MATALALAVAMAN the level 7 Wight Doombringer by gnarl80

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceWight
ClassDoombringer
Level / Exp7 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity13 (base 10)
Constitution12 (base 12)
Magic25 (base 20)
Willpower15 (base 10)
Cunning11 (base 11)

Resources

Life230/230
Stamina130/130
Vim104/104
Healing Factor1.1291526171258
Regeneration4.14122026693

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage44
Accuracy28
Crit Chance14%
APR8
Speed1.00

Offense: Spell

Spellpower27
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+13%
Arcane+3%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)17.317011280365 (72.903125182002%)
Defense25
Ranged Defense25
Fatigue12
Physical Save20
Spell Save14
Mental Save9

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Cold+ 10%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
3/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
2/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Wight1.10
1/5
0/5
0/5
0/5
Corruption / Oppression1.30
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
1/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log

Talent Surge of Power is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


MATALALAVAMAN activates
Horrifying Blows.
Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 16.00 gold from the transmogrification of
4 zircon.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 0.64 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 1.28 gold from the transmogrification of
cleansing linen wizard hat of fire (+5%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.62 gold from the transmogrification of
iron dagger of dampening (10-13 power, 5 apr).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.