











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | changeZone 1.6.7这是一个测试的插件。 machine translation: This is a test mod Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Discordant class (and friends) - enemy edition 1.6.7This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant). ----------- Original from VectorinoxDescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Zakastra's Infinite Dungeon Tweaks 1.7.4 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.0Donators/Buyers bonus! OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Now You See Me... 1.7.4Adds the Illusionist and Arcane Trickster subclasses to Tales of Maj'Eyal. Both of these classes rely on subterfuge and deception to survive. Changelog: 1.2 - Renamed Talent "Polarization" to avoid naming conflict 1.1 - Renamed Talent "Abduction" to avoid naming conflict Necro Escort 1.7.2Adds a necromancer escort. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Discordant |
| Level / Exp | 50 / 2126% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 39 (base 11) |
| Dexterity | 80 (base 60) |
| Constitution | 68 (base 49) |
| Magic | 33 (base 15) |
| Willpower | 151 (base 65) |
| Cunning | 126 (base 60) |
Resources
| Life | 372/372 |
| Mana | 984/1290 |
| Paradox | 500 |
| Psi | 866/880 |
| Healing Factor | 1.5903982799329 |
| Regeneration | 102.617802284 |
Speed
| Mental | +12% |
| Attack | +12% |
| Movement | -16% |
| Spell | +12% |
| Global | +118.50446479784% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 71 |
| Crit Chance | 54% |
| APR | 42 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 71 |
| Crit Chance | 54% |
| APR | 42 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 52% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 100% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| Fire | +40% |
| Darkness | +106% |
| Light | +65% |
| Temporal | +32% |
| Cold | +52% |
| Physical | +72% |
| Mind | +96% |
| All | +17% |
Offense: Damage Penetration
| Darkness | +49% |
| Fire | +15% |
| Blight | +20% |
| Physical | +54% |
| Mind | +54% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.857046004564 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 84.69 |
| Spell Save | 85.46 |
| Mental Save | 87 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 43%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 80% |
| Teleport Resistance | 20% |
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Silence Resistance | 62% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 10 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 240 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 949 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 492.45 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Discord | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Schism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Stress | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Psionic / False Form | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Psionic / Notion Rain | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Dean of Discord |
| talent | Mindstorm |
| talent | Secrets of the Eternals |
| talent | Gloom |
| talent | Eldritch Form |
| talent | Overwhelming Pressure |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the desperate necromancer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: desperate necromancer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Blurred Mortality (+1 level(s)). | done |
You successfully escorted the desperate necromancer to the recall portal on level 2 of Scintillating Caves. Escort: desperate necromancer (level 2 of Scintillating Caves)As a reward you improved talent Blurred Mortality (+1 level(s)). | done |
You successfully escorted the desperate necromancer to the recall portal on level 2 of Trollmire. Escort: desperate necromancer (level 2 of Trollmire)As a reward you improved talent Blurred Mortality (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Elhrath. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Emelogatta the hornet swarm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2589. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimigar the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Apr +2 ----- def ----- Armour +15 Resists +13% acid +13% temporal +14% cold +27% lightning +13% fire Die.at -20.00 life Silence- +41% Confus- +50% Stun/Frz- +50% ---------- misc Mana/s.crit +2.07 See.Invis +15 A pair of boots made of leather. |
| Light source | Burnwinnow1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +6 Con dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +15% mind Res.pen +20% blight +15% fire ----- def ----- Resists +11% blight +3% fire Max.HP +80.00 HP.reg +16.00 ---------- misc Max.mana +60.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Betheta' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +17 Wil dps ---------- Mind.crit +8% Mind.pwr +5 (+1 eff.) Dmg.mod +14% fire ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +21% fire +5% arcane +6% nature Spell.save +3 (+0 eff.) Mind.save +27 (+5 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +5.00 Hateful Whisper: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 780 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 4.5 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 83.25 mind and 87.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 45. Terrified: Deals 20.57 mind and 21.62 darkness damage per turn and increases cooldowns by 67%. Haunted: Causes the target to suffer 32.35 mind and 34.01 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Yvuminn0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +6 Dex dps ---------- Dmg.mod +12% mind +16% darkness ----- def ----- Resists +15% mind +32% darkness Mind.save +15 (+3 eff.) Die.at -60.00 life Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| On fingers | Bethoyathra0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +9% fire +3% nature +28% light Die.at -80.00 life HP.reg +4.00 Rings make your fingers look great! |
| Around neck | Chillterror the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Cun +5 Con dps ---------- Dmg.mod +15% cold Melee Ret 6 cold ----- def ----- Armour +6 Fatigue -6% Phys.save +9 (+0 eff.) Die.at -80.00 life HP.reg +3.00 Amulets make your neck look great! |
| In main hand | Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 106 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | drakeskin leather belt 'Tulogolar'1.0 T5 belt armor [Rare] Arcane While equipped: Stats +8 Cun +7 Str dps ---------- Crit.mult +26.15% ----- def ----- Fatigue -10% Resists +9% darkness Crit.chn- 19.62% Spell.save +24 (+0 eff.) Die.at -80.00 life Disease- +26% ---------- misc Max.enc +59 Max.mana +130.77 A belt that goes around your waist. |
| In off hand | living mindstar 'Splendourimmortal' (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +5 Mag +9 Wil dps ---------- Mind.crit +11% Mind.pwr +10 (+2 eff.) Dmg.mod +9% light +9% mind ----- def ----- Max.HP +40.00 HP.reg +1.80 ---------- misc Max.psi +51.72 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Flamerigor' (3 def, 17 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Armour +17 Defense +3 (+1 eff.) Resists +18% acid +24% fire Crit.chn- 15.80% Phys.save +9 (+0 eff.) Mind.save +10 (+2 eff.) Die.at -60.00 life Silence- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Loamwend the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +8 (+1 eff.) Dmg.mod +32% physical +25% light +30% darkness Res.pen +15% darkness +20% physical Acc +15 (+5 eff.) ----- def ----- Resists +12% lightning +48% light +11% darkness +10% cold +10% blight +11% fire +21% nature +15% all Phys.save +20 (+0 eff.) Spell.save +37 (+1 eff.) Mind.save +20 (+4 eff.) Die.at -40.00 life ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 312 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, lightning, fire, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 lightning, 5 fire, 5 arcane, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 34%; move 55%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 55% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 568 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Kheluleg0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Defense +10 (+4 eff.) Resists +11% lightning +12% nature +9% blight Stun/Frz- +27% Amulets make your neck look great! |
steel amulet 'Ragugrim'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Res.pen +5% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Masteries +0.14 Psionic/False Form Amulets make your neck look great! |
vitalizing voratun amulet of mastery (0.31 Cursed / Gloom)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con ----- def ----- Phys.save +16 (+0 eff.) Max.HP +80.00 HP.reg +11.00 ---------- misc Masteries +0.31 Cursed/Gloom Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Erudar the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Wil ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Rings make your fingers look great! |
Goradehad0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Apr +1 ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
copper ring 'Erelibers'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Mind.pwr +30 (+5 eff.) ----- def ----- Mind.save +3 (+0 eff.) Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
steel Windborne Azurite ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +5 Mag +6 Wil +8 Cun dps ---------- Spell.pwr +7 (+4 eff.) Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings make your fingers look great! |
steel ring 'Fulyvon'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +2% Dmg.mod +13% cold ----- def ----- Resists +26% cold Mind.save +9 (+1 eff.) Max.HP +30.00 HP.reg +3.00 Disarm- +31% Pinning- +30% Stun/Frz- +29% Knockbk- +32% Rings make your fingers look great! |
Erudar the Singepain0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +15% cold +15% fire ----- def ----- Max.HP +37.00 Disarm- +31% Pinning- +28% Knockbk- +29% ---------- misc Light +3 Rings make your fingers look great! |
gold turquoise ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Res.pen +10% all Acc +10 (+3 eff.) ----- def ----- Resists +16% acid +22% fire +16% lightning +14% cold Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+0 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Xerynor0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Wil dps ---------- Crit.mult +15.00% Res.pen +15% temporal On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- HP.reg +4.00 Stun/Frz- +44% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.24 Max.psi +30.00 Rings make your fingers look great! |
stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +32 Con dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Rings make your fingers look great! |
Poredhetta the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Dmg.mod +24% temporal Acc +28 (+9 eff.) Apr +30 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +29 (+10 eff.) Resists +5% arcane HP.reg +9.00 Stun/Frz- +44% Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+19 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+16 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
lifebinding short dragonbone vilestaff (136% power, 6 apr, blight element)3.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+10 eff.) Dmg.mod +30% blight ----- def ----- HP.reg +1.50 Heal.mod +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun longsword of corruption (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 On Hit: * Create an explosion dealing 53 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +27% lightning Sharp, long, and deadly. |
Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 50 [Unique] Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
stormbringer's voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +41 lightning +40 cold While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +25% cold One-handed war axes. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
projecting living mindstar of life (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +17% lightning +19% fire +25% cold ----- def ----- Max.HP +50.00 HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 lightning 10 physical 10 fire 10 acid 10 cold ----- def ----- Resists +10% lightning +8% physical +10% cold +8% fire +9% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic drakeskin leather sling4.0 T5 sling 1H weapon [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +45 acid +45 nature While equipped: dps ---------- Res.pen +21% acid +25% nature Apr +15 Slings are used to hurl stones or metal shots at your foes. |
woollen robe 'Adilrada' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +17 (+3 eff.) Dmg.mod +7% mind Res.pen +10% mind +10% blight ----- def ----- Resists +2% physical +9% all Die.at -80.00 life Confus- +20% ---------- misc Psi/turn +0.48 Equi/ret +0.40 Max.psi +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of the mountain (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +30% physical On Melee Ret: * 10% chance to slow global speed by 80% * 7 arcane resource burn ----- def ----- Resists +15% all +30% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of fire (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +7 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +22% physical +30% fire +30% cold ----- def ----- Resists +15% lightning +15% cold +45% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +13% physical +15% cold +12% lightning +9% fire Max.HP +100.00 Disarm- +40% Stun/Frz- +40% Knockbk- +34% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
hardened voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +9% acid +13% physical +13% cold +13% lightning +12% fire A suit of armour made of metal plates. |
Tundraripper1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% cold ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +3% temporal Mind.save +7 (+1 eff.) Die.at -40.00 life Max.HP +54.00 Silence- +20% A belt that goes around your waist. |
spiritwalker's hardened leather belt of containment1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +6 Mag ----- def ----- Anom.red +13 Max.HP +80.00 ---------- misc Mana/turn +0.27 Max.mana +79.00 Max.stam +30.00 Max.hate +15.00 Max.psi +29.00 Max.vim +23.00 Max.P.En +28.00 Max.N.En +23.00 A belt that goes around your waist. |
Arcbrace (21 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +21 (+7 eff.) Resists +3% lightning +3% acid Crit.chn- 10.00% Mind.save +7 (+1 eff.) Die.at -60.00 life Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +5 Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A pair of boots made of leather. |
miner's pair of voratun boots of tirelessness (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +40.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun gauntlets 'Wretchwolf' (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% Melee+ 8 physical Dmg.mod +15% physical Res.pen +25% nature Acc +15 (+5 eff.) ----- def ----- Armour +12 Fatigue +5% Die.at -80.00 life ---------- misc Max.stam +30.00 Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +13 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+0 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 235.17 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
stabilizing elven-silk wizard hat of frost (+28%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +19% cold ----- def ----- Defense +3 (+1 eff.) Resists +28% cold Phys.save +15 (+0 eff.) A pointy cloth hat, very wizardly... |
Aeraromichak the Murkripper (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +12 Mag +7 Wil +9 Cun +7 Con dps ---------- Spell.crit +2% Spell.pwr +15 (+8 eff.) Dmg.mod +19% arcane On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Defense +3 (+1 eff.) Mind.save +13 (+2 eff.) ---------- misc Mana/turn +2.80 Mana/ret +2.90 Max.mana +130.00 Max.vim +20.00 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
leafwalker's drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +10 (+0 eff.) Max.HP +110.00 Heal.mod +19% ---------- misc Stam/ret +3.00 Equi/ret +3.00 A cap made of leather. |
mindcaging drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +30 (+6 eff.) Confus- +49% A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 465.40 mind damage and cripples the target's higher mental functions, reducing cunning by 28 and confusing (41% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
insulating voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +14% cold Phys.save +15 (+0 eff.) Mind.save +15 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Infinite Prism Infinite Prism0.0 T3 purple gem [Unique] Arcane While equipped: Stats +8 Cun +8 Mag Resists +10% lightning +10% fire +10% arcane +10% cold Mind.save +12 (+2 eff.) Masteries +0.10 Spell/Phantasm +0.10 Spell/Illusion +0.10 Spell/Obscura Item imbue powers: Stats +8 Cun +8 Mag Resists +10% lightning +10% fire +10% arcane +10% cold Mind.save +12 (+2 eff.) Masteries +0.10 Spell/Phantasm +0.10 Spell/Illusion +0.10 Spell/Obscura Latent Damage Type: Arcane This majestic prism sparkles every color you've ever seen, as well as a few you haven't. In the light of such wonder, all other beauty seems slightly dimmer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Emelytha'1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +11 Wil +5 Cun +4 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +8% blight Max.HP +54.00 HP.reg +6.00 ---------- misc Max.psi +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +7 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 55 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +10 (+5 eff.) ----- def ----- Mind.save +15 (+3 eff.) ---------- misc Light +5 See.Stealth +25 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Bleakblast' (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +3 Str dps ---------- Crit.mult +19.00% Phys.pwr +9 (+5 eff.) Dmg.mod +15% darkness Acc +8 (+3 eff.) Apr +8 Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +9% physical ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 388.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
supercharged stralite torque of mindblast [power 420] (19 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 823 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Glimmerwing [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Melee Ret 8 physical ----- def ----- Defense +32 (+11 eff.) Resists +15% light Crit.chn- 15.80% Max.HP +105.36 HP.reg +4.21 Poison- +21% Stun/Frz- +21% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 816 physical damage Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of gale force [power 385] (10 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 662 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing dragonbone wand of lightning storm [power 560] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 131 lightning damage and will be dazed for 1 turn (655 total damage) Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of lightning storm [power 908] (23 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 212 lightning damage and will be dazed for 1 turn (1062 total damage) Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Elhrath the Shalore Discordant level 32
13rd Regrowth 123rd year of Ascendancy at 00:12 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elhrath the Shalore Discordant level 33
24th Regrowth 123rd year of Ascendancy at 12:03 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Elhrath the Shalore Discordant level 32
11st Regrowth 123rd year of Ascendancy at 05:40 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Elhrath the Shalore Discordant level 48
47th Dusk 123rd year of Ascendancy at 14:17 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Elhrath the Shalore Discordant level 45
5th Dusk 123rd year of Ascendancy at 13:23 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Elhrath the Shalore Discordant level 46
18th Dusk 123rd year of Ascendancy at 03:02 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Elhrath the Shalore Discordant level 36
57th Regrowth 123rd year of Ascendancy at 16:04 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Elhrath the Shalore Discordant level 50
42nd Haze 123rd year of Ascendancy at 20:32 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Elhrath the Shalore Discordant level 35
41st Regrowth 123rd year of Ascendancy at 18:20 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Elhrath the Shalore Discordant level 32
11st Regrowth 123rd year of Ascendancy at 06:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Elhrath the Shalore Discordant level 22
46th Haze 122nd year of Ascendancy at 17:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elhrath the Shalore Discordant level 46
29th Dusk 123rd year of Ascendancy at 12:25 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Elhrath the Shalore Discordant level 31
9th Regrowth 123rd year of Ascendancy at 17:40 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Elhrath the Shalore Discordant level 50
4th Regrowth 124th year of Ascendancy at 08:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elhrath the Shalore Discordant level 33
24th Regrowth 123rd year of Ascendancy at 11:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Elhrath the Shalore Discordant level 10
10th Mirth 122nd year of Ascendancy at 11:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Elhrath the Shalore Discordant level 20
40th Haze 122nd year of Ascendancy at 13:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Elhrath the Shalore Discordant level 30
7th Regrowth 123rd year of Ascendancy at 17:25 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Elhrath the Shalore Discordant level 40
30th Pyre 123rd year of Ascendancy at 21:55 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Elhrath the Shalore Discordant level 50
74th Dusk 123rd year of Ascendancy at 03:36 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Elhrath the Shalore Discordant level 25
6th Decay 122nd year of Ascendancy at 05:55 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Elhrath the Shalore Discordant level 50
3rd Regrowth 124th year of Ascendancy at 14:15 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Elhrath the Shalore Discordant level 24
80th Haze 122nd year of Ascendancy at 12:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Elhrath the Shalore Discordant level 50
25th Haze 123rd year of Ascendancy at 16:32 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Elhrath the Shalore Discordant level 26
5th Allure 123rd year of Ascendancy at 05:32 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Elhrath the Shalore Discordant level 35
53rd Regrowth 123rd year of Ascendancy at 01:56 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Elhrath the Shalore Discordant level 50
6th Regrowth 124th year of Ascendancy at 21:46 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Elhrath the Shalore Discordant level 33
24th Regrowth 123rd year of Ascendancy at 12:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Elhrath the Shalore Discordant level 41
47th Pyre 123rd year of Ascendancy at 06:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Elhrath the Shalore Discordant level 5
1st Mirth 122nd year of Ascendancy at 16:01 see stats
The High Lady's destiny (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Elhrath the Shalore Discordant level 50
6th Regrowth 124th year of Ascendancy at 21:47 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Elhrath the Shalore Discordant level 33
24th Regrowth 123rd year of Ascendancy at 12:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Elhrath the Shalore Discordant level 16
59th Dusk 122nd year of Ascendancy at 09:03 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Elhrath the Shalore Discordant level 38
14th Pyre 123rd year of Ascendancy at 14:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Elhrath the Shalore Discordant level 22
47th Haze 122nd year of Ascendancy at 18:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Elhrath the Shalore Discordant level 15
7th Flare 122nd year of Ascendancy at 10:36 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Elhrath the Shalore Discordant level 31
10th Regrowth 123rd year of Ascendancy at 16:54 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Elhrath the Shalore Discordant level 45
16th Dusk 123rd year of Ascendancy at 16:47 see stats
Log
Elhrath picks up (K.): miner's pair of voratun boots of tirelessness (0 def, 13 armour).
Elhrath picks up (S.): insulating voratun helm of ire (0 def, 5 armour).
Elhrath picks up (G.): hardened voratun plate armour (0 def, 26 armour).
Elhrath picks up (z.): Thunderfall (161% power, 6 apr).
Elhrath picks up (z.): elemental voratun longsword of corruption (153% power, 6 apr).
Lore found: Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Thunderfall
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 7 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Elhrath picks up (F.): caustic drakeskin leather sling.
You pickup 0.45 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.75 gold pieces.
Ran for 5 turns (stop reason: interesting terrain).
Elhrath picks up ( .): cleansing dragonbone wand of lightning storm [power 560] (15 cooldown).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Elhrath picks up (e.): ethereal rune (power 19; resist 34%; move 55%; dur 5; cd 22).
Elhrath picks up (5.): diamond.
Elhrath picks up ( .): nightwalker's dwarven lantern of clarity.
Elhrath picks up (5.): diamond.
Elhrath picks up (K.): fortifying voratun plate armour of the dragon (0 def, 16 armour).
Ran for 7 turns (stop reason: interesting terrain).

















































































































