










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: QuickTome: Remove Stat Requirements 1.4.8 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Items Vault 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Yeeks can survive a win 1.4.8Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Yeek |
Class | Possessor |
Level / Exp | 30 / 2% |
Size | small |
Lifes / Deaths | Killed by Doomed Shade of Gizmo at level 30 on the 34th Regrowth 123rd year of Ascendancy at 22:04 / 1 |
Primary Stats
Strength | 41 (base 60) |
Dexterity | 65 (base 60) |
Constitution | 53 (base 60) |
Magic | 80 (base 60) |
Willpower | 110 (base 60) |
Cunning | 98 (base 60) |
Resources
Life | -2748/8392 |
Equilibrium | 0 |
Psi | 0/1184 |
Healing Factor | 1.2892376681614 |
Regeneration | 81.660313901345 |
Speed
Mental | +227.8% |
Attack | +227.8% |
Movement | +264% |
Spell | +227.8% |
Global | +449.44945131257% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 17 |
See Stealth | 131.72300603222 |
See Invisible | 146.72300603222 |
ESP Range | 10 |
ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Offhand
Damage | 293 |
Accuracy | 134 |
Crit Chance | 74% |
APR | 188 |
Speed | 0.31 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 68% |
Speed | 0.30506406345332 |
Cooldown Reduction | 56.55 |
Offense: Mind
Mindpower | 111 |
Crit Chance | 78% |
Speed | 0.30506406345332 |
Offense: Damage Bonus
Acid | +68% |
Blight | +67% |
Arcane | +58% |
Cold | +58% |
All | 0% |
Mind | +110% |
Lightning | +58% |
Light | +132% |
Temporal | +63% |
Physical | +75% |
Darkness | +64% |
Fire | +69% |
Nature | +80% |
Offense: Damage Penetration
Acid | +58% |
Blight | +83% |
Arcane | +58% |
Cold | +58% |
All | 0% |
Mind | +78% |
Lightning | +58% |
Light | +103% |
Temporal | +58% |
Physical | +73% |
Darkness | +86% |
Fire | +58% |
Nature | +68% |
Defense: Base
Armour (hardiness) | 156.8 (100%) |
Defense | 102 |
Ranged Defense | 102 |
Fatigue | 0 |
Physical Save | 160 |
Spell Save | 160 |
Mental Save | 160 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | +126%(100%) |
Mind | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Physical | +100%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Silence Resistance | 95% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Possession | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Deep horror | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 11.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Body snatcher | 11.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Ravenous mind | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 11.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Channel Pain |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+85% global speed). Clarity |
beneficial effect | Increases defense by 54. Mobile Defense |
beneficial effect | All resists increased by 47%, chance to be crit reduced by 34%. Writhing Psionic Mass |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 22. Illness |
beneficial effect | Mindpower (raw) increased by 28. Sadist |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by Xomira the snow giant boulder thrower. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You abandoned lost tinker to death. Escort: lost tinker (level 4 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Dreadfell) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Dmg.mod +12% mind Res.pen +15% light +28% darkness Melee Ret 22 mind 12 darkness ----- def ----- Armour +4 Fatigue +3% Resists +18% darkness Phys.save +19 (+0 eff.) Mind.save +19 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +5 Mag +14 Wil +3 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Dmg.mod +9% nature +24% light Res.pen +20% light ----- def ----- Resists +18% light ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Dex +7 Wil +4 Cun +4 Con dps ---------- Apr +8 ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +14% blight +9% fire +6% mind +6% all Phys.save +15 (+0 eff.) Mind.save +15 (+2 eff.) ---------- misc See.Invis +15 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +16.00% Phys.pwr +8 (+1 eff.) Dmg.mod +11% fire +10% mind +3% nature Res.pen +10% nature Apr +7 Melee Ret 20 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light +6% temporal Mind.save +11 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +25% blight Melee Ret 20 blight 24 temporal On Hit (Melee): * 24% chance to disease ----- def ----- Resists +18% temporal Phys.save +14 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +16 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.pwr +25 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical Apr +3 ----- def ----- Phys.save +15 (+0 eff.) Max.HP +60.00 ---------- misc Stam/turn +1.00 Max.stam +30.00 Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +7 Dex +3 Wil +8 Cun +7 Lck ----- def ----- Phys.save +13 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +12 (+2 eff.) Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +6 Mag +10 Wil +9 Cun +4 Con dps ---------- Melee+ 18 light 13 arcane Dmg.mod +20% light Acc +10 (+1 eff.) Apr +15 ----- def ----- Armour +11 Resists +3% physical +12% light +10% arcane Die.at -40.00 life Max.HP +20.00 Steady Shot: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+2 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Wayist: (Instant) Level 11.2 Pwr.cost 14 out of 0/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% physical +5% temporal +30% light +6% darkness Res.pen +10% light Melee Ret 16 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% light Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +6 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Res.pen +30% physical ----- def ----- Armour +12 Phys.save +46 (+0 eff.) Mind.save +9 (+1 eff.) Max.HP +130.00 HP.reg +2.70 ---------- misc Max.stam +30.00 Max.psi +40.00 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 14 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +30% lightning +25% darkness Melee Ret 12 nature 20 lightning On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Resists +12% lightning +31% darkness +15% nature +26% light Blind- +44% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.30 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex +2 Mag +3 Cun +3 Con dps ---------- Crit.mult +15.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Res.pen +25% arcane +10% blight ----- def ----- Max.HP +44.00 Disarm- +44% Pinning- +32% Knockbk- +44% ---------- misc Infravis +3 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +12% blight Melee Ret 12 blight 20 acid ----- def ----- Resists +27% acid Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +9% darkness +9% mind Res.pen +10% darkness +25% mind Melee Ret 20 mind ----- def ----- Resists +6% mind +9% darkness Spell.save +12 (+0 eff.) ---------- misc Max.stam +19.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +5 Wil +6 Cun +11 Con dps ---------- Res.pen +28% fire ----- def ----- Spell.save +16 (+0 eff.) ---------- misc Max.stam +28.00 See.Invis +9 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+0 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% Phys.pwr +9 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +4 Dmg.mod +3% blight +12% arcane Res.pen +10% arcane ----- def ----- Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +2 Wil dps ---------- Spell.crit +2% Crit.mult +25.00% Spell.pwr +10 (+2 eff.) S.pwr/crit +6 Melee+ 25 bleed Ranged+ 15 bleed Dmg.mod +6% lightning Melee Ret 8 blight On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +15% lightning ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +2 Bleeding Edge: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +38% acid +15% temporal Res.pen +30% acid Melee Ret 12 acid On Hit (Melee): * 36% chance to corrode armour by 30% ----- def ----- Resists +43% acid Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Power 183% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +48 nature +8 acid On Hit.r1 +4 acid On Hit: * 25% chance to remove a magical effect While equipped: ----- def ----- Resists +6% nature +3% darkness Die.at -40.00 life Knockbk- +15% Teleport- +5% Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +10.5% Atk.spd 100% Melee+ +23 mind On Hit.r1 +12 mind On Hit: * 35% chance to cause random gloom While equipped: Stats +7 Cun +7 Wil dps ---------- Dmg.mod +9% mind Apr +5 ----- def ----- Defense +11 (+2 eff.) Rng.Def +11 (+2 eff.) Phys.save +15 (+0 eff.) ---------- misc Max.stam +15.00 Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 123% Range: 1.5x Uses 120% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 lightning +8 fire +16 cold On Hit.r1 +8 lightning +12 fire On Crit.r2 +8 lightning While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 30% chance to daze at end of turn Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 blight +17 mind On Hit: * 40% chance to disease * 23% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +10% temporal Melee Ret 8 blight ----- def ----- Resists +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 143% Range: 1.3x Uses 45% Str, 45% Dex Dmg Nature Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 mind +16 temporal On Hit.r1 +16 darkness +16 mind While equipped: dps ---------- Res.pen +25% nature Melee Ret 16 darkness ----- def ----- Resists +12% nature +19% mind Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 30% Cun, 35% Str, 35% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 6 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 102.08 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 55% Dex, 35% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Nature Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 49% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +15% mind +18% blight Res.pen +16% nature +20% acid On Hit (Melee): * 24% chance to disease ----- def ----- Resists +12% blight +12% acid +9% all Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 132% Range: 1.5x Uses 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 acid +12 lightning On Hit: * 40% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 20 lightning Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 darkness +16 acid On Crit.r2 +12 darkness +8 acid On Crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+2 eff.) Dmg.mod +6% acid +6% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% acid Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+0 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +66 insidious poison +8 fire +8 arcane On Hit.r1 +8 arcane While equipped: dps ---------- Dmg.mod +9% arcane +21% physical Res.pen +20% physical +20% nature +25% fire Apr +19 ----- def ----- Resists +13% all Massive two-handed swords. |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Nature/Psionic Power 109% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind +9 temporal +7 nature On Hit: * 16% chance to cause random gloom While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +21.0% Crit.mult +27.00% Res.pen +10% lightning +21% physical Acc +38 (+5 eff.) Apr +34 Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn * 33% chance to daze at end of turn ----- def ----- Defense +17 (+3 eff.) Resists +6% light +9% cold Disarm- +69% Massive two-handed swords. |
![]() 4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() 4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +15 acid +12 fire While equipped: Stats +5 Str dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +15% acid +17% fire ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +3% darkness +3% nature Longbows are used to shoot arrows at your foes. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 63.20 arcane and 65.60 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+5 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Disrupt/Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 14 arcane resource burn On Crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing * burns latent spell energy While equipped: dps ---------- Phys.crit +15.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Res.pen +20% mind Apr +7 Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% mind +3% lightning Blunt and deadly. |
![]() 3.0 T1 mace 1H weapon [Normal] Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 45% Wil, 22% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+3 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 6 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (517 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +20 physical While equipped: dps ---------- Mind.crit +4% Phys.pwr +6 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind +8% darkness Acc +8 (+1 eff.) Apr +4 Melee Ret 9 mind 7 darkness ----- def ----- Armour +6 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Phys.save +52 (+0 eff.) HP.reg +1.20 Heal.mod +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 40% Wil, 10% Cun, 20% Str Dmg Physical Mastery Psiblades Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% lightning 18% fire While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +8% lightning +8% physical +8% fire +8% acid +8% cold ----- def ----- Resists +8% acid +8% physical +8% fire +8% lightning +8% cold ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Level 4.0 Pwr.cost 7 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 240.21 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time). The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +16 darkness +8 lightning On Hit: * 40% chance to daze at end of turn While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Res.pen +10% darkness Melee Ret 20 darkness ----- def ----- Phys.save +4 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +20 light +36 fire On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% fire ----- def ----- Resists +12% light Mind.save +9 (+1 eff.) ---------- misc Max.psi +45.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 20% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 5 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 165.88 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+1 eff.) Dmg.mod +24% temporal ----- def ----- Resists +6% temporal ---------- misc Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+3 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 blight On Hit.r1 +8 arcane On Crit.r2 +8 blight While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +10% darkness +12% arcane Res.pen +13% darkness +25% blight ----- def ----- Resists +13% darkness +6% blight Blind- +19% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) Dmg.mod +2% acid ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 acid +24 mind +28 light While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% darkness +9% acid Res.pen +15% blight +18% darkness +10% acid Melee Ret 20 light On Hit (Melee): * 26% chance to disease * 30% chance to corrode armour by 30% ----- def ----- Resists +15% darkness +6% blight Blind- +22% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 blight +12 acid +4 fire On Crit.r2 +8 fire On Hit: 10% Epidemic 3 On Hit: * 9% chance to disease * Random elemental explosion On Crit: * splashes the target with acid While equipped: Stats +1 Str dps ---------- Res.pen +10% acid +10% fire +12% cold +9% lightning Melee Ret 4 fire ----- def ----- Disease- +16% One-handed war axes. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 20 fire ----- def ----- Defense +11 (+2 eff.) Resists +7% cold +7% fire Stealth +8 Max.HP +38.00 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +12 (+2 eff.) Dmg.mod +15% blight +21% temporal Res.pen +15% mind Melee Ret 26 light On Hit (Melee): * 30% chance to blind ----- def ----- Phys.save +15 (+0 eff.) ---------- misc Max.hate +12.00 Light +2 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Phys.save +5 (+0 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6% cold +6% fire A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 497.70 cold damage and condensing the air into freezing vapors that deal 165.90 cold damage (based on Magic) each turn for 10 turns. Uses 7 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Phys.crit +3.0% Phys.pwr +2 (+0 eff.) Dmg.mod +9% acid Res.pen +5% darkness Acc +11 (+1 eff.) Apr +10 On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +1 Mag ----- def ----- Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +12% blight +18% arcane Melee Ret 20 arcane ----- def ----- Armour +4 Fatigue -5% Phys.save +11 (+0 eff.) ---------- misc Max.enc +32 Mana/s.crit +9.00 Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 20 nature 8 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue -5% Resists +12% nature Phys.save +11 (+0 eff.) ---------- misc Max.enc +35 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% acid +9% lightning Res.pen +10% lightning +20% acid Melee Ret 8 lightning ----- def ----- Armour +15 Defense +25 (+4 eff.) Fatigue +5% Resists +15% acid Silence- +50% Confus- +43% Stun/Frz- +50% ---------- misc Infravis +3 Evasion: (Instant) Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Dmg.mod +27% mind Res.pen +25% mind Melee Ret 24 lightning 8 darkness 16 arcane ----- def ----- Armour +5 Fatigue +5% Resists +6% arcane +6% darkness +6% mind Blink to a nearby random location (rad 15) Puts all charms on 6 cooldown A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +3 Con dps ---------- Mind.crit +3% ----- def ----- Armour +4 Defense +26 (+5 eff.) Rng.Def +5 (+1 eff.) Fatigue +3% Phys.save +11 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +31 (+4 eff.) ---------- misc Max.hate +4.00 Infravis +2 Evasion: (Instant) Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +0% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue -2% Phys.save +5 (+0 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 11 fire Dmg.mod +27% lightning +6% fire Res.pen +20% mind Melee Ret 16 lightning ----- def ----- Armour +2 Resists +12% mind +20% fire Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 T5 hands armor [Random Unique] Master While equipped: Stats +8 Str +5 Dex +5 Wil +5 Cun +5 Con dps ---------- Res.pen +10% light Melee Ret 12 light ----- def ----- Armour +8 Phys.save +11 (+0 eff.) Mind.save +12 (+2 eff.) Max.HP +71.00 Disarm- +38% ---------- misc Light +1 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +19.0% Spell.crit +25% Mind.crit +17% Crit.mult +16.00% Dmg.mod +3% light Acc +7 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +6% darkness Phys.save +7 (+0 eff.) Mind.save +7 (+1 eff.) Disarm- +26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Disrupt While equipped: Stats +7 Dex +3 Mag +4 Con dps ---------- Res.pen +20% fire On Melee Ret: * 27% chance to reduce effective powers by 20% * 27 arcane resource burn ----- def ----- Armour +2 Resists +9% blight +5% arcane Spell.save +17 (+0 eff.) ---------- misc Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 2 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 449.33 mind damage and cripples the target's higher mental functions, reducing cunning by 26 and confusing (38% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +7 Cun +15 Wil dps ---------- Mind.crit +5% Mind.pwr +16 (+3 eff.) Dmg.mod +25% darkness +17% physical Res.pen +5% mind +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +3% mind +20% physical +19% darkness +9% temporal Phys.save +13 (+0 eff.) Spell.save +3 (+0 eff.) ---------- misc Max.hate +15.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +12% darkness +9% arcane Melee Ret 20 darkness 20 temporal ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness +12% temporal ---------- misc Mana/turn +0.23 A pointy cloth hat, very wizardly... |
![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +1 (+0 eff.) Resists +18% fire A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
![]() 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 14 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 14.0 T5 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +15% darkness +21% mind Res.pen +25% darkness ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +52% acid +18% mind A suit of armour made of mail. |
![]() 9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +6% mind +20% fire Mind.save +29 (+3 eff.) ---------- misc Telepathy Dragon Humanoid/Orc A suit of armour made of leather. |
![]() 17.0 T1 massive armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +16% temporal A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% Resists +0% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T2 shield armor [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 50% Dex, 70% Str Dmg Physical Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 50% Str, 10% Mag, 70% Dex Dmg Void Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid ----- def ----- Resists +15% lightning +5% arcane +6% darkness Mind.save +6 (+1 eff.) ---------- misc Light +2 See.Stealth +8 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +9% darkness +15% lightning Res.pen +31% lightning +15% darkness Melee Ret 12 darkness 16 lightning On Hit (Melee): * 37% chance to inflict 15% damage reduction * 37% chance to corrode armour by 30% ----- def ----- Resists +15% blight +24% darkness ---------- misc Light +4 Infravis +6 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 7 cooldown Level 1.0 Pwr.cost 7 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 39 blight damage or heals 35 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 3 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 46 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T2 shot ammo [Rare] Arcane Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Rld cld 4 Ranged+ +12 lightning +32 mind On Hit.r1 +20 mind +8 lightning On Hit: * 40% chance to daze at end of turn Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid ---------- misc Wards +2 physical +4 mind +3 darkness Talents +1 Ward Fire a blast of psionic energies in a range 10 beam dealing 166.50 to 333.00 mind damage Puts all charms on 2 cooldown 100% to regenerate 10 hate. 100% to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+0 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Mag +1 Wil +2 Cun +1 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature ---------- misc Talents +1 Invoke Tentacle +7 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -2 Remove up to 3 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 3 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% blight Melee Ret 12 arcane 20 darkness ----- def ----- Spell.save +30 (+0 eff.) ---------- misc Mana/s.crit +3.00 Max.mana +60.00 Fire a bolt of a random element with (base) damage 84 to 169 Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 8, power 75 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gizmo the Yeek Possessor level 25
20th Haze 122nd year of Ascendancy at 10:34 see stats
By Gizmo the Yeek Possessor level 25
18th Haze 122nd year of Ascendancy at 18:43 see stats
By Gizmo the Yeek Possessor level 30
25th Haze 122nd year of Ascendancy at 19:15 see stats
By Gizmo the Yeek Possessor level 29
22nd Haze 122nd year of Ascendancy at 21:08 see stats
By Gizmo the Yeek Possessor level 9
78th Pyre 122nd year of Ascendancy at 11:10 see stats
By Gizmo the Yeek Possessor level 30
27th Regrowth 123rd year of Ascendancy at 00:30 see stats
By Gizmo the Yeek Possessor level 10
78th Pyre 122nd year of Ascendancy at 17:27 see stats
By Gizmo the Yeek Possessor level 20
18th Haze 122nd year of Ascendancy at 05:36 see stats
By Gizmo the Yeek Possessor level 30
22nd Haze 122nd year of Ascendancy at 22:58 see stats
By Gizmo the Yeek Possessor level 24
18th Haze 122nd year of Ascendancy at 18:41 see stats
By Gizmo the Yeek Possessor level 30
19th Regrowth 123rd year of Ascendancy at 13:46 see stats
By Gizmo the Yeek Possessor level 18
20th Dusk 122nd year of Ascendancy at 05:11 see stats
By Gizmo the Yeek Possessor level 19
18th Haze 122nd year of Ascendancy at 05:36 see stats
By Gizmo the Yeek Possessor level 18
20th Dusk 122nd year of Ascendancy at 01:41 see stats
By Gizmo the Yeek Possessor level 29
22nd Haze 122nd year of Ascendancy at 21:48 see stats
By Gizmo the Yeek Possessor level 19
18th Haze 122nd year of Ascendancy at 05:36 see stats
By Gizmo the Yeek Possessor level 5
75th Pyre 122nd year of Ascendancy at 14:41 see stats
By Gizmo the Yeek Possessor level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Gizmo the Yeek Possessor level 23
18th Haze 122nd year of Ascendancy at 14:56 see stats
Log
Doomed Shade of Gizmo resists the mind attack!
Doomed Shade of Gizmo's mind surges with critical power!
Doomed Shade of Gizmo performs a melee critical strike against Gizmo!
Gizmo is afflicted by a crippling illness!
Gizmo's mind surges with critical power!
Gizmo's mind surges with critical power!
Doomed Shade of Gizmo's mind surges with critical power!
Doomed Shade of Gizmo resists the mind attack!
Doomed Shade of Gizmo's mind surges with critical power!
Doomed Shade of Gizmo HEALS from temporal damage!
Doomed Shade of Gizmo mentally dismisses some damage!
Doomed Shade of Gizmo HEALS from fire damage!
Doomed Shade of Gizmo converts some damage to Psi!
Doomed Shade of Gizmo HEALS from mind damage!
Doomed Shade of Gizmo HEALS from blight damage!
Gizmo HEALS from physical damage!
Gizmo HEALS from light damage!
Gizmo mentally dismisses some damage!
Gizmo HEALS from arcane damage!
Gizmo converts some damage to Psi!
Gizmo hits Doomed Shade of Gizmo for (12 blocked), 0 nature, (12 blocked), 0 darkness, (52 dismissed), 4 to psi, 0 temporal, 0 healing (9 psi heal), (36 dismissed), 3 to psi, 0 fire, 0 healing (6 psi heal), (3 blocked), 0 nature, (62 dismissed), 5 to psi, 0 blight, 0 healing (7 psi heal), (21 dismissed), 2 to psi, 0 mind, 0 healing (3 psi heal), (12 blocked), 0 nature, (12 blocked), 0 darkness, (32 dismissed), 11 to psi, 1 temporal, 0 healing (9 psi heal), (22 dismissed), 7 to psi, 1 fire, 0 healing (6 psi heal), (3 blocked), 0 nature, (62 dismissed), 5 to psi, 0 blight, 0 healing (7 psi heal), (21 dismissed), 2 to psi, 0 mind, 0 healing (3 psi heal) (41 total damage) [50 healing].
Doomed Shade of Gizmo hits Gizmo for 439 to psi, 83 physical, 18 healing (214 psi heal), (12 dismissed), 2 to psi, 0 arcane, 0 healing (2 psi heal), (38 dismissed), 5 to psi, 1 light, 0 healing (4 psi heal), 420 to psi, 2932 physical, 34 healing (394 psi heal), (12 dismissed), 2 to psi, 0 arcane, 0 healing (2 psi heal), (38 dismissed), 5 to psi, 1 light, 0 healing (3 psi heal) (3890 total damage) [673 healing].
Doomed Shade of Gizmo performs a melee critical strike against Gizmo!
Gizmo's mind surges with critical power!
Doomed Shade of Gizmo's mind surges with critical power!
Doomed Shade of Gizmo shrugs off the effect 'Poison'!
Doomed Shade of Gizmo's mind surges with critical power!
Doomed Shade of Gizmo resists the mind attack!
Doomed Shade of Gizmo performs a melee critical strike against Gizmo!
Saving game...