








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventuring Party 1.7.0Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Target Myself 1.7.2Make targetable talents always target myself. This Addon is created because I'm too lazy to apply Spatial Tether myself over and over again. Github: https://github.com/h-youhei/tome-target-myself Weight: 100 SuperLoad: Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Necro Escort 1.7.2Adds a necromancer escort. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Earth Mage 1.7.2Adds the Earth Mage as a mage class that combines earth magics with wild gifts. Mana and equilibrium are their resources and their most important stat is Magic followed by Willpower and Constitution. https://github.com/Werekracken/tome-earthmage -- generic -- class Spell / Lapidary: Living Stone - Sustained Liquefaction - Activated Rejuvenation - Activated Cleansing Crystals - Activated ---Changelog v1.0.1 ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Draconians (1.7 compat) 1.7.2Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the abscene of ajfluffy. forked AGAIN in the absence of Aura and it becoming unplayable in 1.7.2 (glad to yank down ifthe original fork updates). These are ONLY 'make it playable' fixes, and not anything robust because this player likes dragons. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Draconian |
| Class | Arcane Blade |
| Level / Exp | 22 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Emelosevena the skeleton magus at level 19 on the 10th Allure 123rd year of Ascendancy at 04:12 3 / 2Killed by Emelosevena the skeleton magus at level 19 on the 10th Allure 123rd year of Ascendancy at 05:10 |
Primary Stats
| Strength | 64 (base 38) |
| Dexterity | 39 (base 10) |
| Constitution | 45 (base 32) |
| Magic | 63 (base 33) |
| Willpower | 25 (base 11) |
| Cunning | 55 (base 32) |
Resources
| Life | 757/757 |
| Mana | 206/206 |
| Stamina | 192/208 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 15.89823443709 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 65.280243627327 |
| See Invisible | 65.280243627327 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 55 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +20% |
| Darkness | +23% |
| Mind | +43% |
| Lightning | +8% |
| Fire | +7% |
| All | +2% |
Offense: Damage Penetration
| Acid | +25% |
| Mind | +15% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 88.631191208791 (94.051442452011%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 30 |
| Physical Save | 47 |
| Spell Save | 44 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Darkness | + 32%( 70%) |
| Mind | + 23%( 70%) |
| Cold | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1103% for 10 turns (127 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Magical combat | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Draconian | 1.00 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 4/23 |
| 9/37 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Adventure Friendly Fire Disabler |
| talent | Shock Hands |
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Fiery Hands |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the desperate necromancer to the recall portal on level 4 of Old Forest. Escort: desperate necromancer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed minotaur nose. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
| On feet | Aeremira the Coalpulverizer (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% mind +15% acid Melee Ret 6 acid ----- def ----- Armour +10 Fatigue +3% Resists +15% darkness ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloomstun the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% darkness +24% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Turydas the dragonbone totem of healing [power 428] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Dex +2 Con dps ---------- Phys.crit +4.0% ----- def ----- Defense +15 (+7 eff.) ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 15 cooldown 100% to heal for 79. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's steel ring of arcana (+0.15/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Silence- +24% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| On fingers | conjurer's steel ring of the mind (+11%)0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
| Around waist | Grinidig the Starpassion1.0 T5 belt armor [Rare] Master While equipped: Stats +9 Dex +5 Cun +10 Lck dps ---------- Dmg.mod +18% light On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Resists +6% acid Stealth +10 ---------- misc T.Disarm +8 Light +3 Infravis +4 A belt that goes around your waist. |
| In main hand | Duvolathafast the voratun battleaxe (70-106 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 70.5 - 105.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 35% ---------- misc Hate/m.crit +2.00 Massive two-handed battleaxes. |
| On hands | Voruletira the voratun gauntlets (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Res.pen +15% physical ----- def ----- Armour +11 Fatigue +5% Die.at -40.00 life HP.reg +5.00 ---------- misc Stam/turn +0.90 Max.stam +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stralite plate armour 'Black's kiss' (10 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% acid +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +19 Defense +10 (+5 eff.) Fatigue +22% Resists +15% acid +6% darkness Mind.save +17 (+6 eff.) A suit of armour made of metal plates. |
| Cloak | thick kruk cloak of the Shaloren (0 def, 6 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Resists +11% cold A stylish kruk-style cloak, to look awesome. |
| Around neck | wanderer's steel amulet of murder0.1 T2 amulet jewelry [Ego++] Master While equipped: Stats +3 Dex +4 Cun +3 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Acc +6 (+2 eff.) Apr +12 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Necklace of Dragon Teeth Necklace of Dragon Teeth0.1 T1 amulet jewelry [Unique] Nature While equipped: Stats +1 Str +1 Con ---------- misc Masteries +0.20 Race/Draconian Commune with nature. Uses 10 power out of 15/15 A tribal necklace made from dragon teeth. You sense primal energies within. |
rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Iana the Draconian Arcane Blade level 21
32nd Regrowth 123rd year of Ascendancy at 21:50 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Iana the Draconian Arcane Blade level 20
11st Regrowth 123rd year of Ascendancy at 07:02 see stats
Exterminator
Killed 1000 creatures.By Iana the Draconian Arcane Blade level 17
78th Haze 122nd year of Ascendancy at 05:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iana the Draconian Arcane Blade level 19
5th Decay 122nd year of Ascendancy at 23:35 see stats
Level 10
Got a character to level 10.By Iana the Draconian Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 21:45 see stats
Level 20
Got a character to level 20.By Iana the Draconian Arcane Blade level 20
10th Regrowth 123rd year of Ascendancy at 03:40 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Iana the Draconian Arcane Blade level 21
32nd Regrowth 123rd year of Ascendancy at 21:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Iana the Draconian Arcane Blade level 20
17th Regrowth 123rd year of Ascendancy at 10:13 see stats
Size matters
Did over 600 damage in one attack.By Iana the Draconian Arcane Blade level 20
16th Regrowth 123rd year of Ascendancy at 21:18 see stats
Take you with me
Killed a boss while already dead.By Iana the Draconian Arcane Blade level 17
66th Haze 122nd year of Ascendancy at 14:47 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Iana the Draconian Arcane Blade level 21
32nd Regrowth 123rd year of Ascendancy at 21:50 see stats
The Arena
Unlocked Arena mode.By Iana the Draconian Arcane Blade level 9
10th Mirth 122nd year of Ascendancy at 02:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Iana the Draconian Arcane Blade level 21
32nd Regrowth 123rd year of Ascendancy at 21:50 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Iana the Draconian Arcane Blade level 13
57th Haze 122nd year of Ascendancy at 23:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Iana the Draconian Arcane Blade level 22
56th Regrowth 123rd year of Ascendancy at 08:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Iana the Draconian Arcane Blade level 15
60th Haze 122nd year of Ascendancy at 09:50 see stats
Log
Iana wears (replacing Infernomaim the dwarven-steel gauntlets (0 def, 8 armour)): Voruletira the voratun gauntlets (0 def, 11 armour).
You gain 17.04 gold from the transmogrification of Hellscrack (0 def, 5 armour).
You gain 2.32 gold from the transmogrification of naturalist's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of hardened leather gloves (0 def, 2 armour).
You gain 18.07 gold from the transmogrification of Airwoe the pair of voratun boots (0 def, 5 armour).
You gain 15.19 gold from the transmogrification of Skyshear the voratun plate armour (0 def, 16 armour).
You gain 15.52 gold from the transmogrification of Deepswish (5 def, 10 armour).
You gain 1.69 gold from the transmogrification of cleansing cured leather armour of lightning resistance (6 def, 4 armour).
You gain 12.02 gold from the transmogrification of Corruptionquick the stralite shield (0 def, 8 armour, 140.5 block).
You gain 16.07 gold from the transmogrification of Galewrack the drakeskin leather sling.
You gain 2.40 gold from the transmogrification of yew longbow of dexterity (+5).
You gain 16.83 gold from the transmogrification of Ashgrit (38-50 power, 9 apr).
You gain 14.29 gold from the transmogrification of stralite mace 'Tideblast' (40-55 power, 5 apr).
You gain 3.17 gold from the transmogrification of stralite ring of pilfering.
You gain 4.26 gold from the transmogrification of treant's gold ring of fire (+8%).
You gain 1.91 gold from the transmogrification of biting gale rune of the titan (damage 186; dur 4; cd 17).
Character control switched to Talia.
New shimmer option unlocked: Gloves of the Firm Hand
Talia wears (replacing brawler's hardened leather gloves (0 def, 2 armour)): Gloves of the Firm Hand (0 def, 8 armour).
You give brawler's hardened leather gloves (0 def, 2 armour) to Iana.
Character control switched to Iana.
You gain 13.35 gold from the transmogrification of Firepiercer (42-62 power, 2 apr).
You gain 18.67 gold from the transmogrification of voratun plate armour 'Nightbreak' (0 def, 16 armour).
You gain 6.01 gold from the transmogrification of brawler's hardened leather gloves (0 def, 2 armour).
You gain 9.59 gold from the transmogrification of Infernomaim the dwarven-steel gauntlets (0 def, 8 armour).
You feel mildly anxious, and walk with caution.














































































