










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: |
| Campaign | Infinite |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Wrathwrought |
| Class | Transcendent Fist |
| Level / Exp | 22 / 39% |
| Size | 中等 |
| Lifes / Deaths | Killed by cryomancer at level 1 on the 74 派尔月 122 year of Ascendancy at 14:21 10 / 5Killed by Rat Lich at level 6 on the 77 派尔月 122 year of Ascendancy at 13:17 Killed by Rat Lich at level 6 on the 77 派尔月 122 year of Ascendancy at 13:53 Killed by Rat Lich at level 6 on the 77 派尔月 122 year of Ascendancy at 16:38 Killed by worm that walks at level 10 on the 2 狂欢月 122 year of Ascendancy at 23:49 |
Primary Stats
| Strength | 129 (base 10) |
| Dexterity | 93 (base 51) |
| Constitution | 161 (base 23) |
| Magic | 61 (base 20) |
| Willpower | 102 (base 46) |
| Cunning | 98 (base 51) |
Resources
| Life | 1276/1272 |
| Stamina | 216/318 |
| Psi | 116/157 |
| Healing Factor | 1.6907951134145 |
| Regeneration | 36.059819102135 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.5% |
Vision
| Sight | 8 |
| Lite | 7 |
| Infravision | 11 |
| See Stealth | 99.426369080189 |
| See Invisible | 99.426369080189 |
Offense: Barehand
| Damage | 314 |
| Accuracy | 116 |
| Crit Chance | 96% |
| APR | 45 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| 闪电 | +11% |
| 枯萎 | +6% |
| 寒冷 | +12% |
| All | 0% |
| 光系 | +9% |
| 火焰 | +16% |
| 物理 | -6% |
| 自然 | +11% |
| 时空 | +3% |
Offense: Damage Penetration
| 火焰 | +10% |
| 奥术 | +15% |
| 寒冷 | +25% |
| 物理 | +5% |
| All | 0% |
| 时空 | +5% |
Defense: Base
| Armour (hardiness) | 39 (100%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 69 |
| Mental Save | 52 |
Defense: Resistances
| 闪电 | + 30%( 70%) |
| 枯萎 | + 25%( 70%) |
| 寒冷 | + 50%( 70%) |
| All | + 10%( 70%) |
| 暗影 | + 51%( 70%) |
| 酸性 | + 15%( 70%) |
| 物理 | + 51%( 70%) |
| 自然 | + 43%( 70%) |
| 火焰 | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Confusion Resistance | 31% |
| Fear Resistance | 60% |
| Blind Resistance | 10% |
| Disarm Resistance | 24% |
| Pinning Resistance | 56% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 376 生命值,持续 5 回合。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 244 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的意志属性提升。 |
Class Talents
| 灵能 / 超凡打击 | 10.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 拳术 | 10.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| 灵巧 / 卑劣攻击 | 10.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 灵能 / 吸收 | 10.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 格斗 / 终结技 | 10.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 徒手格斗 | 10.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / Wildness | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 关节技 | 10.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 战斗经验 | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格斗 / 战斗技巧 | 10.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 战术 | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| 灵巧 / 生存 | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 种族技能 / Wrathwrought | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / 战斗训练 | 10.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵能 / 能量操控 | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 格斗 / 徒手训练 | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 格斗 / 移动 | 10.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 虚空行者 | 10.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格斗 / 体质强化 | 10.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 玄学打击 |
| talent | 精准打击 |
| talent | 超越肉体 |
| talent | 弱点感知 |
| talent | 攻击姿态 |
| talent | 热能护盾 |
| talent | 动能护盾 |
| detrimental effect | 范围效果: +10% 火焰伤害, -10% 火焰抗性, -10% 护甲值, -2 可视范围。 油雾 |
| beneficial effect | 反击近战攻击:有 98% 几率在闪避近战攻击后反击对方。(剩余次数 2.2 ) 反击攻击 |
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
杀死这一层的所有敌人。 无尽地下城挑战 (楼层 11): 屠夫You completed the challenge and received: +3 属性点 | 结束 |
在167回合内到达无尽地下城的下一层。(出口已标记在地图上) 无尽地下城挑战 (楼层 12): 决胜时刻 (167)剩余回合: 107 You completed the challenge and received: 随机神器:呼唤之支架 (0 闪避, 3 护甲) | 结束 |
在不杀死任何怪物的情况下离开这一层(到达下一层)。你将得到两份 奖励。 无尽地下城挑战 (楼层 13): 和平主义者 | 失败 |
在不杀死任何怪物的情况下离开这一层(到达下一层)。你将得到两份 奖励。 无尽地下城挑战 (楼层 3): 和平主义者 | 失败 |
在不杀死任何怪物的情况下离开这一层(到达下一层)。你将得到两份 奖励。 无尽地下城挑战 (楼层 4): 和平主义者 | 失败 |
在本层找到,挑战并杀死你的克隆体。 无尽地下城挑战 (楼层 7): 镜像战斗 | 失败 |
Equipment
| 在手上 | 医治扫除 (0 闪避, 9 护甲)2阶稀有手部护甲(1.5负重) 自然力量 词缀:沙 装备时: 属性 +1意志 ------ 进攻 ------ 伤害加成 +4% 物理 抗性穿透 +15% 奥术 法术暴击 +2% 近战命中 8 物理 ------ 防御 ------ 护甲 +9 抗性 +3% 自然 ------ 其他 ------ 资源 +2.00 暴击回复活力 +10.00 活力上限 疲劳值 +3% 徒手攻击时: 武器伤害 19.5 - 27.3 使用 87%意志, 127%灵巧 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +9 暴击率 +8.0% 攻击速度 100% 命中溅射一格 +5 物理 暴击溅射两格 +8 物理 命中时:10%几率3级沙瀑吐息 臂铠保护你的手至前臂的中间部分。 |
| 在头上 | 呼唤之支架 (0 闪避, 3 护甲)1阶稀有头部护甲(3.0负重) 大师杰作/灵能力量 词缀:力量/学识/稳定 装备时: 属性 +4力量 +3灵巧 +3意志 ------ 进攻 ------ 伤害加成 +6% 枯萎 +3% 时空 抗性穿透 +5% 时空 精神强度 +4(+1有效) 近战反伤 2 时空 近战命中: * 10%几率获得10%回合(每回合限3次) * 20%几率降低13力量、敏捷和体质 ------ 防御 ------ 护甲 +3 物理豁免 +11(+2有效) ------ 其他 ------ 疲劳值 +5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
| 主护甲 | 稳定之清除的硬化皮甲 (9 闪避, 6 护甲)3阶词缀轻甲护甲(9.0负重) 反魔法力量/大师杰作 词缀:清除/稳定 装备时: ------ 防御 ------ 护甲 +6 闪避 +9(+2有效) 抗性 +11% 枯萎 +6% 物理 +12% 自然 物理豁免 +13(+2有效) ------ 其他 ------ 疲劳值 +8% 一套用皮革制成的皮甲。 |
| 弹药袋 | 111 炼金玛瑙石1阶普通黑曜石炼金宝石(0.0负重) 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
| 在手指上 | 钢戒指 呼唤之欺骗2阶稀有戒指首饰(0.1负重) 大师杰作 词缀:固执 装备时: ------ 进攻 ------ 精神暴击 +1% ------ 防御 ------ 抗性 +6% 暗影 生命值 +23.00 状态免疫 +10% 致盲 +25% 定身 +24% 缴械 +20% 击退 ------ 其他 ------ 资源 +0.04 被击中回复失衡 +0.04 被击中时回复灵能 戒指让你的手指更加美丽! |
| 在手指上 | 钢戒指 细雨晚上2阶随机史诗戒指首饰(0.1负重) 奥术能量/自然力量 词缀:闪电/自然/能量 装备时: ------ 进攻 ------ 伤害加成 +11% 闪电 +12% 寒冷 +11% 自然 法术强度 +5(+1有效) 精神强度 +5(+2有效) 物理强度 +7(+2有效) 近战反伤 2 时空 ------ 防御 ------ 抗性 +22% 闪电 +22% 自然 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 '光明眩晕'1阶稀有腰带护甲(1.0负重) 大师杰作 词缀:隔热 装备时: ------ 进攻 ------ 伤害加成 +9% 光系 近战命中: * 10%几率获得10%回合(每回合限3次) ------ 防御 ------ 抗性 +6% 酸性 +6% 火焰 +5% 寒冷 传送后闪避 +5 传送后全抗 +5% 传送后减益缩短 +5% ------ 其他 ------ 光照 +3 一条可以围住腰的皮带。 |
| 在脚上 | 铁质重靴 '熔炉勇气' (0 闪避, 4 护甲)1阶稀有脚部护甲(3.0负重) 大师杰作 词缀:矿工 装备时: ------ 进攻 ------ 伤害加成 +6% 火焰 抗性穿透 +25% 寒冷 近战命中: * 20%几率降低63%整体速度 ------ 防御 ------ 护甲 +4 抗性 +3% 火焰 ------ 其他 ------ 暗视 +1 疲劳值 +2% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
| 工具 | 烟尘短跑 威严墨鱼 (挖掘速度40回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:耐久 装备时: 属性 +2力量 ------ 进攻 ------ 近战命中: * 10%几率降低13力量、敏捷和体质 * 20%几率降低28%伤害 ------ 防御 ------ 抗性 +6% 枯萎 ------ 其他 ------ 疲劳值 -4% 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 光源 | 炼金灯笼 火炬咬噬3阶稀有 光照 (1.0 负重) 奥术能量 词缀:灼热 装备时: ------ 进攻 ------ 暴击系数 +10.00% 抗性穿透 +10% 火焰 法术强度 +5(+1有效) 近战反伤 10 火焰 ------ 防御 ------ 抗性 +6% 火焰 传送后闪避 +10 传送后全抗 +10% 传送后减益缩短 +10% ------ 其他 ------ 资源 +2.00 暴击回复活力 光照 +4 一个普通的黄铜灯笼,炼金的力量增强了它的亮度。 |
| 斗篷 | 亚麻斗篷 '冻土魅力' (21 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:钢铁王座 装备时: 属性 +1力量 +2体质 ------ 进攻 ------ 抗性穿透 +5% 物理 精神暴击 +1% 近战反伤 2 寒冷 ------ 防御 ------ 闪避 +21(+5有效) 物理豁免 +3(+0有效) ------ 其他 ------ 资源 +4.00 仇恨上限 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 心灵传动 | 天青石3阶普通蓝宝石珠宝(0.0负重) 装备时: 闪避 +6(+2有效) 物理豁免 +6(+1有效) 法术豁免 +6(+2有效) 精神豁免 +6(+2有效) 镶嵌时: 闪避 +6(+2有效) 物理豁免 +6(+1有效) 法术豁免 +6(+2有效) 精神豁免 +6(+2有效) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
| 在脖子上 | 钢项链 魔力契约2阶稀有项链首饰(0.1负重) 自然力量 词缀:意志 装备时: 属性 +7意志 ------ 防御 ------ 抗性 +6% 火焰 ------ 其他 ------ 资源 +0.08 被击中回复失衡 项链让你的脖子更加美丽! |
Inventory
战士的治疗纹身 (治疗 308; 冷却 11)词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:11 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 308 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的力量属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
战士的移动纹身 (787% 加速 ; 10 冷却)词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:10 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 787% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的力量属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
潜行的移动纹身 (738% 加速 ; 10 冷却)词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:10 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 738% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的灵巧属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
脊髓笼 (5 闪避, 8 护甲)2阶神器轻甲护甲(9.0负重) 奥术能量/自然力量 装备时: 属性 +2敏捷 ------ 防御 ------ 护甲 +8 闪避 +5(+1有效) 抗性 +15% 物理 ------ 其他 ------ 疲劳值 +3% 白骨之握: 有效技能等级:2.0 能量消耗 10,总计30/30. 使用范围:5 飞行速度:瞬间 是:法术 介绍:抓住目标将其传送到你的身边,或将身边的目标丢到最多 6 格之外。从地上冒出一根骨刺,将其定在那里,持续 5 回合。 骨刺同时也会造成 25.23 物理伤害。 伤害受法术强度加成。 一团脊髓物质,差不多可以用来当做护甲 |
永夜绷带 (12 闪避, 12 护甲)4阶神器木乃伊护甲(6.0负重) 奥术能量 能与其匹敌的只有永夜无上的荣耀。 装备时: 属性 +5意志 +5魔力 ------ 进攻 ------ 伤害加成 +15% 寒冷 +15% 奥术 +20% 暗影 近战反伤 10 暗影 ------ 防御 ------ 护甲 +12 闪避 +12(+3有效) 抗性 +30% 枯萎 -10% 火焰 +30% 暗影 -10% 光系 生命回复 +1.00 状态免疫 +100% 疾病 +100% 毒素 ------ 其他 ------ 光照 -1 技能树系数 +0.30 亡灵/木乃伊 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
永夜绷带 (12 闪避, 12 护甲)4阶神器木乃伊护甲(6.0负重) 奥术能量 能与其匹敌的只有永夜无上的荣耀。 装备时: 属性 +5意志 +5魔力 ------ 进攻 ------ 伤害加成 +15% 寒冷 +15% 奥术 +20% 暗影 近战反伤 10 暗影 ------ 防御 ------ 护甲 +12 闪避 +12(+3有效) 抗性 +30% 枯萎 -10% 火焰 +30% 暗影 -10% 光系 生命回复 +1.00 状态免疫 +100% 疾病 +100% 毒素 ------ 其他 ------ 光照 -1 技能树系数 +0.30 亡灵/木乃伊 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
4 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
47 炼金玛瑙石1阶普通黑曜石炼金宝石(0.0负重) 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
黑刚玉3阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 镶嵌时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
海蓝宝石2阶普通蓝宝石珠宝(0.0负重) 装备时: 护甲 +2 抗性 +2% 所有 镶嵌时: 护甲 +2 抗性 +2% 所有 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
天青石3阶普通蓝宝石珠宝(0.0负重) 装备时: 闪避 +6(+2有效) 物理豁免 +6(+1有效) 法术豁免 +6(+2有效) 精神豁免 +6(+2有效) 镶嵌时: 闪避 +6(+2有效) 物理豁免 +6(+1有效) 法术豁免 +6(+2有效) 精神豁免 +6(+2有效) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
2 猫眼石2阶普通蓝宝石珠宝(0.0负重) 装备时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 镶嵌时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
5 蓝刚玉2阶普通蓝宝石珠宝(0.0负重) 装备时: 闪避 +4(+1有效) 物理豁免 +4(+1有效) 法术豁免 +4(+1有效) 精神豁免 +4(+1有效) 镶嵌时: 闪避 +4(+1有效) 物理豁免 +4(+1有效) 法术豁免 +4(+1有效) 精神豁免 +4(+1有效) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
祖母绿3阶普通绿宝石珠宝(0.0负重) 装备时: 护甲 +3 抗性 +3% 所有 镶嵌时: 护甲 +3 抗性 +3% 所有 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
9 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+1有效) 物理豁免 +2(+0有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 镶嵌时: 闪避 +2(+1有效) 物理豁免 +2(+0有效) 法术豁免 +2(+1有效) 精神豁免 +2(+1有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
揭示之光2阶神器 光照 (2.0 负重) 未知力量 装备时: ------ 进攻 ------ 种类增伤 +25% 恐怖 ------ 防御 ------ 种类抗性 +25% 恐怖 ------ 其他 ------ 光照 +7 反潜行 +35 反隐身 +35 有时会揭示你不应该知道的隐藏真相。 这个“灯笼”似乎是一块发光的玻璃状物体的碎片。尽管它十分明亮,但它的光却让你深感不安。它照亮了身边的一切,包括你不愿意看到的东西。你内心的一部分想要把它扔掉,但另一部分却又渴望着它向你揭示的超自然的真相。 |
霜华之瓶2阶神器 光照 (2.0 负重) 奥术能量 装备时: ------ 其他 ------ 光照 +2 暗视 +7 净化你的思想,解除至多5个(基于魔法)负面精神状态。. 消耗19能量,目前60/60 这个小瓶子似乎充满了黑暗,但却净化了你的思想。 |
魔力结晶2阶神器混晶石珠宝(0.0负重) 奥术能量 装备时: 属性 +5魔力 伤害加成 +20% 奥术 +20% 枯萎 (被创建的物品可以被激活,以重新取回魔力结晶) 潜在伤害类型:奥术 安装至一把武器(可以将未附魔的武器变成一件神器). 消耗1能量,目前1/1 这个水晶散发着魔力的光辉。 |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
石榴石3阶普通红宝石珠宝(0.0负重) 装备时: 伤害加成 +6% 所有 法术暴击 +3% 精神暴击 +3% 物理暴击 +3.0% 镶嵌时: 伤害加成 +6% 所有 法术暴击 +3% 精神暴击 +3% 物理暴击 +3.0% 潜在伤害类型:火焰 宝石可用来卖钱或用于法术仪式。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
巫妖鼠骨盔3阶神器skull工具(1.0负重) 奥术能量 装备时: ------ 进攻 ------ 法术暴击 +4% 法术强度 +10(+2有效) 近战反伤 12 暗影 召唤1-2个亡灵鼠为你作战. 消耗33能量,目前70/70 这顶古老的骨盔是巫妖鼠仅存于世的东西,上面残留了巫妖鼠的部分精华能量。 |
3 紫水晶2阶普通紫宝石珠宝(0.0负重) 装备时: 伤害加成 +4% 所有 法术暴击 +2% 精神暴击 +2% 物理暴击 +2.0% 镶嵌时: 伤害加成 +4% 所有 法术暴击 +2% 精神暴击 +2% 物理暴击 +2.0% 潜在伤害类型:奥术 宝石可用来卖钱或用于法术仪式。 |
4 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
12 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
7 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
10级 (绝望难度 (冒险模式))
角色达到10级。By 10March,Wrathwrought超凡拳手,等级10
1 狂欢月 122 year of Ascendancy at 22:29 see stats
20级 (绝望难度 (冒险模式))
角色达到20级。By 10March,Wrathwrought超凡拳手,等级20
9 狂欢月 122 year of Ascendancy at 16:21 see stats
伤害就是一切 (绝望难度 (冒险模式))
在一次攻击中造成1500点伤害。By 10March,Wrathwrought超凡拳手,等级14
5 狂欢月 122 year of Ascendancy at 16:01 see stats
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By 10March,Wrathwrought超凡拳手,等级8
79 派尔月 122 year of Ascendancy at 07:11 see stats
宝藏猎人 (绝望难度 (冒险模式))
积累1000金币。By 10March,Wrathwrought超凡拳手,等级13
3 狂欢月 122 year of Ascendancy at 18:34 see stats
巫妖鼠 (绝望难度 (冒险模式))
杀死可怕的巫妖鼠。By 10March,Wrathwrought超凡拳手,等级6
77 派尔月 122 year of Ascendancy at 18:14 see stats
无尽10层 (绝望难度 (冒险模式))
到达无尽地下城第10层。By 10March,Wrathwrought超凡拳手,等级15
6 狂欢月 122 year of Ascendancy at 03:05 see stats
越大越好! (绝望难度 (冒险模式))
在一次攻击中造成3000点伤害。By 10March,Wrathwrought超凡拳手,等级19
9 狂欢月 122 year of Ascendancy at 08:29 see stats
Log
你获得了3.73金币,转化了真实打击的矮人钢巨锤 (40-59 伤害, 2 护甲穿透)。
你获得了2.86金币,转化了相位之燃烧的钢化巨锤 (30-45 伤害, 15 护甲穿透)。
你获得了6.25金币,转化了暴雪记事本 (29-44 伤害, 2 护甲穿透)。
你获得了25.00金币,转化了奥术摧毁者 (32-48 伤害, 4 护甲穿透)。
你获得了11.12金币,转化了钢匕首 空虚凋亡 (12-16 伤害, 6 护甲穿透)。
你获得了2.60金币,转化了致残之铁匕首 (10-13 伤害, 5 护甲穿透)。
你获得了4.80金币,转化了瘟神的矮人钢匕首 (18-23 伤害, 7 护甲穿透)。
你获得了3.62金币,转化了燃烧的黎明之蓝锆石匕首 (26-34 伤害, 9 护甲穿透)。
你获得了3.66金币,转化了思维锻造的抑制之钢匕首 (11-14 伤害, 6 护甲穿透)。
你获得了1.95金币,转化了强酸的屠杀之蓝锆石匕首 (32-41 伤害, 9 护甲穿透)。
你获得了4.81金币,转化了平衡的致残之铁匕首 (10-12 伤害, 5 护甲穿透)。
你获得了11.39金币,转化了安静欺骗 (12-15 伤害, 6 护甲穿透)。
你获得了2.90金币,转化了仇恨的侵蚀之钢匕首 (11-14 伤害, 6 护甲穿透)。
你获得了3.95金币,转化了黎明之燃烧的矮人钢双手斧 (32-49 伤害, 2 护甲穿透)。
你获得了3.45金币,转化了致残之矮人钢双手斧 (32-48 伤害, 2 护甲穿透)。
你获得了3.50金币,转化了平衡的钢化双手斧 (22-33 伤害, 2 护甲穿透)。
你获得了2.68金币,转化了屠杀之思维锻造的钢化双手斧 (27-40 伤害, 2 护甲穿透)。
你获得了3.22金币,转化了屠杀之平衡的铁质双手斧 (24-37 伤害, 1 护甲穿透)。
你获得了3.42金币,转化了屠杀之平衡的钢化双手斧 (31-46 伤害, 2 护甲穿透)。
你获得了7.52金币,转化了冷酷太空 (28-41 伤害, 2 护甲穿透)。
你获得了0.50金币,转化了钢化双手斧 (22-32 伤害, 2 护甲穿透)。
你获得了1.75金币,转化了自然之 (+22%)战士的金戒指。
你获得了4.52金币,转化了发光之铜戒指。
你获得了1.42金币,转化了星光的铜项链。
你获得了3.68金币,转化了意志之 (+3)战士的金项链。
你获得了3.09金币,转化了力量之 (+3)稳定的金项链。
你获得了1.50金币,转化了心灵的风暴护盾符文 (阈值 10; 次数 7; 持续 4; 冷却 16)。
你获得了1.11金币,转化了战士的治疗纹身 (治疗 298; 冷却 12)。
你获得了0.66金币,转化了治疗纹身 (治疗 55; 冷却 10)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。

































































































































































