Ferria the level 6 Ghoul Bulwark by parphalor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceGhoul
ClassBulwark
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 22)
Dexterity14 (base 13)
Constitution30 (base 22)
Magic10 (base 10)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life304/308
Stamina82/82
Healing Factor1.1592147729953
Regeneration6.0989730001759

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage44
Accuracy31
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)23.162722848721 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue25
Physical Save25
Spell Save6
Mental Save6

Defense: Resistances

Blight+ 5%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance70%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.30
3/5
3/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Technique / Shield tactics1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ferria wears (replacing grounding linen wizard hat (1 def, 0 armour)): stabilizing iron helm (0 def, 3 armour).

--------------------------------

Ferria wears (replacing
Telekinetic Core): soothing ash totem of healing [power 170] (15 cooldown).

--------------------------------

You gain 10.25 gold from the transmogrification of
extending ash wand of lightning storm [power 170] (2/15 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (2/15 cooldown).
You gain 2.67 gold from the transmogrification of
brass lantern of focus.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 16-22 power, 5 apr).
You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (34/34, 16-23 power, 5 apr).
You gain 5.12 gold from the transmogrification of
rejuvenating rough leather armour of fire resistance (3 def, 2 armour).
You gain 2.15 gold from the transmogrification of
cleansing steel mail armour of resilience (2 def, 6 armour).
You gain 0.97 gold from the transmogrification of
miner's rough leather cap of dexterity (+2) (0 def, 2 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 0.83 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 1.62 gold from the transmogrification of
thick linen cloak of Iron Throne (1 def, 5 armour).
You gain 1.40 gold from the transmogrification of
resilient linen cloak of Eldoral (1 def, 0 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (12-17 power, 2 apr).
You gain 4.90 gold from the transmogrification of
infernal elm starstaff (10-12 power, 2 apr, light element).
You gain 1.53 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 1.02 gold from the transmogrification of
horrifying mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 3.85 gold from the transmogrification of
thought-forged iron greatsword of daylight (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 2.63 gold from the transmogrification of
acidic iron dagger of vileness (10-13 power, 5 apr).
You gain 2.01 gold from the transmogrification of
blink rune of the sneak (range 4; phase 11; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; mental; dur 4; cd 11).
You feel very confident walking into this place.
Saving game...

Saving done.