Necromancer the level 6 Shalore Necromancer by meertink

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp6 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic41 (base 29)
Willpower16 (base 13)
Cunning18 (base 15)

Resources

Life52/52
Mana165/165
Soul10/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage13
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Cold+20%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save6
Spell Save19
Mental Save11

Defense: Resistances

Cold+ 27%( 70%)
Physical+ 12%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
done

Equipment

On hands
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Necromancer the Shalore Necromancer level 6
4th Mirth 122nd year of Ascendancy at 06:49
see stats

Log


You pickup 0.70 gold pieces.

You pickup 0.65 gold pieces.

Necromancer picks up (a.):
balanced iron dagger of daylight (10-13 power, 5 apr).

You pickup 0.80 gold pieces.


There is an exit to Derth here (press '' or right click to use).

Necromancer deactivates
Hiemal Shield.
Necromancer activates
Hiemal Shield.
Resting starts...

Talent Invoke Darkness is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 81 turns (stop reason: all resources and life at maximum).


You gain 3.93 gold from the transmogrification of
balanced iron dagger of daylight (10-13 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Necromancer casts
Invoke Darkness.
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).