Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Steamshaper Subclass 1.4.4Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Dark Priest 1.4.4Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Orcnac Subrace 1.4.4Adds the Orcnac Subrace, the Orc equivilent of a Cornac. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! CHN Addons for ToME 1.4.6The Chinese translation of tome4 for older version (1.6 or even before). Please remove this outdated addon for 1.7.0 or above, since the Chinese translation is now built in game. 为1.6或更早版本使用的汉化插件。游戏版本在1.7及以后请勿使用,游戏内已经集成汉化,请于游戏选项-语言(Option-Language)中选择中文并重新开启游戏即可。 More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.4.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gladiator 1.4.6Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 1 / 77% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 17 (base 16) |
| Constitution | 13 (base 12) |
| Magic | 9 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 15 (base 14) |
Resources
| Life | 102/102 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 51 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 51 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 2% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 53 (80%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 7 |
| Physical Save | 8 |
| Spell Save | 7 |
| Mental Save | 9 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | 当前技能等级:1.0 植入物: 蒸汽制造机使用模式:主动 作用范围:近身/单体 冷却时间: 32 飞行时间:瞬间 使用速度: 蒸汽科技 (100% 回合) 描述: 蒸 汽 制 造 机 每 回 合 制 造 5.0 点 蒸 汽 。 能 直 接 使 用 ,立 即 制 造 25 蒸 汽。 |
| Implants | 当前技能等级:1.0 植入物: 药物注射器使用模式:主动 作用范围:近身/单体 冷却时间: 1 飞行时间:瞬间 使用速度: 瞬间 (0% 回合) 描述: 该 药 物 注 射 器 注 射 药 物 效 率 为 100%,冷 却 时 间 修 正 为 100%。 |
| Implants | 当前技能等级:1.0 植入物: 药物注射器使用模式:主动 作用范围:近身/单体 冷却时间: 1 飞行时间:瞬间 使用速度: 瞬间 (0% 回合) 描述: 该 药 物 注 射 器 注 射 药 物 效 率 为 100%,冷 却 时 间 修 正 为 100%。 |
Class Talents
| Steamtech / 狡诈 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 枪手 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 闪避 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 子弹掌握 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 枪支训练 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / 战斗训练系 | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / 物理 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 工程师 | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 化学 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / 兽人 | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You must place the bomb at the end of the tunnel to destroy it. | active |
Equipment
| Quiver | 一袋铁弹 (16/16, 15.5-18.6 伤害 伤害 一袋铁弹 (16/16, 15.5-18.6 伤害 伤害, 1 穿透), 1 穿透) 装备需求: - 敏捷 11 3.00 负重 装备类型: 弹药 / 子弹 ; 材质级别 1 基础伤害:15.5 - 18.6 伤害受属性加成: 50% 灵巧, 70% 敏捷 伤害类型:物理 命中加成:+0.1% 伤害 / 命中 护甲穿透:+1 物理暴击率:+4.0% 弹仓容量:16 弹丸是配合投石索投掷敌人用的。 |
| On head | 粗制皮帽 (0 闪避, 1 护甲值) 粗制皮帽 (0 闪避, 1 护甲值)2.00 负重 装备类型: 护甲 / 头部 ; 材质级别 1 当使用或装备时: 护甲值:+1 疲劳值:+1% |
| Main armor | 粗制皮甲 (1 闪避, 2 护甲值) 粗制皮甲 (1 闪避, 2 护甲值)装备需求: - 力量 10 9.00 负重 装备类型: 护甲 / 轻甲 ; 材质级别 1 当使用或装备时: 护甲值:+2 近身闪避:+1 (+0 有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
| In main hand | 铁质蒸汽枪 铁质蒸汽枪装备需求: - 敏捷 11 - 技能 射击 - 技能 蒸汽能量池 装备灌输力量:蒸汽科技 4.00 负重 装备类型: 武器 / 蒸汽枪 ; 材质级别 1 武器精通类型:蒸汽枪掌握 命中加成:+0.1% 伤害 / 命中 护甲穿透:+5 攻击速度:100% 攻击距离:+6 飞行速度:+600% 攻击消耗:2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| In off hand | 铁质蒸汽枪 铁质蒸汽枪装备需求: - 敏捷 11 - 技能 射击 - 技能 蒸汽能量池 装备灌输力量:蒸汽科技 4.00 负重 装备类型: 武器 / 蒸汽枪 ; 材质级别 1 武器精通类型:蒸汽枪掌握 命中加成:+0.1% 伤害 / 命中 护甲穿透:+5 攻击速度:100% 攻击距离:+6 飞行速度:+600% 攻击消耗:2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| Cloak | 亚麻斗篷 (1 闪避, 0 护甲值) 亚麻斗篷 (1 闪避, 0 护甲值)2.00 负重 装备类型: 护甲 / 斗蓬 ; 材质级别 1 当使用或装备时: 近身闪避:+1 (+0 有效值) 可以当做外衣穿的宽松布外套,它甚至允许 你在里面穿上厚重的金属盔甲。 |
| Light source | 黄铜灯笼 黄铜灯笼2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 光照范围:+2 一个有引线的黄铜容器,上面覆盖有一张纸 防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
洞穴炸弹 洞穴炸弹装备灌输力量:蒸汽科技 0.00 负重 [剧情物品] 装备类型: 配件 / 炸弹 炸弹,建议安装在结构脆弱的地方,需要220 回合引爆。 |
传奇强力道具★便携式自动材料提取仪★ 传奇强力道具★便携式自动材料提取仪★装备灌输力量:蒸汽科技 0.00 负重 [剧情物品] 装备类型: 配件 / 强力道具 当携带时: 可以用来施放【 立刻融化并提炼仪器中所有 道具(切换地图时自动执行)。 】,消耗 0 能量,剩余能量1000/1000。 这是一个神奇的仪器。它能临时存储当层所 有捡到的道具,还能融化任何道具,将其转 化为金子和相应的材料。金属装备会融化为 相应的矿物块 |
简易 寒霜药剂 [强度 10] 简易 寒霜药剂 [强度 10]装备魔法来源:自然力量 装备灌输力量:蒸汽科技 1.00 负重 装备类型: 杂项 / 药剂 ; 材质级别 1 使用药物注射器,注射 100% 效率和 100% 冷却时间修正的药剂。 使用该物品不需要时间。 可以用来施放【除去1物理效果并制造 冰 霜 领 域 , 获 得 (10% 寒冷 、暗影 和自然伤害吸收)】, 使技能 药物注射器 进入25回合冷却。 药剂,需要药物注射器。 |
简易 治疗药剂 [强度 111] 简易 治疗药剂 [强度 111]装备魔法来源:自然力量 装备灌输力量:蒸汽科技 1.00 负重 装备类型: 杂项 / 药剂 ; 材质级别 1 使用药物注射器,注射 100% 效率和 100% 冷却时间修正的药剂。 可以用来施放【治疗111】, 使技能 药物注 射器进入15回合冷却。 药剂,需要药物注射器。 |
当你离开这一层地图时该装备将被自动转化。 传奇子弹★Swordshatter Shots★ (16/20, 20-24 伤害 伤害, 15 穿透)传奇子弹★Swordshatter Shots★ (16/20, 20-24 伤害 伤害, 15 穿透) 装备需求: - 敏捷 20 装备灌输力量:奥术力量 装备制造者:某位大师 3.00 负重 [Unique] 装备类型: 弹药 / 子弹 ; 材质级别 2 基础伤害:20.0 - 24.0 伤害受属性加成: 50% 灵巧, 70% 敏捷 伤害类型:物理 命中加成:+0.1% 伤害 / 命中 护甲穿透:+15 物理暴击率:+5.0% 弹仓容量:20 远程附加伤害:+15 crumble (Crumble is Arcane damage, disarms 武器s and gets +50% damage versus petrified targets.) Exceptionally hard shots, designed for breaking 武器s. |
Achievements
Log
兽人快枪手的射击 击中 蒸汽巨人狂战士 造成 10 物理 伤害。
%s shoots!
233的射击 击中 兽人快枪手 造成 38 物理 伤害。
233的射击 击中 兽人快枪手 造成 37 物理 伤害。
233的射击杀死了兽人快枪手!
%s shoots!
233的射击 击中 兽人守卫 造成 (16 格挡), 22 物理 (22 总伤害)。
233的射击 击中 兽人守卫 造成 (16 格挡), 22 物理 (22 总伤害)。
技能 过热子弹 已经可以使用。
%s rushes out!
蒸汽巨人狂战士 击中 兽人守卫 造成 4 物理, 1 酸性, 1 火焰 (6 总伤害)。
兽人守卫 击中 蒸汽巨人狂战士 造成 6 物理, , 5 精神, 6 光系 (17 总伤害)。
兽人守卫 未命中 蒸汽巨人狂战士。
蒸汽巨人狂战士 击中 兽人守卫 造成 3 物理, 1 酸性, 1 火焰 (5 总伤害)。
%s shoots!
兽人守卫 未命中 蒸汽巨人狂战士。
蒸汽巨人狂战士 使用了 死亡之舞 。
蒸汽巨人狂战士 未命中 233。
蒸汽巨人狂战士 击中 兽人守卫 造成 7 物理, 1 酸性, 1 火焰 (9 总伤害)。
233的射击 击中 蒸汽巨人狂战士 造成 37 物理 伤害。
233的射击 击中 蒸汽巨人狂战士 造成 36 物理 伤害。
233的射击杀死了蒸汽巨人狂战士!
技能 兽族之怒 已经可以使用。
