










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Skeleton |
Class | Possessor |
Level / Exp | 30 / 10% |
Size | medium |
Lifes / Deaths | Killed by Doomed Shade of Ascii at level 30 on the 20th Regrowth 123rd year of Ascendancy at 02:32 / 2Killed by Doomed Shade of Ascii at level 30 on the 20th Regrowth 123rd year of Ascendancy at 02:38 |
Primary Stats
Strength | 110 (base 60) |
Dexterity | 59 (base 60) |
Constitution | 45 (base 60) |
Magic | 66 (base 60) |
Willpower | 105 (base 60) |
Cunning | 95 (base 60) |
Resources
Life | -4127/8324 |
Mana | 1199/1464 |
Equilibrium | 0 |
Psi | 0/1174 |
Healing Factor | 1.2441860465116 |
Regeneration | 78.806744186043 |
Speed
Mental | +227.8% |
Attack | +227.8% |
Movement | +264% |
Spell | +227.8% |
Global | +270.16181013645% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 20 |
See Stealth | 144.23838398451 |
See Invisible | 144.23838398451 |
Offense: Mainhand
Damage | 432 |
Accuracy | 142 |
Crit Chance | 72% |
APR | 112 |
Speed | 0.31 |
Offense: Offhand
Damage | 200 |
Accuracy | 148 |
Crit Chance | 75% |
APR | 133 |
Speed | 0.31 |
Offense: Spell
Spellpower | 46.5 |
Crit Chance | 72% |
Speed | 0.30506406345333 |
Cooldown Reduction | 56.55 |
Offense: Mind
Mindpower | 123 |
Crit Chance | 85% |
Speed | 0.30506406345333 |
Offense: Damage Bonus
Acid | +81% |
Blight | +102% |
Arcane | +75% |
Cold | +75% |
All | +17% |
Mind | +137% |
Lightning | +75% |
Light | +90% |
Temporal | +75% |
Physical | +80% |
Darkness | +90% |
Fire | +75% |
Nature | +84% |
Offense: Damage Penetration
Acid | +73% |
Blight | +58% |
Arcane | +58% |
Cold | +58% |
Lightning | +58% |
Darkness | +58% |
Light | +58% |
Temporal | +58% |
Physical | +58% |
Mind | +58% |
Fire | +58% |
Nature | +83% |
Defense: Base
Armour (hardiness) | 148.8 (100%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 137 |
Spell Save | 137 |
Mental Save | 137 |
Defense: Resistances
Acid | + 97%(106%) |
Blight | + 89%(106%) |
Arcane | + 89%(106%) |
Cold | + 89%(106%) |
All | + 73%(106%) |
Mind | +100%(106%) |
Lightning | + 89%(106%) |
Light | + 89%(106%) |
Temporal | + 97%(106%) |
Physical | + 89%(106%) |
Darkness | + 92%(106%) |
Fire | + 89%(106%) |
Nature | + 89%(106%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 43% |
Bleed Resistance | 100% |
Confusion Resistance | 35% |
Fear Resistance | 100% |
Stun Resistance | 15% |
Poison Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Possession | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 8.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Deep horror | 7.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 8.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Body snatcher | 11.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 8.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 0.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 7.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Ravenous mind | 8.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 8.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mentalism | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 7.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+11% global speed). Clarity |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 10. Illness |
beneficial effect | Mindpower (raw) increased by 28. Sadist |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Ascii. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Ascii. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Ascii. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Ascii. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by Ascii. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 427. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +21 Fatigue +4% Resists +12% acid +1% physical +9% temporal Crit.dmg- 15.00% Phys.save +28 (+0 eff.) Spell.save +30 (+0 eff.) Mind.save +29 (+4 eff.) Stun/Frz- +15% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T3 arrow ammo [Rare] Nature Power 142% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Nature Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 Ranged+ +29 lightning +12 nature +20 acid On Crit.r2 +15 lightning +12 nature On Hit: * Slows global speed by 40% * 40% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 2 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 555.50 mind damage and cripples the target's higher mental functions, reducing cunning by 28 and confusing (39% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | ![]() 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Unarmed combat: Power 107% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Tool | ![]() 3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Max.HP +35.00 ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +7 (+0 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +6 Rings can have magical properties. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +8 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 12 darkness On Hit (Melee): * 15% chance to blind ----- def ----- Armour +7 Defense +9 (+2 eff.) Resists +12% darkness +22% temporal Res.Cap +6% all Phys.save +17 (+0 eff.) Pinning- +43% Knockbk- +36% Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 mace 1H weapon [Rare] Psionic Power 133% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 mind On Hit: * 25% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +18% mind Res.pen +15% acid Melee Ret 20 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% mind +6% acid Blunt and deadly. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+1 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 566.43 mind damage (based on Willpower) to all within radius 5. Uses 7 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +6 Mag +12 Wil +9 Cun dps ---------- Mind.crit +8% Dmg.mod +6% acid +27% blight Melee Ret 8 mind ----- def ----- Defense +3 (+0 eff.) Resists +6% mind +12% acid Spell.save +11 (+0 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Spell.crit +9% Spell.pwr +23 (+2 eff.) Dmg.mod +12% darkness +15% light +9% nature +19% mind +17% all Res.pen +25% nature ----- def ----- Defense +5 (+1 eff.) Resists +19% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% mind Melee Ret 20 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% light +13% darkness Blind- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% mind Melee Ret 16 mind 16 lightning On Hit (Melee): * 34% chance to corrode armour by 30% ----- def ----- Resists +12% acid +34% lightning ---------- misc Masteries +0.34 Psionic/Deep horror Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% acid +15% temporal +27% blight Res.pen +20% temporal Melee Ret 16 acid ----- def ----- Fatigue -8% Resists +9% acid +15% temporal HP.reg +3.10 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +12% mind Res.pen +25% acid +20% mind Acc +7 (+1 eff.) Apr +13 Melee Ret 16 acid ----- def ----- Resists +15% mind Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 Dmg.mod +6% temporal Res.pen +20% fire Melee Ret 4 fire ----- def ----- Resists +6% fire +9% temporal Teleport- +50% ---------- misc Mana/turn +0.55 Max.mana +53.00 Masteries +0.31 Psionic/Deep horror +0.31 Psionic/Mentalism Teleport you randomly (rad 50) Puts all charms on 3 cooldown Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 20 mind 16 temporal ----- def ----- Resists +22% mind Mind.save +30 (+4 eff.) Heal/summ +30 Confus- +37% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +40.00 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +13% cold +13% fire Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Res.pen +25% acid +10% nature Acc +12 (+2 eff.) Melee Ret 8 acid ----- def ----- Resists +9% blight +24% cold Spell.save +20 (+0 eff.) Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +16% acid ----- def ----- Resists +32% acid Phys.save +9 (+0 eff.) Heal/summ +20 Blind- +30% Silence- +20% ---------- misc Telepathy Dragon Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +8 (+0 eff.) Spell.pwr +9 (+0 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +6% mind +12% cold Res.pen +15% acid ----- def ----- Defense +8 (+1 eff.) Resists +24% cold Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Res.pen +15% mind ----- def ----- Armour +15 Die.at -60.00 life Blind- +39% Disease- +25% ---------- misc Infravis +6 See.Stealth +21 See.Invis +20 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+2 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 7 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 78 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +7 Mag +7 Wil +9 Con dps ---------- Spell.pwr +11 (+1 eff.) Melee Ret 12 acid ----- def ----- Fatigue -8% ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +16% darkness Apr +5 ----- def ----- Resists +32% darkness Die.at -60.00 life Max.HP +80.00 ---------- misc Stam/turn +1.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight +6% fire Res.pen +10% blight Melee Ret 16 blight ----- def ----- Resists +12% blight +6% fire Blind- +27% ---------- misc Infravis +5 See.Stealth +9 See.Invis +11 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +10% temporal Melee Ret 16 temporal ----- def ----- Resists +9% light ---------- misc Light +3 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Melee Ret 16 light ----- def ----- Resists +21% lightning Mind.save +10 (+1 eff.) Confus- +38% ---------- misc Light +3 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +4 Cun dps ---------- Spell.pwr +7 (+0 eff.) Dmg.mod +12% darkness ----- def ----- Defense +14 (+3 eff.) Rng.Def +6 (+1 eff.) Resists +30% darkness HP.reg +0.40 Poison- +5% Disarm- +15% Confus- +5% Pinning- +10% Rings can have magical properties. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 116% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 darkness On Hit: * 16% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +4 Dex dps ---------- Phys.pwr +4 (+0 eff.) Acc +6 (+1 eff.) Apr +5 ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Die.at -40.00 life Heal.mod +25% Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 119% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +17 mind On Hit: * 28% chance to cause random gloom While equipped: Stats +6 Wil +5 Cun +9 Con ----- def ----- Fatigue -8% Resists +24% blight Cut- +30% ---------- misc Light +3 Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 122% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.0% Atk.spd 100% Melee+ +10 temporal On Hit: * 25% chance to put talents on cooldown * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Acc +4 (+1 eff.) Melee Ret 9 temporal ----- def ----- Armour +6 Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Resists +7% temporal Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 6 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 317.12 fire damage, and flames will be left dealing a further 73.93 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Master Power 136% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% ----- def ----- Mind.save +42 (+5 eff.) ---------- misc Psi/ret +0.20 Max.hate +10.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Nature Power 159% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Phasing +20% Melee+ +70 insidious poison On Hit.r1 +16 fire On Crit.r2 +8 fire While equipped: Stats +6 Mag +2 Wil dps ---------- Dmg.mod +12% fire Melee Ret 16 arcane ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 157% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Acid Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 acid +24 blight +12 nature On Crit.r2 +20 nature On Hit: * Slows global speed by 45% * 35% chance to disease While equipped: dps ---------- Dmg.mod +9% nature Res.pen +28% darkness Melee Ret 12 nature Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +9.0% Atk.spd 100% Phasing +10% Melee+ +61 insidious poison +28 nature On Hit: * 25% chance to remove a magical effect While equipped: Stats +1 Cun +3 Str dps ---------- Phys.crit +2.0% Res.pen +21% physical Acc +17 (+2 eff.) Apr +21 Melee Ret 8 nature ----- def ----- Crit.dmg- 15.00% Massive two-handed battleaxes. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Str, 60% Mag 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 2 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 200.15 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+3 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 115% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 insidious poison On Hit.r1 +8 light On Crit.r2 +10 fire While equipped: dps ---------- All.spd +2% Res.pen +20% darkness +8% fire Acc +7 (+1 eff.) On Hit (Melee): * 15% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Defense +7 (+1 eff.) Disarm- +28% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Rare] Arcane Power 101% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 acid +8 mind On Hit.r1 +16 mind On Crit.r2 +4 mind On Hit: * 40% chance to cause random gloom On Crit: * splashes the target with acid While equipped: Stats +3 Wil ---------- misc Equi/ret +0.16 Max.hate +2.00 Sharp, short and deadly. |
![]() 5.0 T4 greatmaul 2H weapon [Unique] Master/Psionic Power 168% Range: 1.5x Uses 110% Wil, 50% Mag, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +17 mind +7 darkness Against +7% Living On Hit: * 17% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +10% physical Apr +3 ----- def ----- Spell.save +18 (+0 eff.) ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 152% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: Stats +5 Str +7 Mag ----- def ----- Resists +9% acid Crit.dmg- 15.00% ---------- misc Light +2 Infravis +3 Telepathy Humanoid/Orc Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 178% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +28 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Str +9 Con dps ---------- Phys.pwr +17 (+1 eff.) Res.pen +21% physical Melee Ret 12 physical ----- def ----- Resists +6% blight +6% acid Blind- +15% Poison- +10% Disarm- +28% Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Master Power 151% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +8 mind While equipped: Stats +3 Cun dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +10% acid Acc +12 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +9% acid Disarm- +39% Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Disrupt Power 154% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +16 mind +12 physical On Hit: * 24 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +3 Cun +2 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +4 Heal.mod +25% ---------- misc Max.psi +56.00 Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon [Rare] Nature Power 162% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 lightning On Hit.r1 +12 mind +12 blight On Crit.r2 +16 mind On Hit: * 20% chance to corrode armour by 30% While equipped: Stats +2 Wil dps ---------- Dmg.mod +15% mind Res.pen +19% acid +25% mind Melee Ret 12 blight ----- def ----- HP.reg +3.00 Massive two-handed swords. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 40% Wil, 50% Mag, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This object's appearance was changed to Spectral Blade. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Arcane Power 127% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 blight +36 darkness On Hit: 10% Epidemic 2 On Hit: * 16% chance to disease While equipped: dps ---------- Res.pen +25% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +20% darkness Disease- +27% Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Arcane Power 132% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to blind * Random elemental explosion While equipped: dps ---------- Dmg.mod +9% light +27% darkness Res.pen +13% acid +20% darkness +13% fire +13% lightning +14% cold On Hit (Melee): * 30% chance to blind Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Rare] Nature Power 157% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 temporal +8 light +20 fire +24 nature On Hit.r1 +16 light On Hit: * 45% chance to blind While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +12% light +15% temporal Disarm- +15% Confus- +10% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 blight On Hit.r1 +16 blight On Crit: * cripple the target While equipped: Stats +7 Con dps ---------- Phys.crit +16.0% Phys.pwr +32 (+2 eff.) Res.pen +31% physical Melee Ret 20 blight ----- def ----- Disarm- +48% Massive two-handed swords. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Master/Psionic Power 141% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +8% physical Res.pen +10% physical Apr +10 Melee Ret 8 acid ----- def ----- Resists +3% physical Die.at -40.00 life Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 40% Wil, 70% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +10% physical +12% temporal Rethread: Level 2.0 Pwr.cost 2 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 114.03 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T2 longsword 1H weapon [Rare] Psionic Power 111% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 darkness +16 blight Against +9% Living While equipped: dps ---------- Res.pen +20% blight ----- def ----- Mind.save +15 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.16 Vim/s.crit +3.00 Max.vim +40.00 Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 mind On Hit.r1 +12 lightning On Hit: * 40% chance to cause random gloom While equipped: Stats +4 Con dps ---------- Phys.pwr +11 (+0 eff.) Res.pen +10% lightning +10% physical +10% fire ----- def ----- Resists +12% lightning +6% fire Disarm- +23% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Wil +3 Cun +3 Con dps ---------- Dmg.mod +15% lightning Acc +7 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Resists +9% lightning Crit.dmg- 15.00% Disarm- +23% Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Disrupt/Master/Psionic Power 143% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 nature On Hit: * 25% chance to remove a magical effect * 25% chance to put talents on cooldown While equipped: ----- def ----- Resists +9% cold +3% nature +12% temporal Spell.save +13 (+0 eff.) Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 156% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +19 light Against +24% Undead On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Wil +2 Mag dps ---------- Res.pen +13% physical Acc +6 (+1 eff.) Apr +13 ----- def ----- Resists +6% temporal ---------- misc Mana/turn +0.08 Max.mana +40.00 Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind +8% darkness Melee Ret 10 mind 10 darkness On Hit (Melee): * 39% chance to corrode armour by 30% ----- def ----- Armour +10 Resists +4% physical Crit.dmg- 19.00% Spell.save +15 (+0 eff.) Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +24 physical On Crit.r2 +12 physical While equipped: Stats +6 Wil dps ---------- Phys.crit +3.0% Mind.crit +3% Mind.pwr +6 (+1 eff.) S.pwr/crit +4 Res.pen +10% blight Apr +3 ----- def ----- Armour +10 Phys.save +5 (+0 eff.) Heal.mod +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature This natural frost should be returned to the wyrm. Power 99% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +50% While equipped: Stats +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) S.pwr/crit +12 Dmg.mod +13% cold +15% nature +9% arcane Res.pen +12% cold Melee Ret 14 ice ----- def ----- Armour +8 Resists +12% nature +9% cold ---------- misc Max.mana +124.00 See.Invis +9 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Cold Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+0 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +5% Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +9% blight +27% arcane +5% mind +7% darkness Res.pen +15% blight Melee Ret 7 darkness 16 arcane 7 mind ----- def ----- Resists +6% blight Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% Phasing +50% While equipped: Stats +15 Cun +3 Str dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+1 eff.) Res.pen +25% physical Acc +16 (+2 eff.) Melee Ret 12 physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 107% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +9% mind +9% darkness Melee Ret 9 mind 8 darkness ----- def ----- Resists +15% acid +18% cold +5% arcane Spell.save +9 (+0 eff.) Poison- +20% Silence- +15% ---------- misc Max.psi +30.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +36 arcane While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +9% arcane +15% mind +7% darkness Res.pen +20% mind Melee Ret 7 darkness 20 arcane 15 mind Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +16 (+2 eff.) Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +17% mind +9% acid Mind.save +36 (+5 eff.) ---------- misc Max.psi +34.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 arcane While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +30% blight +6% arcane Res.pen +20% blight Melee Ret 20 blight ----- def ----- HP.leech%% +11% HP.leech +9% ---------- misc Hate/m.crit +3.00 Max.hate +7.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 87% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +16 light On Hit: * 40% chance to blind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +9% acid +5% mind +4% darkness Melee Ret 4 mind 4 darkness ----- def ----- Resists +6% light Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 84% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +4 (+0 eff.) Dmg.mod +5% physical Res.pen +5% physical ----- def ----- Resists +5% physical Mind.save +30 (+4 eff.) ---------- misc Equi/ret +0.12 Telepathy Demon/Minor Demon/Major Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 82% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +20 Crit +3.0% Atk.spd 100% Melee+ +8 physical While equipped: dps ---------- Phys.crit +1.0% Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +4% mind +4% darkness Res.pen +15% blight Acc +6 (+1 eff.) Melee Ret 3 mind 3 darkness ----- def ----- Armour +12 Phys.save +10 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +10 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Acc +6 (+1 eff.) ----- def ----- Phys.save +4 (+0 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.80 Psi/ret +0.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+1 eff.) Res.pen +20% physical Apr +3 ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Phys.save +12 (+0 eff.) Die.at -40.00 life Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Steady Shot -1 Scatter Shot -2 A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 2 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness +9% arcane Melee Ret 12 fire ----- def ----- Armour +16 Defense +8 (+1 eff.) Resists +5% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +13 (+2 eff.) Knockbk- +5% ---------- misc Mana/s.crit +1.00 Wards +3 darkness Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 nature On Hit: * Slows global speed by 20% While equipped: Stats +1 Mag +1 Con dps ---------- Spell.crit +5% Spell.pwr +27 (+2 eff.) Melee+ 12% confusion Dmg.mod +30% acid +3% blight Phasing +50% Melee Ret 4 nature ----- def ----- Armour +8 Defense +30 (+6 eff.) Spell.save +34 (+0 eff.) ---------- misc Mana/turn +0.37 Max.mana +100.00 Wards +2 acid Talents +1 Command Staff +5 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+1 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 8 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 150% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight +12 arcane On Crit.r2 +4 lightning While equipped: Stats +1 Wil dps ---------- Spell.crit +5% Spell.pwr +30 (+3 eff.) S.pwr/crit +8 Dmg.mod +40% lightning +9% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.39 Max.mana +100.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 122.33 to 146.80 lightning damage Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +15% cold Res.pen +20% mind Melee Ret 16 mind On Hit (Melee): * 8% chance to blind ----- def ----- Defense +8 (+1 eff.) Resists +15% mind Heal/summ +20 ---------- misc Hate/m.crit +2.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 2.0 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 157.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Dmg.mod +20% acid Res.pen +10% lightning Melee Ret 16 lightning On Hit (Melee): * 9% chance to blind ----- def ----- Defense +8 (+1 eff.) Resists +6% nature HP.reg +1.30 Heal.mod +16% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 117.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Lightning Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+1 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Nature Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Spell.crit +5% Spell.pwr +29 (+2 eff.) Dmg.mod +30% blight On Hit (Melee): * Slows global speed by 15% * 20 arcane resource burn * 9% chance to blind ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +6% nature +3% acid HP.reg +2.50 Heal.mod +37% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 2.0 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 157.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 109% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +8 Defense +11 (+2 eff.) Rng.Def +11 (+2 eff.) Resists +9% mind +6% temporal Disease- +25% Knockbk- +10% Teleport- +25% One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 125% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +32 light +40 fire On Hit.r1 +8 light +8 fire On Crit.r2 +12 light While equipped: dps ---------- On Hit (Melee): * 30% chance to blind One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Unique] Arcane Power 167% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 light +8 mind While equipped: dps ---------- Phys.crit +7.0% Crit.mult +12.00% Dmg.mod +12% mind Res.pen +20% light Apr +7 Melee Ret 16 light ---------- misc Light +3 One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 lightning +16 arcane On Hit.r1 +8 mind On Hit: * 45% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +10% mind Acc +11 (+1 eff.) Melee Ret 12 lightning ----- def ----- Defense +11 (+2 eff.) Resists +5% arcane Disarm- +27% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 133% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 lightning +20 nature While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 106% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 mind +12 temporal While equipped: dps ---------- Dmg.mod +7% physical +18% temporal Res.pen +5% mind +8% physical Apr +8 Melee Ret 8 mind ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 139% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +9.5% Atk.spd 100% Melee+ +17 nature +17 temporal On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Dex dps ---------- Phys.crit +12.0% Crit.mult +18.00% Apr +13 ----- def ----- Armour +2 Resists +9% acid +9% cold ---------- misc Stam/turn +0.60 One-handed war axes. |
![]() 3.0 T3 whip 1H weapon [Unique] Nature Power 134% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 bleed +22 poison On Hit: 10% Disarm 3 While equipped: dps ---------- Acc +10 (+1 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% light +6% fire Res.pen +10% light Melee Ret 12 light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +11% cold +20% fire ---------- misc Light +3 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun +4 Con +5 Lck dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Phys.save +6 (+0 eff.) Stealth +5 ---------- misc T.Disarm +7 Infravis +3 Size +1 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Cun +8 Wil ----- def ----- Defense +2 (+0 eff.) Resists +8% acid +7% fire +7% cold +7% lightning Crit.dmg- 15.00% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+0 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 11 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 148.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Dex +3 Mag +3 Wil +2 Cun dps ---------- Spell.crit +5% Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% light +9% lightning Res.pen +25% lightning Melee Ret 20 light ----- def ----- Defense +2 (+0 eff.) Resists +17% mind +20% darkness Phys.save +16 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +32 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+0 eff.) Dmg.mod +27% blight +14% temporal Res.pen +25% blight ----- def ----- Resists +14% temporal ---------- misc Mana/turn +0.24 Vim/s.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% cold +10% fire Spell.save +18 (+0 eff.) Mind.save +15 (+2 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Spell.crit +1% Crit.mult +5.00% Mov.spd +20% Dmg.mod +9% blight ----- def ----- Armour +10 Fatigue +3% Spell.save +3 (+0 eff.) ---------- misc Vim/s.crit +2.00 Infravis +2 Rush: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +3 Dex +8 Cun dps ---------- Dmg.mod +9% physical ----- def ----- Armour +3 Fatigue +3% Heal.mod +10% ---------- misc See.Invis +18 Disengage: Puts all charms on 3 cooldown Level 3.0 Pwr.cost 3 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T5 hands armor [Random Unique] Arcane While equipped: Stats +2 Dex +9 Mag +4 Cun dps ---------- Melee+ 7 blight Dmg.mod +8% blight +6% fire +8% arcane ----- def ----- Armour +3 Resists +9% blight +6% fire +9% light +8% darkness Phys.save +6 (+0 eff.) ---------- misc Infravis +1 Unarmed combat: Power 130% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +5 arcane On Hit.r1 +12 physical On Crit.r2 +12 blight +10 arcane +31 light +33 darkness On Hit: 20% Soul Rot 5 Starfall: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 110.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 70% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 10% Mind Blast 1 On Hit: 15% Shadow Simulacrum 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 1 On Hit: 10% Greater Weapon Focus 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 5% Implode 1 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 20% Poisonous Bite 3 Mindhook: Level 4.0 Pwr.cost 3 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 28 mind 25 darkness Dmg.mod +6% blight Melee Ret 12 blight On Hit (Melee): * 18% chance to cause random gloom ----- def ----- Armour +2 Resists +15% blight Mind.save -10 (-2 eff.) Unarmed combat: Power 121% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +16 darkness On Hit.r1 +12 darkness +12 blight On Crit.r2 +8 darkness On Hit: 10% Reproach 3 Ruined Earth: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Rare] Nature While equipped: Stats +2 Dex +8 Wil dps ---------- Melee+ 8 cold Dmg.mod +7% cold ----- def ----- Armour +2 Fatigue -10% Resists +8% cold Crit.dmg- 10.00% Unarmed combat: Power 116% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +8 ice +8 nature On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+0 eff.) Melee+ 6 blight Dmg.mod +4% blight ----- def ----- Armour +1 Resists +5% blight Unarmed combat: Power 100% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 blight On Hit: 20% Soul Rot 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Arcane While equipped: Stats +4 Str +9 Dex +4 Mag +4 Wil +2 Con dps ---------- Melee+ 8 acid 8 cold 8 fire 6 lightning Melee Ret 20 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +2 Crit.dmg- 10.00% Unarmed combat: Power 114% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 ice +13 fire +19 lightning +19 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Disrupt While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Res.pen +25% fire +15% physical ----- def ----- Defense +2 (+0 eff.) Resists +10% blight +2% physical +8% nature Die.at -80.00 life Max.HP +30.00 A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Str +5 Mag +11 Wil +4 Cun +7 Con dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Armour +4 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +8 Dex dps ---------- Dmg.mod +12% fire Res.pen +10% lightning +10% fire ----- def ----- Armour +5 Fatigue +5% Resists +3% fire +23% mind +15% darkness Mind.save +23 (+3 eff.) Confus- +45% ---------- misc Stam/ret +1.80 Equi/ret +3.00 A cap made of leather. |
![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 6 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 67.51 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +24% nature Res.pen +15% nature Melee Ret 8 physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +4% Resists +12% nature +18% light Skullcracker: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 989.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +32.00% Dmg.mod +19% physical Melee Ret 26 fire ----- def ----- Defense +3 (+0 eff.) Resists +19% physical Mind.save +6 (+1 eff.) ---------- misc Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Dmg.mod +14% mind +12% nature Res.pen +25% light +10% nature Melee Ret 16 nature ----- def ----- Defense +2 (+0 eff.) Resists +14% mind +15% nature Phys.save +10 (+0 eff.) Mind.save +14 (+2 eff.) ---------- misc Max.psi +28.00 Light +3 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+0 eff.) Mind.pwr +8 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 3 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 20 acid ----- def ----- Defense +2 (+0 eff.) Resists +6% fire +12% mind +8% cold A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +5 Dex +4 Mag +2 Cun ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 10.00% ---------- misc Light +3 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +7% fire +5% cold A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% fire Res.pen +10% mind Melee Ret 8 fire ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning +16% temporal Phys.save +13 (+0 eff.) A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil ----- def ----- Armour +7 Fatigue +3% Resists +8% blight +3% darkness Mind.save +19 (+3 eff.) Heal/summ +20 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T3 heavy armor [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% arcane Res.pen +10% arcane Melee Ret 7 light 8 arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +16% Resists +16% blight +10% darkness HP.reg +5.30 ---------- misc Stam/turn +2.00 Light +1 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Melee Ret 12 mind 12 physical ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Spell.save +30 (+0 eff.) Mind.save +26 (+3 eff.) ---------- misc Hate/m.crit +5.00 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 11 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 14.0 T2 heavy armor [Rare] Master While equipped: Stats +4 Str +3 Mag +4 Wil dps ---------- Res.pen +20% mind ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +10% Resists +21% fire ---------- misc Infravis +3 See.Invis +9 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Melee Ret 8 acid 12 physical 6 light 4 mind ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +10% blight +13% darkness +15% mind Mind.save +14 (+2 eff.) ---------- misc Light +1 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Rare] Master While equipped: Stats +7 Cun +9 Str dps ---------- Dmg.mod +15% mind Res.pen +10% light Melee Ret 12 light 16 temporal ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +12% physical +18% darkness +22% light ---------- misc Light +2 Telepathy Demon/Minor Demon/Major Track: Puts all charms on 6 cooldown Level 14.0 Pwr.cost 6 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 86 for 12 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego++] Master While equipped: Stats +12 Str +6 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +16% darkness +9% physical Max.HP +87.00 ---------- misc Light +1 Track: Puts all charms on 6 cooldown Level 14.0 Pwr.cost 6 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 86 for 12 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Ego++] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+0 eff.) Spell.pwr +12 (+1 eff.) Mind.pwr +11 (+1 eff.) Melee+ 10 acid 10 fire Melee Ret 9 acid 8 fire ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +12% lightning +12% fire +13% acid A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 37, based on Cunning and Magic) for 10 turns. Uses 9 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() 9.0 T3 light armor [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() 9.0 T3 light armor [Rare] Arcane/Nature/Master While equipped: Stats +6 Str +10 Dex +6 Mag +5 Wil +7 Cun dps ---------- Phys.crit +6.0% Res.pen +20% blight Acc +12 (+2 eff.) ----- def ----- Armour +12 Defense +12 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +8% Max.HP +54.00 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 10 acid 13 fire Dmg.mod +3% blight Melee Ret 10 acid 11 fire On Hit (Melee): * 20% chance to disease ----- def ----- Armour +11 Defense +8 (+1 eff.) Fatigue +8% Resists +18% acid +15% fire +7% arcane Spell.save +13 (+0 eff.) Mind.save +12 (+2 eff.) ---------- misc Max.stam +10.00 A suit of armour made of leather. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Wil dps ---------- Res.pen +15% fire Melee Ret 9 light On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +7% physical +51% darkness +18% blight +24% fire +6% cold Spell.save +20 (+0 eff.) ---------- misc Light +3 Track: Puts all charms on 6 cooldown Level 14.0 Pwr.cost 6 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 86 for 12 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue +20% A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+2 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 131.73 to 164.67 light damage (based on Willpower and Cunning). Uses 3 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 T3 shield armor [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 T3 shield armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+0 eff.) ----- def ----- Armour +2 Defense +14 (+3 eff.) Rng.Def +14 (+3 eff.) Fatigue +12% Resists +9% blight +15% fire Crit.dmg- 10.00% Disease- +20% Confus- +10% Stun/Frz- +35% ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego++] Nature/Master While equipped: Stats +6 Con ----- def ----- Armour +12 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +9% acid +10% fire +9% cold +9% lightning Phys.save +8 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 3.0 T3 arrow ammo [Rare] Nature Power 142% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +29 lightning +8 fire On Hit.r1 +40 fire On Crit.r2 +15 lightning +4 fire Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Rare] Psionic Power 120% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +5.5% Capacity 22 Proj.spd +200% Ranged+ +11 darkness +14 mind +24 physical On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Rare] Arcane Power 127% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Blight Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 17 Ranged+ +14 lightning +16 blight On Hit.r1 +8 blight On Hit: * 40% chance to disease * 40% chance to cause random gloom * 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T2 arrow ammo [Rare] Disrupt Power 116% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Acid Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 18 Ranged+ +16 acid +8 darkness On Hit.r1 +20 acid On Hit: * Slows global speed by 11% * 40% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Rare] Arcane Power 118% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 21 Ranged+ +28 acid +12 blight On Hit.r1 +12 acid +24 fire On Hit: * 40% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +30% mind +6% light Res.pen +10% light ----- def ----- Resists +7% fire +7% darkness +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +5 Str +4 Dex +9 Cun +8 Con dps ---------- Acc +9 (+1 eff.) Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ---------- misc Infravis +5 See.Invis +6 Telepathy All While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +3.0% Res.pen +20% physical Acc +16 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Phys.save +16 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +16 (+2 eff.) Max.HP +30.00 ---------- misc Max.stam +15.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (154 power, based on Willpower). Uses 2 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 7 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +62.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 2 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 756.00 fire damage (based on Magic). Uses 9 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 35 power out of 371/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Rare] Master Power 157% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Arcane Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 52 Ranged+ +8 lightning +8 arcane On Hit.r1 +16 lightning +4 arcane On Crit.r2 +20 lightning +8 arcane On Hit: * 45% chance to daze at end of turn While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo [Rare] Master Power 118% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +8 acid +10 bleed On Hit.r1 +16 mind +12 acid On Crit.r2 +12 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +8 Str +3 Mag +3 Wil +2 Cun Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 2 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Dex +6 Wil dps ---------- Melee Ret 12 darkness ----- def ----- Fatigue -4% Resists +6% darkness ---------- misc See.Invis +3 Telepathy Dragon Teleport randomly (rad 30) Puts all charms on 6 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% fire +9% nature +12% mind Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Confus- +20% ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 2 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% lightning Melee Ret 16 mind 16 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% mind Creates a wall of flames lasting 4 turns (dealing 240 fire damage overall) Puts all charms on 2 cooldown 100% to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ascii the Yeek Possessor level 30
52nd Haze 122nd year of Ascendancy at 23:53 see stats
By Ascii the Yeek Possessor level 29
15th Haze 122nd year of Ascendancy at 13:30 see stats
By Ascii the Yeek Possessor level 30
46th Haze 122nd year of Ascendancy at 03:22 see stats
By Ascii the Yeek Possessor level 30
72nd Haze 122nd year of Ascendancy at 19:10 see stats
By Ascii the Yeek Possessor level 30
70th Haze 122nd year of Ascendancy at 13:37 see stats
By Ascii the Yeek Possessor level 11
6th Mirth 122nd year of Ascendancy at 13:43 see stats
By Ascii the Yeek Possessor level 30
44th Haze 122nd year of Ascendancy at 15:13 see stats
By Ascii the Yeek Possessor level 29
15th Haze 122nd year of Ascendancy at 13:25 see stats
By Ascii the Yeek Possessor level 30
28th Haze 122nd year of Ascendancy at 16:43 see stats
By Ascii the Yeek Possessor level 10
4th Mirth 122nd year of Ascendancy at 21:07 see stats
By Ascii the Yeek Possessor level 20
2nd Dusk 122nd year of Ascendancy at 13:02 see stats
By Ascii the Yeek Possessor level 30
16th Haze 122nd year of Ascendancy at 13:23 see stats
By Ascii the Yeek Possessor level 30
44th Haze 122nd year of Ascendancy at 04:46 see stats
By Ascii the Yeek Possessor level 20
2nd Dusk 122nd year of Ascendancy at 14:28 see stats
By Ascii the Yeek Possessor level 30
17th Haze 122nd year of Ascendancy at 02:28 see stats
By Ascii the Yeek Possessor level 19
10th Mirth 122nd year of Ascendancy at 16:37 see stats
By Ascii the Yeek Possessor level 17
7th Mirth 122nd year of Ascendancy at 06:14 see stats
By Ascii the Yeek Possessor level 30
70th Haze 122nd year of Ascendancy at 14:37 see stats
By Ascii the Yeek Possessor level 29
15th Haze 122nd year of Ascendancy at 13:30 see stats
By Ascii the Yeek Possessor level 29
15th Haze 122nd year of Ascendancy at 13:30 see stats
By Ascii the Yeek Possessor level 24
14th Haze 122nd year of Ascendancy at 23:33 see stats
By Ascii the Yeek Possessor level 6
76th Pyre 122nd year of Ascendancy at 01:29 see stats
By Ascii the Yeek Possessor level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Ascii the Yeek Possessor level 30
46th Haze 122nd year of Ascendancy at 01:14 see stats
By Ascii the Yeek Possessor level 30
62nd Haze 122nd year of Ascendancy at 04:59 see stats
Log
Ascii HEALS from light damage!
Ascii mentally dismisses some damage!
Ascii HEALS from fire damage!
Ascii HEALS from cold damage!
Ascii HEALS from arcane damage!
Ascii HEALS from acid damage!
Ascii HEALS from lightning damage!
Ascii converts some damage to Psi!
Doomed Shade of Ascii HEALS from light damage!
Doomed Shade of Ascii mentally dismisses some damage!
Doomed Shade of Ascii HEALS from temporal damage!
Doomed Shade of Ascii HEALS from acid damage!
Doomed Shade of Ascii HEALS from mind damage!
Doomed Shade of Ascii converts some damage to Psi!
Doomed Shade of Ascii receives 31 healing (896 psi heal) from Fungal Blood.
Doomed Shade of Ascii receives 5 healing (140 psi heal) from Unnatural Body.
Ascii hits Doomed Shade of Ascii for (11 dismissed), 1 to psi, 0 temporal, 0 healing (2 psi heal), (28 dismissed), 3 to psi, 0 acid, 0 healing (5 psi heal), (13 dismissed), 1 to psi, 0 mind, 0 healing (3 psi heal), (20 shifted), 0 light, 0 healing (3 psi heal), (11 dismissed), 1 to psi, 0 temporal, 0 healing (2 psi heal), (28 dismissed), 3 to psi, 0 acid, 0 healing (5 psi heal), (13 dismissed), 1 to psi, 0 mind, 0 healing (3 psi heal), (15 dismissed), 2 to psi, 0 light, 0 healing (3 psi heal) (14 total damage) [26 healing].
Doomed Shade of Ascii hits Ascii for 147 to psi, 31 fire, 3 healing (30 psi heal), 156 to psi, 32 light, 3 healing (35 psi heal), 147 to psi, 31 physical, 3 healing (32 psi heal), 20 to psi, 3033 physical, 27 healing (280 psi heal), (16 dismissed), 7 to psi, 1 light, 0 healing (3 psi heal), (5 dismissed), 1 to psi, 0 lightning, (9 dismissed), 2 to psi, 0 arcane, 0 healing (1 psi heal), (9 dismissed), 2 to psi, 0 fire, 0 healing (1 psi heal), (6 dismissed), 1 to psi, 0 acid, 0 healing (1 psi heal), 4 to psi, 1 cold, 0 healing (1 psi heal), (72 dismissed), 15 to psi, 3 physical, 1 healing (10 psi heal), (15 dismissed), 3 to psi, 1 acid, 0 healing (3 psi heal), (16 dismissed), 3 to psi, 1 lightning, 0 healing (3 psi heal), 9 to psi, 2 fire, 0 healing (2 psi heal), (8 dismissed), 4 to psi, 1 cold, 0 healing (2 psi heal), (5 dismissed), 1 to psi, 0 lightning, (9 dismissed), 2 to psi, 0 arcane, 0 healing (1 psi heal), (9 dismissed), 2 to psi, 0 fire, 0 healing (1 psi heal), (6 dismissed), 1 to psi, 0 acid, 0 healing (1 psi heal), (10 shifted), 0 cold, 0 healing (1 psi heal) (3665 total damage) [448 healing].
Doomed Shade of Ascii uses Willful Strike.
Doomed Shade of Ascii's mind surges with critical power!
Doomed Shade of Ascii hits Something for (3930 to bones), 0 physical (0 total damage).
Doomed Shade of Ascii activates his Xotira the pair of hardened leather boots!
Doomed Shade of Ascii is moving at extreme speed!
Ascii wears (replacing Splendournull the stralite mail armour (4 def, 8 armour)): Managathel the Venomstalker (5 def, 0 armour).
Ascii wears (replacing copper amulet of constitution (+3)): Nightwrither.
Doomed Shade of Ascii slows down.
Doomed Shade of Ascii performs a melee critical strike against Ascii!
Saving game...