Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Doomelf |
Class | Reaver |
Level / Exp | 10 / 59% |
Size | big |
Lifes / Deaths | Killed by Arydhewe the chitinous spider at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:51 4 / 1 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 28 (base 19) |
Constitution | 14 (base 10) |
Magic | 45 (base 34) |
Willpower | 14 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -2/324 |
Vim | 26/85 |
Healing Factor | 1.0872895330003 |
Regeneration | 0.27182238325009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 31 |
Accuracy | 37 |
Crit Chance | 10% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 37 |
Crit Chance | 7% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Lightning | +3% |
Mind | +6% |
Temporal | +11% |
Offense: Damage Penetration
Lightning | +10% |
Darkness | +5% |
Blight | +5% |
Cold | +5% |
Fire | +5% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 16 (64.007671158813%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 23 |
Mental Save | 9 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 18%( 70%) |
Physical | + 20%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Lightning | + 9%( 70%) |
Light | + 3%( 70%) |
Temporal | + 20%( 70%) |
Mind | + 3%( 70%) |
Fire | + 12%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Chant of Fortress |
talent | Overkill |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target has been splashed with acid, taking 3.00 acid damage per turn, reducing armour by 2 and attack by 2. Acid Splash |
detrimental effect | The target is poisoned, taking 13.32 nature damage per turn. Deadly Poison |
detrimental effect | Huge cut that bleeds, doing 27.31 physical damage per turn. Bleeding |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. Bleakjam (0 def, 1 armour) (On feet)] Bleakjam (0 def, 1 armour)Bleakjam (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) darkness ----- def ----- Armour +1 (-) Resists +3%(-) lightning +6%(-) fire +9%(-) cold Phys.save +3 (+1 eff.) (-) Heal.mod +5% (-) ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (-) A pair of boots made of leather. |
Light source | [vs. Glorydata the brass lantern (Light source)] Glorydata the brass lanternGlorydata the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-) Dex dps ---------- Phys.pwr +5 (+2 eff.) (-) Res.pen +5%(-) blight Apr +4 (-) ----- def ----- Resists +6%(-) blight Max.HP +43.00 (-) ---------- misc Stam/turn +1.00 (-) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Nimbusbender the iron helm (0 def, 3 armour) (On head)] Nimbusbender the iron helm (0 def, 3 armour)Nimbusbender the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Dex +2(-) Cun dps ---------- Melee+ 0(-10) item nature slow Res.pen +15%(-) mind +5%(-) lightning On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) acid +6%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | [vs. elm totem of healing 'Shivermire' [power 110] (8/15 cooldown) (Tool)] elm totem of healing 'Shivermire' [power 110] (8/15 cooldown)elm totem of healing 'Shivermire' [power 110] (8/15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) physical Res.pen +5%(-) cold Apr +1 (-) ---------- misc Max.stam +10.00 (-) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | [vs. titan's copper ring of time (+11%) (On fingers)] titan's copper ring of time (+11%)titan's copper ring of time (+11%) 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3(-) Con dps ---------- Dmg.mod +11%(-) temporal ----- def ----- Resists +11%(-) temporal Phys.save +6 (+3 eff.) (-) Rings make your fingers look great! |
Around waist | [vs. Layiranne the rough leather belt (Around waist)] Layiranne the rough leather beltLayiranne the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) (-) Dmg.mod +6%(-) mind ----- def ----- Resists +9%(-) temporal +3%(-) nature +3%(-) mind Spell.save +6 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In main hand | [vs. Hellquarry the iron waraxe (12-17 power, 2 apr) (In main hand, 1 of 2)] Hellquarry the iron waraxe (12-17 power, 2 apr)Hellquarry the iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +12(-) lightning +8(-) fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% (-) Res.pen +5%(-) lightning +5%(-) fire Melee Ret 2(-) fire One-handed war axes. Tap to cycle through comparison choices |
On hands | [vs. storm rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] storm rough leather gloves of strength (+2) (0 def, 1 armour)storm rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) Melee+ 5(-) lightning Dmg.mod +3%(-) lightning ----- def ----- Armour +1 (-) Resists +6%(-) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | [vs. Hellquarry the iron waraxe (12-17 power, 2 apr) (In main hand, 1 of 2)] Glintworm (12-17 power, 2 apr)Glintworm (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-12) lightning +0(-8) fire On Hit: + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil +3 Mag dps ---------- Phys.crit +0.0% (-6.0%) Res.pen +0%(-5%) lightning +0%(-5%) fire Melee Ret 0(-2) fire ----- def ----- Resists +3% light Blunt and deadly. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Ce'Nabrelaith' (1 def, 0 armour) (Cloak)] linen cloak 'Ce'Nabrelaith' (1 def, 0 armour)linen cloak 'Ce'Nabrelaith' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1(-) Cun +2(-) Dex dps ---------- Crit.mult +5.00% (-) Spell.pwr +15 (+8 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 (-) ---------- misc Max.vim +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Spinal Cage (5 def, 8 armour) (Main armor)] Spinal Cage (5 def, 8 armour)Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex ----- def ----- Armour +8 (-) Defense +5 (+3 eff.) (-) Fatigue +3% (-) Resists +15%(-) physical Bone Grab: Level 2.6 Pwr.cost 20 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 57.05 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
medical injector implant (efficiency 85% / cooldown 85%) medical injector implant (efficiency 85% / cooldown 85%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 85% efficiency and cooldown mod of 85%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 69%) medical injector implant (efficiency 80% / cooldown 69%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 69%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Bleakjam (0 def, 1 armour) (On feet)] insulating pair of iron boots of tirelessness (0 def, 3 armour)insulating pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Res.pen +0%(-5%) darkness ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-3%) lightning +6%(-3%) cold +6%(-) fire Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Heal.mod +0% (-5%) ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-1.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Glorydata the brass lantern (Light source)] brass lantern 'Polimitha'brass lantern 'Polimitha' 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-1) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +9% mind Res.pen +20% mind +0%(-5%) blight Apr +0 (-4) On Hit (Melee): * 10% chance to reduce all saves and defense by 10 ----- def ----- Resists +6% mind +0%(-6%) blight Phys.save +5 (+3 eff.) Max.HP +0.00 (-43.00) Heal.mod +12% ---------- misc Stam/turn +0.00 (-1.00) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. elm totem of healing 'Shivermire' [power 110] (8/15 cooldown) (Tool)] Anunik the iron pickaxe (dig speed 38 turns)Anunik the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +4% Dmg.mod +0%(-9%) physical Res.pen +0%(-5%) cold Apr +0 (-1) ----- def ----- Armour +4 Resists +3% temporal ---------- misc Stam/turn +3.00 Max.mana +20.00 Max.stam +0.00 (-10.00) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Reaver the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 16:34 see stats
By Reaver the Doomelf Reaver level 10
10th Mirth 122nd year of Ascendancy at 20:16 see stats
By Reaver the Doomelf Reaver level 9
8th Mirth 122nd year of Ascendancy at 16:09 see stats
Log
Melee retaliation hits Arydhewe the chitinous spider for 0 fire, 0 fire (1 total damage).
Arydhewe the chitinous spider hits Reaver for 41 physical, 3 nature, 18 physical (62 total damage).
Reaver is not stunned anymore.
Bleeding from Arydhewe the chitinous spider hits Reaver for 11 physical damage.
Weakness Disease from Reaver hits Arydhewe the chitinous spider for 5 blight damage.
Acid Splash from Ivolralle the thief hits Reaver for 1 acid damage.
Deadly Poison from Ivolralle the thief hits Reaver for 7 nature damage.
Reaver casts Virulent Strike.
Reaver hits Ivolralle the thief for 5 mind, 4 lightning, 9 blight (17 total damage).
Reaver hits Arydhewe the chitinous spider for 25 physical, 8 lightning, 4 fire, 3 lightning, 7 blight, 13 physical, 3 lightning, 7 blight, 9 blight, 8 lightning, 4 fire, 3 lightning, 7 blight, 5 blight, 3 lightning, 7 blight (120 total damage).
Ruin hits Reaver for 3 healing, 3 healing, 4 healing, 3 healing, 3 healing (0 total damage) [17 healing].
Reaver is suffering less.
Reaver is no longer pinned.
Talent Bone Spear is ready to use.
Talent Virulent Disease is ready to use.
Bleeding from Arydhewe the chitinous spider hits Reaver for 12 physical damage.
Arydhewe the chitinous spider hits Reaver for 22 physical, 3 nature, 15 physical (40 total damage).
Melee retaliation hits Arydhewe the chitinous spider for 1 fire, 1 fire (2 total damage).
Weakness Disease from Reaver hits Arydhewe the chitinous spider for 12 blight damage.
Acid Splash from Ivolralle the thief hits Reaver for 1 acid damage.
Deadly Poison from Ivolralle the thief hits Reaver for 7 nature damage.
elm totem of healing 'Shivermire' [power 110] (8/15 cooldown) is still recharging.
Carrion worm mass resists the disease!
Reaver hits Something for 6 mind, 4 lightning, 11 blight (21 total damage).
Reaver hits Arydhewe the chitinous spider for 23 physical damage.
Overkill hits Carrion worm mass for 0 blight damage.
Reaver receives 5 healing from Ruin.
Reaver killed Arydhewe the chitinous spider!