Oyster the level 3 Takonyudo Stone Warden by skegg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceTakonyudo
ClassStone Warden
Level / Exp3 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity9 (base 9)
Constitution8 (base 10)
Magic16 (base 16)
Willpower17 (base 17)
Cunning10 (base 10)

Resources

Life123/123
Mana147/147
Equilibrium15
Healing Factor1.4795910630513
Regeneration0.36989776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage22
Accuracy17
Crit Chance2%
APR0
Speed1.00
Damage11
Accuracy17
Crit Chance4%
APR8
Speed1.00
Damage10
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy17
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense0
Ranged Defense0
Fatigue21
Physical Save7
Spell Save11
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons0.80
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
In main hand
In main hand
In main hand
Light source
On head
In off hand

Inventory

Achievements

Log

Saving game...
Saving done.

Resting starts...

Talent Stone Vines is ready to use.
Oyster activates
Stone Vines.
Talent Infusion: Healing is ready to use.
Talent Elemental Split is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You are sent back to the material plane!
Saving game...

Saving done.

Saving game...

There is a Passageway into the Trollmire here (press '' or right click to use).

Saving done.

You gain 0.96 gold from the transmogrification of
flaming elm flute (7-8 power, 2 apr, sound damage).
You gain 1.14 gold from the transmogrification of
enveloping linen cloak of protection (6 def, 0 armour).
You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
rough leather whip (10-11 power, 2 apr).
You gain 2.72 gold from the transmogrification of
thought-forged iron dagger of erosion (10-13 power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 15).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.