
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Role Race 1.7.4Role play kit/ロールプレイキット(日本語は英語の下です) Ninja Assassin Trapper! and More Wizards Class addition packs are now available for adding Cornac races! Ninja Assassin Trapper more Wizards (Challenger Class) Pyromancer Race/human add cornac fravors Highalf is a mixed-race albino of Higher and Cornac. Earthling was a resident of another star than Eyal. Paralleling is a resident of a different star than Eyal. Animaling is a mutant of Cornac, a half-beast man with beast ears and tail. コーナック種族追加アドオンにクラス追加パックが登場! 忍者 アサシン 罠師 何かを忘れた魔法使い達(挑戦者クラス) 火炎術師 Earthling(地球人/イヤル転生者)はEyalとは別の星の住人でした。 Paralleling(異世界召喚者)はEyalとは別の星の住人です。 Animaling(アニマリング/半獣人/ケモビト)は Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challenge Allows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Japanese Addon Plus Tlanslation 1.7.4Japanese Addon Plus Tlanslation Weizsacker and OtowaKotori Thanks a lot ! Doge Race(種族名ドージ(犬?) Inferno Race Pack(種族名と一部タレント名のみ Naloren Race (種族名と武器:鞭Tire1-5の翻訳 New Gem Types (種族名と新しい宝石の翻訳 More 1H Staves ("短い"(片手杖用)エゴ名の翻訳 Necromancer Escort(全部 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Bombardier 1.7.4A new Bombardier class which is a variant of the Alchemist. Bombardiers forgo using a golem in order to focus more on the effects of their bombs and their own combat viability. [Github](https://github.com/Werekracken/tome-bombardier) - No golem. Generic talents - technique/combat-training Class talents - cunning/tactical Changelog Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Blazed |
Class | Gunslinger |
Level / Exp | 3 / 3% |
Size | 標準 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 11) |
Dexterity | 28 (base 25) |
Constitution | 25 (base 24) |
Magic | 4 (base 1) |
Willpower | 1 (base 1) |
Cunning | 28 (base 25) |
Resources
Life | 269/269 |
Steam | 100/100 |
Healing Factor | 1.124517824337 |
Regeneration | 0.28112945608425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 16 |
Accuracy | 37 |
Crit Chance | 9% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 37 |
Crit Chance | 9% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
腐敗 | +4% |
Defense: Base
Armour (hardiness) | 5 (61.954438896676%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 12 |
Spell Save | 1 |
Mental Save | 10 |
Defense: Resistances
腐敗 | + 11%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Implants | 実効レベル:1.0 インプラント:蒸気発生装置使用系統:アクティブ 射程:近接/自身 クールダウン: 32 飛行速度:即時命中 使用速度:蒸気機械 (1ターン中の100%) 種別:蒸気機械 タレント説明:蒸気がターン毎に 5.0 回復します。 起動すると蒸気が即 25 回復します。 |
Implants | 実効レベル:1.0 インプラント:医療用注射器使用系統:アクティブ 射程:近接/自身 クールダウン: 1 飛行速度:即時命中 使用速度:即時使用(1ターン中の0%) 種別:蒸気機械 タレント説明: 効果量 100% クールダウン 100% で軟膏を使用できます。 |
Implants | 実効レベル:1.0 インプラント:医療用注射器使用系統:アクティブ 射程:近接/自身 クールダウン: 1 飛行速度:即時命中 使用速度:即時使用(1ターン中の0%) 種別:蒸気機械 タレント説明: 効果量 100% クールダウン 100% で軟膏を使用できます。 |
Class Talents
工士 / 重火器 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 銃器訓練 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 爆破 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 支援設置 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 弾丸改造 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 回避装置 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 近接兵装 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 跳技 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 銃士 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
工士 / 蒸気化学 | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
種族技能 / 燃え上がって | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 蒸気工学 | 1.40 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
工士 / 蒸気力学 | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
戦技 / 戦闘訓練 | 1.60 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 自動式メタルクローク |
beneficial effect | 重火器の専用弾を 5 発リロードしてあります。専用弾が切れると装備中の重火器は外れます。 専用弾 5 |
Quests
知能のかけらもない、異形の巨大ワームがクロシュカーに向かっている! 全てを喰らうワーム奴を止めなければ我らが聖域は胃袋の中に収まるだろう。禁断の知識が永久に消失する。 * ワーム討伐は間に合わなかった。我らが聖域は滅亡した。 | 遂行中 |
Equipment
矢弾 | ![]() 3.0 T1 弾 矢弾 [Normal] Power 14.5 - 17.4 物理 Uses 50% 賢さ, 70% 機敏 Acc+ +0.2%基本ダメージ(最大20%) Apr +1 Crit +4.0% Capacity 15 スリングで敵を撃ち殺すためのものだ。 |
体防具 | ![]() 9.0 T1 光 防具 [Normal] While equipped: ----- def ----- アーマー +2 Defense +3 (+2 eff.) Fatigue +6% レザーアーマーだ。 |
主武器 | ![]() 4.0 T1 スチームガン 武器 [Normal] Steamtech Mastery オートロード Acc+ +0.2%基本ダメージ(最大20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 蒸気 銃身に直接込めた蒸気を利用して、金属弾を凄まじい速度で発射する。 |
籠手 | ![]() 1.0 T1 グローブ 防具 [Ego] Arcane/Master While equipped: Stats +2 機敏 dps ---------- Melee+ 6 腐敗 Dmg.mod +4% 腐敗 Acc +10 (+4 eff.) ----- def ----- アーマー +1 Resists +6% 腐敗 Unarmed combat: Power 8.0 - 8.8 物理 Uses 40% 腕力, 40% 賢さ, 40% 機敏 Acc+ +0.2%クリティカル率(最大25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% On Crit.r2 +5 腐敗 On Hit: 20% ソウルロット 1 軽量のグローブだ。指の動きをそれほど妨げず、それでいて両手をある程度保護できる。 |
逆手武器 | ![]() 4.0 T1 スチームガン 武器 [Normal] Steamtech Mastery オートロード Acc+ +0.2%基本ダメージ(最大20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 蒸気 銃身に直接込めた蒸気を利用して、金属弾を凄まじい速度で発射する。 |
クローキング | ![]() 2.0 T1 クローク 防具 装飾用アイテム スタイリッシュなクルク族のクロークだ。とってもカッコイイ。 |
光源 | ![]() 2.0 T1 光源 [Normal] While equipped: ---------- misc Light +3 真鍮の容器だ。ロウソクの芯が見えており、風除けに油紙で覆ってある。取っ手が付いていて持ち運べる。 |
頭防具 | ![]() 2.0 T1 頭 防具 [Normal] While equipped: ----- def ----- アーマー +1 Fatigue +1% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 レザーハットだ。カッコイイ。 |
足防具 | ![]() 2.0 T1 足防具 防具 [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- アーマー +1 レザーブーツ一式だ。 |
Inventory
![]() 0.1 T1 インプラント 巻物 [Ego] Steamtech 体に取り込むと: Level 0.0 Use mode アクティブ Range 近接/自身 Cooldown 1 Travel.spd 即時命中 Usage Speed 即時使用(1ターン中の0%) Is 蒸気機械 タレント説明: 効果量 83% クールダウン 87% で軟膏を使用できます。 効果量は魔力に依存します。 体表に埋め込む. 蒸気機械インプラントは体表に埋め込める。 Press to compare to your current inscriptions |
![]() 0.1 封入 巻物 [Ego] Nature 体に取り込むと: Level 0.0 Use mode アクティブ Range 近接/自身 Cooldown 13 Travel.spd 即時命中 Usage Speed 即時使用(1ターン中の0%) Is 自然系 タレント説明:ゲームターンが1経過する間、移動速度が 507% 増加します。 効果中はスタン、朦朧、移動不能への耐性を100%獲得します。 移動以外の行動をするとこの効果は消滅します。 注意:非常に速く移動するため、ターン系が非常に遅くなります。 効果量は賢さに依存します。 肌にハーブ物を取り込む。. 自然由来のハーブ物は体表部に取り込み、 必要に応じて自然系タレントを会得できる。 |
![]() 0.1 T1 ルーン 巻物 [Normal] Arcane 体に取り込むと: Level 0.0 Use mode アクティブ Range 4 Cooldown 12 Travel.spd 即時命中 Usage Speed 魔法 (1ターン中の100%) Is 魔法 タレント説明:視界内の最大 4 マスまでの距離にテレポートします。その後 3 ターン非実体化します。非実体化中は新たに付与されるデバフの持続時間が 11% 減少し、回避が 11 全ての耐性が 11% 増加します。 肌にルーンを刻む。. 魔法のルーンは体表部に刻み、必要に応じて魔法系タレントを会得できる。 |
![]() 0.1 T1 ルーン 巻物 [Ego] Arcane 体に取り込むと: Level 0.0 Use mode アクティブ Range 4 Cooldown 21 Travel.spd 基本値の600% Usage Speed 魔法 (1ターン中の100%) Is 魔法 タレント説明:Fires a Magic Missile that does 51 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your 意志 stat. 肌にルーンを刻む。. 魔法のルーンは体表部に刻み、必要に応じて魔法系タレントを会得できる。 |
![]() 0.1 ルーン 巻物 [Normal] Arcane 体に取り込むと: Level 0.0 Use mode アクティブ Range 近接/自身 Cooldown 13 Travel.spd 即時命中 Usage Speed 魔法 (1ターン中の100%) Is 魔法 「エーテルの化身」で使用可能 タレント説明:体にマナが沸き上がります。マナの自動回復量が 600% 増加します。持続時間は 10 ターンです(つまり合計で0回復します )使用時にマナが 30 回復します。 これを取り込んでいると休憩中にマナが0.5ずつ回復します。 肌にルーンを刻む。. 魔法のルーンは体表部に刻み、必要に応じて魔法系タレントを会得できる。 |
![]() 0.1 T1 アミュレット 装飾品 [Ego++] Arcane While equipped: Stats +1 魔力 dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +9 (+9 eff.) Dmg.mod +5% 時空 +4% 光 +5% 腐敗 +5% 火炎 +4% 物理 +4% 暗黒 ----- def ----- Resists +10% 腐敗 アミュレットを装備すると首周りがゴージャスに! 消化袋によって頑健になっている。 |
![]() 0.1 T1 指輪 装飾品 [Normal] 指輪を嵌めるとお手手がゴージャスに! |
![]() 5.0 T1 杖 武器 Reqs Mag 11 [Normal] Power 10.0 - 12.0 物理 Uses 80% 魔力 Acc+ +2.0%追加発動ダメージ(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% 暗黒 ---------- misc Talents +1 杖の調整 杖は一流の職人が魔法使い達のために拵えたものだ。 |
![]() 5.0 T1 杖 武器 Reqs Mag 11 [Ego] Arcane/Nature Power 10.0 - 12.0 物理 Uses 80% 魔力 Acc+ +2.0%追加発動ダメージ(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) S.pwr/crit +2 Dmg.mod +10% 物理 ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +2 Talents +1 杖の調整 イルミネーション: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 充填パワーコスト6(6/6) Range 近接/自身 Travel.spd 即時命中 Is 魔法 タレント説明:混じり気のない光球を生成して半径 6 マスを照らします。範囲内の全員が 33.03 ダメージを受けます。 タレントレベル3からはこの光を見た者は 3 ターン盲目状態になります(術者は例外です) 杖は一流の職人が魔法使い達のために拵えたものだ。 |
![]() 3.0 T1 バトルアクス 武器 Reqs Str 11 [Ego] 超能力 Power 14.0 - 21.0 物理 Uses 120% 腕力 Acc+ +0.2%クリティカル率(最大25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 暗黒 Against +7% Living ずっしりとした両手持ちの戦斧だ。 |
![]() 3.0 T1 グレートソード 武器 Reqs Str 11 [Ego] Master/超能力 Power 27.5 - 44.0 物理 Uses 120% 腕力 Acc+ +0.4%クリティカル倍率(最大40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 精神 On Hit: ・14%の確率で各種セーブと回避を6低下 While equipped: Stats +2 賢さ +3 意志 ずっしりとした両手剣だ。 |
![]() 3.0 T1 グレートソード 武器 Reqs Str 11 [Ego] Arcane/Master Power 24.5 - 39.2 物理 Uses 120% 腕力 Acc+ +0.4%クリティカル倍率(最大40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25%の確率で対象から別の敵へ電撃を放ち15ダメージを与える。 ずっしりとした両手剣だ。 |
![]() 3.0 T1 ロングソード 武器 Reqs Str 11 [Ego] Arcane Power 11.5 - 16.1 物理 Uses 100% 腕力 Acc+ +0.4%クリティカル倍率(最大40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 時空 On Hit: * 25%の確率で対象から別の敵へ電撃を放ち15ダメージを与える。 While equipped: ----- def ----- Resists +6% 時空 鋭く、長く、敵を叩き斬る。 |
![]() 3.0 T1 マインドスター 武器 Reqs Wil 11 [Ego] Nature Power 2.0 - 2.2 精神 Uses 50% 意志, 30% 賢さ Acc+ +0.2%クリティカル率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.50 ---------- misc Talents +1 マインドスター属性変換 マインドスターは自然界の産物だ。天然の宝石を生体物で覆っている。大地の守護者や超能力者は皆、これを用いて精神を集中する。 通常の武器とは異なり、マインドスターは逆手に装備しても与ダメージにペナルティを受けない。 |
![]() 3.0 T1 スチームソー 武器 Reqs Str 11 [Ego] Master/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% 腕力 Acc+ +0.2%クリティカル率(最大25%) Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 蒸気 When used to Attack: Block +21 While equipped: ----- def ----- アーマー +4 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 ブロッキング 蒸気圧を利用して金属製の鋸刃を高速回転させている。触れた相手は切り刻まれて、被ダメージの10%分を出血効果として受ける(スタック可)どちらの手にも装備できる武器だ。ヴィィィィィン! |
![]() 3.0 T2 矢 矢弾 ランダムユニーク Nature/Master Power 26.0 - 36.4 物理 Uses 70% 機敏, 50% 腕力 Acc+ +0.2%クリティカル率(最大25%) Acc +8 Apr +7 Crit +1.5% Capacity 13 Ranged+ +21 火炎 +4 自然 On Crit.r2 +8 火炎 On Hit: ・10の魔法系リソースを燃焼させる 矢は弓につがえて敵を射抜くためのものだ。 |
![]() 14.0 T1 重鎧 防具 Reqs メイルアーマーが装備可能 Str 14 [Normal] While equipped: ----- def ----- アーマー +4 Defense +2 (+1 eff.) Fatigue +12% 鎖かたびらだ。 |
![]() 14.0 T1 重鎧 防具 Reqs メイルアーマーが装備可能 Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- アーマー +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% 腐敗 +16% 火炎 +10% 自然 鎖かたびらだ。 |
![]() 14.0 T1 重鎧 防具 Reqs メイルアーマーが装備可能 Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- アーマー +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% 腐敗 +11% 自然 +15% 電撃 鎖かたびらだ。 |
![]() 0.0 T1 黄の宝石 宝石 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all 潜在属性:光 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 2.0 T1 光源 [Normal] While equipped: ---------- misc Light +3 真鍮の容器だ。ロウソクの芯が見えており、風除けに油紙で覆ってある。取っ手が付いていて持ち運べる。 |
![]() 0.0 パワー 工士 イベントアイテム Steamtech While carried: 中身のアイテムを全部変換する(別の階に移動する際、これは自動的に実行されます). Uses 0 power out of 1000/1000 多様な機能を備えた工士のツールボックスだ。一時的にアイテムを幾らでも保管しておける。また、好きな時に冶金・化学的プロセスを経て保管したアイテムを分解できる。 金属から成るアイテムは溶解して鉱石塊にし、工士アイテムの原料に使用できる。 その他のアイテムも全て溶解し価値ある物質に変換する。 |
低級冷気軟膏 (充填パワー 10) 低級冷気軟膏 (充填パワー 10)1.0 T1 軟膏 雑具 [Normal] Nature/Steamtech 効果量 100% クールダウン時間補正 100% の医療注射器を使用します。 物理系のデバフを 1 種解除し、冷気のオーラを得ます(冷気、暗黒、自然の属性吸収 10% ) Puts Talent 医療注射器 on 25 cooldown Activation is instant. 医療用の軟膏だ。 |
低級治癒軟膏 (充填パワー 119) 低級治癒軟膏 (充填パワー 119)1.0 T1 軟膏 雑具 [Normal] Nature/Steamtech 効果量 100% クールダウン時間補正 100% の医療注射器を使用します。 回復 119 Puts Talent 医療注射器 on 15 cooldown 医療用の軟膏だ。 |
![]() 1.0 オーブ イベントアイテム Unknown While carried: アイテムを自動的に鑑定してくれる。 |
![]() 2.0 シェール・タル 箱 イベントアイテム Unknown While carried: 変換装置内のアイテムを変換する(階層を移動する際に自動的に実行されます). Uses 0 power out of 1000/1000 大いなる力を秘めたシェール・タル古代遺跡の付属装置だ。アイテムを入れるとコアに送られて分解され、城塞のエネルギーになる。副産物として金が生成されるが、城塞の役には立たないので送り返される。 この装置を所持していると、足元のアイテムが自動的に収納されていく。収納したまま現在の階を去ると、中のアイテムは自動的にエネルギーに変換されてしまう。取っておきたいアイテムは変換前にアイテム欄から取り出しておかなければならない。また、収納しているアイテムの重さは0となる。 |
![]() 2.0 T1 トルク チャーム [Ego] 超能力 対象の精神を攻撃して精神属性の100ダメージを与え、4ターン沈黙状態にする。 Puts all charms on 15 cooldown 強大な超能力者たちは理力を蓄えておくためにトルクを作成している。 |
![]() 2.0 T1 トルク チャーム [Ego] 超能力 扇状範囲に突風を放ち、敵全員を7マスノックバックして物理属性の100ダメージを与える。 Puts all charms on 15 cooldown 100% to 与ダメージが2ターンの間10%増加。. 強大な超能力者たちは理力を蓄えておくためにトルクを作成している。 |
![]() 2.0 T1 ワンド チャーム [Ego] Arcane 魔法のボルトを放ち100ダメージを与える(冷気属性) Puts all charms on 15 cooldown 100% to 1種のタレントのクールダウンを2減少。. 偉大なる錬金術師や魔導士は魔法を封入する目的でワンドを作る。ワンドに封じられた魔法は誰でも発動できる。 |
Achievements
Log
Etiberはタレントを起動した:ボルトガン
リンパ防衛細胞はウーズとダメージを折半!
Etiberのフレチェットバーストはリンパ防衛細胞に43 酸ダメージを与えた。
Etiberのフレチェットバーストはリンパ防衛細胞に19 酸ダメージを与えた。
Etiberのフレチェットバーストはリンパ防衛細胞に22 酸ダメージを与えた。
Etiberのフレチェットバーストはリンパ防衛細胞に20 酸ダメージを与えた。
Etiberのグレネードランチャーはリンパ防衛細胞に68 物理ダメージを与えた。
Etiberのグレネードランチャーは肥大ウーズに34 物理ダメージを与えた。
Etiberのグレネードランチャーはリンパ防衛細胞に68 物理ダメージを与えた。
Etiberのグレネードランチャーは肥大ウーズを殺害した!
ガンタレットのガンタレットはリンパ防衛細胞に69 物理ダメージを与えた。
Etiberはフレチェットバーストを使った。
Etiberのフレチェットバーストはリンパ防衛細胞に39 酸ダメージを与えた。
Etiberのフレチェットバーストはリンパ防衛細胞を殺害した!
Etiberの速度が戻った。
休憩開始・・・
Etiberはタレントを解除した:ボルトガン
フレイムタレットのクールダウン完了。
医療タレットのクールダウン完了。
グレネードランチャーのクールダウン完了。
召喚したガンタレットは消え去った。
ガンタレットのクールダウン完了。
インプラント:医療用注射器のクールダウン完了。
休憩中断。38ターン経過(中断理由:all resources and life at maximum)
Etiberはクロークに三角の金属片を敷き詰めた!
Etiberはクロークに三角の金属片を敷き詰めた!