











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wisp |
| Level / Exp | 12 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 12 on the 6th Flare 122nd year of Ascendancy at 01:59 4 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 30 (base 27) |
| Constitution | 10 (base 8) |
| Magic | 10 (base 10) |
| Willpower | 45 (base 37) |
| Cunning | 13 (base 13) |
Resources
| Life | -58/328 |
| Psi | 56/120 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.783646509902% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Darkness | +9% |
| Light | +3% |
| Temporal | +10% |
Offense: Damage Penetration
| Mind | +10% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 23 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 30%( 70%) |
| Cold | + 23%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 27% |
| Poison Resistance | 10% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Arrowstorm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Psychic Shots | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Noumena | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Psychic Marksman | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Idol | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Mindshaped Materials | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Skate |
| talent | Beloved |
| talent | Thought Drinker |
| talent | Arrowstorm |
| talent | Silken Armor |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Belogar' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +3 Resists +3% mind ---------- misc Hate/m.crit +1.00 Infravis +1 A pair of boots made of leather. |
| Quiver | arcing quiver of elm arrows of paradox (0/12, 112% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 112% Range: 1.4x Uses 50% Wil, 70% Dex Dmg Physical Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 12 Ranged+ +8 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
| On hands | heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +5 (+2 eff.) Max.HP +55.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Lightningtitan (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Res.pen +10% mind Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Defense +1 (+0 eff.) Resists +12% mind ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
| Tool | Dawnstinger the elm totem of summon tentacle [power 100] (6/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +3% blight +6% light Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 103 Armor: 3 All Resist: 4 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% blight Acc +6 (+2 eff.) ----- def ----- Resists +10% blight Rings make your fingers look great! |
| On fingers | Cyrygann the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +6 Defense +30 (+12 eff.) Resists +7% nature +7% blight Max.HP +23.00 Poison- +10% Disease- +13% Disarm- +27% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
| Around waist | Xeralramira the Phoenixpython1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% acid Phys.save +6 (+6 eff.) Teleport- +20% A belt that goes around your waist. |
| Main armor | Vorydheth (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% temporal Res.pen +20% arcane ----- def ----- Resists +7% all +10% temporal ---------- misc Light +1 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | ash longbow of dampening4.0 T2 longbow 2H weapon [Ego] Disrupt Power 66% Range: 1.1x Uses 0% Wil Dmg Physical Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: ----- def ----- Resists +11% acid +12% cold +11% fire +12% lightning +6% all Spell.save +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
| Cloak | Duatheloblivion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+2 eff.) ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Blindbreacher the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% darkness Res.pen +5% mind +5% lightning ----- def ----- Resists +3% lightning +6% fire +18% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Wisp the Cornac Wisp level 10
9th Mirth 122nd year of Ascendancy at 20:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wisp the Cornac Wisp level 10
2nd Mirth 122nd year of Ascendancy at 10:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wisp the Cornac Wisp level 6
78th Pyre 122nd year of Ascendancy at 00:53 see stats
Log
Wisp's Arrowstorm hits Norgos, the Guardian for (8 flat reduction), 0 physical, (2 flat reduction), 0 temporal, (6 flat reduction), 0 physical (0 total damage).
Melee retaliation hits Norgos, the Guardian for (1 flat reduction), 0 lightning, (1 flat reduction), 0 lightning (0 total damage).
Norgos, the Guardian hits Wisp for 85 physical, 83 physical (168 total damage).
Wisp uses Glass Wings.
Norgos, the Guardian starts to bleed.
Wisp hits Norgos, the Guardian for (8 flat reduction), 0 physical (0 total damage).
Bleeding from Wisp hits Norgos, the Guardian for (8 flat reduction), 0 physical (0 total damage).
You do not have enough ammo left!
You do not have enough ammo left!
Norgos, the Guardian seems more focused.
Bleeding from Wisp hits Norgos, the Guardian for (8 flat reduction), 0 physical (0 total damage).
Norgos, the Guardian wanders around!
Wisp's Arrowstorm hits Norgos, the Guardian for (10 flat reduction), 0 physical, (2 flat reduction), 0 temporal, (6 flat reduction), 0 physical, (4 flat reduction), 0 lightning (0 total damage).
Wisp shoots!
Wisp's Shoot hits Norgos, the Guardian for (21 flat reduction), 6 physical, (6 flat reduction), 0 temporal, (16 flat reduction), 0 physical (6 total damage).
Bleeding from Wisp hits Norgos, the Guardian for (8 flat reduction), 0 physical (0 total damage).
Wisp is not stunned anymore.
Wisp's Arrowstorm hits Norgos, the Guardian for (15 flat reduction), 0 physical, (5 flat reduction), 0 temporal, (12 flat reduction), 0 physical, (8 flat reduction), 0 lightning (0 total damage).
Norgos, the Guardian uses Infusion: Healing.
Norgos, the Guardian stops bleeding.
Norgos, the Guardian receives 121 healing from Infusion: Healing.
Wisp shoots!
Wisp's Shoot hits Norgos, the Guardian for (21 flat reduction), 33 physical, (12 flat reduction), 0 temporal, (21 flat reduction), 11 physical (44 total damage).
Talent Resonance Field is ready to use.
Wisp's Arrowstorm hits Norgos, the Guardian for (19 flat reduction), 0 physical, (5 flat reduction), 0 temporal, (12 flat reduction), 0 physical (0 total damage).
Norgos, the Guardian throws two quick punches.




































