SunPala the level 4 Hulk Sun Paladin by Xzilar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Hulk! 1.4.4
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHulk
ClassSun Paladin
Level / Exp4 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength1014 (base 15)
Dexterity1009 (base 10)
Constitution1009 (base 10)
Magic1013 (base 14)
Willpower1009 (base 10)
Cunning1011 (base 10)

Resources

Life39516/39516
Positive104/104
Psi_feedback0/45
Healing Factor1
Regeneration10005.12

Speed

Mental+200.9%
Attack+200.9%
Movement+19.5%
Spell+200.9%
Global+215.45%

Vision

Sight10
Lite2

Offense: Mainhand

Damage472
Accuracy229
Crit Chance602%
APR58
Speed0.33

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower192
Crit Chance100%
Speed0.33233632436025
Cooldown Reduction5.85

Offense: Mind

Mindpower202
Crit Chance100%
Speed0.33233632436025

Defense: Base

Armour (hardiness)58.15 (86%)
Defense169
Ranged Defense170
Fatigue6
Physical Save182
Spell Save182
Mental Save182

Defense: Resistances

All+ 6%(100%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Lost in translation (Madness (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By SunPala the Hulk Sun Paladin level 4
75th Pyre 122nd year of Ascendancy at 07:25
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By SunPala the Hulk Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 13:14
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By SunPala the Hulk Sun Paladin level 4
74th Pyre 122nd year of Ascendancy at 19:48
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By SunPala the Hulk Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 11:00
see stats

Log

You gain 0.44 gold from the transmogrification of insulating pair of rough leather boots (0 def, 1 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron plate armour of resilience (3 def, 7 armour).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.77 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 3.50 gold from the transmogrification of
Robes of Deflection (0 def, 7 armour).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 8-9.6 power, 40 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).
You gain 2.42 gold from the transmogrification of
steady rough leather sling of cold.
You gain 0.57 gold from the transmogrification of
iron steamsaw of cold resistance (+17%) (12-18 power, 0 apr).
You gain 1.12 gold from the transmogrification of
mossy mindstar of resolve (2.5-2.75 power, 12 apr, nature damage).
You gain 4.65 gold from the transmogrification of
Offallash (12-15.6 power, 6 apr).
You gain 3.19 gold from the transmogrification of
balanced iron dagger of erosion (10-13 power, 5 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (10.5-13.65 power, 5 apr).
You gain 3.53 gold from the transmogrification of
balanced iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 6.04 gold from the transmogrification of
Iviba the steel mace (17-23.8 power, 3 apr).
You gain 2.75 gold from the transmogrification of
thought-forged iron longsword of projection (11.5-16.1 power, 2 apr).
You gain 1.31 gold from the transmogrification of
coral trident of projection (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (11-17.6 power, 6 apr).
You gain 1.26 gold from the transmogrification of
arcing coral trident of massacre (19.5-31.2 power, 6 apr).
You gain 1.26 gold from the transmogrification of
arcing coral trident of massacre (18.5-29.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22.5 power, 1 apr).
You gain 2.87 gold from the transmogrification of
balanced iron battleaxe (11-16.5 power, 1 apr).
You gain 2.63 gold from the transmogrification of
shimmering elm vilestaff of power (10-12 power, 2 apr, fire element).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
There is a Way into the heart of the gloom here (press '' or right click to use).
Saving game...

Saving done.