fdf the level 1 Cornac Witherer by Liveth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Bone Shield Tweak 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWitherer
Level / Exp1 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 9)
Dexterity9 (base 9)
Constitution12 (base 12)
Magic15 (base 15)
Willpower14 (base 14)
Cunning13 (base 13)

Resources

Life128/128
Vim75/80
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Poison1.30
1/5
0/5
0/5
0/5
Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Decay1.30
1/5
0/5
0/5
0/5
Corruption / Acid1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Suffering1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5
Corruption / Curses1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Poison from Fdf hits Black ooze for 3 nature damage.
fdf hits Black ooze for 6 physical damage.
Black ooze hits fdf for 4 acid damage.

Poison from Fdf hits Black ooze for
3 nature damage.
Black ooze splits in two!

fdf hits Black ooze for 3 physical damage.
Black ooze stops being poisoned.

Black ooze stops being poisoned.


fdf receives 6 healing.
fdf hits Black ooze for 6 physical damage.
fdf killed Black ooze!

fdf receives 6 healing.
fdf hits Black ooze for 8 physical damage.
fdf killed Black ooze!

Fdf picks up (b.):
spinel.
You pickup 0.95 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (grey mold)).


Fdf casts Poison Cloud.

Fdf's poison area effect hits Grey mold for
3 nature damage.
Fdf's poison area effect killed Grey mold!

Fdf deactivates Dark Ritual.