Beam Addict the level 16 Cornac Archmage by Nyther23

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp16 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic52 (base 43)
Willpower48 (base 33)
Cunning22 (base 11)

Resources

Life171/171
Mana482/482
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9
See Stealth5
See Invisible5

Offense: Mainhand

Damage25
Accuracy9
Crit Chance17%
APR4
Speed1.00

Offense: Spell

Spellpower42
Crit Chance24%
Speed1

Offense: Mind

Mindpower36
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+22%
Mind+15%
Blight+20%
Arcane+26%
Fire+11%
All0%

Defense: Base

Armour (hardiness)16 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save23
Spell Save35
Mental Save38

Defense: Resistances

Lightning+ 16%( 70%)
Blight+ 16%( 70%)
Cold+ 27%( 70%)
Fire+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (5/5)

Infusions
Infusions
Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
5/5
0/5

Effects

detrimental effect

Quests

active
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Beam Addict the Cornac Archmage level 15
19th Dusk 122nd year of Ascendancy at 18:50
see stats
Level 10 Got a character to level 10.
By Beam Addict the Cornac Archmage level 10
10th Mirth 122nd year of Ascendancy at 20:55
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Beam Addict the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:54
see stats
That was close Killed your target while having only 1 life left.
By Beam Addict the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 09:44
see stats
The Arena Unlocked Arena mode.
By Beam Addict the Cornac Archmage level 11
1st Flare 122nd year of Ascendancy at 12:58
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Beam Addict the Cornac Archmage level 16
55th Dusk 122nd year of Ascendancy at 11:50
see stats

Log

Beam Addict hits Nerebrekira the Thug for 6 lightning damage.
Beam Addict hits Assassin for 6 lightning damage.
Beam Addict hits Velenn the Guard for (6 to time), 0 lightning (0 total damage).
Velenn the Guard uses
Disarm.
Velenn the Guard's spell attains critical power!
Beam Addict shrugs off the effect 'Disarmed'!
Velenn the Guard hits Beam Addict for 23 physical, 4 temporal, 21 darkness, 32 fire, 16 physical, 21 darkness, 62 fire (180 total damage).
Beam Addict the level 16 cornac archmage was slowly cooked to death by Velenn the Guard on level 1 of bandit fortress.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Velenn the Guard killed Beam Addict!
Saving game...

Saving done.

Resting starts...

Talent Command Staff is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Manathrust is ready to use.
Talent Teleport is ready to use.
Talent Dig is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Phase Door is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Shielding is ready to use.
Talent Arcane Shield is ready to use.
Talent Displacement Shield is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).