Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Orcnac Subrace 1.4.4Adds the Orcnac Subrace, the Orc equivilent of a Cornac. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Eternal Darkness 1.4.4Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Steamshaper Subclass 1.4.4Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Inferno Race Pack 1.4.0Adds a collection of my races. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Primal Chosen Class 1.4.0Adds the Primal Chosen class, a celestial brawler that wields temporal and darkness damage, before slowly discovering a talent for chronomancy. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Items Vault 1.4.8Donators/Buyers bonus! Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Gladiator 1.4.8Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Midnight 1.4.8Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Necromancy Compatibility 1.3.1Sneaks in after Necromancy+, Eternal Darkness and Deathknight are done and makes all their stuff coexist. Probably makes Necromancers OP. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 1194% |
| Size | small |
| Lifes / Deaths | Killed by large white snake at level 1 on the 75th Pyre 122nd year of Ascendancy at 13:35 / 216Killed by gladiator at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:19 Killed by thought-forged warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 12:49 Killed by Zubulaith the thief at level 8 on the 69th Dusk 122nd year of Ascendancy at 00:02 Killed by fire drake hatchling at level 9 on the 15th Haze 122nd year of Ascendancy at 23:51 Killed by fire drake at level 9 on the 16th Haze 122nd year of Ascendancy at 00:23 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 00:51 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 01:27 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 02:00 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 02:34 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 11:37 Killed by Porada the fire drake at level 9 on the 16th Haze 122nd year of Ascendancy at 12:51 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 13:19 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 14:07 Killed by fire drake at level 9 on the 16th Haze 122nd year of Ascendancy at 15:44 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 16:36 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 17:11 Killed by fire drake hatchling at level 9 on the 16th Haze 122nd year of Ascendancy at 17:45 Killed by fire drake hatchling at level 10 on the 17th Haze 122nd year of Ascendancy at 03:27 Killed by fire drake at level 10 on the 17th Haze 122nd year of Ascendancy at 03:58 Killed by fire drake hatchling at level 10 on the 17th Haze 122nd year of Ascendancy at 10:32 Killed by fire drake hatchling at level 10 on the 17th Haze 122nd year of Ascendancy at 23:00 Killed by fire drake hatchling at level 10 on the 17th Haze 122nd year of Ascendancy at 23:31 Killed by fire drake hatchling at level 10 on the 18th Haze 122nd year of Ascendancy at 12:24 Killed by Ce'Nybredhenor the slaver at level 14 on the 27th Regrowth 123rd year of Ascendancy at 10:51 Killed by Layoreda the giant yellow ant at level 16 on the 41st Regrowth 123rd year of Ascendancy at 07:59 Killed by Layoreda the giant yellow ant at level 16 on the 41st Regrowth 123rd year of Ascendancy at 08:30 Killed by Yvybeth the boiling horror at level 16 on the 60th Regrowth 123rd year of Ascendancy at 03:44 Killed by boiling horror at level 16 on the 60th Regrowth 123rd year of Ascendancy at 18:51 Killed by boiling horror at level 16 on the 60th Regrowth 123rd year of Ascendancy at 19:17 Killed by Adalemina the bloated horror at level 17 on the 61st Regrowth 123rd year of Ascendancy at 14:11 Killed by Adalemina the bloated horror at level 17 on the 61st Regrowth 123rd year of Ascendancy at 15:20 Killed by Adalemina the bloated horror at level 17 on the 61st Regrowth 123rd year of Ascendancy at 15:58 Killed by Adissra the assassin at level 17 on the 69th Regrowth 123rd year of Ascendancy at 19:39 Killed by dredge at level 18 on the 72nd Regrowth 123rd year of Ascendancy at 01:16 Killed by temporal stalker at level 18 on the 74th Regrowth 123rd year of Ascendancy at 03:19 Killed by Risteanc at level 19 on the 79th Regrowth 123rd year of Ascendancy at 17:39 Killed by greater gwelgoroth at level 20 on the 17th Pyre 123rd year of Ascendancy at 07:13 Killed by worm that walks at level 20 on the 24th Pyre 123rd year of Ascendancy at 13:50 Killed by venom wyrm at level 20 on the 24th Pyre 123rd year of Ascendancy at 14:24 Killed by venom wyrm at level 20 on the 24th Pyre 123rd year of Ascendancy at 14:49 Killed by venom wyrm at level 20 on the 24th Pyre 123rd year of Ascendancy at 15:36 Killed by venom drake at level 20 on the 24th Pyre 123rd year of Ascendancy at 15:54 Killed by venom wyrm at level 20 on the 24th Pyre 123rd year of Ascendancy at 16:29 Killed by venom wyrm at level 20 on the 24th Pyre 123rd year of Ascendancy at 17:51 Killed by venom drake at level 20 on the 24th Pyre 123rd year of Ascendancy at 23:36 Killed by venom wyrm at level 20 on the 25th Pyre 123rd year of Ascendancy at 00:21 Killed by venom wyrm at level 20 on the 25th Pyre 123rd year of Ascendancy at 01:03 Killed by skeleton mage at level 21 on the 29th Pyre 123rd year of Ascendancy at 21:41 Killed by skeleton master archer at level 21 on the 31st Pyre 123rd year of Ascendancy at 21:46 Killed by fire drake at level 22 on the 37th Pyre 123rd year of Ascendancy at 22:00 Killed by Aereta the snow giant thunderer at level 22 on the 38th Pyre 123rd year of Ascendancy at 21:06 Killed by snow giant boulder thrower at level 22 on the 40th Pyre 123rd year of Ascendancy at 01:06 Killed by snow giant boulder thrower at level 22 on the 40th Pyre 123rd year of Ascendancy at 01:46 Killed by snow giant boulder thrower at level 22 on the 40th Pyre 123rd year of Ascendancy at 02:10 Killed by Harkor'Zun at level 23 on the 41st Pyre 123rd year of Ascendancy at 02:25 Killed by snow giant thunderer at level 23 on the 41st Pyre 123rd year of Ascendancy at 04:49 Killed by snow giant thunderer at level 23 on the 41st Pyre 123rd year of Ascendancy at 05:26 Killed by snow giant thunderer at level 23 on the 41st Pyre 123rd year of Ascendancy at 05:58 Killed by snow giant thunderer at level 23 on the 41st Pyre 123rd year of Ascendancy at 06:41 Killed by Burb the snow giant champion at level 23 on the 41st Pyre 123rd year of Ascendancy at 07:45 Killed by snow giant thunderer at level 24 on the 41st Pyre 123rd year of Ascendancy at 13:54 Killed by ultimate teluvorta at level 24 on the 43rd Pyre 123rd year of Ascendancy at 03:12 Killed by ultimate telugoroth at level 24 on the 43rd Pyre 123rd year of Ascendancy at 06:06 Killed by dredge at level 24 on the 43rd Pyre 123rd year of Ascendancy at 11:52 Killed by Ivanne the dredgling at level 24 on the 43rd Pyre 123rd year of Ascendancy at 15:06 Killed by Chronolith Twin at level 24 on the 45th Pyre 123rd year of Ascendancy at 02:51 Killed by Chronolith Twin at level 24 on the 45th Pyre 123rd year of Ascendancy at 03:50 Killed by Glorerin the black ooze at level 25 on the 54th Pyre 123rd year of Ascendancy at 17:14 Killed by storm wyrm at level 25 on the 54th Pyre 123rd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 25 on the 56th Pyre 123rd year of Ascendancy at 03:44 Killed by Urkis, the High Tempest at level 25 on the 56th Pyre 123rd year of Ascendancy at 04:41 Killed by Mayyta the Guardian at level 26 on the 66th Pyre 123rd year of Ascendancy at 10:59 Killed by Saletira the Guardian at level 26 on the 67th Pyre 123rd year of Ascendancy at 04:36 Killed by faerlhing at level 26 on the 68th Pyre 123rd year of Ascendancy at 08:26 Killed by orc necromancer at level 26 on the 68th Pyre 123rd year of Ascendancy at 14:43 Killed by saw horror at level 26 on the 68th Pyre 123rd year of Ascendancy at 16:08 Killed by Vorith the black jelly at level 26 on the 69th Pyre 123rd year of Ascendancy at 00:11 Killed by elven cultist at level 28 on the 1st Mirth 123rd year of Ascendancy at 16:31 Killed by Cultist at level 28 on the 1st Mirth 123rd year of Ascendancy at 20:35 Killed by Cultist at level 28 on the 1st Mirth 123rd year of Ascendancy at 21:21 Killed by elven tempest at level 28 on the 2nd Mirth 123rd year of Ascendancy at 00:25 Killed by Xevena the elven mage at level 29 on the 3rd Mirth 123rd year of Ascendancy at 02:39 Killed by Grand Corruptor at level 29 on the 3rd Mirth 123rd year of Ascendancy at 18:56 Killed by Ivyrialaith the cutpurse at level 29 on the 4th Mirth 123rd year of Ascendancy at 00:40 Killed by Ivyrialaith the cutpurse at level 29 on the 4th Mirth 123rd year of Ascendancy at 01:15 Killed by Ivyrialaith the cutpurse at level 29 on the 4th Mirth 123rd year of Ascendancy at 02:03 Killed by Ivyrialaith the cutpurse at level 29 on the 4th Mirth 123rd year of Ascendancy at 03:39 Killed by master vampire at level 29 on the 10th Mirth 123rd year of Ascendancy at 07:28 Killed by master vampire at level 29 on the 1st Summertide 123rd year of Ascendancy at 06:04 Killed by skeleton mage at level 29 on the 2nd Summertide 123rd year of Ascendancy at 02:18 Killed by grave wight at level 29 on the 2nd Summertide 123rd year of Ascendancy at 04:32 Killed by armoured skeleton warrior at level 30 on the 3rd Flare 123rd year of Ascendancy at 22:29 Killed by bloated horror at level 30 on the 4th Flare 123rd year of Ascendancy at 04:27 Killed by skeleton assassin at level 30 on the 4th Flare 123rd year of Ascendancy at 06:54 Killed by Glyta the elven blood mage at level 31 on the 19th Dusk 123rd year of Ascendancy at 01:16 Killed by Glyta the elven blood mage at level 31 on the 19th Dusk 123rd year of Ascendancy at 02:18 Killed by elven cultist at level 31 on the 19th Dusk 123rd year of Ascendancy at 18:53 Killed by Isloyara the elven mage at level 31 on the 19th Dusk 123rd year of Ascendancy at 22:48 Killed by ogre rune-spinner at level 31 on the 20th Dusk 123rd year of Ascendancy at 11:12 Killed by elven tempest at level 31 on the 20th Dusk 123rd year of Ascendancy at 19:13 Killed by Acolyte of the Sect of Kryl-Feijan at level 31 on the 20th Dusk 123rd year of Ascendancy at 22:44 Killed by elven blood mage at level 32 on the 21st Dusk 123rd year of Ascendancy at 05:29 Killed by Arymildakira the orc fighter at level 32 on the 28th Dusk 123rd year of Ascendancy at 22:00 Killed by Layobeth the brown bear at level 32 on the 38th Dusk 123rd year of Ascendancy at 15:44 Killed by Mayalraseth the orc grand master assassin at level 33 on the 51st Dusk 123rd year of Ascendancy at 23:29 Killed by Mayalraseth the orc grand master assassin at level 33 on the 51st Dusk 123rd year of Ascendancy at 23:29 Killed by Xeritira the icy orc wyrmic at level 33 on the 54th Dusk 123rd year of Ascendancy at 15:01 Killed by Xeritira the icy orc wyrmic at level 33 on the 54th Dusk 123rd year of Ascendancy at 15:50 Killed by Xeritira the icy orc wyrmic at level 33 on the 54th Dusk 123rd year of Ascendancy at 17:20 Killed by Porida the orc master assassin at level 33 on the 55th Dusk 123rd year of Ascendancy at 16:20 Killed by Golbug the Destroyer at level 33 on the 58th Dusk 123rd year of Ascendancy at 00:02 Killed by Golbug the Destroyer at level 33 on the 58th Dusk 123rd year of Ascendancy at 00:43 Killed by skeleton master archer at level 35 on the 3rd Haze 123rd year of Ascendancy at 05:56 Killed by orc pyromancer at level 35 on the 5th Haze 123rd year of Ascendancy at 02:14 Killed by orc high pyromancer at level 35 on the 5th Haze 123rd year of Ascendancy at 03:08 Killed by naga psyren at level 35 on the 69th Haze 123rd year of Ascendancy at 17:20 Killed by Silawyn the naga psyren at level 35 on the 70th Haze 123rd year of Ascendancy at 13:45 Killed by naga tide huntress at level 35 on the 70th Haze 123rd year of Ascendancy at 14:58 Killed by Slasul at level 36 on the 74th Haze 123rd year of Ascendancy at 19:04 Killed by Ukllmswwik the Wise at level 36 on the 75th Haze 123rd year of Ascendancy at 21:34 Killed by ritch flamespitter at level 36 on the 4th Decay 123rd year of Ascendancy at 04:59 Killed by orc high pyromancer at level 37 on the 12nd Regrowth 124th year of Ascendancy at 21:51 Killed by orc pyromancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 19:47 Killed by orc cryomancer at level 37 on the 15th Regrowth 124th year of Ascendancy at 05:20 Killed by orc cryomancer at level 37 on the 15th Regrowth 124th year of Ascendancy at 06:37 Killed by skeleton mage at level 37 on the 15th Regrowth 124th year of Ascendancy at 09:19 Killed by orc high pyromancer at level 37 on the 15th Regrowth 124th year of Ascendancy at 10:55 Killed by multi-hued drake at level 37 on the 16th Regrowth 124th year of Ascendancy at 06:01 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 07:24 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 08:35 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 09:18 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 10:17 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 11:05 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 11:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 12:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 12:39 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 13:25 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 14:11 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 14:54 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 15:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 16:15 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 17:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 18:14 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 124th year of Ascendancy at 19:22 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Regrowth 124th year of Ascendancy at 20:04 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Regrowth 124th year of Ascendancy at 21:06 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Regrowth 124th year of Ascendancy at 21:47 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Regrowth 124th year of Ascendancy at 22:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Regrowth 124th year of Ascendancy at 23:14 Killed by overpowered greater multi-hued wyrm at level 38 on the 17th Regrowth 124th year of Ascendancy at 00:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 17th Regrowth 124th year of Ascendancy at 01:05 Killed by orc pyromancer at level 39 on the 35th Regrowth 124th year of Ascendancy at 02:11 Killed by orc necromancer at level 39 on the 35th Regrowth 124th year of Ascendancy at 03:02 Killed by skeleton archer at level 39 on the 35th Regrowth 124th year of Ascendancy at 03:44 Killed by Briagh, Great Sand Wyrm at level 39 on the 35th Regrowth 124th year of Ascendancy at 13:34 Killed by Risteanc at level 39 on the 36th Regrowth 124th year of Ascendancy at 15:20 Killed by Aeryna the sand-drake at level 39 on the 37th Regrowth 124th year of Ascendancy at 04:15 Killed by Massok the Dragonslayer at level 41 on the 22nd Pyre 124th year of Ascendancy at 20:55 Killed by Greater Mummy Lord at level 42 on the 34th Pyre 124th year of Ascendancy at 15:58 Killed by Greater Mummy Lord at level 42 on the 34th Pyre 124th year of Ascendancy at 17:06 Killed by Eludariawen the orc grand master assassin at level 43 on the 58th Pyre 124th year of Ascendancy at 07:09 Killed by faeros at level 43 on the 60th Pyre 124th year of Ascendancy at 04:59 Killed by Tannen at level 44 on the 61st Pyre 124th year of Ascendancy at 12:10 Killed by orc cryomancer at level 44 on the 65th Pyre 124th year of Ascendancy at 14:02 Killed by orc high pyromancer at level 44 on the 66th Pyre 124th year of Ascendancy at 00:51 Killed by lich at level 44 on the 66th Pyre 124th year of Ascendancy at 01:50 Killed by lich at level 44 on the 66th Pyre 124th year of Ascendancy at 03:25 Killed by Ak'Gishil at level 44 on the 69th Pyre 124th year of Ascendancy at 08:03 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 70th Pyre 124th year of Ascendancy at 20:53 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 70th Pyre 124th year of Ascendancy at 22:16 Killed by Aerada the spitting spider at level 45 on the 70th Pyre 124th year of Ascendancy at 23:53 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 71st Pyre 124th year of Ascendancy at 02:00 Killed by multi-hued drake at level 45 on the 71st Pyre 124th year of Ascendancy at 03:31 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 71st Pyre 124th year of Ascendancy at 04:41 Killed by Salureta the orc cryomancer at level 45 on the 71st Pyre 124th year of Ascendancy at 15:32 Killed by orc fighter at level 45 on the 4th Mirth 124th year of Ascendancy at 21:59 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 6th Mirth 124th year of Ascendancy at 22:10 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 6th Mirth 124th year of Ascendancy at 23:27 Killed by pitcher plant at level 47 on the 37th Dusk 124th year of Ascendancy at 01:09 Killed by saw horror at level 47 on the 49th Dusk 124th year of Ascendancy at 04:35 Killed by fire drake at level 48 on the 61st Dusk 124th year of Ascendancy at 01:46 Killed by Layumira the maelstrom at level 48 on the 63rd Dusk 124th year of Ascendancy at 23:29 Killed by skeleton mage at level 49 on the 12nd Haze 124th year of Ascendancy at 13:53 Killed by Heavy Sentinel at level 49 on the 13rd Haze 124th year of Ascendancy at 03:09 Killed by Glumiwe the orc blood mage at level 49 on the 13rd Haze 124th year of Ascendancy at 23:38 Killed by orc blood mage at level 49 on the 15th Haze 124th year of Ascendancy at 01:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 26th Haze 124th year of Ascendancy at 09:57 Killed by ritch flamespitter at level 50 on the 26th Haze 124th year of Ascendancy at 10:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 26th Haze 124th year of Ascendancy at 11:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 26th Haze 124th year of Ascendancy at 13:26 Killed by ritch flamespitter at level 50 on the 26th Haze 124th year of Ascendancy at 14:28 Killed by Iago the Crusher at level 50 on the 72nd Haze 124th year of Ascendancy at 04:44 Killed by skeleton master archer at level 50 on the 73rd Haze 124th year of Ascendancy at 11:32 Killed by Ivatha the Neverdead at level 50 on the 73rd Haze 124th year of Ascendancy at 12:18 Killed by shadow at level 50 on the 73rd Haze 124th year of Ascendancy at 13:09 Killed by Ivatha the Neverdead at level 50 on the 73rd Haze 124th year of Ascendancy at 15:17 Killed by Ivatha the Neverdead at level 50 on the 73rd Haze 124th year of Ascendancy at 18:37 Killed by shadow at level 50 on the 73rd Haze 124th year of Ascendancy at 19:39 Killed by unknown at level 50 on the 1st Decay 124th year of Ascendancy at 11:36 Killed by runed bone giant at level 50 on the 3rd Decay 124th year of Ascendancy at 03:21 Killed by multi-hued drake at level 50 on the 6th Decay 124th year of Ascendancy at 07:01 Killed by multi-hued drake at level 50 on the 6th Decay 124th year of Ascendancy at 14:01 Killed by heavy bone giant at level 50 on the 8th Decay 124th year of Ascendancy at 20:40 Killed by naga myrmidon at level 50 on the 8th Decay 124th year of Ascendancy at 22:14 Killed by skeleton warrior at level 50 on the 9th Decay 124th year of Ascendancy at 00:13 Killed by orc berserker at level 50 on the 9th Decay 124th year of Ascendancy at 01:55 Killed by orc berserker at level 50 on the 9th Decay 124th year of Ascendancy at 03:01 Killed by forge-giant at level 50 on the 9th Allure 125th year of Ascendancy at 18:25 Killed by Elandar at level 50 on the 10th Allure 125th year of Ascendancy at 04:29 Killed by Elandar at level 50 on the 10th Allure 125th year of Ascendancy at 06:19 Killed by Elandar at level 50 on the 10th Allure 125th year of Ascendancy at 08:26 Killed by Elandar at level 50 on the 10th Allure 125th year of Ascendancy at 10:05 Killed by Atamathon the Giant Golem at level 50 on the 45th Regrowth 125th year of Ascendancy at 21:27 Killed by Atamathon the Giant Golem at level 50 on the 45th Regrowth 125th year of Ascendancy at 21:37 Killed by Risteanc at level 50 on the 45th Regrowth 125th year of Ascendancy at 21:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 17) |
| Dexterity | 114 (base 60) |
| Constitution | 61 (base 47) |
| Magic | 26 (base 15) |
| Willpower | 64 (base 39) |
| Cunning | 107 (base 65) |
Resources
| Life | 1516/1516 |
| Stamina | 422/422 |
| Equilibrium | 0 |
| Healing Factor | 1.25 |
| Regeneration | 0.3125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 6 |
| Stealth | 73.55 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 73 |
| Crit Chance | 101% |
| APR | 80 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 121 |
| Accuracy | 73 |
| Crit Chance | 89% |
| APR | 82 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.75 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (35%) |
| Defense | 74 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 45 |
| Mental Save | 57 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 13 turns. While Heroism is active, you will only die when reaching -640 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 613 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. While Heroism is active, you will only die when reaching -622 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 877% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Stealth |
| talent | Lacerating Strikes |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 18 damage from the next 2.4 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fire wyrm. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Norgos Lair. Escort: injured seer (level 1 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost tinker from death by orc grand master assassin. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. You should consider letting someone know what's going on, so that they may act in case you fail. * You have reported the ongoing events in the east to a group who you trust to help if you should fall. * You have reported the ongoing events to Protector Myssil in Zigur, who has promised to try and send aid. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 939. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ragolarofang (25 def, 5 armour) Ragolarofang (25 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Defense: +25 (+7 eff.) Fatigue: -4% Changes stats: +3 Dex / +2 Con Changes resistances: +12% lightning / +12% temporal Physical save: +11 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Only die when reaching: -60.00 life It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 49 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Murkwind' dwarven lantern 'Murkwind'Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+3 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Dex / +13 Wil Changes resistances: +9% darkness / +3% all Changes damage: +13% mind Critical mult.: +20.00% Physical save: +12 (+4 eff.) Spell save: +15 (+5 eff.) Maximum life: +80.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | mindcaging hardened leather cap of the bounder (0 def, 3 armour) mindcaging hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +15% mind Mental save: +19 (+6 eff.) Confusion immunity: +21% A cap made of leather. |
| On hands | brawler's drakeskin leather gloves of the verdant (0 def, 3 armour) brawler's drakeskin leather gloves of the verdant (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +9% blight / +11% darkness / +12% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Spell save: +13 (+5 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Abysswhisper AbysswhisperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Damage when hit (Melee): 12 acid / 12 fire Changes stats: +8 Dex Changes resistances: +12% fire Changes damage: +3% fire Rings can have magical properties. |
| On fingers | voratun ring of misery voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | Hunter's Fetish Hunter's FetishInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Damage (Melee): 30 crippling poison Damage (Ranged): 30 crippling poison Talent masteries: +0.20 Wild-gift / Hunter +0.20 Cursed / Predator Stealth bonus: +10 Spell crit. chance: +10% Mental crit. chance: +10% Infravision radius: +5 A disgusting collection of various bits of prey that the Hunter has caught. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 65% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 35.21 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | balancing drakeskin leather belt of recklessness balancing drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Physical power: +4 (+1 eff.) Changes stats: +4 Cun / +6 Dex Critical mult.: +10.00% Mental crit. chance: +9% A belt that goes around your waist. |
| In off hand | Aruvena (42-54.6 power, 14 apr) Aruvena (42-54.6 power, 14 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +14 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +16 mind When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +24 Changes resistances penetration: +24% physical Changes damage: +20% physical Maximum life: +20.00 Maximum stamina: +25.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
| Cloak | enveloping elven-silk cloak of the hunter (16 def, 0 armour) enveloping elven-silk cloak of the hunter (16 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +26 (+6 eff.) Defense: +16 (+5 eff.) Fatigue: -7% Physical save: +15 (+5 eff.) Maximum life: +83.00 Maximum stamina: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble drakeskin leather armour of command (29 def, 15 armour) nimble drakeskin leather armour of command (29 def, 15 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +29 (+8 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +4 Dex / +3 Cun Mental save: +20 (+6 eff.) Movement speed: +20% A suit of armour made of leather. |
Inventory
oxygen infusion of the sneak (stamina 272 over 10 turns) oxygen infusion of the sneak (stamina 272 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 272 stamina and air over 10 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Lightmaster the gold amulet Lightmaster the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +4 Wil Changes resistances: +15% cold / +10% fire Hate when firing a critical mind attack: +2.00 Amulets can have magical properties. |
clarifying gold amulet of strength (+4) clarifying gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +22% mind Confusion immunity: +22% Amulets can have magical properties. |
cleansing steel amulet of the fish cleansing steel amulet of the fishInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% blight / +14% cold / +11% nature Allows you to breathe in: water Poison immunity: +22% Disease immunity: +32% Amulets can have magical properties. |
wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +4 Cun / +5 Con Life regen: +0.30 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 31 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's stralite ring of nature (+20%) marksman's stralite ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
psionicist's gold ring of pilfering psionicist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +10 (+3 eff.) Changes stats: +5 Wil Mental save: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's gold ring of pilfering rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +18 (+5 eff.) Changes stats: +4 Cun It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
titan's gold ring of lightning (+24%) titan's gold ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +8 (+3 eff.) Rings can have magical properties. |
treant's stralite ring of misery treant's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +7 Cun Changes resistances: +9% nature / +9% blight Poison immunity: +10% Disease immunity: +14% Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
warrior's gold ring of perseverance warrior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +21% Life regen: +2.60 Rings can have magical properties. |
Porebeth the voratun dagger (38-49.4 power, 9 apr) Porebeth the voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 mind Burst (radius 2) on crit: +16 fire When wielded/worn: Changes stats: +1 Dex / +2 Cun / +1 Con Changes resistances: +14% acid / +4% physical / +14% lightning / +13% fire / +14% cold / +8% all Changes resistances penetration: +12% nature / +12% fire Reduces incoming crit damage: 10.00% Spell save: +10 (+4 eff.) Disarm immunity: +10% Knockback immunity: +5% Global speed: +5% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
blazebringer's voratun dagger of massacre (47.5-61.75 power, 9 apr) blazebringer's voratun dagger of massacre (47.5-61.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.5 - 61.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +2% Sharp, short and deadly. |
warbringer's voratun dagger of ruin (38.5-50.05 power, 9 apr) warbringer's voratun dagger of ruin (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Critical mult.: +12.00% Disarm immunity: +18% Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 172 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
linen cloak 'Gunitar' (1 def, 0 armour) linen cloak 'Gunitar' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Str / +1 Con Changes resistances: +6% mind Mindpower: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour) scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 32% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +5 Con Physical save: +18 (+6 eff.) Spell save: +31 (+11 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +42% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
mindcaging hardened leather cap of strength (+5) (0 def, 3 armour) mindcaging hardened leather cap of strength (+5) (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Changes resistances: +12% mind Mental save: +15 (+5 eff.) Confusion immunity: +26% A cap made of leather. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
nimble drakeskin leather armour of Toknor (16 def, 8 armour) nimble drakeskin leather armour of Toknor (16 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +16 (+5 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +4 Dex Critical mult.: +15.00% Movement speed: +20% A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 86 power out of 100/100. The very essence of bearness! |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Squalorcutter (dig speed 12 turns) Squalorcutter (dig speed 12 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Changes stats: +6 Str / +4 Con Changes resistances: +9% physical / +29% nature / +9% darkness Changes damage: +22% nature / +9% darkness Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +10% mind / +8% fire Mental save: +11 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 69 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Temporal Wyrm Heart Temporal Wyrm HeartPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Risteanc the Halfling Rogue level 31
7th Flare 123rd year of Ascendancy at 05:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Risteanc the Halfling Rogue level 45
71st Pyre 124th year of Ascendancy at 19:41 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Risteanc the Halfling Rogue level 22
34th Pyre 123rd year of Ascendancy at 06:14 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Risteanc the Halfling Rogue level 35
4th Haze 123rd year of Ascendancy at 00:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Risteanc the Halfling Rogue level 37
16th Regrowth 124th year of Ascendancy at 05:58 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Risteanc the Halfling Rogue level 44
61st Pyre 124th year of Ascendancy at 15:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Risteanc the Halfling Rogue level 34
62nd Dusk 123rd year of Ascendancy at 04:01 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Risteanc the Halfling Rogue level 46
10th Dusk 124th year of Ascendancy at 03:48 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Risteanc the Halfling Rogue level 50
33rd Regrowth 125th year of Ascendancy at 18:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Risteanc the Halfling Rogue level 10
35th Haze 122nd year of Ascendancy at 22:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Risteanc the Halfling Rogue level 33
58th Dusk 123rd year of Ascendancy at 01:25 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Risteanc the Halfling Rogue level 23
41st Pyre 123rd year of Ascendancy at 02:55 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Risteanc the Halfling Rogue level 50
10th Allure 125th year of Ascendancy at 11:55 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Risteanc the Halfling Rogue level 48
61st Dusk 124th year of Ascendancy at 14:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Risteanc the Halfling Rogue level 15
39th Regrowth 123rd year of Ascendancy at 23:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Risteanc the Halfling Rogue level 25
56th Pyre 123rd year of Ascendancy at 05:47 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Risteanc the Halfling Rogue level 29
3rd Mirth 123rd year of Ascendancy at 23:35 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Risteanc the Halfling Rogue level 50
73rd Haze 124th year of Ascendancy at 21:04 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Risteanc the Halfling Rogue level 36
75th Haze 123rd year of Ascendancy at 23:51 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Risteanc the Halfling Rogue level 19
79th Regrowth 123rd year of Ascendancy at 17:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Risteanc the Halfling Rogue level 17
61st Regrowth 123rd year of Ascendancy at 11:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Risteanc the Halfling Rogue level 39
17th Regrowth 124th year of Ascendancy at 02:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Risteanc the Halfling Rogue level 10
16th Haze 122nd year of Ascendancy at 17:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Risteanc the Halfling Rogue level 20
80th Regrowth 123rd year of Ascendancy at 07:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Risteanc the Halfling Rogue level 30
2nd Summertide 123rd year of Ascendancy at 05:02 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Risteanc the Halfling Rogue level 40
71st Regrowth 124th year of Ascendancy at 07:44 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Risteanc the Halfling Rogue level 50
15th Haze 124th year of Ascendancy at 07:57 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Risteanc the Halfling Rogue level 50
26th Haze 124th year of Ascendancy at 14:24 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Risteanc the Halfling Rogue level 50
10th Allure 125th year of Ascendancy at 11:54 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Risteanc the Halfling Rogue level 49
5th Haze 124th year of Ascendancy at 07:00 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Risteanc the Halfling Rogue level 9
69th Dusk 122nd year of Ascendancy at 04:45 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Risteanc the Halfling Rogue level 22
40th Pyre 123rd year of Ascendancy at 12:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Risteanc the Halfling Rogue level 50
8th Decay 124th year of Ascendancy at 20:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Risteanc the Halfling Rogue level 22
37th Pyre 123rd year of Ascendancy at 23:10 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Risteanc the Halfling Rogue level 34
58th Dusk 123rd year of Ascendancy at 06:32 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Risteanc the Halfling Rogue level 17
61st Regrowth 123rd year of Ascendancy at 12:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Risteanc the Halfling Rogue level 24
44th Pyre 123rd year of Ascendancy at 01:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Risteanc the Halfling Rogue level 6
78th Pyre 122nd year of Ascendancy at 19:35 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Risteanc the Halfling Rogue level 46
8th Mirth 124th year of Ascendancy at 00:39 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Risteanc the Halfling Rogue level 36
76th Haze 123rd year of Ascendancy at 00:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Risteanc the Halfling Rogue level 6
2nd Mirth 122nd year of Ascendancy at 00:01 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Risteanc the Halfling Rogue level 39
45th Regrowth 124th year of Ascendancy at 00:22 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Risteanc the Halfling Rogue level 14
30th Regrowth 123rd year of Ascendancy at 08:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Risteanc the Halfling Rogue level 26
69th Pyre 123rd year of Ascendancy at 05:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Risteanc the Halfling Rogue level 18
71st Regrowth 123rd year of Ascendancy at 05:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Risteanc the Halfling Rogue level 30
5th Flare 123rd year of Ascendancy at 03:02 see stats
Log
Risteanc performs a melee critical strike against Atamathon the Giant Golem!
Risteanc shrugs off the critical damage!
Risteanc's mind surges with critical power!
Risteanc is invigorated by the attack!
Atamathon the Giant Golem resists the mind attack!
Atamathon the Giant Golem resists!
Atamathon the Giant Golem resists the stunning strike!
Risteanc performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the critical damage!
Risteanc is no longer evading attacks.
Risteanc is no longer attuned.
Risteanc deactivates Lacerating Strikes.
Risteanc stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Atamathon the Giant Golem reflects damage back to Risteanc!
Risteanc hits Atamathon the Giant Golem for 274 physical, 4 arcane, 2 mind, 3 nature, , , 1 physical, 22 darkness, 216 physical, 3 nature, , , 1 physical (528 total damage).
Atamathon the Giant Golem hits Risteanc for 235 physical, 6 arcane (241 total damage).
Risteanc the level 50 halfling rogue was blasted to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Talent Stealth is ready to use.
Talent Flurry is ready to use.
Talent Venomous Strike is ready to use.
Risteanc activates Stealth.
Risteanc activates Lacerating Strikes.
Talent Precision is ready to use.
Risteanc activates Precision.
Saving done.
Saving game...
