Higher Alchemist the level 21 Higher Alchemist by Ryfp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp21 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution44 (base 44)
Magic62 (base 50)
Willpower21 (base 11)
Cunning16 (base 10)

Resources

Life504/504
Mana245/245
Healing Factor1.2455007465519
Regeneration0.31137518663798

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite8
Infravision1
See Invisible15

Offense: Mainhand

Damage58
Accuracy5
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower46
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+3%
Nature+3%
Acid+3%
Fire+74%
All0%

Offense: Damage Penetration

Fire+10%
Mind+5%

Defense: Base

Armour (hardiness)10.103756822688 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save24
Spell Save33
Mental Save22

Defense: Resistances

Acid+ 39%( 70%)
Arcane+ 23%( 70%)
Cold+ 32%( 70%)
All+ 17%( 70%)
Lightning+ 32%( 70%)
Light+ 20%( 70%)
Temporal+ 22%( 70%)
Fire+ 70%( 70%)
Darkness+ 27%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Advanced-golemancy1.30
1/5
2/5
1/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
2/5
4/5
5/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
3/5
1/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Stone alchemy1.30
4/5
3/5
0/5
0/5
Technique / Combat training1.00
3/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
active
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Higher Alchemist the Higher Alchemist level 10
1st Haze 122nd year of Ascendancy at 14:33
see stats
Exterminator Killed 1000 creatures.
By Higher Alchemist the Higher Alchemist level 17
67th Haze 122nd year of Ascendancy at 01:39
see stats
Level 10 Got a character to level 10.
By Higher Alchemist the Higher Alchemist level 10
1st Haze 122nd year of Ascendancy at 14:31
see stats
Level 20 Got a character to level 20.
By Higher Alchemist the Higher Alchemist level 20
80th Haze 122nd year of Ascendancy at 16:56
see stats
The Arena Unlocked Arena mode.
By Higher Alchemist the Higher Alchemist level 7
1st Mirth 122nd year of Ascendancy at 09:41
see stats
The secret city Discovered the truth about mages.
By Higher Alchemist the Higher Alchemist level 13
35th Haze 122nd year of Ascendancy at 06:24
see stats

Log

Higher Alchemist picks up (N.): aquamarine.
You pickup 1.00 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Higher Alchemist casts
Channel Staff.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


You extract
amethyst from thought-forged steel dagger (10-14 power, 6 apr)

You extract
aquamarine from steel greatmaul (25-38 power, 2 apr)

You extract
ametrine from stabilizing iron helm of strength (+3) (0 def, 3 armour)

You gain 1.10 gold from the transmogrification of
prismatic rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-5 power, 18 apr, nature damage).
You gain 2.00 gold from the transmogrification of
nature's vined mindstar of balance (5-6 power, 18 apr, nature damage).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 21%; mental; dur 3; cd 14).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.