











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Mex's Start in Last Hope 1.0.0Changes your starting zone to Last Hope. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 43 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Yvariwyn the large brown snake at level 14 on the 65th Dusk 122nd year of Ascendancy at 19:02 0 / 9Killed by Mayatta the red ooze at level 22 on the 18th Pyre 123rd year of Ascendancy at 11:17 Killed by Cyralevena the temporal stalker at level 25 on the 1st Mirth 123rd year of Ascendancy at 17:52 Killed by Eilinada the cutpurse at level 25 on the 2nd Mirth 123rd year of Ascendancy at 04:12 Killed by Adolle the treant at level 36 on the 53rd Regrowth 124th year of Ascendancy at 11:30 Killed by elven blood mage at level 40 on the 24th Pyre 124th year of Ascendancy at 05:52 Killed by quasit at level 40 on the 25th Pyre 124th year of Ascendancy at 16:22 Killed by Asmanari at level 41 on the 55th Pyre 124th year of Ascendancy at 20:15 Killed by ritch flamespitter at level 43 on the 9th Dusk 124th year of Ascendancy at 18:29 |
Primary Stats
| Strength | 33 (base 18) |
| Dexterity | 33 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 85 (base 60) |
| Willpower | 85 (base 60) |
| Cunning | 91 (base 47) |
Resources
| Life | -275/525 |
| Mana | 91/739 |
| Psi | 175/175 |
| Positive | 0/176 |
| Healing Factor | 1.0638297872339 |
| Regeneration | 0.26595744680848 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 14 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 46 |
| Crit Chance | 53% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Light | +27% |
| Mind | +16% |
| Blight | +16% |
| Arcane | +26% |
| Fire | +30% |
| All | +10% |
Offense: Damage Penetration
| Light | +10% |
| Fire | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 48.56469536984 (30%) |
| Defense | 41 |
| Ranged Defense | 46 |
| Fatigue | 3 |
| Physical Save | 42 |
| Spell Save | 45 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | -5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 20%( 70%) |
| Mind | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 5% |
| Silence Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1600% for 10 turns and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 635 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.40 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.40 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Skin |
| beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
| detrimental effect | Your body is cauterizing, burning for 25.18 damage each turn. Cauterize |
| beneficial effect | Improves/gives invisibility (power 23), reducing damage dealt by 0%. Invisibility |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is on fire, taking 4.09 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is wide awake and has 1259% resistance to sleep effects. Insomnia |
| beneficial effect | The mana surge engulfs the target, regenerating 8.00 mana per turn. Surging mana |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lost anorithil from death by Zubusetira the vampire. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Ce'Nyda the large white snake. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Ivamira the multi-hued drake. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 928. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gorodelar the pair of voratun boots (17 def, 9 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Mov.spd +20% ----- def ----- Armour +9 Defense +17 (+6 eff.) Fatigue -2% Resists +3% mind Phys.save +11 (+3 eff.) Confus- +10% ---------- misc Max.enc +43 Light +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Emelaseba1.0 T5 lite [Rare] Psionic While equipped: Stats +4 Str +2 Wil +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Light +4 Infravis +3 See.Stealth +14 See.Invis +17 Telepathy Dragon Humanoid/Orc Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brenerig (13 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Wil +12 Cun +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Acc +17 (+5 eff.) Apr +4 On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +13 (+5 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Resists +13% physical Phys.save +9 (+3 eff.) Die.at -80.00 life A cap made of leather. |
| Tool | Chalerelar the stralite torque of psychoportation [power 39] (2/30 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Resists +18% acid ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 39) Puts all charms on 30 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Betheldatta0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +8 Dex +6 Mag +14 Cun dps ---------- Crit.mult +3.00% Spell.pwr +9 (+2 eff.) Dmg.mod +16% arcane Acc +13 (+4 eff.) Apr +2 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +16% arcane ---------- misc Infravis +3 Rings can have magical properties. |
| On fingers | Porarebeth the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +11 (+3 eff.) Melee+ 22 light Ranged+ 30 light Acc +11 (+3 eff.) Apr +2 Melee Ret 12 temporal On Hit (Melee): * 30% chance to blind On Hit (Ranged): * 14% chance to blind ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Rings can have magical properties. |
| Around waist | Ce'Namira the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Dex +8 Wil +4 Cun dps ---------- Phys.crit +1.0% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Resists +3% mind +9% temporal Phys.save +25 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +21 (+6 eff.) Max.HP +54.00 Poison- +5% ---------- misc Stam/turn +0.60 A belt that goes around your waist. |
| In main hand | Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 53.55 arcane and 46.75 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Chain Lightning: Level 3.9 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 68.39 to 205.17 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This item has been sent to the Item's Vault. |
| On hands | voratun gauntlets 'Cystnigh' (0 def, 7 armour)1.5 T5 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 40 mind 23 darkness Res.pen +5% nature On Hit (Melee): * 20% chance to cause random gloom ----- def ----- Armour +7 Resists +6% blight +6% acid +9% lightning Mind.save -14 (-5 eff.) Die.at -80.00 life Silence- +15% Disarm- +10% Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 5.6 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 217.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Sunwither the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +4 Wil +3 Con dps ---------- Spell.crit +6% Crit.mult +29.00% Dmg.mod +6% blight Acc +12 (+4 eff.) Apr +8 Melee Ret 16 light On Hit (Melee): * 20% chance to disease ----- def ----- Defense +3 (+1 eff.) Resists +9% light Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 320 strength, based on Magic) for 5 turns. Uses 24 power out of 5/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
wild infusion of the wizard (resist 30%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+18 for 10 turns, die at -752)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -752 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 525 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (490.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 539.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Armefast (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Phasing +40% While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +10.0% Spell.crit +3% Crit.mult +31.00% Spell.pwr +9 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +20% temporal ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Mana/s.crit +6.00 Max.hate +8.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite battleaxe 'Salolemira' (154% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 light Against +35% Undead On Hit: * 40% chance to cause random gloom While equipped: Stats +3 Str +6 Dex +3 Wil +5 Con dps ---------- Dmg.mod +6% mind ----- def ----- Crit.dmg- 10.00% ---------- misc Infravis +3 Massive two-handed battleaxes. |
Xanina (156% power, 4 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +6.00% Res.pen +15% physical Acc +18 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +21 (+7 eff.) Rng.Def +9 (+3 eff.) Heal.mod +25% Disarm- +53% ---------- misc Stam/turn +0.80 Massive two-handed mauls. |
stralite waraxe 'Elima' (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 blight +21 cold While equipped: Stats +5 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Fatigue -10% Crit.dmg- 15.00% ---------- misc Telepathy Humanoid/Orc One-handed war axes. |
reinforced leather sling 'Singefury'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Crit.r2 +6 fire While equipped: Stats +8 Str dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Resists +6% light +9% cold Confus- +15% Knockbk- +25% ---------- misc Stam/turn +0.60 Slings are used to hurl stones or metal shots at your foes. |
quiver of elven-wood arrows 'Bydin' (20/20, 154% power, 18 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Disrupt Power 154% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +8.5% Capacity 20 Proj.spd +200% Ranged+ +33 manaburn arcane +12 mind +12 physical On Crit: * burns latent spell energy While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
stralite shield 'Cloudstreaker' (10 def, 2 armour, 138.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee+ 9 acid Dmg.mod +6% blight Melee Ret 30 acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +6% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
Glitterfame (8 def, 10 armour)2.0 T3 cloth armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Dmg.mod +8% acid +8% physical +5% light +10% cold +8% fire Res.pen +10% light +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +8 (+3 eff.) Resists +12% acid +13% physical +18% light +14% cold +8% darkness +13% fire Phys.save +17 (+5 eff.) Max.HP +39.00 ---------- misc Light +1 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sulfurgrind the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +19% temporal ---------- misc Hate/m.crit +3.00 A suit of armour made of leather. |
rejuvenating reinforced leather armour of fire resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +23% fire HP.reg +4.40 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
grounding rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +6% blight +6% temporal +5% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Blindgasher (11 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +11 (+4 eff.) Resists +9% cold +18% fire Phys.save +20 (+6 eff.) Spell.save +3 (+1 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belawen (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +6 Dex ----- def ----- Armour +3 Fatigue +3% Resists +12% blight +5% physical +12% fire Stealth +9 Die.at -60.00 life Pinning- +25% Stun/Frz- +15% A pair of boots made of leather. |
pair of dwarven-steel boots 'Infernowreath' (19 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +15% fire Res.pen +25% fire Melee Ret 8 mind 16 fire ----- def ----- Armour +4 Defense +19 (+7 eff.) Fatigue +3% Resists +15% mind Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Adarima the dwarven-steel gauntlets (0 def, 10 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 11 nature Dmg.mod +8% nature Res.pen +10% physical ----- def ----- Armour +10 Resists +8% nature Crit.dmg- 15.00% ---------- misc Stam/turn +0.60 Metal gloves protecting the hands up to the middle of the lower arm. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (139 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 611.00 fire damage (based on Magic). Uses 50 power out of 29/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of clear mind 'Cyruranor' [power 4] (2/10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +5 Wil +1 Cun ---------- misc Telepathy Dragon Demon/Major Demon/Minor Talents +5 Telekinetic Blast Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Asmanari the Shalore Archmage level 40
47th Pyre 124th year of Ascendancy at 14:08 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Asmanari the Shalore Archmage level 30
1st Time of Equilibrium 123rd year of Ascendancy at 05:13 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Asmanari the Shalore Archmage level 39
6th Pyre 124th year of Ascendancy at 10:41 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Asmanari the Shalore Archmage level 35
22nd Regrowth 124th year of Ascendancy at 00:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Asmanari the Shalore Archmage level 42
2nd Summertide 124th year of Ascendancy at 19:46 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Asmanari the Shalore Archmage level 34
9th Regrowth 124th year of Ascendancy at 06:51 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Asmanari the Shalore Archmage level 33
69th Haze 123rd year of Ascendancy at 14:18 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Asmanari the Shalore Archmage level 8
5th Dusk 122nd year of Ascendancy at 21:33 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Asmanari the Shalore Archmage level 41
59th Pyre 124th year of Ascendancy at 12:45 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Asmanari the Shalore Archmage level 32
36th Haze 123rd year of Ascendancy at 08:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Asmanari the Shalore Archmage level 19
4th Pyre 123rd year of Ascendancy at 21:25 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Asmanari the Shalore Archmage level 40
36th Pyre 124th year of Ascendancy at 22:30 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asmanari the Shalore Archmage level 30
1st Time of Equilibrium 123rd year of Ascendancy at 02:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Asmanari the Shalore Archmage level 10
25th Dusk 122nd year of Ascendancy at 10:52 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Asmanari the Shalore Archmage level 20
5th Pyre 123rd year of Ascendancy at 06:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Asmanari the Shalore Archmage level 30
66th Dusk 123rd year of Ascendancy at 19:16 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Asmanari the Shalore Archmage level 40
24th Pyre 124th year of Ascendancy at 05:25 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Asmanari the Shalore Archmage level 32
54th Haze 123rd year of Ascendancy at 04:08 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Asmanari the Shalore Archmage level 18
40th Regrowth 123rd year of Ascendancy at 07:53 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Asmanari the Shalore Archmage level 16
1st Regrowth 123rd year of Ascendancy at 12:28 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Asmanari the Shalore Archmage level 42
71st Pyre 124th year of Ascendancy at 20:20 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Asmanari the Shalore Archmage level 30
1st Time of Equilibrium 123rd year of Ascendancy at 05:13 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Asmanari the Shalore Archmage level 37
57th Regrowth 124th year of Ascendancy at 09:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Asmanari the Shalore Archmage level 8
17th Dusk 122nd year of Ascendancy at 09:28 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Asmanari the Shalore Archmage level 30
1st Time of Equilibrium 123rd year of Ascendancy at 05:13 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Asmanari the Shalore Archmage level 27
24th Dusk 123rd year of Ascendancy at 12:10 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Asmanari the Shalore Archmage level 21
14th Pyre 123rd year of Ascendancy at 05:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Asmanari the Shalore Archmage level 15
67th Dusk 122nd year of Ascendancy at 19:40 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Asmanari the Shalore Archmage level 41
55th Pyre 124th year of Ascendancy at 20:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Asmanari the Shalore Archmage level 38
4th Pyre 124th year of Ascendancy at 12:04 see stats
Log
Asmanari vanishes from sight.
Asmanari deactivates Secrets of the Eternals.
Asmanari's cleansing fire area effect hits Ritch flamespitter for 6 fire damage.
Asmanari's cleansing fire area effect hits Emelenne the weaver young for 35 fire damage.
Asmanari's cleansing fire area effect hits Asmanari for 34 fire damage.
Asmanari's cleansing fire area effect hits Ritch flamespitter for 15 fire damage.
Asmanari's cleansing fire area effect hits Ungolmor for 102 fire damage.
Asmanari's cleansing fire area effect hits Emelenne the weaver young for 87 fire damage.
Asmanari's cleansing fire area effect hits Asmanari for 85 fire damage.
Asmanari's cleansing fire area effect killed Ungolmor!
Burning from Emelenne the weaver young hits Asmanari for 3 fire damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Asmanari is wreathed in flames on the brink of death!
Ritch flamespitter hits Asmanari for 0 fire damage.
Emelenne the weaver young briefly catches sight of you!
Emelenne the weaver young uses Web.
Asmanari shrugs off the effect 'Pinned to the ground'!
Asmanari casts Rune: Manasurge.
Asmanari starts to surge mana.
Asmanari's cleansing fire area effect hits Ritch flamespitter for 15 fire damage.
Asmanari's cleansing fire area effect hits Emelenne the weaver young for 87 fire damage.
Asmanari's cleansing fire area effect hits Asmanari for 85 fire damage.
Talent Shielding is ready to use.
Burning from Emelenne the weaver young hits Asmanari for 3 fire damage.
Cauterize hits Asmanari for 26 fire damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Saving game...












































































































