Ridor the level 7 Yeek Dread Necromancer by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDread Necromancer
Level / Exp7 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution6 (base 10)
Magic30 (base 30)
Willpower25 (base 19)
Cunning15 (base 11)

Resources

Life93/93
Mana217/217
Soul3/5
Healing Factor0.96590909090909
Regeneration0.24147727272727

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save4
Spell Save19
Mental Save14

Defense: Resistances

Cold+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Ghoul mastery1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Skeletal mastery1.30
0/5
0/5
0/5
0/5
Spell / Spirit mastery1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necromancy1.30
4/5
0/5
0/5
0/5
Spell / Soul1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done

Equipment

Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Ghoul slows down.

Talent Animate Dead is ready to use.
Talent Infusion: Wild is ready to use.
Your summoned ghoul disappears.
Your summoned ghoul disappears.
Your summoned ghoul disappears.
Your summoned ghoul disappears.
Your summoned ghoul disappears.
Rested for 49 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).