Jim the level 4 Higher Harbinger by jej0000

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Harbinger 1.5.6
Weapon Schematics for Tinkers at Birth 1.5.5
Lich Race 1.5.10
CampaignInfinite
ModeNormal Adventure
SexMale
RaceHigher
ClassHarbinger
Level / Exp4 / 99%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity14 (base 13)
Constitution16 (base 16)
Magic13 (base 10)
Willpower21 (base 17)
Cunning13 (base 13)

Resources

Life176/176
Equilibrium0
Healing Factor1.0995216828138
Regeneration2.9469141249906

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage19
Accuracy15
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage19
Accuracy15
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save10
Spell Save16
Mental Save11

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Blight+ 5%( 70%)
Nature+ 5%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Tremor1.30
2/5
0/5
0/5
0/5
Wild-gift / Blaze1.30
1/5
1/5
0/5
0/5
Wild-gift / Thunder1.30
2/5
0/5
0/5
0/5
Wild-gift / Cyclone1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
4/5
0/5
0/5
0/5
Wild-gift / Endurance1.30
0/5
0/5
0/5
0/5
Wild-gift / Rain1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

failed
active

Equipment

Tool
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Jim misses Master vampire.
Master vampire receives
10 healing from Jim.
Master vampire hits Jim for 23 blight damage.
Jim hits Master vampire for 7 physical damage.

Jim misses Master vampire.
Jim misses Master vampire.
Master vampire receives
11 healing from Jim.
Master vampire hits Jim for 28 blight damage.
Jim hits Master vampire for 7 physical damage.

Foreshock is still on cooldown for 3 turns.

Jim uses Gift of the Highborn.

Jim starts regenerating health quickly.

Jim uses Infusion: Wild.

Jim lessens the pain.

You have no more lives left.
Jim stops regenerating health quickly.

Jim deactivates Psiblades.

Jim feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Master vampire hits Jim for 21 light, 21 light (43 total damage).
Jim hits Master vampire for 4 nature, 6 fire, 4 nature, 6 fire (20 total damage).
Jim the level 4 higher harbinger was purified to death by a master vampire on level 3 of Infinite Dungeon.
Talent Foreshock is ready to use.

Saving done.

Saving game...