










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.6.0Donators/Buyers bonus! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Del Undead Minions Inventory 1.6.0I've got a problem, when i play s a Necromancer and transfer item to my Minions and can't take them back, 'coz they don't under player control. After all items just disappear, when minions dead. Disappear Forever. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Я столкнулся с багом, когда Некромант может передать вещи своим миньонам, но забрать обратно их никак не может. Т.е. вещи в инвентаре у него есть, но получить их назад никак нельзя, так как миньоны неподконтрольны игроку. В итоге после смерти вещи исчезают навсегда. Данный мод блокирует инвентарь всех миньонов Некроманта и убирает строку из диалгового окна инвентаря об обмене. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 2885% |
| Size | medium |
| Lifes / Deaths | Killed by Brutallus at level 50 on the 1st Mirth 122nd year of Ascendancy at 10:05 7 / 1 |
Primary Stats
| Strength | 95 (base 60) |
| Dexterity | 71 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 77 (base 60) |
| Willpower | 103 (base 60) |
| Cunning | 79 (base 60) |
Resources
| Life | -837/663 |
| Hate | 100/100 |
| Psi | 0/481 |
| Healing Factor | 1.5759322033898 |
| Regeneration | 101.72765399791 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +159.35362375383% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 73.932143398858 |
| See Invisible | 73.932143398858 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 17 |
| Crit Chance | 26% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 17 |
| Crit Chance | 24% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +60% |
| Cold | +63% |
| Darkness | +64% |
| Blight | +64% |
| Physical | +60% |
| Mind | +74% |
| All | +54% |
Offense: Damage Penetration
| Mind | +30% |
Defense: Base
| Armour (hardiness) | -80.293024142317 (30%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 89 |
| Spell Save | 89 |
| Mental Save | 89 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 52%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 48%( 70%) |
| All | + 43%( 70%) |
| Darkness | + 63%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 58%( 70%) |
| Lightning | + 47%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Silence Resistance | 92% |
| Confusion Resistance | 100% |
| Fear Resistance | 87% |
| Stun Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 87% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 10.45 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Adventure / Partner | 1.00 |
| 0/20 |
| 0/39 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Psionic / Feedback | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 5.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Gestures | 5.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 6.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 7.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Through The Crowd |
| talent | Mind Storm |
| talent | Lucid Dreamer |
| talent | Night Terror |
| talent | Gesture of Pain |
| talent | Forge Shield |
| talent | Deflection |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Dreamforge |
| detrimental effect | The target is suffering from distracting wounds, and has a 27% chance to fail to use a talent and injure itself for 248 physical damage. Fumble |
| beneficial effect | Increases physical save, spell save, and mental save by 30. Global speed increased by 9%. Through The Crowd |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Absorbs 32 damage from the next blockable attack. Currently Blocking: Temporal, Physical. Forge Shield |
| beneficial effect | A random shadow absorbed a fatal blow for you, granting you a negative shield of 837. Shadow Decoy |
| detrimental effect | The target has been splashed with acid, taking 74.82 acid damage per turn, reducing armour by 102 and attack by 89. Acid Splash |
| beneficial effect | That-Which-Slumbers is feeding from Brutallus. Feeding |
| detrimental effect | Huge cut that bleeds, doing 2790.30 physical damage per turn. Bleeding |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 85%. Scoundrel's Strategies |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 34%. Strength and Willpower are increased by 11. Poisons and diseases have a 47% chance of being neutralized each turn. Cursed Form |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-14% global speed). Solipsism |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 104. Intimidated |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | dreamer's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +5 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +8 (+2 eff.) Rush: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% physical Phys.save +8 (+0 eff.) A cap made of leather. |
| On hands | brawler's drakeskin leather gloves of strength (+8) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +8 Str +5 Dex +4 Cun dps ---------- Phys.pwr +17 (+8 eff.) ----- def ----- Armour +3 Phys.save +12 (+0 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing yew wand of lightning storm [power 180] (4/9 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (288 total damage) Puts all charms on 9 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+9 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +9 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | savior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Max.HP +67.00 HP.reg +9.00 Heal.mod +14% Rings can have magical properties. |
| Around neck | wanderer's gold amulet of perfection (0.15 Psionic / Solipsism,0.15 Psionic / Thought-Forms)0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.15 Psionic/Solipsism +0.15 Psionic/Thought-Forms Amulets can have magical properties. |
| In main hand | Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 80% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+0 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
| Around waist | monstrous drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +3 Wil +5 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Phys.save +11 (+0 eff.) Mind.save +11 (+2 eff.) Max.HP +78.00 ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | vined mindstar of clarity (81% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | spellcowled elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +5 Mag +4 Wil +3 Cun ----- def ----- Defense +3 (+1 eff.) Spell.save +13 (+0 eff.) ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +6% lightning +6% physical +9% cold ----- def ----- Resists +16% blight +9% cold +8% lightning +15% all Max.HP +61.00 HP.reg +3.30 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acidic voratun battleaxe of projection (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 168% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
stralite dagger of shearing (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 136% Range: 1.3x Uses 40% Wil, 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +19 (+19 eff.) Apr +11 Sharp, short and deadly. |
truestriking stralite dagger of torment (136% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 137% Range: 1.3x Uses 40% Wil, 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +11% physical Acc +13 (+13 eff.) Apr +10 Sharp, short and deadly. |
reinforced leather armour of the deep (12 def, 11 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +8% Resists +11% acid +10% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 T3 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +8% acid +9% cold HP.reg +4.40 ---------- misc Stam/turn +1.40 Breathe water A suit of armour made of metal plates. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 265.96 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By That-Which-Slumbers the Yeek Solipsist level 43
76th Pyre 122nd year of Ascendancy at 03:30 see stats
Arena Battler 50 (Nightmare (Adventure) difficulty)
Got to wave 50 in the arena.By That-Which-Slumbers the Yeek Solipsist level 50
79th Pyre 122nd year of Ascendancy at 05:58 see stats
Grand Master (Nightmare (Adventure) difficulty)
Earned the rank of Grand Master in the arena.By That-Which-Slumbers the Yeek Solipsist level 41
76th Pyre 122nd year of Ascendancy at 00:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By That-Which-Slumbers the Yeek Solipsist level 10
74th Pyre 122nd year of Ascendancy at 13:18 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By That-Which-Slumbers the Yeek Solipsist level 20
74th Pyre 122nd year of Ascendancy at 20:53 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By That-Which-Slumbers the Yeek Solipsist level 30
75th Pyre 122nd year of Ascendancy at 06:48 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By That-Which-Slumbers the Yeek Solipsist level 40
75th Pyre 122nd year of Ascendancy at 20:16 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By That-Which-Slumbers the Yeek Solipsist level 50
76th Pyre 122nd year of Ascendancy at 22:16 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By That-Which-Slumbers the Yeek Solipsist level 49
76th Pyre 122nd year of Ascendancy at 19:17 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By That-Which-Slumbers the Yeek Solipsist level 28
75th Pyre 122nd year of Ascendancy at 04:44 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By That-Which-Slumbers the Yeek Solipsist level 29
75th Pyre 122nd year of Ascendancy at 06:48 see stats
Log
Brutallus performs a melee critical strike against That-Which-Slumbers!
Brutallus performs a melee critical strike against That-Which-Slumbers!
Brutallus performs a melee critical strike against That-Which-Slumbers!
That-Which-Slumbers HEALS from darkness damage!
That-Which-Slumbers converts some damage to Psi!
That-Which-Slumbers mentally dismisses some damage!
That-Which-Slumbers strikes Brutallus in the darkness (+40% damage).
Brutallus hits That-Which-Slumbers for (38 gestured), (32 blocked), (53 deflected), (57 dismissed), 24 to psi, 6 temporal, (32 blocked), 65 to psi, 16 physical, (4 blocked), 0 temporal, (1 dismissed), 0 to psi, 0 darkness, 0 healing (1 psi heal), (6 blocked), 0 temporal, (2 dismissed), 1 to psi, 0 nature, (32 blocked), (0 dismissed), 0 to psi, 0 temporal, (11 dismissed), 4 to psi, 1 light, (20 blocked), 0 temporal, (5 dismissed), 2 to psi, 0 blight, (31 blocked), 0 temporal, (33 gestured), (32 blocked), 69 to psi, 16 temporal, (32 blocked), 71 to psi, 17 physical, (4 blocked), 0 temporal, (1 dismissed), 0 to psi, 0 darkness, 0 healing (1 psi heal), (6 blocked), 0 temporal, (2 dismissed), 1 to psi, 0 nature, (32 blocked), (0 dismissed), 0 to psi, 0 temporal, (11 dismissed), 4 to psi, 1 light, (20 blocked), 0 temporal, (5 dismissed), 2 to psi, 0 blight, (31 blocked), 0 temporal, (32 blocked), 58 to psi, 643 temporal (1002 total damage) [3 healing].
That-Which-Slumbers hits Brutallus for 68 mind, 476 mind (544 total damage).
That-Which-Slumbers the level 50 yeek solipsist was grandfathered to death by Brutallus on level 61 of The Arena.
Brutallus prepares for the next kill!.
Brutallus killed That-Which-Slumbers!
Shadow deactivates Through The Crowd.
Shadow deactivates Through The Crowd.
That-Which-Slumbers deactivates Gesture of Pain.
That-Which-Slumbers feels pain again.
That-Which-Slumbers deactivates Lucid Dreamer.
That-Which-Slumbers deactivates Forge Shield.
That-Which-Slumbers deactivates Call Shadows.
That-Which-Slumbers deactivates Deflection.
That-Which-Slumbers deactivates Through The Crowd.
That-Which-Slumbers deactivates Mind Storm.
That-Which-Slumbers deactivates Night Terror.
That-Which-Slumbers stops regenerating health quickly.
That-Which-Slumbers stops bleeding.
That-Which-Slumbers deactivates Mental Tyranny.
That-Which-Slumbers deactivates Dreamforge.
That-Which-Slumbers is free from the acid.
That-Which-Slumbers deactivates Shadows Empathy.
Shadow deactivates Through The Crowd.



























































































































