WW2 the level 5 Superhuman Trench Strider by TomaProducts2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSuperhuman
ClassTrench Strider
Level / Exp5 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 18)
Dexterity20 (base 10)
Constitution25 (base 15)
Magic37 (base 27)
Willpower20 (base 10)
Cunning35 (base 25)

Resources

Life312/312
Stamina117/117
Negative35/42
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement+54.926575000358%
Spell+7.5990756975155%
Global+200%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage57
Accuracy42
Crit Chance27%
APR1
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance28%
Speed0.92937601323939

Offense: Mind

Mindpower36.1
Crit Chance28%
Speed1

Defense: Base

Armour (hardiness)22.92 (81.030927835052%)
Defense27.75
Ranged Defense27.75
Fatigue23
Physical Save24
Spell Save24.35
Mental Save24

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Disarm Resistance29%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Cunning / Tactical1.50
1/5
0/5
0/5
0/5
Celestial / Tides1.30
5/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
0/5
0/5
0/5
Celestial / Wintertide1.30
5/5
0/5
0/5
0/5
Celestial / Moonlight1.30
1/5
1/5
0/5
0/5
Celestial / Glimmer1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Strider1.30
5/5
1/5
0/5
0/5
Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
3/5
2/5
3/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By WW2 the Superhuman Trench Strider level 3
75th Pyre 122nd year of Ascendancy at 16:23
see stats

Log


WW2 misses Gloomy white wolf.
WW2 is no longer blending physical and magical combat.

Gloomy white wolf misses WW2.

WW2 is blending physical and magical combat!

Gloomy white wolf hits WW2 for 11 cold damage.
WW2 hits Gloomy white wolf for 79 physical damage.
WW2 killed Gloomy white wolf!

Resting starts...

WW2 is no longer blending magical and physical combat.

WW2 is no longer blending physical and magical combat.

Talent Moonsilver Blade is ready to use.
Talent Nightfrost is ready to use.
Talent High Tide is ready to use.
Talent Lunar Rush is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).


WW2 picks up (c.):
iron battleaxe (13.5-20.25 power, 1 apr).
Ran for 2 turns (stop reason: hostile spotted to the south (gloomy giant brown mouse - offscreen)).


WW2 deactivates Hymn of Shadows.

WW2 is blending magical and physical combat!

WW2 activates Hymn of Shadows.

WW2 deactivates Moonlit Prowess.

WW2 activates Moonlit Prowess.

WW2 is no longer blending magical and physical combat.

WW2 deactivates Moonlit Prowess.

WW2 deactivates Hymn of Shadows.