Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Tempus Fugit 1.2.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Items Vault 1.3.0Donators/Buyers bonus! Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Alchemy Reward 1.3.0Adds the Spell/Alchemy tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. Derived from the Conveyance Reward addon by Waladil. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Undead Wild-Gift Classes 1.3.1This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shadow |
Class | Temporal Warden |
Level / Exp | 200 / 15648% |
Size | gargantuan |
Lifes / Deaths | Killed by Xanydawyn the bandit lord at level 7 on the 8th Flare 122nd year of Ascendancy at 06:45 / 114Killed by Xanyth the rogue at level 8 on the 8th Flare 122nd year of Ascendancy at 20:30 Killed by Ternn the human at level 9 on the 15th Dusk 122nd year of Ascendancy at 10:48 Killed by Fesar the halfling at level 10 on the 15th Dusk 122nd year of Ascendancy at 11:51 Killed by Gequinig the human at level 10 on the 25th Dusk 122nd year of Ascendancy at 03:47 Killed by Anre the halfling at level 10 on the 25th Dusk 122nd year of Ascendancy at 08:01 Killed by Onbodmdu the thalore at level 12 on the 31st Dusk 122nd year of Ascendancy at 18:47 Killed by Onbodmdu the thalore at level 12 on the 31st Dusk 122nd year of Ascendancy at 20:28 Killed by Forrie the thalore at level 12 on the 38th Dusk 122nd year of Ascendancy at 21:32 Killed by Daelrlan the thalore at level 14 on the 53rd Dusk 122nd year of Ascendancy at 03:56 Killed by Dorelol the halfling at level 14 on the 53rd Dusk 122nd year of Ascendancy at 04:31 Killed by Cronin the human at level 15 on the 56th Dusk 122nd year of Ascendancy at 00:07 Killed by Finre the halfling at level 15 on the 56th Dusk 122nd year of Ascendancy at 01:01 Killed by stone golem at level 15 on the 62nd Dusk 122nd year of Ascendancy at 00:20 Killed by ritch flamespitter at level 17 on the 35th Haze 122nd year of Ascendancy at 17:05 Killed by gigantic corrosive tunneler at level 22 on the 37th Haze 122nd year of Ascendancy at 08:58 Killed by gigantic gravity worm at level 23 on the 37th Haze 122nd year of Ascendancy at 10:29 Killed by golem (servant of Salessra the slimy ooze) at level 25 on the 37th Haze 122nd year of Ascendancy at 16:24 Killed by elven cultist at level 34 on the 44th Haze 122nd year of Ascendancy at 23:15 Killed by elven tempest at level 39 on the 45th Haze 122nd year of Ascendancy at 17:08 Killed by ogre mauler at level 44 on the 46th Haze 122nd year of Ascendancy at 07:03 Killed by Gida the gwelgoroth at level 56 on the 29th Regrowth 123rd year of Ascendancy at 12:12 Killed by Aeronne the ultimate gwelgoroth at level 58 on the 30th Regrowth 123rd year of Ascendancy at 00:17 Killed by Aeronne the ultimate gwelgoroth at level 58 on the 30th Regrowth 123rd year of Ascendancy at 02:15 Killed by Aeronne the ultimate gwelgoroth at level 58 on the 30th Regrowth 123rd year of Ascendancy at 05:32 Killed by Aeronne the ultimate gwelgoroth at level 58 on the 30th Regrowth 123rd year of Ascendancy at 09:49 Killed by Aeronne the ultimate gwelgoroth at level 58 on the 30th Regrowth 123rd year of Ascendancy at 10:43 Killed by elven corruptor at level 61 on the 31st Regrowth 123rd year of Ascendancy at 13:58 Killed by Olgae the human at level 63 on the 33rd Regrowth 123rd year of Ascendancy at 12:34 Killed by Olgae the human at level 63 on the 33rd Regrowth 123rd year of Ascendancy at 14:41 Killed by Olgae the human at level 63 on the 33rd Regrowth 123rd year of Ascendancy at 15:58 Killed by Atsad the shalore at level 63 on the 33rd Regrowth 123rd year of Ascendancy at 22:14 Killed by Atsad the shalore at level 63 on the 34th Regrowth 123rd year of Ascendancy at 00:23 Killed by Arriar the human at level 63 on the 36th Regrowth 123rd year of Ascendancy at 21:47 Killed by shadow at level 63 on the 36th Regrowth 123rd year of Ascendancy at 23:43 Killed by shadow at level 63 on the 37th Regrowth 123rd year of Ascendancy at 01:47 Killed by ritch flamespitter at level 63 on the 37th Regrowth 123rd year of Ascendancy at 04:14 Killed by rimebark at level 63 on the 37th Regrowth 123rd year of Ascendancy at 06:38 Killed by rimebark at level 63 on the 37th Regrowth 123rd year of Ascendancy at 08:40 Killed by Orieri the human at level 63 on the 37th Regrowth 123rd year of Ascendancy at 10:42 Killed by rimebark at level 63 on the 37th Regrowth 123rd year of Ascendancy at 12:51 Killed by ritch flamespitter at level 63 on the 37th Regrowth 123rd year of Ascendancy at 14:09 Killed by rimebark at level 63 on the 37th Regrowth 123rd year of Ascendancy at 16:23 Killed by stone golem at level 63 on the 37th Regrowth 123rd year of Ascendancy at 18:29 Killed by Arriar the human at level 63 on the 37th Regrowth 123rd year of Ascendancy at 20:23 Killed by war hound at level 63 on the 37th Regrowth 123rd year of Ascendancy at 22:20 Killed by giant spider at level 63 on the 38th Regrowth 123rd year of Ascendancy at 00:30 Killed by Emelogabeth the elder vampire at level 63 on the 1st Flare 123rd year of Ascendancy at 07:44 Killed by Emelogabeth the elder vampire at level 63 on the 1st Flare 123rd year of Ascendancy at 11:08 Killed by Emelogabeth the elder vampire at level 63 on the 1st Flare 123rd year of Ascendancy at 12:57 Killed by Veludawe the carrion worm mass at level 98 on the 8th Dusk 123rd year of Ascendancy at 05:18 Killed by Relatgael the shalore at level 121 on the 27th Dusk 123rd year of Ascendancy at 21:00 Killed by Laor the shalore at level 121 on the 27th Dusk 123rd year of Ascendancy at 21:53 Killed by Adunne the thief at level 126 on the 46th Dusk 123rd year of Ascendancy at 20:23 Killed by war hound at level 126 on the 46th Dusk 123rd year of Ascendancy at 21:20 Killed by temporal hound at level 133 on the 56th Dusk 123rd year of Ascendancy at 00:26 Killed by Imian the shalore at level 134 on the 56th Dusk 123rd year of Ascendancy at 01:49 Killed by Imian the shalore at level 134 on the 56th Dusk 123rd year of Ascendancy at 03:07 Killed by Imian the shalore at level 134 on the 56th Dusk 123rd year of Ascendancy at 07:44 Killed by Imian the shalore at level 134 on the 56th Dusk 123rd year of Ascendancy at 08:41 Killed by Imian the shalore at level 134 on the 56th Dusk 123rd year of Ascendancy at 09:40 Killed by Vashta Nerada at level 134 on the 56th Dusk 123rd year of Ascendancy at 10:45 Killed by fire drake at level 155 on the 63rd Dusk 123rd year of Ascendancy at 05:20 Killed by Gloryleta the skeleton warrior at level 159 on the 15th Haze 123rd year of Ascendancy at 11:39 Killed by Gloryleta the skeleton warrior at level 159 on the 15th Haze 123rd year of Ascendancy at 12:53 Killed by Gloryleta the skeleton warrior at level 159 on the 16th Haze 123rd year of Ascendancy at 00:12 Killed by Xalerin the ghoulking at level 175 on the 19th Haze 123rd year of Ascendancy at 14:34 Killed by Xalerin the ghoulking at level 175 on the 19th Haze 123rd year of Ascendancy at 19:07 Killed by nightmare horror at level 190 on the 22nd Haze 123rd year of Ascendancy at 03:57 Killed by Gelewyn the vampire lord at level 193 on the 23rd Haze 123rd year of Ascendancy at 05:03 Killed by Polilevea the barrow wight at level 193 on the 23rd Haze 123rd year of Ascendancy at 05:59 Killed by Gelewyn the vampire lord at level 193 on the 23rd Haze 123rd year of Ascendancy at 06:54 Killed by Gelewyn the vampire lord at level 193 on the 23rd Haze 123rd year of Ascendancy at 08:04 Killed by Forgery of Haze (Gelewyn the vampire lord) at level 194 on the 23rd Haze 123rd year of Ascendancy at 09:37 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 11:02 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 12:08 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 13:00 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 14:05 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 15:08 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 16:09 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 17:12 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 18:12 Killed by Gelewyn the vampire lord at level 194 on the 23rd Haze 123rd year of Ascendancy at 19:51 Killed by Ivyra the giant red ant at level 197 on the 24th Haze 123rd year of Ascendancy at 19:26 Killed by Gloryra the Guardian at level 200 on the 74th Haze 123rd year of Ascendancy at 03:11 Killed by rimebark at level 200 on the 74th Haze 123rd year of Ascendancy at 04:50 Killed by Zubutira the turtle at level 200 on the 77th Haze 123rd year of Ascendancy at 15:08 Killed by Xariwen the turtle at level 200 on the 78th Haze 123rd year of Ascendancy at 12:37 Killed by John, the Ancient Mega Turtle at level 200 on the 80th Haze 123rd year of Ascendancy at 17:12 Killed by John, the Ancient Mega Turtle at level 200 on the 80th Haze 123rd year of Ascendancy at 18:55 Killed by Vashta Nerada at level 200 on the 17th Regrowth 124th year of Ascendancy at 09:08 Killed by Vashta Nerada at level 200 on the 17th Regrowth 124th year of Ascendancy at 10:04 Killed by Eilinekira the orc cryomancer at level 200 on the 14th Pyre 124th year of Ascendancy at 15:39 Killed by Eilinekira the orc cryomancer at level 200 on the 14th Pyre 124th year of Ascendancy at 17:40 Killed by Eilinekira the orc cryomancer at level 200 on the 14th Pyre 124th year of Ascendancy at 18:36 Killed by Eilinekira the orc cryomancer at level 200 on the 14th Pyre 124th year of Ascendancy at 20:31 Killed by Eilinekira the orc cryomancer at level 200 on the 14th Pyre 124th year of Ascendancy at 22:23 Killed by Eilinekira the orc cryomancer at level 200 on the 15th Pyre 124th year of Ascendancy at 00:04 Killed by Eilinekira the orc cryomancer at level 200 on the 15th Pyre 124th year of Ascendancy at 01:56 Killed by Emelovena the stone troll at level 200 on the 24th Pyre 124th year of Ascendancy at 11:27 Killed by Emelovena the stone troll at level 200 on the 24th Pyre 124th year of Ascendancy at 12:52 Killed by Vashta Nerada at level 200 on the 25th Pyre 124th year of Ascendancy at 15:04 Killed by Vashta Nerada at level 200 on the 25th Pyre 124th year of Ascendancy at 19:47 Killed by Vashta Nerada at level 200 on the 25th Pyre 124th year of Ascendancy at 21:14 Killed by Gloruvena the orc archer at level 200 on the 26th Pyre 124th year of Ascendancy at 22:36 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 13:47 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 15:01 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 16:22 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 18:02 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 19:41 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 21:17 Killed by Iandri the Invoker at level 200 on the 27th Pyre 124th year of Ascendancy at 22:56 Killed by Iandri the Invoker at level 200 on the 28th Pyre 124th year of Ascendancy at 00:40 Killed by Xerynor the crimson ooze at level 200 on the 28th Pyre 124th year of Ascendancy at 05:47 |
Primary Stats
Strength | 238 (base 26) |
Dexterity | 285 (base 50) |
Constitution | 202 (base 12) |
Magic | 555 (base 210) |
Willpower | 374 (base 60) |
Cunning | 537 (base 197) |
Resources
Life | 10974/10974 |
Mana | 3727/3743 |
Negative | 0/747 |
Paradox | 300 |
Healing Factor | 1.1 |
Regeneration | 38.555 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +75% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -987 |
Infravision | 72 |
See Stealth | 348.90232152043 |
See Invisible | 348.90232152043 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 1613 |
Accuracy | 208 |
Crit Chance | 370% |
APR | 310 |
Speed | 0.80 |
Offense: Spell
Spellpower | 209.45454545455 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 185.46 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +23% |
Defense: Base
Armour (hardiness) | 129 (30%) |
Defense | 153.05625 |
Ranged Defense | 153.05625 |
Fatigue | 0 |
Physical Save | 185.4775 |
Spell Save | 182.5925 |
Mental Save | 194.9625 |
Defense: Resistances
All | 0%( 82%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 54% |
Silence Resistance | 100% |
Bleed Resistance | 10% |
Teleport Resistance | 20% |
Disarm Resistance | 100% |
Pinning Resistance | 99% |
Instadeath Resistance | 100% |
Knockback Resistance | 94% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1310 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 7834.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 45. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 134%, your defense is increased by 134 and all your resistances by 134%. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.76 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Enhancement | 1.20 |
| 20/5 |
| 1/5 |
| 11/5 |
| 20/5 |
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 20/5 |
| 1/5 |
| 20/5 |
| 0/5 |
Cunning / Stealth | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 8/5 |
| 1/5 |
| 20/5 |
Celestial / Chants | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Shadow | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat training | 1.70 |
| 0/5 |
| 3/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Inner Power |
talent | Fiery Hands |
talent | Shock Hands |
talent | Weapon Folding |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Veludawe the carrion worm mass. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Vashta Nerada. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 819. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Bregamagas' (38 def, 3 armour) pair of hardened leather boots 'Bregamagas' (38 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +3 Defense: +38 (+5 eff.) Fatigue: +3% Changes stats: +8 Str / +16 Dex / +24 Mag / +31 Wil / +4 Cun / +18 Con / +21 Lck Changes resistances: +11% fire / +8% arcane / +11% cold Changes resistances penetration: +5% blight / +16% physical / +30% arcane Changes damage: +7% acid / +8% physical / +12% arcane / +8% blight Stealth bonus: +20 Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +11 (+1 eff.) Disease immunity: +38% Silence immunity: +38% Confusion immunity: +36% Stun/Freeze immunity: +34% Stamina each turn: +0.80 Mana each turn: +0.97 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +84.00 Maximum stamina: +28.00 Spellpower: +16 (+1 eff.) Spell crit. chance: +10% Mindpower: +13 (+1 eff.) Movement speed: +20% Size category: +1 It can be used to blink to a nearby random location (rad 35), putting all charms on cooldown for 23 turns. A pair of boots made of leather. Press to compare |
Quiver | Brodidar the Lavawitch (22/54, 81.5-114.1 power, 54 apr) Brodidar the Lavawitch (22/54, 81.5-114.1 power, 54 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 81.5 - 114.1 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +54 Physical crit. chance: +57.5% Capacity: 54 Turns elapse between self-loadings: -6 On weapon hit: * 20% chance to inflict damage reduction * 25% chance to put talents on cooldown * 10% chance to crush the target * 20% chance to curse the target On weapon crit: * wounds the target * cripple the target Travel speed: +600% Damage (Ranged): +31 blight / +38 darkness / +13 light / +17 gravity / +17 bleed / +20 mind Burst (radius 1) on hit: +8 mind / +16 fire Burst (radius 2) on crit: +8 fire / +8 darkness / +20 light Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. Press to compare |
Light source | Noonshear NoonshearPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +4 Mag Changes resistances: +6% cold / +9% light / +6% temporal Changes resistances penetration: +10% blight Spellpower: +6 (+1 eff.) Light radius: +6 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Curepiety (2 def, 0 armour) Curepiety (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 12 nature Changes stats: +23 Mag / +34 Wil / +18 Cun / +7 Con Changes resistances: +15% lightning / +20% temporal / +48% darkness / +12% fire / +12% nature / +18% acid / +18% blight / +12% cold / +14% mind / +12% light Changes damage: +22% temporal / +20% light / +19% physical / +14% mind / +46% arcane / +38% darkness Reduces incoming crit damage: 15.00% Physical save: +53 (+5 eff.) Mental save: +20 (+2 eff.) Poison immunity: +10% Confusion immunity: +15% Life regen: +12.30 Mana each turn: +0.28 Psi each turn: +0.24 Maximum mana: +140.00 Maximum psi: +28.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +4% Mindpower: +28 (+3 eff.) Mental crit. chance: +7% Infravision radius: +7 See stealth: +17 See invisible: +17 Damage Shield Power: +33% It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 190%, and attempts to push all creatures other then yourself out of its radius, inflicting 93.91 light damage and 147.52 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
Tool | voratun pickaxe 'Heatwake' (dig speed 1 turns) voratun pickaxe 'Heatwake' (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +60 Physical crit. chance: +41.0% Fatigue: -30% Damage when hit (Melee): 12 blight Changes stats: +68 Str / +12 Mag / +27 Wil Changes resistances: +15% darkness Changes resistances penetration: +39% physical Changes damage: +9% blight / +63% fire / +40% mind Damage affinity(heal): +15% darkness Reduces incoming crit damage: 20.00% Mental save: +41 (+4 eff.) Stamina each turn: +0.40 Only die when reaching: -143.00 life Maximum life: +101.00 Maximum mana: +92.00 Maximum stamina: +51.00 Spell crit. chance: +20% Lowers spell cool-downs by: 10% Mental crit. chance: +43% Light radius: +2 Infravision radius: +12 Healing mod.: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | voratun ring 'Dagegorn' voratun ring 'Dagegorn'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +77 (+7 eff.) Armour penetration: +27 Physical power: +44 (+4 eff.) Armour: +10 Defense: +32 (+4 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +23 Str / +23 Dex / +36 Mag / +50 Wil / +40 Cun / +25 Con Changes resistances: +15% cold Changes damage: +8% all Maximum encumbrance: +40 Physical save: +16 (+2 eff.) Spell save: +28 (+3 eff.) Mental save: +13 (+1 eff.) Blindness immunity: +10% Disease immunity: +10% Disarm immunity: +91% Pinning immunity: +99% Stun/Freeze immunity: +112% Knockback immunity: +94% Life regen: +8.70 Maximum life: +71.00 Maximum stamina: +39.00 Spellpower: +88 (+8 eff.) Mindpower: +42 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
On fingers | Vorytta the voratun ring Vorytta the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +57 (+5 eff.) Armour penetration: +19 Physical crit. chance: +2.0% Physical power: +82 (+8 eff.) Armour: +20 Defense: +52 (+6 eff.) Effects on melee hit: * 35% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +30 Str / +10 Dex / +24 Mag / +41 Wil / +32 Cun / +26 Con Changes resistances: +19% blight Changes resistances penetration: +10% blight Changes damage: +28% blight / +15% all Reduces incoming crit damage: 15.00% Spell save: +20 (+2 eff.) Mental save: +56 (+6 eff.) Silence immunity: +96% Confusion immunity: +46% Life regen: +0.80 Stamina each turn: +0.60 Mana each turn: +0.68 Equilibrium when hit: +0.12 Maximum stamina: +40.00 Spellpower: +86 (+8 eff.) Mindpower: +85 (+8 eff.) Movement speed: +25% Heals friendly targets nearby when you use a nature summon: +20 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around waist | drakeskin leather belt 'Glitterqueller' drakeskin leather belt 'Glitterqueller'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Physical power: +13 (+1 eff.) Armour: +40 Defense: +27 (+3 eff.) Fatigue: -26% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +35 Dex / +12 Mag / +10 Wil / +36 Cun / +47 Lck Changes resistances: +14% lightning / +15% temporal Changes resistances penetration: +20% mind / +37% physical Changes damage: +12% acid / +50% physical / +9% light Reduced damage from: +45% Summoned Critical mult.: +15.00% Trap disarming bonus: +135 Stealth bonus: +73 Maximum encumbrance: +180 Physical save: +50 (+5 eff.) Spell save: +15 (+2 eff.) Mental save: +29 (+3 eff.) Mana each turn: +0.55 Equilibrium when hit: +0.08 Psi when hit: +0.16 Maximum life: +110.00 Maximum mana: +53.00 Spellpower: +11 (+1 eff.) Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Mental crit. chance: +14% Light radius: +5 Infravision radius: +28 Heals friendly targets nearby when you use a nature summon: +80 Size category: +1 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. Press to compare |
In main hand | Emelora the Scorpionusher Emelora the ScorpionusherRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * Slows global speed by 20% * 20% chance to daze Damage (Ranged): +16 acid Burst (radius 2) on crit: +6 nature When wielded/worn: Accuracy: +15 (+1 eff.) Physical crit. chance: +12.0% Physical power: +14 (+1 eff.) Armour: +6 Changes stats: +8 Str / +16 Dex / +11 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% lightning / +6% temporal / +9% cold Changes resistances penetration: +15% lightning / +22% temporal / +103% physical Changes damage: +22% acid / +158% physical / +15% arcane / +22% temporal Talents cooldown: Volley of Arrows (-10 turns) Arrow Stitching (-1 turn) Steady Shot (-5 turns) Pinning Shot (-5 turns) Spell save: +9 (+1 eff.) Poison immunity: +20% Cut immunity: +10% Teleport immunity: +20% Spellpower: +14 (+1 eff.) Damage Shield penetration: +52% Longbows are used to shoot arrows at your foes. Press to compare |
On hands | Cobralord (0 def, 3 armour) Cobralord (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +64 (+6 eff.) Armour penetration: +86 Physical crit. chance: +20.0% Physical power: +20 (+2 eff.) Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn * 69% chance to daze Damage (Melee): 20 lightning / 20 temporal / 20 darkness / 20 acid / 20 fire / 18 cold / 15 light Damage (Ranged): 20 temporal Changes stats: +11 Str / +52 Dex / +28 Mag / +15 Wil / +64 Cun / +17 Con Changes resistances: +3% acid / +10% temporal / +34% light / +6% lightning / +3% nature / +34% darkness Changes damage: +11% arcane / +23% temporal / +11% darkness / +10% light Talent mastery: +0.20 Technique / Grappling Critical mult.: +15.00% Physical save: +70 (+7 eff.) Spell save: +20 (+2 eff.) Mental save: +30 (+3 eff.) Disarm immunity: +179% Life regen: +3.20 Stamina each turn: +1.40 Maximum stamina: +40.00 Spell crit. chance: +16% Mental crit. chance: +19% Infravision radius: +4 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Main armor | Venomvalor (3 def, 0 armour) Venomvalor (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +2 Physical power: +4 (+0 eff.) Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 12 nature / 16 mind Changes stats: +3 Str / +34 Mag / +12 Wil / +15 Cun Changes resistances: +106% acid / +107% physical / +54% darkness / +107% fire / +18% mind / +105% cold Changes resistances penetration: +38% temporal / +33% physical Changes damage: +50% temporal / +51% light / +72% fire / +76% acid / +118% physical / +18% arcane / +78% cold / +18% mind / +80% darkness Talent cooldown: Refit Golem (-35 turns) Mental save: +90 (+9 eff.) Silence immunity: +88% Stamina each turn: +0.60 Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +20.00 Maximum mana: +171.00 Maximum stamina: +20.00 Maximum hate: +6.00 Spellpower: +85 (+8 eff.) Spell crit. chance: +40% Mindpower: +17 (+2 eff.) Mental crit. chance: +18% Heals friendly targets nearby when you use a nature summon: +10 Reduces paradox anomalies(equivalent to willpower): +45 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Cloak | elven-silk cloak 'Breezeoath' (59 def, 33 armour) elven-silk cloak 'Breezeoath' (59 def, 33 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+3 eff.) Armour penetration: +30 Physical crit. chance: +12.0% Physical power: +11 (+1 eff.) Armour: +33 Defense: +59 (+7 eff.) Fatigue: -6% Damage when hit (Melee): 12 nature Changes stats: +15 Str / +6 Dex / +26 Mag / +31 Wil / +6 Cun / +16 Con Changes resistances: +69% darkness / +30% cold Changes resistances penetration: +53% darkness / +26% arcane Changes damage: +12% blight / +70% darkness / +30% arcane Talent mastery: +0.40 Technique / Combat training Critical mult.: +110.00% Stealth bonus: +92 Physical save: +90 (+9 eff.) Spell save: +47 (+5 eff.) Mental save: +65 (+6 eff.) Stamina each turn: +1.50 Mana each turn: -0.56 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -80.00 life Maximum life: +110.00 Maximum mana: +244.00 Spellpower: +24 (+2 eff.) Spell crit. chance: +34% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | Lightkill the stralite amulet Lightkill the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Armour: +14 Defense: +20 (+2 eff.) Fatigue: -35% Damage (Melee): 26 light / 26 darkness Effects when hit in melee: * 26% chance to inflict damage reduction * 26% chance to blind Changes stats: +27 Dex / +12 Mag / +10 Wil / +33 Cun / +31 Con Changes resistances: +26% lightning / +13% physical / +22% light / +17% darkness Changes resistances cap: +12% all Changes resistances penetration: +25% blight Changes damage: +8% acid / +34% light / +5% fire / +8% cold / +8% lightning / +26% darkness Talent mastery: +0.26 Chronomancy / Blade Threading Critical mult.: +36.00% Physical save: +101 (+10 eff.) Spell save: +41 (+4 eff.) Mental save: +66 (+6 eff.) Blindness immunity: +44% Confusion immunity: +44% Stun/Freeze immunity: +40% Life regen: +9.80 Stamina each turn: +4.90 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +64.00 Maximum vim: +40.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +9% Mindpower: +26 (+3 eff.) Movement speed: +30% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. Press to compare |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Magic 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 160% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 1759.15 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Press to compare |
dragonbone longbow 'Chargetyphoon' dragonbone longbow 'Chargetyphoon'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 40% chance to daze * 18% chance to corrode armour * 40% chance to gain 10% of a turn Travel speed: +200% Damage (Ranged): +25 lightning / +17 cold / +22 fire Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +28 (+3 eff.) Physical crit. chance: +15.0% Physical power: +42 (+4 eff.) Armour: +15 Defense: +6 (+1 eff.) Changes stats: +27 Str / +16 Dex / +8 Mag / +8 Wil / +8 Cun / +10 Con Changes resistances: +18% mind / +12% fire Changes resistances penetration: +28% lightning / +25% physical / +15% fire / +15% acid / +15% cold Changes damage: +22% lightning / +60% physical Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-4 turns) Pinning Shot (-3 turns) Mental save: +6 (+1 eff.) Stun/Freeze immunity: +5% Life regen: +3.20 Stamina each turn: +0.20 Maximum life: +30.00 Global speed: +6% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. Press to compare |
Pitchstrider the quiver of elven-wood arrows (45/45, 74-103.6 power, 34 apr) Pitchstrider the quiver of elven-wood arrows (45/45, 74-103.6 power, 34 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 74.0 - 103.6 Uses stats: 100% Mag, 70% Dex Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +34 Physical crit. chance: +38.5% Capacity: 45 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 31% chance to disease * 62% chance to inflict damage reduction * Random elemental explosion * 25% chance to put talents on cooldown * 10% chance to knock the target back On weapon crit: * splashes the target with acid * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +24 darkness / +8 fire / +17 acid / +34 blight / +30 bleed / +28 mind / +43 physical Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +4 fire / +12 darkness / +4 mind Damage against: +17% Living Arrows are used with bows to pierce your foes to death. Press to compare |
pouch of dwarven-steel shots 'Coalorder' (15/85, 109.5-131.4 power, 41 apr) pouch of dwarven-steel shots 'Coalorder' (15/85, 109.5-131.4 power, 41 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 109.5 - 131.4 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +32 Armour Penetration: +41 Physical crit. chance: +67.0% Capacity: 85 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 60% chance to inflict damage reduction * 25% chance to cause random gloom * 14% chance to disease * 10% chance to knock the target back * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target On weapon crit: * wounds the target * cripple the target Travel speed: +900% Damage (Ranged): +14 temporal / +47 darkness / +14 gravity / +70 physical / +13 bleed / +23 blight / +16 mind Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +8 physical Damage against: +28% Living When wielded/worn: Ammo reloads per turn: +9 Shots are used with slings to pummel your foes to death. Press to compare |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+0 eff.) Mindpower: +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
elven-silk wizard hat 'Gleamhack' (3 def, 0 armour) elven-silk wizard hat 'Gleamhack' (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 fire Changes stats: +6 Mag / +69 Wil / +74 Cun Changes resistances: +15% lightning / +14% temporal / +20% light / +70% fire / +16% nature / +14% acid / +17% physical / +13% blight / +14% cold / +77% mind / +36% darkness Changes damage: +20% physical / +37% fire / +20% darkness / +79% mind Reduces incoming crit damage: 10.00% Physical save: +59 (+6 eff.) Mental save: +99 (+9 eff.) Confusion immunity: -40% Fear immunity: -40% Life regen: +6.00 Psi each turn: +0.75 Maximum hate: +14.00 Maximum psi: +115.00 Mindpower: +86 (+9 eff.) Mental crit. chance: +48% Light radius: +1 Infravision radius: +2 Damage Shield Power: +14% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 920 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 8 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (287 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vashta Nerada the Shadow Temporal Warden level 200
45th Haze 123rd year of Ascendancy at 12:47 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
26th Haze 123rd year of Ascendancy at 17:04 see stats
By Vashta Nerada the Shadow Temporal Warden level 61
31st Regrowth 123rd year of Ascendancy at 14:54 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
9th Dusk 124th year of Ascendancy at 04:24 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
28th Pyre 124th year of Ascendancy at 03:35 see stats
By Vashta Nerada the Shadow Temporal Warden level 16
67th Dusk 122nd year of Ascendancy at 20:08 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
29th Pyre 124th year of Ascendancy at 15:28 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
80th Haze 123rd year of Ascendancy at 04:50 see stats
By Vashta Nerada the Shadow Temporal Warden level 153
63rd Dusk 123rd year of Ascendancy at 04:15 see stats
By Vashta Nerada the Shadow Temporal Warden level 117
13rd Dusk 123rd year of Ascendancy at 16:34 see stats
By Vashta Nerada the Shadow Temporal Warden level 75
3rd Dusk 123rd year of Ascendancy at 01:12 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
14th Pyre 124th year of Ascendancy at 09:10 see stats
By Vashta Nerada the Shadow Temporal Warden level 121
15th Dusk 123rd year of Ascendancy at 04:42 see stats
By Vashta Nerada the Shadow Temporal Warden level 10
15th Dusk 122nd year of Ascendancy at 11:21 see stats
By Vashta Nerada the Shadow Temporal Warden level 20
36th Haze 122nd year of Ascendancy at 21:28 see stats
By Vashta Nerada the Shadow Temporal Warden level 30
38th Haze 122nd year of Ascendancy at 07:41 see stats
By Vashta Nerada the Shadow Temporal Warden level 40
45th Haze 122nd year of Ascendancy at 19:14 see stats
By Vashta Nerada the Shadow Temporal Warden level 50
47th Haze 122nd year of Ascendancy at 08:51 see stats
By Vashta Nerada the Shadow Temporal Warden level 132
49th Dusk 123rd year of Ascendancy at 04:58 see stats
By Vashta Nerada the Shadow Temporal Warden level 9
9th Flare 122nd year of Ascendancy at 03:37 see stats
By Vashta Nerada the Shadow Temporal Warden level 148
61st Dusk 123rd year of Ascendancy at 22:17 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
2nd Decay 123rd year of Ascendancy at 03:33 see stats
By Vashta Nerada the Shadow Temporal Warden level 64
1st Flare 123rd year of Ascendancy at 22:14 see stats
By Vashta Nerada the Shadow Temporal Warden level 59
31st Regrowth 123rd year of Ascendancy at 02:20 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
29th Pyre 124th year of Ascendancy at 17:58 see stats
By Vashta Nerada the Shadow Temporal Warden level 134
56th Dusk 123rd year of Ascendancy at 10:45 see stats
By Vashta Nerada the Shadow Temporal Warden level 121
15th Dusk 123rd year of Ascendancy at 05:26 see stats
By Vashta Nerada the Shadow Temporal Warden level 105
11st Dusk 123rd year of Ascendancy at 00:09 see stats
By Vashta Nerada the Shadow Temporal Warden level 63
45th Regrowth 123rd year of Ascendancy at 10:45 see stats
By Vashta Nerada the Shadow Temporal Warden level 133
49th Dusk 123rd year of Ascendancy at 10:58 see stats
By Vashta Nerada the Shadow Temporal Warden level 45
46th Haze 122nd year of Ascendancy at 11:55 see stats
By Vashta Nerada the Shadow Temporal Warden level 200
25th Haze 123rd year of Ascendancy at 20:53 see stats
Log
Vashta Nerada deactivates Weapon Folding.
Vashta Nerada deactivates Phase Pulse.
Vashta Nerada deactivates Shock Hands.
Vashta Nerada deactivates Inner Power.
Vashta Nerada deactivates Fiery Hands.