Ceon the level 7 Cornac Marauder by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignLight
ModeNormal Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp7 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning30 (base 30)

Resources

Life193/193
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision9
See Stealth53.214212148624
See Invisible53.214212148624

Offense: Mainhand

Damage24
Accuracy32
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy32
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)9 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save9
Spell Save7
Mental Save14

Defense: Resistances

Light+ 15%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
5/5
3/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
4/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active

Equipment

On feet
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You gain 1.04 gold from the transmogrification of rough leather sling of lightning.
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 2.71 gold from the transmogrification of
balanced iron longsword of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 12.50 gold from the transmogrification of
Spellblaze Shard (20-26 power, 10 apr).
You gain 1.83 gold from the transmogrification of
wizard's copper ring of sensing.
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 34; cd 16).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 80; dur 4; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 21).
You gain 2.06 gold from the transmogrification of
blink rune of the wizard (range 4; phase 12; cd 16).
You gain 2.00 gold from the transmogrification of
blink rune of the duelist (range 3; phase 12; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 2; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 117; 17 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94; 14 cd).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the duelist (heal 119; 16 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 430%; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 14).
You gain 1.13 gold from the transmogrification of
healing infusion of the warrior (heal 77; cd 14).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 60; cd 15).
You gain 1.13 gold from the transmogrification of
healing infusion of the psychic (heal 66; cd 10).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 72; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 12).
There is a Path to the Fungal Grove here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.