Blood Templar Sanguina of the River the level 25 Cornac Bloodriver Staffmaster by zizzo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassBloodriver Staffmaster
Level / Exp25 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity30 (base 30)
Constitution23 (base 14)
Magic43 (base 36)
Willpower15 (base 10)
Cunning13 (base 10)

Resources

Life616/616
Mana125/125
Stamina174/174
Healing Factor1.1099022211822
Regeneration0.27747555529556

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision1
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage86
Accuracy49
Crit Chance6%
APR11
Speed1.00

Offense: Offhand

Damage64
Accuracy49
Crit Chance8%
APR14
Speed1.00

Offense: Spell

Spellpower42
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+15%
Physical+15%
Blight+11%
Arcane+3%
Fire+23%
All0%

Offense: Damage Penetration

Physical+7%
All0%

Defense: Base

Armour (hardiness)29.524901714354 (47.857809501309%)
Defense33
Ranged Defense33
Fatigue0
Physical Save26
Spell Save22
Mental Save30

Defense: Resistances

Physical+ 8%( 70%)
Lightning+ 12%( 70%)
Darkness+ 12%( 70%)
Temporal+ 11%( 70%)
Blight+ 14%( 70%)
Arcane+ 8%( 70%)
Fire+ 12%( 70%)
All+ 3%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Bloodriver / Bloodriver staff rites1.30
5/5
1/5
1/5
3/5
Bloodriver / Advanced bloodriver staff rites1.30
3/5
1/5
1/5
0/5
Bloodriver / Rites1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
5/5
1/5
5/5
0/5
Bloodriver / Sanguine spells1.30
5/5
0/5
0/5
0/5
Bloodriver / Dagger-staff techniques1.30
1/5
1/5
1/5
1/5
Technique / Dual weapons1.30
5/5
5/5
1/5
1/5

Generic Talents

Bloodriver / Purification1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
1/5
5/5
0/5
0/5
Bloodriver / Blood essentials1.30
4/5
4/5
1/5
1/5
Technique / Conditioning1.30
1/5
3/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 11
6th Dusk 122nd year of Ascendancy at 07:31
see stats
Exterminator Killed 1000 creatures.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 19
18th Regrowth 123rd year of Ascendancy at 22:01
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 18
8th Allure 123rd year of Ascendancy at 22:42
see stats
Level 10 Got a character to level 10.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 10
8th Flare 122nd year of Ascendancy at 15:41
see stats
Level 20 Got a character to level 20.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 20
39th Regrowth 123rd year of Ascendancy at 21:38
see stats
The secret city Discovered the truth about mages.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 18
15th Regrowth 123rd year of Ascendancy at 20:07
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Blood Templar Sanguina of the River the Cornac Bloodriver Staffmaster level 22
46th Regrowth 123rd year of Ascendancy at 05:07
see stats

Log

Talent Rite of Chasing is ready to use.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 18 turns (stop reason: something interesting).


Blood Templar Sanguina of the River picks up ( .):
yew wand of conjuration [power 215] (15 cooldown).
Blood Templar Sanguina of the River picks up (0.):
emerald.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 4.24 gold from the transmogrification of
balanced dwarven-steel dagger of erosion (121% power, 7 apr).

You gain 15.00 gold from the transmogrification of
yew wand of conjuration [power 215] (15 cooldown).
You gain 15.00 gold from the transmogrification of
yew totem of summon tentacle [power 195] (25 cooldown).
You gain 12.00 gold from the transmogrification of
quartz.
You gain 12.00 gold from the transmogrification of
emerald.
You gain 0.50 gold from the transmogrification of
pouch of dwarven-steel shots (21/21, 140% power, 3 apr).
You gain 3.13 gold from the transmogrification of
manaburning thorny mindstar (93% power, 24 apr, nature damage).
You gain 6.16 gold from the transmogrification of
epiphanous thorny mindstar of flames (94% power, 24 apr, nature damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (123% power, 4 apr).
You gain 1.91 gold from the transmogrification of
steel waraxe of dampening (109% power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (136% power, 4 apr).
You gain 3.22 gold from the transmogrification of
surging short yew magestaff (120% power, 4 apr, fire element).
You gain 0.50 gold from the transmogrification of
ash magestaff (111% power, 3 apr, fire element).