












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Number Codes 1.7.4Replace the sharp codes in Occult Egress with number Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 23 / 31% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 10 on the 34th Dearth 122nd year of Ascendancy at 21:26 0 / 6Killed by orc corruptor at level 12 on the 41st Dearth 122nd year of Ascendancy at 20:23 Killed by Gildawen the grizzly bear at level 13 on the 7th Loss 122nd year of Ascendancy at 05:04 Killed by snow giant thunderer at level 14 on the 21st Loss 122nd year of Ascendancy at 19:31 Killed by Arutta the gigantic gravity worm at level 22 on the 16th Shortage 122nd year of Ascendancy at 13:58 Killed by Xanetta the sandworm at level 23 on the 17th Shortage 122nd year of Ascendancy at 11:54 |
Antimagic | Follower |
Primary Stats
Strength | 26 (base 12) |
Dexterity | 27 (base 16) |
Constitution | 47 (base 34) |
Magic | 15 (base 12) |
Willpower | 61 (base 33) |
Cunning | 50 (base 34) |
Resources
Life | -42/705 |
Hate | 101/106 |
Equilibrium | 25 |
Psi | 67/151 |
Healing Factor | 1.328808614112 |
Regeneration | 5.2487940257425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 26 |
Accuracy | 43 |
Crit Chance | 20% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 3.75 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Mind | +20% |
Nature | +16% |
Darkness | +6% |
Physical | +26% |
Cold | +7% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Mind | +30% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 6 |
Physical Save | 34 |
Spell Save | 41 |
Mental Save | 37 |
Defense: Resistances
Acid | + 24%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 23%( 70%) |
All | + 17%( 70%) |
Lightning | + 26%( 70%) |
Physical | + 26%( 70%) |
Darkness | + 22%( 70%) |
Mind | + 17%( 70%) |
Fire | + 24%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 53% |
Poison Resistance | 53% |
Blind Resistance | 63% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 149 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +8. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+2 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Quiver | ![]() 3.0 T2 shot ammo [Random Unique] Disrupt/Master/Psionic Power 24.5 - 29.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 25 Ranged+ +8 physical On Hit.r1 +4 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 25% * 20% chance to knock the target back 3 spaces and deal 204 physical damage On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% nature Melee Ret 2 nature 2 darkness On Melee Ret: * 35 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +3% nature Spell.save +22 (+7 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +4 Wil +1 Cun dps ---------- Dmg.mod +5% mind Res.pen +10% acid ----- def ----- Resists +6% acid ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +10% mind Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +9% fire +5% arcane Blind- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% mind Res.pen +20% mind ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +10% ---------- misc Max.hate +6.00 Curse of Madness A pair of boots made of leather. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Mind.crit +3% Phys.pwr +4 (+2 eff.) Mov.spd +10% ----- def ----- Resists +5% arcane +6% darkness Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +0.12 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Mind.pwr +10 (+4 eff.) Apr +2 ----- def ----- Armour +6 ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +3 Con +9 Lck dps ---------- Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% * 10 arcane resource burn ----- def ----- Defense +6 (+2 eff.) Resists +3% acid Unseen.red 13% Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Max.HP +22.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Against +17% Summoned ----- def ----- D.Red.from +18% Summoned Phys.save +7 (+3 eff.) Curse of Madness A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor Reqs Shield usage training [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +6 Fatigue +8% Resists +11% physical Shield.near.proj +10 Proj.slow +14% ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +2 Cun +7 Con dps ---------- Dmg.mod +12% physical ----- def ----- Defense +2 (+1 eff.) ---------- misc See.Invis +12 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +14% physical +16% nature +7% cold Apr +5 On Melee Ret: * 5% chance to slow global speed by 59% * 4 arcane resource burn ----- def ----- Armour +4 Resists +8% lightning +8% cold +24% nature +11% all Die.at -40.00 life Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 3.0 T2 arrow ammo [Random Unique] Nature/Master Power 30.0 - 42.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 18 Proj.spd +200% Ranged+ +20 lightning +8 light On Crit.r2 +11 lightning On Hit: * 20% chance to slow global speed by 59% * 10 arcane resource burn * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 67 physical damage On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Gauntlets. But with steam power! |
![]() 2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Curse of Nightmares A hat made of leather. Very stylish. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Fatigue +4% ---------- misc Stam/ret +0.80 Equi/ret +1.30 Infravis +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Lenai the Dwarf Adventurer level 12
41st Dearth 122nd year of Ascendancy at 22:49 see stats
By Lenai the Dwarf Adventurer level 13
45th Dearth 122nd year of Ascendancy at 09:43 see stats
By Lenai the Dwarf Adventurer level 22
16th Shortage 122nd year of Ascendancy at 21:29 see stats
By Lenai the Dwarf Adventurer level 10
33rd Dearth 122nd year of Ascendancy at 23:10 see stats
By Lenai the Dwarf Adventurer level 20
7th Shortage 122nd year of Ascendancy at 10:14 see stats
By Lenai the Dwarf Adventurer level 5
18th Voratun 122nd year of Ascendancy at 19:27 see stats
By Lenai the Dwarf Adventurer level 22
16th Shortage 122nd year of Ascendancy at 13:58 see stats
By Lenai the Dwarf Adventurer level 9
33rd Dearth 122nd year of Ascendancy at 11:59 see stats
By Lenai the Dwarf Adventurer level 23
17th Shortage 122nd year of Ascendancy at 10:44 see stats
By Lenai the Dwarf Adventurer level 18
1st Shortage 122nd year of Ascendancy at 09:43 see stats
Log
Xanetta the sandworm performs a melee critical strike against Bloated ooze!
Lenai shares damage with her oozes!
Raze hits Bloated ooze for 8 darkness damage.
Raze hits Lenai for 8 darkness, 8 darkness, 8 darkness, 4 darkness (27 total damage).
Raze hits Terror for 0 darkness, 0 darkness, 0 darkness, 0 darkness (0 total damage).
Xanetta the sandworm hits Terror for 205 cold, 9 nature, 25 physical, 23 fire (263 total damage).
Xanetta the sandworm hits Lenai for 103 cold, 5 nature, (10 blocked), 9 physical, 9 fire (126 total damage).
Xanetta the sandworm hits Bloated ooze for 255 cold damage.
Xanetta the sandworm hits Sandworm for 248 cold damage.
Melee retaliation hits Xanetta the sandworm for 2 darkness, (1 to psi shield), 1 nature, 0 arcane (4 total damage).
Xanetta the sandworm killed Bloated ooze!
Mindrot hits Xanetta the sandworm for 6 mind, 6 darkness (12 total damage).
Mindrot hits Sandworm destroyer for 7 mind, 6 darkness (12 total damage).
Lenai receives 8 healing.
Xanetta the sandworm's Beyond the Flesh performs a melee critical strike against Terror!
Xanetta the sandworm deactivates Thermal Aura.
Lenai shares damage with her oozes!
Raze hits Bloated ooze for 8 darkness damage.
Raze hits Lenai for 8 darkness, 8 darkness, 8 darkness, 4 darkness (27 total damage).
Xanetta the sandworm's Beyond the Flesh hits Terror for 198 physical damage.
Xanetta the sandworm's Beyond the Flesh hits Lenai for (10 blocked), 66 physical, 12 darkness, (10 blocked), 9 physical, 9 fire (95 total damage).
Xanetta the sandworm hits Bloated ooze for 86 fire damage.
Xanetta the sandworm hits Something for 0 fire damage.
Xanetta the sandworm hits Lenai for 86 fire damage.
Stone Vine from Lenai hits Xanetta the sandworm for (20 to psi shield), 31 nature, 23 arcane (54 total damage).
Melee retaliation hits Xanetta the sandworm for 2 darkness, (1 to psi shield), 1 nature, 0 arcane (4 total damage).
Lenai hits Xanetta the sandworm for 28 mind damage.
Lenai the level 23 dwarf adventurer was scorched to death by Xanetta the sandworm on level 2 of Sandworm lair.
The air around Lenai grows cold and terrifying shapes begin to coalesce. A nightmare has begun.