resistance.
When you deal Acid damage to a creature, you gain a 0.3% bonus to Nature damage for 2 turns.
This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of 0.7%.
The resistance and damage increase improve with your Mindpower. Natural Acid
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: 6
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You use your psiblades to fire a small worm at a foe.
When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
Each time a talent is used there is 23% chance that 1 talent(s) are placed on a -6 turn(s) cooldown.
The chance will increase with your Mindpower. Mind Parasite
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Surround yourself with natural forces, ignoring -3% nature resistance of your targets.
In addition, any time you deal damage with a wild gift there is a 0% chance that one of your mucus oozes will spit at the target as a free action. Unstoppable Nature
| 0/5 |
| Psionic / Projection | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain psi cost: 10
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 44.6 Physical damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 44.6 Physical damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 446 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Kinetic Aura
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 130.2 Fire damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 130.2 Fire damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 1302 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Thermal Aura
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 4.4 Lightning damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 4.4 Lightning damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 3 nearby targets, doing up to 43.6 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself.
You can only have two of these auras active at once. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1 enemies per turn, also increases the radius by 1.
A mindstar will attempt to pull in all enemies within its normal range.
A gem will fire an energy bolt at a random enemy in range 6, each turn for 18.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower. Frenzied Focus
| 0/5 |
| Corruption / Blood | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 0 for 27.09 blight damage.
Each creature hit has a -5% chance of being infected by a random disease, doing 31.55 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 10
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Project a bolt of corrupted blood, doing 42.05 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Make the blood of all creatures around you in radius 0 boil, doing 26.30 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 2%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 4%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 0/5 |
| Gluttony / Pica | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You swallow a gem up to tier 0 and keep it in your stomach, deriving power from it just as an alchemist's golem would. At level 5, you can keep two gems in your stomach simultaneously. Swallow Gem
| 0/5 |
| 0/5 |
| Gluttony / Feast | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Your focus in combat is intensified by your gnawing appetite.
This allows you to prey on enemies' temporary weaknesses, granting you a 3% chance to Devour your targets, but increasing your Hunger by 6 with each attack. Predation
| 0/5 |
| 0/5 |
| Gluttony / Digestion | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Digest a creature you have Devoured to gain permanent bonuses depending on the creature's rank. Takes 100 turns, during which time your hunger is satiated by 0.15 per turn.
Digesting any creature permanently grants you one of that creature's talents up to the level at which the creature knows the talent, to a maximum of Digest's effective level.
Next creature to Digest: None
Current talents learned from Digestion:
None Digest
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You catalyze your digestive processes, temporarily increasing your rate of digestion so that you immediately digest a Devoured creature.
You gain temporary stat bonuses depending on talent level and the creature's rank.
Next creature to Catabolize: None, which will grant you 0 of 0 stats for 0 turns. Catabolize
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Satiation: -10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a summon power
Description: Regurgitate the last creature you devoured.
You spit out the creature at a target, doing (0 * the creature's size category) physical damage (scales with CON) to the target and 0 acid damage in radius 0.
The creature will fight by your side until it decays from your stomach acid.
Its stats (scaled to 70%) and duration (5 turns) increase with talent level.
Next creature to Regurgitate: None Regurgitate
| 0/5 |
| Gluttony / Famine | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Attack for 432.43 damage and attempt to devour the target.
If the target is below 12% life, you kill it automatically, storing it in your stomach and satiating a small amount of hunger. Devour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Satiation: -1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You focus your gnawing hunger on a target, increasing your chance to Devour it by 0% for 0 turns.
Your saliva spatters the target, dazing it for 0 turns. Salivate
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You focus on your gnawing appetite, intensifying your hunger and sending you into a voracious frenzy.
Your Hunger increases by 6 each turn, but you automatically Devour each enemy you kill. Voracity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Drain resources from all those around you in a radius of 0, satiating your own hunger.
Drains resources from each creature equal to 14% of your current Hunger. Famish
| 0/5 |
| Psionic / Far fist | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 4
Psi cost: 4
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a mind power
Description: Distance is an illusion which you can overcome.
Punch through the illusion, and also your target's face, with 1 unarmed attack for 20% damage. If you have no Combo Points, each hit earns one.
If you have Combo Points and you hit, your telekinetically wielded gem or mindstar will lash out, consuming all Combo Points to inflict 29.49 cold damage per Combo Point (currently 0.00). This damage will increase with your Mindpower. Mindstars are half as effective as gemstones or psionic foci.
The range will increase with your Dexterity. Far Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Psi cost: 12
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Lunge through the illusion of space.
You teleport to an empty tile, a friend, or a foe. If you target a friend, you will swap places.
If you target a foe, you will attack your foe for -40% melee damage. If you hit, you will swap places. If you have any combo points, you may also transfer your detrimental physical effects to your foe (19% chance per effect, up to one effect per combo point, currently 0). If you have no combo points, hitting a foe will generate one combo point.
Being pinned or otherwise rendered immobile prevents use of this talent. The range will increase with your Dexterity. Transposition Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You can split your own mind into a tower of higher, defensive function and an aggressive, instinctive base. While your higher mind unravels mental and magical effects confounding you, your base instincts push your body beyond its conventional limits. For 0 turns (+1 turn per combo point, 0 total) you gain +0 physical power, +0 mental save, +0% global speed, and +0.00 stamina regeneration.
Each turn, your severed conscious mind will unravel one detrimental Mental or Magical effect.
This talent requires and consumes all your Combo Points. Body Over Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Resonate with the energies of your telekinetically wielded weapon or focus.
Interpose the internal energy matrix of a telekinetically wielded gem or psi focus as a cloak over your physical body. This causes a burst of energy to emanate from you dealing 16.95 cold damage in radius 0, and sheaths you in an energy cloak which grants you +30% cold resistance and deals 5.21 cold damage when you hit or are hit in melee.
If you have a weapon in your TK slot, you gain a chance for bonus attacks. (Wield a mindstar or weapon to see specific information.)
Mindstars and other Psionic Focus items can provide both benefits. Your resonance cloak will end if you unequip your focus.
The cloak will last for 4 turns +1 for every Combo Point you have (current total duration: 4).
The damage and duration will increase with your Mindpower. Resonance Cloak
| 0/5 |
| Corruption / Reaving combat | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 79%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 139% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 10 Spellpower per turn, 58 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 9 turns, and the bonus decreases by 11.1% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 63.65 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 73.
At level 3, it will also reduce Armour by 84 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
| Cursed / Horror | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Your shadow elongates horribly, and you sink into it, only to emerge at the other end in a burst of darkness. You teleport to the target location, and if there is a creature in the target location you will attempt to attack it for 40% weapon damage.
This talent would be enhanced if you knew the Creeping Darkness talent. The teleportation never breaks Stealth, but the attack is treated normally, and may break Stealth. This talent's cooldown could be reduced by learning Void Mastery. Shadow Scuttle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 6
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a mind power
Description: For a split second you thrust your weapons through time itself, striking your target's immediate history, and feeding on its mental energy as you devour memoires of its recent past.
Make two melee attacks as Temporal and Mind damage. If either attack hits, you will attempt to disrupt 0 of the target's active talents, putting them on cooldown for 1 turns. For each talent disrupted, you restore yourself:
* Gain 2 Stamina.
* Reduce your Equilibrium by -0.00.
* Reduce your Paradox by -3.00.
Devour Memory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Tear reality around your victim, forcing the target to experience the horror of the Void.
Inflict 18.93 darkness and 9.48 temporal damage, and if the target survives it will be subject to the Echos of the Void for 3 turns (which inflicts 6.32 mind damage and drains resources each turn).
If the target dies, however, your bolt twists the jagged scraps of its shattered fate into 0 friendly void shards which last for 6 turns. Voidwrack
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Gaze deep into the Abyss, and let the Abyss gaze also into you.
While you sustain this talent, you resonate with darkness, temporal and mind energies, inflicting +-1% damage with these types, penetrating +1% resistance for each, and gaining resistance and affinity +-3%. Once per turn, when you strike in melee a foe who is suffering a poison, slow, fear or blindness effect, you may drink their pain as power to regain 0.0 Hate.
However, your horrific meditation carries a heavy mental cost: you suffer 2 to your mental save, and your resistance to fear and confusion are lowered by 3%. Void Communion
| 0/5 |
| Technique / Dual techniques | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Attack with your offhand weapon for 70% damage. If the attack hits, the target is stunned for 0 turns, and you hit it with your mainhand weapon doing 70% damage.
The stun chance increases with your Accuracy. Dual Strike
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Attack your foes in a frontal arc, doing 100% weapon damage and making your targets bleed for 0 each turn for 0 turns.
The bleed damage increases with your main hand weapon damage and Dexterity. Sweep
| 0/5 |
| 0/5 |
| Wild-curse / Treant aspect | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Renders the target's weapon useless for 4 turns and covers them in a slippery moss that causes their talents to have a 20% chance of failing (can mind crit).
If you have Tangling Roots active, this will target all enemies in range of your roots instead.
This talent will not break stealth. Woodcutters Bane
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Living roots extend from your feet, each turn the roots will randomly target a creature in a radius of 10.
Affected creatures are pinned to the ground and take 44.63 physical damage for 9 turns.
Targets will be free from the roots if they are at least 20 grids away from you.
While tangling roots are active your movement speed is reduced by 50%.
Each turn a creature entangled by the roots will have a chance to break free.
The damage will increase with your Willpower. Tangling Roots
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Relax and focus on harmony with nature, healing you for 382 and restoring 38 equilibrium.
Both effects will increase with your mindpower. Regrowth
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a treant.
This increases your nature resistance and armour hardiness by 53% but lowers your accuracy by 10.
It also lowers the cooldowns of the Woodcutter's Bane, Tangling Roots and Regrowth talents by 9. Treant Shape
| 5/5 |
| Corruption / Deviltry | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 4
Vim cost: 4
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: Wreath your arrow in Shadowflame, doing 60% fire and darkness damage to the target and inflicting lingering burns. While suffereing from these burns the target is vulerable to disease and blight, lowering its resistance to both by -44% for 1 turns.
The vulnerability will increase with your Spellpower. Shadowflame Scorch
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Vim cost: 2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: You fire an arrow tipped with corrosive acid which burns through your foes, piercing multiple targets if possible with nigh infinite armor penetration, doing 40% acid damage to non-demons (but harmless to demons). Any targets damaged by the acid are corroded for 1 turns, reducing their attack, damage and defense by 4.
The corrosion effects will increase with your Spellpower. Piercing Corrosion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Vim cost: 15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: Wreath your arrow in balefire, doing 40% fire and blight damage to the target. Your cursed flames linger, buring the target for 7.91 balefire damage each turn for 2 turns (up to 15.82 total), and healing you for half the damage inflicted.
The burn damage (and thus the healing) will increase with your Spellpower. Balefire Siphon
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Sustain vim cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You meditate on demonic cruelty. Your insight allows you to occasionally summons a minor demon (quasit) for 0 turns which acts as a guard and spotter, adding its sight range to your own: every turn you lack a spotter in your party, there is a 0% chance you will summon one. If the spotter dies, another will be summoned evetually. The spotter's statistics will improve with the talent level and your Magic. If you gain the Blighted Summoning prodigy, your spotter learns the talent Epidemic.
Your insight into demonic cruelty grants you +-1% critical damage.
At level 3, your insight grants telepathy for minor demons.
At level 5, your insight grants telepathy for major demons. Demonseer
| 0/5 |
| Corruption / Doom shield | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 20
Sustain vim cost: 5
Drain vim:
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 45% of your shield block value (currently 68).
At level 3 if a damage dealt is at least twice as high you have 85% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
This spell disabled automatically on rest or run.
Activating the shield takes no time but de-activating it does.
The damage increases with spellpower. Osmosis Shield
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 18
Sustain vim cost: 18
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
Increases total armour by 104% + 10 and spellpower by 63% of your Strength. Hardened Core
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You spin around madly with your shield, bashing all those around you for 120% shield damage as darkness, confusing your foes for -1 turns.
At level 4 you also automatically block at the end. Demonic Madness
| 0/5 |
| 0/5 |
| Spell / Arcane surge | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: You gain access to arcane surge spells, to briefly augment yourself with the power of Storm, Flame, Earth or Night.
Points in this talent will affect the damage value of all four Arcane Surge spells (current base damage 10.82) and their duration (currently 2 turns). The damage will also increase with your Spellpower. Surge Caller
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You control the energies of your arcane surge spells to protect you.
Storm: resist lightning, physical, and fire
Flame: resist fire, cold, blight, and nature
Earth: resist physical, lightning, and temporal
Night: resist light, darkness, and mind
Points in this talent will affect the resistance granted by all four Arcane Surge spells (current resistance 10.00). Surge Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your surges aid your movement and combat prowess.
Storm: +50% movement speed
Flame: +8% combat speed
Earth: ignore 8% physical damage resistance
Night: +8 accuracy
Earth's resistance penetration and Night's accuracy bonus will increase with your Spellpower. At level 3, Storm Surge will allow you to ignore some traps. Surge Velocity
| 0/5 |
| 0/5 |
| Technique / Boreal arts | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You spin, attacking adjacent targets for 85% weapon damage and freezing the ground within range 0 for 4 turns. As long as you remain within the ice field, your movement speed is increased by 69%. Enemies on the ice are slowed by 1.9% and have their knockback resistance reduced by 0%.
For 2 turns after performing any Boreal Arts talent, your attacks are converted to Cold damage and Blade Grasp will block Cold attacks. Frozen Field
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Fire an icy blast of energy into the ground that erupts upward, freezing the floor in its path, dealing 80% cold weapon damage and destroying up to 1 obstacles. The effects and duration of the frozen ground increase with your investment in Ice Field.
While in the Boreal Arts stance, your melee attack speed is increased by -1.5%.
The melee speed bonus scales with your Defense. Glacial Split
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 7
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You charge forward, shoving creatures up to gargantuan in size out of the way and attacking any enemies adjacent to your path for 120% weapon damage. If your target location is on an ice field, you will continue to skate past it until you reach the end of the ice.
You will always succeed in knocking back targets if they are standing on ice, otherwise your chance increases with the greater of your Accuracy or Physical power.
While in the Boreal Arts stance, your melee attack power is increased against targets slower than you, boosting the damage of your attacks by 0.1% for every ten points of global speed difference. This increase does not affect projected damage talents such as Demon Fang. Icedrill
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 10
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You drive your weapon into your ice field, causing frozen blades to erupt under your enemies. Each blade will hit a random target standing on ice within sight for 70% cold weapon damage. You will create up to 0 blades, and each target can be hit a maximum of 0 times. For each stack of Concentration active, another 0 blades will be created (currently 0).
You must be standing on an ice field to use this talent.
While in the Boreal Arts stance, your Cold damage is increased by 0% and you ignore 1% of your targets' Cold resistance. Hoarfrost Blade
| 0/5 |
| Spell / Explosive admixtures | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Grants 0% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by 0%.
At talent level 5 it also protects against all side effects of your bombs. Alchemist Protection
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area, where they explode on impact, dealing 9.08 physical damage and knocking back any creatures in the blast radius.
Each kind of gem will also provide a specific effect. At twice the normal power.
The damage will improve with better gems and with your Spellpower. Shockwave Bomb
| 0/5 |
| Spell / Martial enchantments | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cast a heavy armour enhancing enchantment on an armour of your choice.
This makes the armour easier to use, reducing the physical stat requirements by 2 and the fatigue by 1.
At level 1, it allows you to wear enchanted heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear enchanted shields.
At level 3, it allows you to wear enchanted massive plate armour.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
This talent also acts an armour mastery talent.
You become better at using your enchanted armour to deflect blows and protect your vital areas.
Increases Armour value by 0, Armour hardiness by 0%, and reduces chance to be critically hit by 0% with your current body armour.
(This talent only provides bonuses when wearing heavy mail or massive plate armour.)
All effects of this talent only apply to armour that has been enchanted and do not stack with another armour training talent.
These values scale with your Spellpower. Enchant Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Charge raw arcane power into your weapon and then attack an adjacent enemy, doing 120% weapon damage converted to arcane.
If this hits, the target will be thrown back.
This attack uses your spellpower in place of accuracy and applies all on weapon hit bonusses and effects at +20% strength.
Damage multiplier increases with Spellpower. Arcane Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Focus magic into your weapons and attack your target with full force doing 100% weapon damage.
This attack gains 1% physical resistance penetration and applied effects will use your spellpower.
Each weapon style works slightly differently:
Two handed weapon users will Sunder Armour.
Dual weapon users will attack with both weapons and stuns if the mainhand hits.
Unarmed attacks will attack twice for 100% weapon damage each, gaining a combo point for each hit.
Shield users will attack with their weapon and their shield. If the shield attack hits, the target will be knocked back.
Bow users will pin their target to the ground.
Sling users will blind their target.
Damage and duration scale with talent level. Enchanted Assault
| 0/5 |
| Spell / Thunderstrike | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 8
Stamina cost: 4
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: You channel the fury of a blizzard, attacking your target twice for 47% weapon damage as darkness and cold.
This talent applies to ranged and melee weapons alike.
At level 3, the darkness damage may blind the target. At level 5, the cold damage may freeze the target. Wintery Wrath
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 18
Stamina cost: 8
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The air above you rushes downward at your command, and a strong cone (0) of magical wind first attempts to push creatures away 2 tiles, then freezes any creatures remaining in the area. The wind inflicts 16.17 physical and 8.02 cold damage. Pinned or immobile targets suffer +50% physical damage.
At level 3 the cold can immobilize the targets for 4 turns.
The damage will increase with your Spellpower. Downburst
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 18
Stamina cost: 24
Range: 8
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You can briefly turn yourself into a blinding flash of incandescent lightning. You move to the target location, and inflict 28.15 blinding light and 17.35 lightning daze damage to every enemy in radius 0 of your starting location.
By dazzling your foes, this spell resets the cooldown of your Stealth talent.
The damage will scale with your Spellpower. Flash Jump
| 0/5 |
| Technique / Archery - bows | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 100% damage. Piercing Arrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 120% damage
This talent does not use any stamina. Dual Arrows
| 0/5 |
| 0/5 |
| Spell / Void | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 10
Cooldown: 6
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a beam of void energy, doing 42.09 darkness and 21.09 temporal damage.
The damage will increase with your Spellpower. Disintegrate
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Justice | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 6
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of lightning that moves toward the target and explodes into a flash of lightning, doing 81.15 lightning damage in a radius of 0.
Any enemy hit by the flash will also be blinded by the flash for 4 turns.
The damage will increase with your Spellpower. Lightning Flash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A surge of power radiates to all your summoned creatures, increasing their Physical Power, Spellpower and Accuracy by 8, their Global Speed by 7% for 6 turns.
The effects will increase with your Spellpower. Peacemakers
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fills you and your summoned creatures with righteous fury. This increases your lightning damage by 0%, your lightning damage penetration by 1% and adds -3.33 lightning damage to your summons' hits. Righteous Fury
| 0/5 |
| Spell / Nightfall | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of darkness, doing 64.31 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower. Invoke Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 2 turns, and also deal 10.60 darkness damage.
The damage will increase with your Spellpower. Circle of Death
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invoke a ball of darkness that deals 78.57 darkness damage in a radius of 1. Every creature hit will start to become closer to death, reducing their global speed by 0%.
Necrotic minions' damage against those creatures is increased by 14%.
The effects last for 1 turns.
The damage done and the minions' damage increase will increase with your Spellpower. Rigor Mortis
| 0/5 |
| Spell / Dawn | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 6
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of light that moves toward the target and explodes into a flash of light, doing 81.15 light damage in a radius of 0.
Any enemy hit by the flash will also be bound by chains of light, pinning them for 4 turns.
The damage will increase with your Spellpower. Shining Binds
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a magical pool of ethereal light, healing all friendly creatures within a radius of 2 for 14.03 per turn. The effect lasts for 1 turns.
Enemies touching the pool will take 28.93 light damage per turn and have a 25% chance of being blinded.
It also lights up the affected zone.
The healing and damage scales with your Spellpower. Pool of Light
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 42
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The origin of the Holy Word is lost, but its power is not.
Speaking the Holy Word will inflict 57.03 light and 27.66 arcane damage on all undead, horrors and demons within a radius of 2 from you.
All enemy creatures will also be stunned for 4 turns.
Damage scales with your Spellpower. Holy Word
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Tap into the Endless Light, increasing all your light damage by 0%, ignoring 1% of your target's light resistance and reducing spell cooldowns by -1%. Endless Light
| 0/5 |
| Spell / Life-giver | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a summon power
Description: Shape clay and call upon a spirit to inhabit it, bringing it to life.
The Clay Golem is strong, but not a very good fighter. Its main ability is its Clay Aura which reduces all damage allies in a radius of 8 take by 41.
The golem's stats and the aura scale with your Spellpower.
Blighted Summoning grants Empathic Hex.
Warning: Clay Golem is water soluble. Clay Golem
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Frost | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Coats your shield in a thick layer of rime, increasing your block value by 39%.
Additionally, on using your block ability your shield grows jagged spikes of ice which impale adjacent targets for 164% shield damage as cold and leave them chilled to the bone, reducing their cold resistance by 39% for 2 turns. Rime
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: While Rime is sustained your block ability hardens your armor with a layer of ice, reducing all damage taken by 31% of your block value (to a minimum of 30%) for 3 turns.
Additionally, you have a 67% chance on taking damage, or 100% chance if you are blocking, for your shield to shock the target with frost dealing 144% shield damage as cold. You get one chance to deal this damage to a particular target each turn. Icebound Fortitude
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Raise your shield, granting a free block and projecting a vortex of freezing air that deals 34.15 cold damage in a radius 1 cone and pulls targets towards you. Any target pulled adjacent to you will slam into your shield, taking 140% shield damage.
The cold damage dealt will increase with your Spellpower.
Soulforge 2: After the shield slam, raise your shield for a free Block. Hungering Cold
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surrounds you in a radius 3 storm of freezing cold for 1 turns that drains the heat from those around you, dealing 15.34 cold damage over 4 turns and reducing global speed by 10%, stacking up to 5 times.
On reaching 5 stacks all stacks are consumed, dealing 61.37 cold damage and freezing the target solid for 3 turns.
This ice block is exceptionally durable, and so ignores stun immunity and is nearly invulnerable, but damage can still pass through it as per a normal iceblock.
The damage will increase with your Spellpower.
Soulforge 3: While the storm persists you gain 30% resist all. Remorseless Winter
| 0/5 |
| Spell / Spirit | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a summon power
Description: Call spirits of the dead to inhabit Wisps of light. This creates 3 Wisps which last for 5 turns before unsummoning.
They do light damage in melee and if killed, they will explode for 46.21 light damage against enemies or healing friendly spirits.
Their stats and explosion damage scale with your Spellpower.
Critical spells increase the number of Wisps summoned instead of their strength.
This scales with your crit power strength. Current bonus gives +9.
Blighted Summoning grants Blindside. Ghost Lights
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of light, doing 55.65 light damage to the target.
If the target is undead, they take 50% more damage.
At level 5, it will create a beam of light.
The damage will increase with your Spellpower. Rest in Peace
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your Spirits guide and protect you, granting 2 defense and saves for each Spiritmancer summoned creature you have.
This bonus cannot exceed 3. Current bonus: 0. Spirit Guide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Turn into a spirit, allowing you to walk through walls (but not preventing suffocation) for 3 turns.
Also grants -12% resistance and affinity (heal) to light damage.
While in effect, Wisp explosions will heal you.
If you are still in a wall when the effect ends you will randomly teleport. Spirit Form
| 0/5 |
| Wild-gift / Minerals | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Use the natural energies of a gem to cleanse yourself of a magical effect.
The power of the gem used will also linger for 10 turns, as though you had it equiped. Crystal Healing
| 0/5 |
| 0/5 |
| Wild-curse / Silent hunter | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Enters stealth mode (with efficiency of 23), making you harder to detect.
The efficiency increases with Cunning.
Stealth cannot work with heavy or massive armours.
While in stealth mode, light radius is reduced to 0.
There must be no foes in sight in a radius of 12 around you to enter stealth. Stealth
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Vanish into thin air... You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 100) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
If successful, all creatures currently following you will lose track of your position.
This also resets the cooldown of your Stealth talent and grants you 0% evasion for 0 turns. Thin Air
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Strike the target from stealth, doing 100% weapon damage and not breaking stealth.
If successful, the target will be stunned for 0 turns. Thick Air
| 0/5 |
| Corruption / Bone | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 13
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a spear of bones, doing 172.48 physical damage to all targets in line, inflicting bleeding for another 86.24 damage over 5 turns.
The damage will increase with your Spellpower. Bone Spear
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 28
Range: 7
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 122.31 physical damage, inflicting bleeding for another 61.16 damage over 5 turns.
The damage will increase with your Spellpower. Bone Grab
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fire bone shards in all directions, hitting all foes within radius 2 for 157.90 physical damage, inflicting bleeding for another 76.79 damage over 5 turns.
The damage will increase with your Spellpower. Bone Nova
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 2.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: 5
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fires a bolt of pure filth, diseasing your target with a disease doing 15.95 blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 5. The three diseases can stack.
Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
The effect will increase with your Spellpower. Virulent Disease
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: 8
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Make your target's diseases burst, doing 11.63 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 0.
The damage will increase with your Spellpower. Cyst Burst
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 8
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: All your foes within a radius 1 ball infected with a disease enter a cataleptic state, stunning them for 0 turns and dealing 107% of all remaining disease damage instantly. Catalepsy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Infects the target with a very contagious disease, doing 9.50 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
The chance to spread increases with the blight damage dealt and is 100% if it is at least 53% of the target's maximum life.
Creatures suffering from that disease will also suffer healing reduction (38%) and diseases immunity reduction (25%).
Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. Epidemic
| 0/5 |
| Spell / Dusk | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Shrouds your weapon in darkness, increasing your critical strike chance by 1%, darkness penetration by 0% and darkness damage by 0%.
Your critical strikes create living shadows on the target’s tile for 5 turns, which inflict 16.16 darkness damage each turn.
Requires a two-handed weapon.
The damage of the shadows increases with your Spellpower. Enshroud
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 18
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Slice through the shadows, moving to the target location and dealing 100% weapon damage as darkness to all in your path, blinding them for 3 turns and leaving behind living shadows on the tiles for 5 turns.
Soulforge 1: Increases the range by 50%. Duskwake
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you make a melee attack you summon shadow blades that strike up to 0 targets within your living shadows for 20% weapon damage as darkness. This can only occur once per turn, and does not hit the target you originally struck.
In addition, you deal 0% increased damage to targets within your living shadows. Night's Edge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You form and wield a blade of pure darkness for 1 turns. This increases your disarm and silence immunity by 100%, converts all damage dealt to darkness and increases the bonuses from your Enshroud ability by 41%.
In addition, once per turn your melee attacks triggers shadow lightning that arcs to up to 0 targets, dealing 33.22 darkness damage that leaves behind living shadows.
The damage dealt by the shadow lightning will increase with your Spellpower.
Soulforge 3: All damage you deal is converted to darkness. Lightbane
| 0/5 |
| Spell / Charnel | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Skeletal claws reach up from the grave, grabbing hold of any creatures for 2 turns and doing 22.14 bleeding damage over 5 turns, in a radius of 3.
The damage will increase with your Spellpower. Grasping Claws
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Everytime you or one of your minions kills a creature, the fallen corpse becomes a shield for you that grants +10 armour and +10% physical resistance for 5 turns. Meat Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 20% chance to heal for 9% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 0/5 |
| Wild-gift / Wind drake aspect | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 6
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Fly toward your target with incredible speed. If the target is reached, you get a free attack doing 143% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You then land at random within a radius of 3 near the target.
Levels in Flyby Slash additionally raise your Attack and Mind Speeds by 10%, passively.
Each point in wind drake talents also grants +1 defense and +1% evasion. Flyby Slash
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Spin around, slashing at all targets around you for 186% weapon damage.
Each point in wind drake talents also grants +1 defense and +1% evasion. Claw Dance
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You have have learned the patience and focus of a wyrm, increasing your sight range by 6 and lowering your minimum equilibrium by 26.
The equilibrium reduction will scale with your Mindpower.
Each point in wind drake talents also grants +1 defense and +1% evasion. Cloud Seer
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, damaging your foes within a radius of 1 for 35.33 physical damage with a 25% chance of stunning them for 2 turns.
The damage will increase with your Strength.
Each point in wind drake talents also grants +1 defense and +1% evasion. Wing Buffet
| 0/5 |
| Technique / Warcries | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Release a powerful shout, doing 21.24 physical damage in a radius 0 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength. Shattering Shout
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Boost your life and stamina by 4.7% for 3 turns by bellowing your battle shout.
When the effect ends, the additional life and stamina will be lost. Battle Shout
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Your battle cry shatters the will of your foes within a radius of 0, lowering their Defense by 0 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power. Battle Cry
| 0/5 |
| Wild-gift / Summoning (utility) | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Turtle for 5 turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
It will get 15 Constitution, 10 Dexterity and 18 willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution will increase with your Mindpower. Turtle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Spider for 5 turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
It will get 15 Dexterity, 10 Strength, 18 Willpower and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Dexterity will increase with your Mindpower. Spider
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: You focus yourself on nature, allowing you to summon creatures much faster (150% of a normal summon time) and with no chance to fail from high equilibrium for 1 turns.
When activating this power, a random summoning talent will come off cooldown.
Each time you summon, the duration of the frantic summoning effect will reduce by 1. Frantic Summoning
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to take direct control of any of your summons.
The summons will appear on the interface; a simple click on them will let you switch control.
You can also press control+tab to switch.
When taking control, your summon has its lifetime increased by 5 turns, and it takes 0% less damage.
The damage reduction is based on your Cunning. Summon Control
| 0/5 |
| Corruption / Poison | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Vim cost: 5
Range: 6
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Create a cloud of poison in a radius of 4, for 8 turns.
Each turn any creature in the cloud will be poisoned for 176.95 nature damage over 5 turns. This poison stacks.
The damage will increase with your Spellpower. Poison Cloud
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: For 3 turns, you are shrouded in a cloak of poisonous vapour, which lingers where ever you walk.
The poison cloud is placed automatically every turn and lasts 3 turns.
At talent level 4 or greater, the cloud will expand to a radius 1 area from where it is placed.
Your cloud will poison all foes crossing it, dealing 8.4 nature damage every turn for 5 turns (stacking).
In addition, the cloud conceals your exact location, granting 19% evasion chance.
The Poison damage and Evasion chance will scale with your Spellpower. Vapour Form
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fill your veins with a toxic restorative substance, healing you for 27 life.
This will also cure up to 1 detrimental mental effects but poisons you for 28 nature damage over 5 turns.
At effective talent level 5, it will also be able to cure physical effects.
The healing and damage scales with your Spellpower. Toxic Cure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 5
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Curse your target, blighting their metabolism.
For 10 turns, they will be 14% less resistant to poison effects and nature damage.
The curse will increase with your Spellpower. Poisoner's Curse
| 0/5 |
| Wild-gift / Jungle | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell, a nature gift and a summon power
Description: Grows and animates 0 Tangling Vines for 5 turns to squeeze your foes to death. These vines will grapple nearby enemies.
It will get 79 Dexterity, 79 Strength and 74 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Tentacle Grab. Tangle Vines
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell, a nature gift and a summon power
Description: Grows and animates 0 Pitcher Plants for 5 turns to dissolve your foes. Pitcher Plants are really weak in melee and die easily, but their ranged attack will corrode enemies quickly.
It will get 79 Willpower, 79 Cunning and 74 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Acid Strike. Pitcher Plants
| 0/5 |
| 0/5 |
| Wild-curse / Fungus aspect | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Releases poisonous spores in an area of radius 0 around you, infecting the foes inside with a random poison doing 40.7 Nature damage over 10 turns.
This attack can crit and deals 3% additional critical damage.
The damage and critical bonus increase with your Mindpower. Spore Cloud
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a fungus.
This increases your blight resistance by 1% and your spell save by 1, but lowers your physical power by 10.
It also lowers the cooldowns of the Goo Spit, Slime Roots and Spore Cloud talents by 0. Fungus Shape
| 0/5 |
| Celestial / Summertide | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a beam of frost, chilling the target for 41 cold damage over 3 turns.
The damage will increase with your Spellpower. Chill
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Stamina cost: 18
Range: 2
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Rushes toward your target with sudden speed. If the target is reached, you get a free attack doing 120%% weapon damage as cold and fire.
If you begin in melee range, it is instead 150% damage. Steam Jet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Negative energy cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Like the moon, you reflect heat and light. You are shielded for up to 5 turns for 52. While you are shielded, you reflect 0% damage you take as fire.
The total damage the barrier can absorb will increase with your Spellpower. Mirror Sheen
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Stamina cost: 25
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You strike out with a magically magnified range, striking all foes in front of you for 103% weapon damage as fire and cold in a cone of 5. Red Tsunami
| 0/5 |
| Cursed / Fears | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 4% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 3%.
Fear effects improve with your Mindpower. Instill Fear
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains in a radius of 0 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.
You gain 2 new fears: The Terrified effect causes talents and attacks to fail 4% of the time. The Distressed effect reduces all saves by 3.
Fear effects improve with your Mindpower. Heighten Fear
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 0 against foes who attempt to resist your fears.
You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 5 mind damage. The Tormented effect causes 4 apparitions to manifest and attack the target, inflicting 5 mind damage each before disappearing.
Fear effects improve with your Mindpower. Tyrant
| 0/5 |
| 0/5 |
| Celestial / Glimmer | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Negative energy cost: -5
Range: 10
Cooldown: 7
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Release a beam of icy darkness, doing 241 darkness damage and potentially freezing targets.
The damage will increase with your Spellpower. Nightfrost
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You can enhance your magical and physical combat skills by alternating them. Melee attacks grant bonus spellpower, and spells grant physical power. These bonuses last for one round and can only be triggered once per round.
Mental attacks also benefit from these bonuses, but can never trigger them. The spell/physical power bonus is theoretically 406 (but likely far lower after scaling), and increases with your Cunning and talent level.
At talent level five, the bonuses last for two rounds. They will stack with each other, but not themselves. Moonlit Prowess
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: 10
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Release an effortless beam of light, doing 32 light damage and potentially blinding targets. This spell refreshes your Lunar Rush cooldown.
The damage will increase with your Spellpower, and the cooldown goes down with talent level. Lunar Grace
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A surge of moonlight pulses from you, doing 10 light and 10 cold damage to all foes within radius 2.
The damage dealt will increase with your Spellpower. Moonfall
| 0/5 |
| Cunning / Ambush | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for 0 turns.
The chance to hit improves with your Accuracy. Shadow Leash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 15
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Combat (107% of a turn)
Is: a spell
Description: You reach out with shadowy vines toward your target, pulling it to you and silencing it for 0 turns and dazing it for 2 turns.
The chance to hit improves with your Accuracy. Shadow Ambush
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Stamina cost: 35
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You take full control of your own shadow for 0 turns.
Your shadow possesses your talents and stats, has 32% life and deals 50% damage, -30% all resistances, -100% light resistance and 100% darkness resistance.
Your shadow is permanently stealthed (25 power), and all melee damage it deals is converted to darkness damage.
If you release control early or if it leaves your sight for too long, your shadow will dissipate. Ambuscade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Stamina cost: 30
Range: 5
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You veil yourself in shadows for 2 turns, and let them control you.
While veiled, you become immune to status effects and gain 0% all damage reduction. Each turn, you blink to a nearby foe (within range 3), hitting it for 90% darkness weapon damage.
The shadow cannot teleport.
While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. Shadow Veil
| 0/5 |
| Technique / Whirling cyclone | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You attack with a rising strike, dealing 90% weapon damage and kicking up a radius 0 cloud of dust. Every turn you spend within the cloud makes you more difficult to see, increasing your defense by 10.5 and reducing the duration of new detrimental effects by 9.3%, stacking up to a maximum of 2 times (3.5 effective defense max). The dust cloud will linger for 1 turns.
If you target yourself with this ability, you will create the dust cloud around yourself without attacking.
The defense bonus and effect reduction scale with your Dexterity. Rising Spiral
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 7
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: For the next 2 turns you focus on parrying and evading ranged assaults, avoiding up to 1 non-melee attacks from two or more spaces away. Additionally, if the attack is a projectile you will deflect it toward the attacker's allies. Homing projectiles cannot be redirected in this manner.
For each stack of Concentration active, another attack can be avoided. Whirlwind Deflection
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You keep your weapon sheathed, steadying it with one hand as you fluidly draw it and strike with the other. From this stance you study your opponents' moves, swiftly countering up to 0 adjacent enemies that attempt to attack you each turn. You will not counterattack while under an effect that breaks on talent use, such as a movement infusion, or while disarmed, stunned, dazed, asleep, petrified, or frozen.
The amplified power of your movements increases your armor penetration by 13 and defense by 21 (3.4 effective), and your focus on controlling your weapon improves your resistance to stunning and disarming effects by 3%.
While using this talent, you are unable to perform offhand attacks, and wielding a two-handed weapon will incur a 25% melee damage penalty.
The armor penetration and defense bonuses increase with your Willpower.
Draw Stance
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 6
Range: melee/personal
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You move like the wind for 8 turns. Every turn, or whenever you deflect or evade an attack, your speed will increase by 2.8% for 0 turns. Successive boosts in the same global turn will have a reduced effect.
Abilities that grant a chance to ignore all damage, such as Leaves Tide, do not trigger this effect.
The speed bonus scales with your Dexterity. Accelerating Gale
| 0/5 |
| Technique / Infernal arts | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 3
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You are freed from pinning effects and gain 69% movement speed for 8 turns. Every time you take a step, enemies within 0 spaces of you will ignite, suffering 27.25 to 37.14 fire damage for four turns, stacking up to a maximum of 109.02.
For 2 turns after performing any Infernal Arts talent, Blade Grasp will block Fire attacks, and your attacks are converted to fireburn damage, with 30% of their power being dealt over 4 turns. If the target is immune to negative physical effects, they will instead take the full damage as normal.
The burning damage will scale with your weapon strength and Willpower. Burning Soul
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Your blazing fury creates a vacuum that pulls enemies in a radius 1 cone to you and ignites them, dealing 152.52 to 207.85 fire damage over 4 turns.
While in the Infernal Arts stance, foes you ignite deal -1.3% less damage.
The damage reduction increases with your Defense, and the damage done scales with the strength of your equipped weapons. Backdraft
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You strike a burning foe with your fuel-coated weapon, dealing 85% weapon damage and creating an explosion that does 0% of their active burns as fireburn damage in a radius of 0.
While in the Infernal Arts stance, foes you ignite will have their accuracy and combat powers reduced by 6.4% (after scaling). Shimmering Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 2
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You pierce your target to create an opening for your flames, devouring their strength from within. Deals 80% weapon damage and removes a beneficial effect or sustain if the target is burning.
For each stack of Concentration active, this talent has a 0% chance to ignore defense and evasion (currently 0%).
While in the Infernal Arts stance, your fire damage is increased by 0% and you ignore 1% of your targets' fire resistance. Consuming Blaze
| 0/5 |
| Technique / Fading flourish | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You attempt to stop the next nature or physical attack made against you with your hands, blocking up to 92.29 damage plus an additional 50% for each stack of Concentration active (currently 92.29.) If successful, the attacker will be caught off guard and become vulnerable, taking double damage from the next 0 melee strikes. If the block is incomplete, the remaining damage will be taken as bleeding over 5 turns, ignoring cut immunity and damage resistance.
At talent level 5, this can trigger automatically when off cooldown against an attack that would kill you, going on cooldown for 39 turns. You must have enough focus to activate the talent in order for it to trigger.
The amount of damage blocked increases with your Willpower, and additional damage types can be blocked based on the resistances and on-hit damage provided by your gloves or gauntlets. Blade Grasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You perform a violent and reckless lunge, dealing 160% weapon damage, but taking 39% of the amount done as bleeding over 5 turns, ignoring cut immunity and damage resistance. Crimson Pain
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You fight recklessly, placing yourself in the way of your own attacks. With each attack, you take 20.0 damage (1/10 of your Constitution) per turn as bleeding for 5 turns, ignoring cut immunity and damage resistance. Your melee damage is increased by 1% for every point of bleed damage active on you.
In addition, you gain -3% poison and disease resistance, can only die when you reach -105 life, and -7% of any attack that would put you below 0 life is taken as bleeding damage over 3 turns. This bleeding is not affected by talents that remove effects.
The negative life threshhold scales with your Willpower.
Bloody Maelstrom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You rain blows down around yourself. For each adjacent enemy, you will perform 2.4 attacks on a random target for half damage. -113% of the retaliation damage you take performing this attack will be taken as bleeding over 5 turns, ignoring cut immunity and damage resistance.
The number of attacks performed scales with your Strength. Dying Lotus
| 0/5 |
| Chronomancy / Spellbinding | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Empowers the selected chronomancy spell, increasing spellpower when casting it by -12%.
Each spell can only be spellbound in one way at a time.
Current Empowered Spell: None Empower
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Blood moon | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 35
Range: 10
Cooldown: 11
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a beam of tainted water, doing 16 darkness damage increased by your missing health (use at half health for average result).
The damage will increase with your Spellpower. Bloodshine
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 38
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you kill a creature, the remainder of the damage done will not be lost. Instead, 38% of it will splash in a radius 2 as darkness and fire.
The splash damage will increase with your Spellpower.
Learning this talent increases your critical damage by 0% Bloodfire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes a bloodied moon to set foes within radius 0 alight, dealing them 41 damage over several turns.
The damage done will increase with your Spellpower. Red Dusk
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Negative energy cost: 15
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A dying star falls on a radius 0 area, doing 12 instant darkness damage and 12 fire damage over time on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower. Burning Star
| 0/5 |
| Psionic / Discharge | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain feedback cost: 0
Range: 7
Cooldown: 12
Travel Speed: 1000% of base
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Unleash your subconscious on the world around you. While active, you fire up to 1 bolts each turn (one per hostile target) that deal 8.90 mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 21 excess Feedback per target), but no more then 1 extra bolts per turn.
This effect is a psionic channel, and will break if you move.
The damage will scale with your Mindpower. Mind Storm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Activate to invert your Feedback decay for 1 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop.
The maximum Feedback gain will scale with your Mindpower. Feedback Loop
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your subconscious now retaliates when you take damage. If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 6.60, whichever is lower.
This effect can only happen once per creature per turn.
The damage will scale with your Mindpower. Backlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 25
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns. While this effect is active, all Discharge talents gain 4% critical power.
If the target is killed, the effect will end early.
The damage bonus will scale with your Mindpower. Focused Wrath
| 0/5 |
| Wild-gift / Seas | 2.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 3
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Ride on a wave of water to quickly reach an enemy. If the target is reached, you get a free attack doing 120% weapon damage.
The wave will also crash into enemies around where you end up, doing 28.00 physical/cold damage.
You must start from at least 2 tiles away.
Damage scales with Spellpower. Surf
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: 4
Cooldown: 16
Travel Speed: 200% of base
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Summons a waterspout that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 12.58 physical/cold damage and could be knocked back.
When it reaches its target, it explodes in a radius of 1 for 22.01 physical/cold damage. All the water will also drop onto them, knocking them all back.
The waterspout will last for 6 turns, or until it reaches its target.
Damage will increase with your Spellpower. Waterspout
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Increases the strength of the Pure Spring around you, raging waters around you will hit enemies for 14.15 physical/cold damage and pulls them towards you.
Increases you Equilibrium by 0 per turn and does a fail check, if it fails, both Whirlpool and Pure Spring will cease.
The effects will increase with your Spellpower. Whirlpool
| 0/5 |
| Cursed / Rampage | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +512% movement speed.
Rampage Bonus: +82% attack speed Rampage
| 5/5 |
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 147 damage each turn during your rampage. If you shrug off more than 588 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 11 and 23 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 0/5 |
| Spell / Ghosts | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a summon power
Description: Conjure the ghostly form of a fallen bulwark, complete with massive armour, shield and longsword.
This ghostly defender will guard you and your friends.
Its stats scale with your level and Spellpower.
Blighted Summoning grants Bone Grab. Ghostly Bulwark
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a summon power
Description: Conjure the ghostly form of a fallen berserker, complete with massive armour and greataxe.
This ghostly warrior will destroy your enemies.
Its stats scale with your level and Spellpower.
Blighted Summoning grants Execution. Ghostly Berserker
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 2 turns and vulnerable to attacks. They will lose 3 Armour, 4 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 15% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 0/5 |
| Wild-gift / Sand drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Attack the target for 160% Nature weapon damage.
If the attack brings your target below 8% life or kills it, you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
The chance to swallow depends on your talent level and the relative size of the target.
Levels in Swallow additionally raises your Physical and Mental critical rate by 0%, passively.
Each point in sand drake talents also increases your physical resistance by 0.5%. Swallow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You slam the ground, shaking the area around you in a radius of 0.
Creatures caught by the quake will be damaged for 130% weapon damage, and knocked back up to 3 tiles away.
The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius.
Each point in sand drake talents also increases your physical resistance by 0.5%. Quake
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 10
Cooldown: -105
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Allows you to burrow into earthen walls for 1 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 13 of target armor and 6% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%. Burrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 1. Any target caught in the area will take 43.72 physical damage, and will be blinded for 2 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%. Sand Breath
| 0/5 |
| Celestial / Sunlight | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -16
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Calls the power of the Sun into a searing lance, doing 47.07 damage to the target and leaving a spot on the ground for 4 turns that does 11.10 light damage to anyone within it.
The damage dealt will increase with your Spellpower. Searing Light
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Invokes the Sun to cause a flare within radius 0, blinding your foes for 0 turns and lighting up your immediate area (radius 0).
At level 3 it will also do 22.99 light damage within radius 0.
The damage done will increase with your Spellpower. Sun Flare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Call forth the Sun to summon a fiery beam, burning all targets in a line for 68.35 fire damage.
The damage done will increase with your Spellpower. Firebeam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures a furious burst of Sunlight, dealing 46.71 light damage to all around you in a radius of 3.
Creatures hit by the furious light will also ignite and take 54.19 fire damage over 4 turns.
The damage done will increase with your Spellpower. Sunburst
| 0/5 |
| Spell / Soul | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Your melee attacks have a 25% chance to rend the target’s soul for 6 turns, stunning them for 8 turns and creating a soul fragment in an adjacent tile lasting 8 turns.
Soul fragments take no actions, and if struck the target will take 211.35 cold damage plus 12% of their current health (to a maximum of 518.67) as darkness.
Targets already affected by Soul Rend will instead take 211.35 cold damage.
At talent level 4, your melee attacks also have a 25% chance to rend the soul of those adjacent to your target.
The damage will increase with your Spellpower. Soul Rend
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Devours the souls of targets in a radius 0 cone, dealing 67.32 darkness damage. If the target is affected by Soul Rend, the effect is removed and you heal for 50% of the damage dealt.
Against those unaffected by Soul Rend, this has a 50% chance to inflict Soul Rend.
The damage will increase with your Spellpower.
Soulforge 1: Increase the chance of Soul Rend to 100%. Devour Soul
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You let out a chilling wail that shatters the minds of enemies within radius 0, dealing 34.37 cold damage. For 0 turns they have a 30% chance to fail when using a talent.
If the target is affected by Soul Rend, the effect is removed to increase damage and duration by 50%.
The damage will increase with your Spellpower.
Soulforge 2: Spellshocks and Brainlocks for the duration. Wail of Doom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 75
Range: melee/personal
Cooldown: 43
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You draw out powerful soul fragments from all targets within 10 tiles under the effect of Soul Rend, removing the effect and creating an exact duplicate of them with 30% of their maximum life and 40% of their damage that lasts 0 turns.
Soulforge 3: Increases the life of fragments to 45% and damage to 60%. Black Mirror
| 0/5 |
| Spell / Arcane elements | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 22
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A wave of aetherial cold emanates from you with a radius of 0, knocking back anything caught inside, causing 16.87 cold and 13.83 arcane damage.
Affected creatures will also be wet for 4 turns.
The damage will increase with your Spellpower. Aetherial Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Protect yourself with magical armour, granting a 0% reduction to critical hits chances against you.
Also increases your physical and magical saves by 0.
These bonusses will increase with your Spellpower, and physical and arcane damage bonusses. Mage Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Become like the Wind, increasing your movement and spell casting speed by 0% and increasing your defence by 1.
Defence bonus scales with your Spellpower, and lightning and arcane damage bonusses. Mage Wind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with an aura of light, increasing your light radius by 0, and reducing self-inflicted arcane damage by 0%.
Each turn there is a 0% chance of blinding adjactent enemies for 4 turns.
Values scale with your fire and arcane damage bonusses. Bright Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 0
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Tap into mysterious deep arcane reserves to increase your maximum mana capacity by 1 and your life regeneration by 0.1 per turn.
Values scale with your Spellpower, and cold and arcane damage bonusses. Arcane Depths
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Glare balefully at your enemies. All creatures in a cone of radius of 0 will be struck with 22.23 arcane and 18.23 physical damage, and are petrified for 1 turns.
The damage will increase with your Spellpower. Medusa Gaze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: -50
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Rupture reality to draw mana directly from the aether, triggering a dangerous cascade of magical energies.
Each turn for 2 turns, a random explosion will occur within a radius of 4 around you.
Each explosion does 14.04 arcane and 17.84 lightning damage in radius 2.
The damage will increase with your Spellpower. Arc Rift
| 0/5 |
| Corruption / Heart of Fire | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Cooldown: 4
Description: Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacant enemy at 168% power.
Additionally, Incinerating Blows will always trigger on this attack (or your next attack), dealing 265% of its normal damage to all enemies hit and stunning, ignoring the cooldown.
This can only trigger once every 5 turns. Burning Sacrifice
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Draw in the raging fires and envelop yourself in them. Remove all burns from enemies in a radius of 5 around you, and create a shield lasting 4 turns with a power of 249, increased by 15% for each burn removed.
When the shield ends, it releases a burst of fire in a radius of 3 around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield. Fiery Aegis
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 9.96 health and 5.85 vim per turn.
Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 355 fire damage on spreading. Devouring Flames
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Restore yourself to full health, but take damage equal to the damage healed over 1 turns. This damage is split evenly among you and all burning enemies in radius 0. Damage you take is irresistable. Damage to enemies is fire damage. Blazing Rebirth
| 0/5 |
| Wild-gift / Mucus | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Equilibrium cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: For 9 turns, you lay down mucus where you walk or stand.
The mucus is placed automatically every turn and lasts 9 turns.
At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
Your mucus will poison all foes crossing it, dealing 70.7 nature damage every turn for 5 turns (stacking).
In addition, each turn, you will restore 10.0 Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration. Mucus
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing 154.3 acid damage to all creatures and creating mucus in the area.
Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
The damage increases with your Mindpower. Acid Splash
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Your mucus is brought to near sentience.
Each turn, there is a 39% chance that a random spot of your mucus will spawn a Mucus Ooze.
Mucus Oozes last 13 turns and will attack any of your foes by spitting slime at them.
You may have up to 4 Mucus Oozes active at any time (based on your Cunning).
Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
The spawn chance increases with your Mindpower. Living Mucus
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You temporarily merge with your mucus, cleansing yourself of 2 physical or magical effects.
You can then reemerge on any tile within sight and range that is also covered by mucus.
This is quick, requiring only 100% of a turn to perform, but you must be in contact with your mucus. Oozewalk
| 0/5 |
| Celestial / Glyphs | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 205.38 fire damage per melee or ranged attack and increasing all fire damage dealt by 29%.
Each hit will also regenerate 3.67 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 61% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 53 lightning damage with a chance to daze (25%) per melee or ranged attack and increasing all lightning damage dealt by 29%.
Each hit will also regenerate 3.67 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You concentrate on your inner self, increasing all your stats by 20.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
| Spell / Advanced staff combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Stamina cost: 10
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Lashes out with a flurry of thrusts, hitting your target three times with your staff for 40% weapon damage. Staff Flurry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 10
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Whirl around, extending your staff and damaging all enemies around you for 140% weapon damageweapon. Staff Whirl
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 10
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Is: a spell
Description: Unleash raw, chaotic energy from your staff. You strike an enemy for 80% weapon damage, and evoke a burst that deals 32.47 damage to enemies in radius 1, regardless of if you hit with the blow.
You must wield a staff to use this talent. Reckless Invocation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You grip your staff in an aggressive posture, reducing the cooldown of your staff-combat talents by -2 and increasing your physical critical chance by -3.33%. This bonus increases with your Spellpower.
However, your attacks are less precise and you expose yourself to danger, imposing -10 Accuracy and -10 Defense while active. Reckless Posture
| 0/5 |
| Wild-curse / Wolf aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a wolf.
This increases your light and darkness resistance by 1% but lowers your mental save by 10.
It also lowers the cooldowns of the Dread Howl, Pounce and Wolf Pack talents by 0. Wolf Shape
| 0/5 |
| Chronomancy / Speed Control | 2.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you use a non-instant chronomancy spell you gain 0% attack, spell, and mind speed for 0 turns. This effect stacks up to three times but can only occur once per turn.
Time Dilation
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Fixed Cooldown: 3
Travel Speed: 300% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing 20.99 temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit.
The bolt gains 5% damage each time it moves and the damage will scale with your Spellpower.
At talent level five cooldowns are reduced by two. Temporal Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Inflicts 35.14 temporal damage. If your target survives, it may be removed from time for 2 turns.
The damage will scale with your Spellpower. Time Skip
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Creates a temporal echo in a radius of 0 around you. Affected target take 31.00 temporal damage, as well as up to 7% of the difference between their current life and max life as additional temporal damage.
The additional damage will be divided by the target's rank and the damage scales with your Spellpower. Echoes From The Past
| 0/5 |
| Technique / Shield offense | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Stamina cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (76% of a turn)
Description: Hits the target with two shield strikes, doing 146% and 180% shield damage. If it hits a second time, it stuns the target for 3 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (76% of a turn)
Description: Hits the target with your shield, doing 100% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each. Assault
| 0/5 |
| Celestial / Radiance | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: You are so infused with sunlight that your body glows permanently in radius 10, even in dark places.
Your vision adapts to this glow, giving you 88% blindness resistance.
The light radius overrides your normal light if it is bigger (it does not stack).
Radiance
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: The light of your Radiance allows you to see that which would normally be unseen.
All enemies in your Radiance aura have their invisibility and stealth power reduced by 240.
In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 80 and all evasion bonuses from being unseen are negated.
The effects increase with your Spellpower. Illumination
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 155.4 light damage (reduced with distance) to all foes caught inside.
At level 4 the light is so bright it has 26% chance to daze them for 3 turns.
The damage increases with your Spellpower. Searing Sight
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing 5 light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing 21 light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns. Judgement
| 0/5 |
| Wild-curse / Shark aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Attack the target for 100% physical weapon damage, if it hits you are healed for life equal to the target's level.
If the target cannot move, this attack does 150% physical weapon damage instead.
If the attack brings your target below 10% life (or kills it) you can try to swallow it, killing it automatically and regaining double the life, and restoring equilibrium equal to the target's level. Maul
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: The scent of blood drives you wild, curing a detriment effect and increasing your hate by 0 for each bleeding creature in range (5).
The range is equal to the larger of 5 and your bleeding sense range. Bloodscent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Charge through your opponents, attacking anyone in the way for 100% weapon damage. Opponents of your size or less may be knocked away from your path.
You can attack a maximum of 2 times, and can hit targets along your path more than once.
At raw talent level 5, you get +1 effective size for this talent.
Does +50% damage against stunned targets.
This talent will not reduce the duration of Rampage. Ram
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of an shark.
This allows you to breath in water and sense bleeding creatures in a range of 1, but lowers your defence by 10.
It also lowers the cooldowns of the Maul, Bloodscent and Ram talents by 0. Shark Shape
| 0/5 |
| Wild-gift / Cold drake aspect | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 291% weapon damage as Ice damage in a cone of 4. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by 20% and your Armour by 33.
You also deal 61.44 cold damage to any enemies that physically strike you.
Each point in cold drake talents also increases your cold resistance by 1%.
The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower. Icy Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 95
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Summons an icy wall of 3 length for 0 turns. Ice walls are transparent, but block projectiles and enemies.
Ice walls also emit freezing cold, dealing 1.48 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 67.50 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
| Celestial / Tides | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Your attacks are like the rising tide, wearing down your foe while building up your own power. Fuelled by magic, you deal 64 cold damage and generate 13 negative energy on hit. These benefits are reduced by a quarter when you wear a shield, and by half when dual wielding.
In addition, you now use Magic instead of Strength to equip and use weapons, and Cunning to equip and wear shields. (Tooltips will currently still say they need Str.) Beat the Shore
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Negative energy cost: -15
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You cause seawater to rush out with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 47 cold damage and 47 physical damage to all inside, as well as knocking targets outwards each turn.
The tide lasts for 8 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with cold magic.
The damage and duration will increase with your Spellpower. High Tide
| 1/5 |
Effective talent level: 2.2
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You cause seawater to rush inwards with an initial radius of 5, decreasing 1 per turn to a minimum eventual radius of 1, doing 47 cold damage and 47 physical damage to all inside, as well as knocking targets inwards each turn.
The tide lasts for 8 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with cold magic.
The damage and duration will increase with your Spellpower. Low Tide
| 1/5 |
Effective talent level: 2.2
Use mode: Passive
Description: Your combat style is serene even in its viciousness. If your negative energy is over three quarters of your maximum, you reduce the duration of a debuff on you by 4 at the cost of 5 negative energy. In addition, 36% physical damage you deal is converted to cold and darkness damage. Wash Away
| 1/5 |
| Corruption / Wrath | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Vim cost: 24
Range: 3
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 30% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 2.
This attack can not miss. Obliterating Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Vim cost: 18
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Launch yourself toward a target. If the target is reached you get a free attack doing 50% weapon damage.
If the attack hits you release a massive burst of fire in radius 0, knocking away all enemies except your target and dealing 26 damage.
You must charge from at least 2 tiles away. Detonating Charge
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 7
Description: Your blade drinks in death. Whenever you score a kill with this talent off cooldown, your next 1 melee attacks within 6 turns will always critically strike, and you gain 9% critical multiplier for the duration.
Additionally, you gain an extra 0 vim per kill. Voracious Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 38
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your body overflows with the power of the Fearscape, turning you into a powerful demon for 1 turns. This increases your stamina regen and physical power by 10, and your disarm and stun immunity by 25%.
The physical power, stamina regen, and status resistances increase with your spellpower.
Your other talents also gain a variety of bonuses:
-Draining Assault: Reduces cooldown by 1.
-Reckless Strike: Gain 10% resistance penetration for all elements for 4 turns.
-Obliterating Smash: Increases range by 1.
-Abduction: If it hits, get an additional 1 attacks at 35% weapon damage.
-Incinerating Blows: Increases chance of bonus damage to 35%.
-Fearfeast: Gain 0.4 vim per stack.
-Maw of Urh'rok: Increases cone width by 10 degrees. Destroyer
| 0/5 |
| Cursed / Predator | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 20.5 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +0% damage, while those against the marked sub-type gain +0% damage. Every kill of a marked sub-type gives you an additional +3 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +1 Accuracy. Melee hits also gain a -0.3% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by -2% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a -0.4% chance to outmaneuver your marked type and a -3.3% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 1 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |
| Cunning / Shadow magic | 2.20 |
| 5/5 |
| 5/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 2.29 mana per turn, and your physical and spell attack speed increases by 21.1%. Shadow Feed
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
| Spell / Animus | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Soul cost: 1
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Crush and consume one of your captured souls, healing your for 117 life and restoring 39 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a 0% chance to gain one additional soul.
In addition you are able to store 0 more souls. Animus Hoarder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Soul cost: 4
Range: 6
Cooldown: 11
Travel Speed: 2000% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Try to crush the soul of your foe, doing 92.32 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Soul cost: 2
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Undeath Link: in addition to the heal a shield is created for half the heal power
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Shadow Tunnel: teleported minions will also be healed for 30% of their max life
- Cold Flames: freeze chance increased to 100%
- Ice Shards: each shard becomes a beam
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
| Wild-gift / Storm drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: You transform into pure lightning, moving 351% faster for 0 game turns.
Also provides 30% physical damage resistance and 100% lightning resistance.
Any damage done while using this talent will be converted into lightning damage.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Levels in Lightning Speed additionally raises your Movement Speed by 0%, passively.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Speed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Generate an electrical field around you in a radius of 0. Any creature caught inside will lose up to 5.6% of its current life (3.7% if the target is Elite or Rare, 2.8% if the target is a Unique or Boss, and 2.2% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save.
Additionally, it will deal 18.80 lightning damage afterwards, regardless of target rank.
Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances.
Each point in storm drake talents also increases your lightning resistance by 1%. Static Field
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: melee/personal
Cooldown: 20
Travel Speed: 400% of base
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 12.48 lightning damage.
When it reaches its target, it explodes in a radius of 0 for 22.26 lightning damage and 14.37 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 1 turns. The blast will ignore the talent user.
The tornado will last for 0 turns, or until it reaches its target.
Damage will increase with your Mindpower, and the stun chance is based on your Mindpower vs target Physical Save.
Each point in storm drake talents also increases your lightning resistance by 1%. Tornado
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 1. Any target caught in the area will take 30.57 to 91.70 lightning damage, and have a 23% chance to be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Breath
| 0/5 |
| Spell / Grave | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 359.74 cold damage in a radius of 2.
The damage will increase with your Spellpower. Chill of the Tomb
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with ghostly energies, increasing you cold damage and resistance by 22%. When one of your minions is destroyed while inside your necrotic aura, it has a 100% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 846.63 cold damage.
Also, when you hit an enemy with a spell you have a 22% chance of summoning a wisp.
The damage will increase with your Spellpower. Will o' the Wisp
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cold Flames slowly spread from 2 spots in a radius of 3 around the targeted location. The flames deal 15.19 cold damage, and have a chance of freezing.
These flames will also slowly burn physical and magical status effects, beneficial from enemies, detrimental form allies.
Damage improves with your Spellpower. Cold Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Curse your target with a deathly chill, weakening their mind save, cold resistance and stun resistance by 14 for 10 turns.
Becomes radius 1 with Essence of the Dead.
The curse will increase with your Spellpower. Ghost Touch
| 0/5 |
| Wild-gift / Summoning (distance) | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Ritch Flamespitter for 5 turns to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.
It will get 15 Willpower, 15 Cunning and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Ritch Flamespitter
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a 3-headed Hydra for 5 turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
It will get 15 Willpower, 10 Constitution and 18 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower will increase with your Mindpower. Hydra
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Rimebark for 5 turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
It will get 15 Willpower, 15 Cunning and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Rimebark
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Fire Drake for 2 turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.
It will get 15 Strength, 20 Constitution and 38 Willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Constitution will increase with your Mindpower. Fire Drake
| 0/5 |
| Technique / Grappling | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 0 turns. A grappled opponent will be unable to move, take 9 damage each turn, and 0% of the damage you receive from any source will be redirected to them. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.
You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple. Clinch
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Rushes forward and attempts to take the target to the ground, making a melee attack for 8% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for 55 physical damage and breaking your grapple.
The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Take Down
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 0%. Lightning Infusion
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Infuse your body with lightning energy, bolstering your movement speed by +2%.
Each turn, a foe within range 0 will be struck by lightning and be dealt 12.2 Lightning damage.
In addition, damage to your health will energize you.
At the start of each turn in which you have lost at least 725 life (20% of your maximum life) since your last turn, you will gain 57% of a turn.
The effects increase with your Spellpower. Living Lightning
| 0/5 |
| Technique / Pugilism | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Deliver two quick punches that deal 50% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. Double Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: 3
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Attack your foes in a frontal arc with a spinning backhand, doing 100% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to 27% bonus damage, which increases the farther you move.
This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater). Spinning Backhand
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Deliver a devastating axe kick dealing 80% damage. If the blow connects your target is brain damaged, causing all talents to fail for -11 turns and earning 2 combo points.
This effect cannot be saved against, though it can be dodged and checks confusion immunity. Axe Kick
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Lashes out at the target with three quick punches that each deal 30% damage.
Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects. Flurry of Fists
| 0/5 |
| Technique / Superiority | 2.20 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 50
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 0% and provides a 3% chance to shrug off critical damage for 20 turns. Juggernaut
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to -2 grids).
This consumes stamina rapidly (-1 stamina/turn). Onslaught
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Put all of your strength into your weapon blows, creating shockwaves that deal 28% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.
Each shattering impact will drain 8 stamina. Shattering Impact
| 0/5 |
| Chronomancy / Stasis | 2.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 48
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (113) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage.
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Inflicts 31.00 temporal damage, and attempts to stun all targets in a radius 0 ball for 1 turns.
The damage will scale with your Spellpower. Stop
| 0/5 |
| 0/5 |
| Celestial / Combat | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Infuse your weapon with the power of the Sun, adding 310.2 light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 75.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
The damage dealt and shield bonus will increase with your Spellpower. Weapon of Light
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Positive energy cost: 15
Range: 14
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: In a pure display of power, you project a ranged melee attack, doing 163% weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 82% weapon damage.
The second strike chance (which increases with distance) is 16.3% at range 2 and 58.1% at the maximum range of 14.
The range will increase with your Strength. Wave of Power
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your weapon attacks burn with righteous fury, dealing 91% of your lost HP as additional Fire damage (up to 932, Current: 0).
Targets struck are also afflicted with a Martyrdom effect that causes them to take 35% of all damage they deal for 4 turns. Weapon of Wrath
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for -61. Second Life
| 0/5 |
| Technique / Tireless Combatant | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Any time you do not have an opponent in a square adjacent to you, you gain 11.2 Stamina regeneration. With the third talent point, you also gain an equal amount of life regen when Breathing Room is active. Breathing Room
| 5/5 |
Effective talent level: 2.2
Use mode: Sustained
Sustain stamina cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Control your movements to conserve your energy. While this talent is activated, you are globally slowed by 9.4%, and your fatigue is decreased by 18% (to a minimum of 0%). Pace Yourself
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: When the going gets tough, you get tougher. You gain 2.9 Stamina regen per enemy in sight, and beginning with the third talent point, you also gain 9.6 life regen per enemy. The bonuses cap at 4 enemies. Dauntless Challenger
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For each turn you spend stamina, you gain 0.0% resist all and 0.0% all resistances cap for 3 turns. The buff stacks up to 5 times, and each new application refreshes the duration.
Additionally, at the fifth talent point, Breathing Room and Dauntless Challenger are 20% more effective. The Eternal Warrior
| 0/5 |
| Celestial / Deep space | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You fire a shot into orbit around the target. Every turn for 2 turns, this shot will hit the adjacent creatures, but not the one it orbits. Orbit
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Sustain negative energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cosmic energies warp space around you, increasing your firing and movement speed by 0%, and your Accuracy by 0.
These effects will scale with Spellpower. Warped Space
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 40
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You step out of phase with reality.
For 2 turns, you can walk through walls and gain +4 defense, +4% resist all and debuff duration reduction.
These effects will scale with Spellpower. Phase Shift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 40
Range: 10
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Opens a small portal to the depths of the darkest of stars, doing 27.26 darkness damage per turn while trying to pull creatures towards it, in a radius of 2 each turn for 3 turns.
The damage done will scale with your Spellpower. Black Hole
| 0/5 |
| Spell / Advanced-golemancy | 2.00 |
| 1/5 |
Effective talent level: 10.0
Use mode: Passive
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
Gem level usable: 5
Gem changing is done in the golem's inventory. Gem Golem
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: You activate a special mode of your golem, boosting its regeneration rate by 17.97 life per turn for 7 turns.
If your golem was dead, it is instantly brought back to life with 14% life.
While supercharged, your golem is enraged and deals 25% more damage. Supercharge Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases your golem's life, mana and stamina regeneration rates by 0.00.
At level 1, 3 and 5, the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots. Runic Golem
| 0/5 |
| Corruption / Swarm | 2.20 |
Effective talent level: 11.0
Use mode: Activated
Vim cost: 14
Range: 10
Cooldown: 5
Travel Speed: 400% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Cast a swarm of corrupted insects at the target, doing 359.90 physical damage and infecting bleeding creatures with Swarm Eggs for 6 turns.
The swarm can fly from foe to foe, hitting up to a total of 6 target(s). Additional targets must be within 6 tiles of each other.
Creatures afflicted by Swarm Eggs take 73.15 blight damage per turn, and should they die while afflicted the eggs will hatch, releasing another Swarm.
The damage will increase with your Spellpower. Vile Swarm
| 5/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Gather a swarm of corrupted insects around you, increasing all your physical damage by 0% and your blight damage by 0%.
This also grants -3% physical damage penetration and -1% blight damage penetration.
Your Swarm talents will also heal you for 0% of the damage done.
Grants one Taintmark while active. Lord of the Flies
| 0/5 |
| Cursed / Punishments | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: 2
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 25 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 20%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 27 mind damage and feed you 2 hate. For the first 0 turns, the whisper will travel from the original victim to a new one within a range of 0.0. Every victim of the whisper has a 0% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 3 damage, and slowly increase to 14 on the last turn (42 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Every time you inflict mental damage, there is a -2% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by -2%. Madness
| 0/5 |
| Chronomancy / Bow Threading | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: Fire an arrow for 40% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines.
The wardens are out of phase with normal reality and deal 50% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm.
Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner. Arrow Stitching
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Is: a spell
Description: Over the next 4 turns you'll fire up to 4 arrows at this target from this location, each dealing 50% weapon damage to the target.
These shots do not consume ammo. Arrow Echoes
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a shot into your target's eyes, blinding it for 0 turns and doing 100% damage.
The blind chance increases with your Accuracy. Eye Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (107% of a turn)
Description: You fire a mighty shot at your target, doing 100% damage and knocking it back.
The knockback chance increases with your Accuracy. Inertial Shot
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +33 Accuracy, +18% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +48 Accuracy, +35% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +58 Accuracy, +53% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 3 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 28% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Let hate fuel your movements. While active, you gain 13% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 4 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 0/5 |
| Cunning / Stealth | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 23, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 12. Stealth
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +0.00% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
If successful, all creatures currently following you will lose track of your position.
This also resets the cooldown of your Stealth talent. Hide in Plain Sight
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it. Unseen Actions
| 0/5 |
| Psionic / Slumber | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Puts the target into a deep sleep for 1 turns, rendering it unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by -13%, and reduces the sleep immunity of your Insomnia effects by -1%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Enter a sleeping target's dreams for 1 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 9%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
| Technique / Berserker's strength | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter an aggressive battle rage, increasing Accuracy by 5 and Physical Power by 5 and making you nearly unstoppable, granting 1% stun and pinning resistance.
Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance.
Even when sustained, this talent is only active when foes are in sight.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker Rage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Hits the target with your weapon, doing 80% damage. If the attack hits, the target's armour and saves are reduced by 0 for 1 turns.
Also if the target is protected by a temporary damage shield there is 460% chance to shatter it.
Armor reduction chance increases with your Physical Power. Shattering Blow
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22
Range: 2
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 0%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
| Spell / Necrosis | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: The line between life and death blurs for you; you can only die when you reach -250 life.
However, when below 0 HP, you cannot see how much life you have left.
Grants one Taintmark while active. Blurred Mortality
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 7
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 80% of its remaining life (or 324.92, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower. Impending Doom
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
All liches gain the following intrinsics:
- Poison, cut, and fear immunity.
- 50% disease and stun resistance.
- 20% cold and darkness resistance.
- No need to breathe.
- Infusions do not work.
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing.
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. Fear my power!
The undead cannot use this talent.
While active, it will drain 4 mana per turn.
Once you die and turn into a Lich you can not invest any more in this talent. Lichform
| 0/5 |
| Chronomancy / Spacetime Folding | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict 11.51 physical and 14.04 temporal (warp) damage.
The mines are hidden traps (1 detection and 1 disarm power based on your Magic), last for 2 turns, and each have a ten turn cooldown.
Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
Current Spacetime Folding Range: 3 Warp Mines
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 3
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Tether the target to the location for 4 turns.
Each turn the target has a 15% chance per tile it's travelled away from the tether to be teleported back, inflicting 11.51 physical and 14.04 temporal (warp) damage to all enemies in a radius of 0 at both the entrance and exit locations.
The damage will scale with your Spellpower. Spatial Tether
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 3
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Randomly teleports all enemies within a radius of three. Enemies will be teleported between 0 and 1 tiles from you and may be stunned, blinded, confused, or pinned for 0 turns.
The chance of teleportion will scale with your Spellpower. Banish
| 0/5 |
| 0/5 |
| Psionic / Voracity | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 0 by 15% (max 15%) for four turns, draining 1.9 (max 5.8) stamina from each.
You replenish 1 (max 3) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Kinetic Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 0 for 0 (max 0) turns, and deal 7.3 (max 21.8) Cold damage.
You replenish 1 (max 3) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes and with your Mindpower. Thermal Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 6.0 (max 17.9) Lightning damage to all targets around you within radius 0, and has a 14% (max 14%) chance to daze them for 3 turns.
You replenish 1 (max 3) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Charge Leech
| 0/5 |
| 0/5 |
| Spell / Ice | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Blast a wave of cold all around you with a radius of 0, doing 49.46 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move.
For each affected creature that is also wet the cooldown of Shatter decreases by 2.
The damage will increase with your Spellpower. Frozen Ground
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Shatter all frozen (frozen feet counts) or stoned targets in your line of sight, doing 56.83 cold damage.
Depending on the target's rank, there will also be an additional effect:
* Critters will be instantly killed
* +50% critical chance against Normal rank
* +25% critical chance against Elites or Bosses
All affected foes will get the wet effect.
At most, it will affect 2 foes.
The damage will increase with your Spellpower. Shatter
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with Uttercold, increasing all your cold damage by 0% and ignoring 1% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by 0%. Uttercold
| 0/5 |
| Spell / Acid alchemy | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 0%. Acid Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Acid Infusion is active, your bombs coat your golem in acid for 2 turns when they hit it.
While coated, any melee hit agaist your golem has a 20% chance to trigger a radius 4 cone of acid towards the attacker that does 17.0 Acid damage to all caught inside. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Caustic Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A radius 3 pool of acid spawns at the target location, doing 8.2 Acid damage each turn for 2 turns.
All creatures caught in the mire will also suffer a -3% slowness effect.
The damage will increase with your Spellpower. Caustic Mire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Acid errupts all around your target, dealing 45.4 acid damage.
The acid attack is extremely distracting, and may remove up to 1 physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).
The damage and chance to remove effects will increase with your Spellpower. Dissolving Acid
| 0/5 |
| Cursed / Shadows | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Hate cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While this ability is active, you will continually call up to 4 level 19 shadows to aid you in battle. Each shadow costs 6 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place. Call Shadows
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 64% extra Accuracy and 98% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 22% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 28 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 22% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 22% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 0 turns. Hostile targets will be attacked, with a -20% chance the shadows will blindside the target.
This talent has no cost. Focus Shadows
| 0/5 |
| Psionic / Solipsism | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Psi cost: 0
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 69% of all damage you receive into Psi damage and 69% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 34.1% (20.0% from character level with the remainder further reduced by 17.7% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 50%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: You now substitute 100% of your Mental Save for 100% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 50%). Balance
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 46%, you gain 1% global speed (up to a maximum of +54%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 46%). Exceptional focus on this talent can suppress your solipsism threshold. Clarity
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Each time you take damage, you roll 91% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 50%). Dismissal
| 5/5 |
| Spell / Golemancy | 2.20 |
| 5/5 |
Effective talent level: 11.0
Use mode: Passive
Description: Improves your golem's armour training and damage resistance.
Increases all damage resistance by 15%; increases Armour value by 5, Armour hardiness by 20%, and reduces chance to be critically hit by 7% when wearing heavy mail or massive plate armour; and increases healing factor by 50%.
The golem can always use any kind of armour, including massive armours. Golem Resilience
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 25% chance to target your golem instead. Golem Portal
| 0/5 |
| Psionic / Thought-Forms | 2.20 |
Effective talent level: 11.0
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 68, its two secondary stats by 34, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 5/5 |
| 5/5 |
Effective talent level: 2.2
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 32%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 1/5 |
Effective talent level: 11.0
Use mode: Passive
Description: You now gain 19% mind speed while Thought-Form: Bowman is active, 40 Mindpower while Thought-Form: Warrior is active, and 13% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 5/5 |
| Technique / Shield defense | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Shield (76% of a turn)
Description: Enter a protective battle stance, increasing Defense by 50 and Armour by 41 at the cost of -20% physical damage. The Defense and Armor increase is based on your Dexterity.
It also grants 69% resistance to stunning and knockback. Shield Wall
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Shield (76% of a turn)
Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 0 grids.
In addition, all creatures knocked back will also be dazed for 14 turns.
The distance increases with your talent level, and the Daze duration with your Strength. Repulsion
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Shield (76% of a turn)
Description: You brace yourself for the final stand, increasing Defense by 5, maximum and current life by 52, but making you unable to move.
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -52 life; however below 0 life you can not see how much you have left.
The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. Last Stand
| 0/5 |
| Psionic / Dream Smith | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 140% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown.
The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
Current Dream Hammer Stats
Base Power: 16.00 - 24.00
Uses Stats: 120% Wil
Damage Type: Physical
Accuracy is based on willpower for this weapon.
Accuracy Bonus: +0
Armour Penetration: +0
Physical Crit. Chance: +0 Dream Smith's Hammer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 8
Travel Speed: 1000% of base
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Throw your Dream Hammer at a distant location, inflicting 100% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by 0. Hammer Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Crush your enemy with your Dream Hammer, inflicting 100% weapon damage. If the attack hits, the target is stunned for 0 turns.
Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by 0 and all damage with Dream Hammer attacks by 0%.
Dream Crusher
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Strike the target with a mighty blow from the forge, inflicting 100% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 0 radius.
Learning this talent adds 2.16 mind damage and 5.18 burning damage to your Dream Hammer strikes.
The mind and fire damage will scale with your Mindpower. Forge Echoes
| 0/5 |
| Celestial / Eclipse | 2.20 |
| 5/5 |
Effective talent level: 2.2
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Fixed Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Increases your light and darkness resistance penetration by 34% for 6 turns, and reduces the cooldown of all Celestial skills by 3.
The resistance penetration will increase with your Cunning. Totality
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6
Cooldown: 21
Travel Speed: 300% of base
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 8 targets within radius 6, doing 310.85 light damage or 300.95 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: This powerful spell grants you 5 bonus invisibility, but converts 6 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 28.65 damage to everything in a radius of 0.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 0/5 |
| Corruption / Infernal combat | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Vim cost: 15
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 0 turns.
Each time the source creature takes damage the victim takes -20% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. Link of Pain
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Demon horns temporarily grow on your shield as you bash a foe with it for 100% damage.
If the attack hits the creature is impaled by the horns, causing it to bleed black blood for 50% of the damage done as darkness over 5 turns.
Any time you damage this foe in melee while it bleeds you get healed for 29 (this can only happen once per turn).
The healing power increases with your spellpower. Demon Horns
| 0/5 |
| Wild-curse / Croc aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 100% damage, inflicting an extra 50% bleeding damage and then attempt to grapple a target up to one size category larger then yourself for 2 turns.
A grappled opponent will be unable to move, take 6 damage each turn. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Crushing Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 15
Description: Your blood cools and your metabolism slows.
If you are hit with fire damage, your global speed is increased by 6% for 5 turns.
If you are hit with cold damage, your poison, disease, nature and blight resistances increase by 6% for 5 turns.
This can only trigger once per 10 turns. Cold Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Lash out with a powerful tail smack for 100% weapon damage.
If this hits, the target is knocked up to 1 tiles away.
If they hit a wall, they take 44 more physical damage.
The extra physical damage scales with your Physical power. Tail Smack
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a crocadile.
This increases your physical resist by 1% and your maximum air by 0, but lowers your mind power by 10.
It also lowers the cooldowns of the Crushing Bite, Cold Blood and Tail Smack talents by 0. Croc Shape
| 0/5 |
| Wild-gift / Summoning (melee) | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a War Hound for 5 turns to attack your foes. War hounds are good basic melee attackers.
It will get 15 Strength, 15 Dexterity and 15 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. War Hound
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Jelly for 5 turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.
It will get 10 Constitution and 10 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution stat will increase with your Mindpower. Jelly
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Minotaur for 2 turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.
It will get 25 Strength, 10 Constitution and 10 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Minotaur
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 5
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Stone Golem for 5 turns to attack your foes. Stone golems are formidable foes that can become unstoppable.
It will get 15 Strength, 10 Constitution and 15 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Stone Golem
| 0/5 |
| Wild-gift / Winds | 2.20 |
Effective talent level: 11.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Befriend the winds around you, increasing your movement speed by 85% and slowing enemies by the same amount.
Haste/Slow will scale with your Spellpower. Zephyr
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: 4
Cooldown: 16
Travel Speed: 200% of base
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 12.58 physical damage and could be blinded.
When it reaches its target, it explodes in a radius of 1 for 22.01 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns.
The sandstorm will last for 6 turns, or until it reaches its target.
Damage will increase with your Spellpower. Sandstorm
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: 3
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell and a nature gift
Description: Intensify the Zephyr into a strong windstorm. Each turn enemies have a 0% chance of being blown away for 14.15 physical damage.
Enemy projectiles are also deflected by the strong winds. This gives a 14% chance of deflecting an incoming projectile to a tile in a radius of 0.
Increases you Equilibrium by 0 per turn and does a fail check, if it fails, both Typhoon and Zephyr will cease.
The effects will increase with your Spellpower. Typhoon
| 0/5 |
| Wild-curse / Bear aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 50% damage and then attempt to grapple a target up to one size category larger then yourself for 2 turns.
A grappled opponent will be unable to move, take 6 damage each turn, have their physical power reduced by 4, and 0% of the damage you receive from any source will be redirected to them. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Bear Hug
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Go into a deep sleep (power 8) for 2 turns. While asleep your cooldowns and any debuffs on you will decrease at twice the normal rate.
Should you be woken early from your sleep, your Hate will be restored by 10 points per turn you are worken early.
The sleep power scales with your Constitution. Hibernation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You slam up to 2 adjacent opponents, stunning them for 4 turns and damaging them for 44 physical damage.
Damage increases with your Physical Power. Bear Slam
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a bear.
This increases your cold resist by 1% and your physical save by 1, but lowers your attack speed by 10%.
It also lowers the cooldowns of the Bear Hug, Hibernation and Bear Slam talents by 0. Bear Shape
| 0/5 |
| Chronomancy / Flux | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Create an anomaly, reducing your Paradox by 81. This spell will never produce a major anomaly.
Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies.
The Paradox reduction will increase with your Spellpower. Induce Anomaly
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: -15
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: If Twist Fate is not on cooldown minor anomalies will be held for 0 turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.
If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action.
Paradox reductions from held anomalies occur when triggered.
Current Anomaly: None
Twist Fate
| 0/5 |
| Celestial / Lunar combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20
Negative energy cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Attack the target with your weapon doing 100% damage. If the strike connects, it will explode in a burst of light that inflicts 57.89 light damage on all targets except yourself within radius 1 of the target.
The light damage will increase with your Spellpower. Wax
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: -20
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Attack the target with your weapon doing 100% damage. If the strike connects, it will explode in a burst of darkness that inflicts 56.04 darkness damage on all targets except yourself within radius 1 of the target.
The light damage will increase with your Spellpower. Wane
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Negative energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Two Moons, Two Weapons, Two Strikes, Two Targets. Channel the power of the Moons into a devastating attack.
First strike with your main weapon doing light damage, then your offhand for fire damage.
Then strike again with your main hand weapon for darkness damage, then your offhand for cold damage.
You may select a different target for the second attack. You may use a shield as the offhand weapon.
Each hit does 70% weapon damage. Twin Moons
| 0/5 |
| Psionic / Psychic Assault | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 27.89 mind damage.
The damage will increase with your Mindpower. Mind Sear
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Inflicts 18.66 mind damage and cripples the target's higher mental functions, reducing cunning by 2 and confusing (11% power) the target for 0 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower. Psychic Lobotomy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Sends out a blast of telepathic static in a 2 radius, inflicting 18.66 mind damage. This attack can brainlock affected targets.
The damage will increase with your Mindpower. Synaptic Static
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Cripples the target's mind, inflicting 13.56 mind damage and reducing its Mental Save by 1 for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled.
The damage and save reduction will scale with your Mindpower. Sunder Mind
| 0/5 |
| Spell / Wildfire | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: A wave of fire emanates from you with a radius of 0, knocking back anything caught inside and setting them ablaze, doing 59.47 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for 17.85 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 0% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (73% of a turn)
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 0%, ignoring 1% fire resistance of your targets and reducing self-inflicted fire damage by 0%. Wildfire
| 0/5 |
| Wild-gift / Summoning (augmentation) | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Destroys one of your summons, making it detonate in radius of 0.
- Ritch Flamespitter: Explodes into a fireball
- Hydra: Explodes into a ball of lightning, acid or poison
- Rimebark: Explodes into an iceball
- Fire Drake: Generates a cloud of fire
- War Hound: Explodes into a ball of physical damage
- Jelly: Explodes into a ball of slowing slime
- Minotaur: Explodes into a sharp ball, cutting all creatures
- Stone Golem: Knocks back all creatures
- Turtle: Grants a small shell shield to all friendly creatures
- Spider: Pins all foes around
In addition, a random summon will come off cooldown.
Hostile effects will not hit you or your other summons.
The effects improve with your Willpower. Detonate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power and a nature gift
Description: Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 0 turns. Phase Summon
| 0/5 |
| Technique / Dynamic combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 1
Range: melee/personal
Cooldown: 4
Travel Speed: 400% of base
Usage Speed: Weapon (107% of a turn)
Description: You swing your weapons with incredible speed, creating a wave of force that deals 156.65 to 213.49 physical damage to a target in range.
For each stack of Concentration active, this talent reaches 1 space further, travels 50% faster, and can pierce through its target to strike an additional enemy.
This attack can trigger counterstrikes and Crashing Torrent, and the damage done scales with your equipped weapons. Demon Fang
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: You swing your weapons downward with such incredible force that it tears the earth into pieces, dealing 143.50 to 195.57 physical damage to targets in a radius 0 cone.
This attack can trigger counterstrikes and Crashing Torrent, and the damage done scales with your equipped weapons. Ripper Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 3
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (107% of a turn)
Description: Perform a wide slash, dealing 100% weapon damage in a frontal arc. Struck targets will be knocked back 2 spaces and have their damage resistance reduced by 3% for 2 turns.
The knockback and resistance reduction chance increase with Physical Power, and the resistance reduction scales with your Willpower. Mountain Cross
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Focus cost: 8
Range: melee/personal
Cooldown: 16
Travel Speed: 400% of base
Usage Speed: Weapon (107% of a turn)
Description: You channel earth-splitting forces through your weapon, firing a shockwave that deals 78.33 to 106.74 physical damage and knocks back anything along its path. When it reaches the target location it will explode, dealing 156.65 to 213.49 physical damage and knocking back anything within 0 spaces.
This attack can trigger counterstrikes and Crashing Torrent, and the damage done scales with your equipped weapons.
The knockback chance increases with your Physical Power. Grave Burst
| 0/5 |
| Cursed / Force of will | 2.20 |
Effective talent level: 2.2
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 156 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 8% (currently: 255%)
Damage increases with your Mindpower. Willful Strike
| 1/5 |
Effective talent level: 11.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 342 damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 25% (currently: 255%)
The maximum damage deflected increases with your Mindpower. Deflection
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 22 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 255%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (118% of a turn)
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 10 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 255%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |