Hypermage the level 50 Halfling Archmage by rootaccess

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceHalfling
ClassArchmage (High Thaumaturgist)
Level / Exp50 / 179613%
Sizemedium
Lifes / Deaths

Primary Stats

Strength111 (base 100)
Dexterity123 (base 100)
Constitution120 (base 100)
Magic116 (base 100)
Willpower100 (base 100)
Cunning135 (base 100)

Resources

Life10000870/10000882
Mana9999309/9999309
Healing Factor1.7197107751836
Regeneration15.907324670448

Speed

Mental0%
Attack0%
Movement+1094.9984856473%
Spell+900%
Global+307.16061547803%

Vision

Sight100
Lite108.7229020938
Infravision84
See Stealth881.6629718109
See Invisible1572.5839405134

Offense: Mainhand

Damage1752
Accuracy126481
Crit Chance300000138%
APR6
Speed1.00

Offense: Spell

Spellpower210
Crit Chance100%
Speed0.1
Cooldown Reduction230

Offense: Mind

Mindpower99
Crit Chance100%
Speed1

Offense: Damage Bonus

Acid+6%
Blight+36%
Arcane+171%
Cold+169%
All0%
Lightning+187%
Light+46%
Temporal+9%
Physical+151%
Darkness+30%
Fire+159%
Mind+12%

Offense: Damage Penetration

Blight+101%
Arcane+116%
Cold+126%
All+25%
Darkness+42%
Light+45%
Physical+85%
Lightning+85%
Mind+45%
Fire+85%
Nature+40%

Defense: Base

Armour (hardiness)1530.214077499 (30%)
Defense126481
Ranged Defense126481
Fatigue0
Physical Save83656
Spell Save83656
Mental Save83656

Defense: Resistances

Blight+ 12%( 70%)
Arcane+ 70%( 70%)
Mind+ 13%( 70%)
All+ 7%( 70%)
Darkness+ 48%( 70%)
Light+ 18%( 70%)
Physical+ 11%( 70%)
Cold+ 54%( 70%)
Fire+ 14%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Stun Resistance100%

Inscriptions (6/6)

Infusions
Infusions
Runes
Infusions
Runes
Runes

Class Talents

Spell / Meta100.00
5/5
5/5
5/5
5/5
Spell / Ice100.00
5/5
5/5
5/5
5/5
Spell / Temporal100.00
5/5
5/5
5/5
5/5
Spell / Air100.00
5/5
5/5
5/5
5/5
Spell / Thaumaturgy100.00
5/5
5/5
5/5
5/5
Spell / Arcane100.00
5/5
5/5
5/5
5/5
Spell / Phantasm100.00
5/5
5/5
5/5
5/5
Spell / Aether100.00
5/5
5/5
5/5
5/5
Spell / Fire100.00
5/5
5/5
5/5
5/5
Spell / Water100.00
5/5
5/5
5/5
5/5
Spell / Storm100.00
5/5
5/5
5/5
5/5
Spell / Wildfire100.00
5/5
5/5
5/5
5/5
Spell / Stone100.00
5/5
5/5
5/5
5/5
Spell / Earth100.00
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival100.00
5/5
5/5
5/5
5/5
Race / Halfling100.00
5/5
5/5
5/5
5/5
Spell / Staff combat100.00
5/5
5/5
5/5
5/5
Spell / Aegis100.00
5/5
5/5
5/5
5/5
Spell / Divination100.00
5/5
5/5
5/5
5/5
Spell / Conveyance100.00
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:39
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Hypermage the Halfling Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Hypermage the Halfling Archmage level 20
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By Hypermage the Halfling Archmage level 30
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By Hypermage the Halfling Archmage level 40
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Orbituary (Madness (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:48
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:04
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:39
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Hypermage the Halfling Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:39
see stats

Log


PAI_STATE_EXPLORE

Ran for 7 turns (stop reason: at door).


PAI_STATE_EXPLORE


PAI_STATE_EXPLORE


PAI_STATE_EXPLORE

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


PAI_STATE_EXPLORE

AI stopping: level change found
There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

Hypermage wears (replacing
The Black Boots (2 def, 1 armour)): pair of hardened leather boots 'Eilinyremina' (0 def, 3 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.65 gold from the transmogrification of
blurring hardened leather belt.
Hypermage wears:
Quenchdredge the rough leather belt.

The furious lightning storm around Hypermage calms down and disappears.