Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Adventure |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 863% |
Size | medium |
Lifes / Deaths | Killed by Xeratira the whitehoof ghoul at level 22 on the 15th Dearth 124th year of Ascendancy at 21:03 5 / 4Killed by faerlhing at level 26 on the 37th Dearth 124th year of Ascendancy at 22:05 Killed by faerlhing at level 26 on the 37th Dearth 124th year of Ascendancy at 22:13 Killed by Kystri at level 26 on the 37th Dearth 124th year of Ascendancy at 23:57 |
Primary Stats
Strength | 34 (base 11) |
Dexterity | 45 (base 25) |
Constitution | 72 (base 60) |
Magic | 98 (base 60) |
Willpower | 56 (base 13) |
Cunning | 106 (base 60) |
Resources
Mana | 492/492 |
Life | 1010/1010 |
Positive | 177/177 |
Steam | 100/100 |
Soul | 9/9 |
Healing Factor | 1.3862906294957 |
Regeneration | 0.34657265737392 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 14 |
See Stealth | 45.917039101198 |
See Invisible | 69.917039101198 |
ESP Range | 20 |
ESP Kinds | undead, humanoid, giant |
Offense: Mainhand
Damage | 62 |
Accuracy | 28 |
Crit Chance | 32% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 92 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Physical | +22% |
Darkness | +177% |
Light | +30% |
Cold | +41% |
Blight | +28% |
Arcane | +25% |
Mind | +16% |
All | +10% |
Offense: Damage Penetration
Acid | +52% |
Darkness | +102% |
Temporal | +51% |
Cold | +82% |
Lightning | +52% |
Fire | +57% |
All | +31% |
Defense: Base
Armour (hardiness) | 92 (85.65183292883%) |
Defense | 79 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 91 |
Spell Save | 87 |
Mental Save | 93 |
Defense: Resistances
Acid | + 42%( 70%) |
Arcane | + 39%( 70%) |
Cold | + 70%( 70%) |
All | + 31%( 70%) |
Physical | + 46%( 70%) |
Darkness | + 70%( 70%) |
Light | + 41%( 70%) |
Temporal | + 69%( 70%) |
Mind | + 63%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 58%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 25% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 99% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 3 times. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 678 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 438 damage for 7 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of flesh | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Spell / Death | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Celestial / Chants | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Lich | 1.20 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Adventure / Partner | 1.00 |
| 0/18 |
| 0/38 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Utterly Destroyed |
talent | Grim Shadow |
talent | Chant of Fortress |
talent | Reaping |
talent | Erupting Shadows |
talent | Eternal Night |
talent | Premonition |
talent | Doomed For Eternity |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 48. Commander of the Dead |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | undeterred pair of hardened leather boots of void walking (0 def, 3 armour) undeterred pair of hardened leather boots of void walking (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +15% darkness +14% temporal ----- def ----- Armour +3 Resists +14% darkness +16% temporal Phys.save +15 (+3 eff.) Silence- +25% Confus- +22% Pinning- +25% Stun/Frz- +32% Knockbk- +25% Teleport- +100% Def/telep +18 Res/telep +13% Dur/telep +13% A pair of boots made of leather. |
Light source | dwarven lantern 'Duvenik' dwarven lantern 'Duvenik' 1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +25% darkness +12% physical Melee Ret 27 fire ----- def ----- Defense +21 (+4 eff.) Resists +9% temporal +9% cold +9% fire Phys.save +36 (+7 eff.) Spell.save +20 (+4 eff.) Mind.save +19 (+3 eff.) Die.at -60.00 life Def/telep +12 Res/telep +18% Dur/telep +30% ---------- misc Stam/turn +2.00 Infravis +10 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Xutira' (0 def, 5 armour) voratun helm 'Xutira' (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +13 Str +8 Wil +18 Cun +7 Con dps ---------- Spell.pwr +30 (+6 eff.) Phasing +36% ----- def ----- Armour +5 Fatigue +5% Resists +22% mind Spell.save +18 (+4 eff.) Mind.save +42 (+8 eff.) Confus- +42% ---------- misc Mana/s.crit +2.42 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Brenidunafast the Shadowstriker [power 206] (15 cooldown) Brenidunafast the Shadowstriker [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str +3 Dex +4 Con dps ---------- Dmg.mod +15% darkness Res.pen +20% lightning Melee Ret 4 darkness ---------- misc Light +3 Sting an enemy dealing 226 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Lost Love Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
On fingers | wizard's gold ring of warding wizard's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +17% acid +19% fire +15% lightning +18% cold Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglary 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Mag +4 Cun +7 Lck ----- def ----- Fatigue -20% Stealth +10 ---------- misc T.Disarm +10 Max.enc +50 Mana/turn +0.22 Max.mana +22.00 Infravis +4 A belt that goes around your waist. |
In main hand | dragonbone magestaff 'Dimsage' (42-50 power, 6 apr, darkness element) dragonbone magestaff 'Dimsage' (42-50 power, 6 apr, darkness element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +37 (+8 eff.) Melee+ 29 fire Dmg.mod +45% darkness Res.pen +5% darkness +5% temporal ----- def ----- Resists +6% nature +12% darkness Anom.red +20 ---------- misc Mana/turn +5.00 Max.mana +107.00 See.Invis +14 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
On hands | Cyridawyn the Umbradare (0 def, 3 armour) Cyridawyn the Umbradare (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Melee+ 20 light Dmg.mod +18% blight +11% light +27% darkness Melee Ret 12 mind On Hit (Melee): * 24% chance to reduce damage dealt by 29% ----- def ----- Armour +3 Fatigue +5% Resists +15% light +9% darkness Disarm- +100% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Mana/s.crit +2.43 Max.vim +40.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Death's Embrace (18 def, 23 armour) Death's Embrace (18 def, 23 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +23 Hardiness +35% Defense +18 (+4 eff.) Fatigue +1% Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 44, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +30% lightning +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% Stun/Frz- +50% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 177.14 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | Emussra the Scaldrune Emussra the Scaldrune0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Melee+ 9 light 8 darkness Dmg.mod +9% light +9% darkness +6% mind Res.pen +20% acid +25% fire Melee Ret 4 lightning On Melee Ret: * 9% chance to blind * 9% chance to reduce damage dealt by 29% ----- def ----- Resists +15% lightning +12% fire Mind.save +9 (+1 eff.) Amulets make your neck look great! |
Inventory
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Dazzlepunish Dazzlepunish0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% light ----- def ----- Fatigue -5% Resists +12% light HP.reg +2.00 Blind- +18% ---------- misc Light +1 Infravis +6 Sight +2 See.Invis +7 Amulets make your neck look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% lightning +6% temporal +6% blight Res.pen +10% temporal Acc +11 (+5 eff.) Apr +14 Melee Ret 2 temporal On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Defense +15 (+3 eff.) Resists +36% lightning +3% temporal +3% blight Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
blighted yew magestaff of wizardry (20-24 power, 4 apr, cold element) blighted yew magestaff of wizardry (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.crit +8% Spell.pwr +16 (+4 eff.) Dmg.mod +20% cold ---------- misc Vim/s.crit +3.00 Max.mana +12.00 Max.vim +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal yew starstaff of channeling (20-24 power, 4 apr, light element) ethereal yew starstaff of channeling (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +23 (+5 eff.) Dmg.mod +20% light Phasing +13% ----- def ----- Defense +10 (+2 eff.) Shield.pwr +7% ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's yew starstaff of might (20-24 power, 4 apr, temporal element) magelord's yew starstaff of might (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Spell.pwr +15 (+3 eff.) Melee+ 15 arcane Dmg.mod +20% temporal ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel greatsword of enduring (36-57 power, 2 apr) dwarven-steel greatsword of enduring (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Con +10 Wil ----- def ----- Max.HP +49.00 Massive two-handed swords. |
dwarven-steel greatsword of massacre (47-75 power, 2 apr) dwarven-steel greatsword of massacre (47-75 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
flaming dwarven-steel greatsword of massacre (44-70 power, 2 apr) flaming dwarven-steel greatsword of massacre (44-70 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 44.0 - 70.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
manaburning dwarven-steel mace of persecution (28-39 power, 4 apr) manaburning dwarven-steel mace of persecution (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Disrupt Power 28.0 - 39.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Against +7% Unnatural On Hit: * 12 arcane resource burn While equipped: Stats +3 Wil Blunt and deadly. |
thought-forged dwarven-steel mace of dampening (27-37 power, 4 apr) thought-forged dwarven-steel mace of dampening (27-37 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Disrupt/Psionic Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 mind On Hit: * 16% chance to reduce all saves and defense by 36 While equipped: Stats +1 Cun +1 Wil ----- def ----- Resists +7% acid +7% lightning +7% fire +10% cold +3% all Spell.save +8 (+2 eff.) Blunt and deadly. |
balanced dwarven-steel waraxe of amnesia (18-25 power, 4 apr) balanced dwarven-steel waraxe of amnesia (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +22% One-handed war axes. |
dwarven-steel waraxe of corruption (19-27 power, 4 apr) dwarven-steel waraxe of corruption (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 One-handed war axes. |
dwarven-steel waraxe of projection (19-27 power, 4 apr) dwarven-steel waraxe of projection (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Psionic Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
hateful dwarven-steel waraxe of massacre (26-36 power, 4 apr) hateful dwarven-steel waraxe of massacre (26-36 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master/Psionic Power 26.0 - 36.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +7% Living One-handed war axes. |
Overseer (17-18 power, 27 apr, mind damage) Overseer (17-18 power, 27 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+4 eff.) Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower). Uses 60 power out of 60/60 Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
Armandur the Strikehunger (23-35 power, 0 apr) Armandur the Strikehunger (23-35 power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 23.5 - 35.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 On Crit: * Splash the target with acid dealing 235 damage over 5 turns and reducing armor and accuracy by 30 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 211 light and fire damage to each enemy blocked ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +18% acid +6% temporal +9% light +8% fire +6% lightning Phys.save +6 (+1 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic dwarven-steel steamsaw of paradox (21-31 power, 0 apr) acidic dwarven-steel steamsaw of paradox (21-31 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +54 Melee+ +9 temporal On Crit: * Splash the target with acid dealing 235 damage over 5 turns and reducing armor and accuracy by 30 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +8% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
chilling dwarven-steel steamsaw (18-27 power, 0 apr) chilling dwarven-steel steamsaw (18-27 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 18.5 - 27.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Melee+ +11 cold Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's dwarven-steel steamsaw (21-32 power, 0 apr) swashbuckler's dwarven-steel steamsaw (21-32 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Master/Steamtech Power 21.5 - 32.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Uses 1.0 Steam While equipped: Stats +3 Str +1 Dex dps ---------- Acc +8 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
yew longbow of dexterity (+6) yew longbow of dexterity (+6)4.0 T3 longbow 2H weapon [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +6 Dex dps ---------- Res.pen +11% physical Longbows are used to shoot arrows at your foes. |
halfling hardened leather sling halfling hardened leather sling4.0 T3 sling 1H weapon [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +11% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Brilliant Auto-loading Orc Expeller Brilliant Auto-loading Orc Expeller4.0 T3 steamgun 1H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
throat-seeking dwarven-steel steamgun of enduring throat-seeking dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon [Ego++] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +9 nature On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +7 Con +5 Wil dps ---------- Res.pen +7% nature ----- def ----- Max.HP +41.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
flaming quiver of yew arrows of corruption (17/18, 30-42 power, 10 apr) flaming quiver of yew arrows of corruption (17/18, 30-42 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 On Hit.r1 +11 fire On Hit: 20% Curse of Death 3 Arrows are used with bows to pierce your foes to death. |
cashmere robe of power (0 def, 0 armour) cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +7% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour of Eyal (9 def, 6 armour) rejuvenating hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +33.00 HP.reg +8.00 Heal.mod +12% ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
rejuvenating hardened leather armour of acid resistance (9 def, 6 armour) rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +17% acid HP.reg +2.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
prismatic steel mail armour of implacability (2 def, 11 armour) prismatic steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +8% Resists +12% light +11% darkness Phys.save +5 (+1 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of spell shielding (3 def, 8 armour) dwarven-steel mail armour of spell shielding (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% arcane Spell.save +13 (+3 eff.) A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
prismatic dwarven-steel plate armour of implacability (0 def, 19 armour) prismatic dwarven-steel plate armour of implacability (0 def, 19 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Arcane/Master While equipped: ----- def ----- Armour +19 Fatigue +17% Resists +11% light +12% darkness Phys.save +7 (+1 eff.) A suit of armour made of metal plates. |
pair of rough leather boots of rushing (0 def, 1 armour) pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +5 Lck +3 Dex ----- def ----- Armour +3 Stealth +5 ---------- misc Stam/turn +0.50 Max.stam +10.00 A pair of boots made of leather. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour) pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.60 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour) scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +1 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +12 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather hat of constitution (+3) (0 def, 3 armour) hardened leather hat of constitution (+3) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
Beroharahell the hardened leather cap (12 def, 14 armour) Beroharahell the hardened leather cap (12 def, 14 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +15.00% Mind.pwr +15 (+4 eff.) Dmg.mod +9% mind ----- def ----- Armour +14 Defense +12 (+3 eff.) Fatigue +3% Resists +8% blight +8% all Phys.save +20 (+4 eff.) Mind.save +8 (+1 eff.) A cap made of leather. |
Beroharahell the hardened leather cap (12 def, 14 armour) Beroharahell the hardened leather cap (12 def, 14 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +15.00% Mind.pwr +15 (+4 eff.) Dmg.mod +9% mind ----- def ----- Armour +14 Defense +12 (+3 eff.) Fatigue +3% Resists +8% blight +8% all Phys.save +20 (+4 eff.) Mind.save +8 (+1 eff.) A cap made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Dawncast (0 def, 3 armour) Dawncast (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +3 Cun +1 Con dps ---------- Dmg.mod +3% light +6% arcane Res.pen +10% arcane Melee Ret 6 light ----- def ----- Armour +3 Fatigue +3% Resists +13% light +12% darkness Phys.save +12 (+2 eff.) ---------- misc Light +2 A cap made of leather. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
strange black disk (1) strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Windquencher (dig speed 7 turns) Windquencher (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% nature Melee Ret 6 cold On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +5% fire +5% darkness +3% nature Max.HP +20.00 ---------- misc Max.stam +15.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 148% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing yew totem of healing [power 230] (15 cooldown) focusing yew totem of healing [power 230] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Kystri the Orc Necromancer level 7
43rd Retaking 124th year of Ascendancy at 12:59 see stats
By Kystri the Orc Necromancer level 14
12nd Revenge 124th year of Ascendancy at 07:45 see stats
By Kystri the Lich Necromancer level 40
13rd Loss 124th year of Ascendancy at 16:16 see stats
By Kystri the Lich Necromancer level 50
49th Destruction 124th year of Ascendancy at 08:47 see stats
By Kystri the Lich Necromancer level 34
43rd Dearth 124th year of Ascendancy at 05:00 see stats
By Kystri the Lich Necromancer level 44
32nd Loss 124th year of Ascendancy at 08:30 see stats
By Kystri the Orc Necromancer level 24
18th Dearth 124th year of Ascendancy at 15:00 see stats
By Kystri the Orc Necromancer level 10
48th Retaking 124th year of Ascendancy at 09:49 see stats
By Kystri the Orc Necromancer level 20
7th Dearth 124th year of Ascendancy at 17:03 see stats
By Kystri the Lich Necromancer level 30
40th Dearth 124th year of Ascendancy at 03:16 see stats
By Kystri the Lich Necromancer level 40
12nd Loss 124th year of Ascendancy at 13:26 see stats
By Kystri the Lich Necromancer level 50
49th Loss 124th year of Ascendancy at 08:21 see stats
By Kystri the Lich Necromancer level 26
37th Dearth 124th year of Ascendancy at 22:05 see stats
By Kystri the Lich Necromancer level 46
34th Loss 124th year of Ascendancy at 10:12 see stats
By Kystri the Lich Necromancer level 50
40th Destruction 124th year of Ascendancy at 22:02 see stats
By Kystri the Lich Necromancer level 35
49th Dearth 124th year of Ascendancy at 04:30 see stats
By Kystri the Orc Necromancer level 7
43rd Retaking 124th year of Ascendancy at 09:52 see stats
By Kystri the Lich Necromancer level 50
35th Destruction 124th year of Ascendancy at 05:56 see stats
By Kystri the Lich Necromancer level 46
34th Loss 124th year of Ascendancy at 14:21 see stats
By Kystri the Lich Necromancer level 31
41st Dearth 124th year of Ascendancy at 11:10 see stats
By Kystri the Lich Necromancer level 37
52nd Dearth 124th year of Ascendancy at 22:42 see stats
By Kystri the Orc Necromancer level 18
7th Dearth 124th year of Ascendancy at 04:10 see stats
Log
Something performs a melee critical strike against Great Tentacly Being!
Great Tentacly Being hits Something for 0 physical damage.
Something hits Great Tentacly Being for 0 physical damage.
Grung: Great blasts of light come from the sky.
Ran for 2 turns (stop reason: interesting terrain).
Grung: Corpses are raining from the sky...
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 17 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Great Tentacly Being performs a melee critical strike against Something!
Ran for 16 turns (stop reason: hostile spotted to the west (Great Tentacly Being)).
Something hits Great Tentacly Being for 0 physical damage.
Great Tentacly Being hits Something for 0 physical damage.
Great Tentacly Being casts Fireflash.
Grung: Your primitive mind recoils in horror from the thing in front of you.
Character control switched to Kystri.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Something hits Grung for 1613 fire damage.