











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Acid Trees for Archmage 1.4.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Convenient Digging 1.5.5 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 79 / 79% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 118 (base 89) |
| Constitution | 78 (base 67) |
| Magic | 15 (base 10) |
| Willpower | 32 (base 11) |
| Cunning | 114 (base 78) |
Resources
| Life | 2349/2349 |
| Stamina | 391/391 |
| Healing Factor | 1.6125372656297 |
| Regeneration | 31.378138157138 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +96.90034449585% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 72.344683044954 |
| See Invisible | 78.344683044954 |
Offense: Mainhand
| Damage | 217 |
| Accuracy | 74 |
| Crit Chance | 39% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +11% |
| Light | +25% |
| Mind | +5% |
| Blight | +6% |
| Physical | +17% |
| Fire | +41% |
| All | 0% |
Offense: Damage Penetration
| Acid | +21% |
| Physical | +22% |
| Fire | +26% |
| Arcane | +11% |
| Mind | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 44.333955552641 (93.389519456825%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 24 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 44%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 52%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 47%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Confusion Resistance | 0% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Skirmisher - Slings | 1.79 |
| 7/5 |
| 1/5 |
| 3/5 |
| 6/5 |
| Cunning / Called Shots | 1.79 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Insidious Poison |
| talent | Apply Poison |
| talent | Pace Yourself |
| talent | Counter Shot |
| talent | Bombardment |
| talent | Crippling Poison |
| detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: Random Artifact: Gloompierce | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (86)Turns left: 45 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Scorchsweep | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: Random Artifact: Brightspike | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 31): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Blazewing | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 32): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Shinestinger (91% power, 3 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of hardened leather boots 'Abyssdash' (1 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +2 Wil +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% fire Res.pen +15% acid +20% fire +7% physical Melee Ret 8 fire ----- def ----- Armour +3 Defense +1 (+0 eff.) ---------- misc Stam/turn +0.90 Max.stam +27.00 Blindside: Puts all charms on 14 cooldown Level 3.5 Pwr.cost 14 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Burnstreaker (21/21, 152% power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master/Psionic Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +10 Apr +5 Crit +5.5% Capacity 21 Phasing +20% Ranged+ +20 fire +16 arcane +13 physical On Hit.r1 +15 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 272 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | piercing brass lantern2.0 T1 lite [Ego+] Master While equipped: dps ---------- Res.pen +6% all Apr +6 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+3 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 14 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 117.80 fire and 97.75 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | Gunalar (0 def, 7 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +5 Cun dps ---------- Melee+ 8 acid Dmg.mod +6% acid ----- def ----- Armour +7 Resists +7% acid +9% lightning Die.at -80.00 life Heal.mod +20% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Saluldassra [power 344] (9 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% arcane Melee Ret 10 arcane ----- def ----- Resists +3% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 76 lightning damage and will be dazed for 1 turn (381 total damage) Puts all charms on 9 cooldown Increase 2 buffs' duration by 1. Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Iviriaba0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +11% lightning +12% physical ----- def ----- Resists +22% lightning +12% physical Phys.save +6 (+3 eff.) Spell.save +11 (+5 eff.) Mind.save +7 (+2 eff.) ---------- misc See.Invis +6 Rings make your fingers look great! |
| On fingers | Chaluneg the Dawnjustice0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Dex +13 Cun +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 23 physical Ranged+ 26 physical Dmg.mod +12% light Acc +9 (+2 eff.) On Hit (Melee): * 15% chance to reduce all saves and defense by 40 On Hit (Ranged): * 15% chance to reduce all saves and defense by 40 ----- def ----- Resists +9% lightning +3% fire +5% arcane ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Light +3 Bleeding Edge: Puts all charms on 11 cooldown Level 5.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
| Around neck | Blazewing0.1 T4 amulet jewelry [Rare] Nature/Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Fatigue -6% Resists +9% physical +9% blight +3% fire +3% mind +3% cold HP.reg +3.00 Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 Masteries +0.29 Cunning/Called Shots +0.29 Technique/Skirmisher - Slings Amulets make your neck look great! |
| In main hand | Scaldbliss the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +12 fire While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +1.0% Phys.pwr +9 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Resists +6% lightning +3% darkness +6% blight Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Duradan the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.pwr +15 (+4 eff.) Phasing +20% ----- def ----- Resists +1% physical +7% light +5% darkness HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 128% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 128% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Amoyadas (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +5 Mag +6 Wil +6 Cun dps ---------- Mind.crit +5% Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 59.59 to 74.49 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
movement infusion of the duelist (speed 754%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the warrior (absorb 77; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Cindercast'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% blight Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 508 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
enraging steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Amulets make your neck look great! |
Getorek the Squalorrune0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% darkness Res.pen +5% physical ----- def ----- Fatigue -5% Resists +12% nature HP.reg +2.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
stralite amulet 'Corpserage'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +10% mind +3% nature Confus- +23% ---------- misc Infravis +1 Amulets make your neck look great! |
Aerurig the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +6% mind +10% physical HP.reg +4.00 Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +21.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Borobar0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% temporal +10% cold Acc +6 (+2 eff.) ----- def ----- Resists +6% temporal +20% cold Mind.save +7 (+2 eff.) Die.at -40.00 life Confus- +23% Rings make your fingers look great! |
Voromira4.0 T1 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +1.0% Acc +5 (+1 eff.) ----- def ----- Resists +3% lightning +1% physical +9% cold Crit.dmg- 5.00% Stun/Frz- +10% Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Sunire'4.0 T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +12 acid +6 fire +4 light While equipped: dps ---------- Dmg.mod +9% light +11% fire ----- def ----- Resists +3% light Slings are used to hurl stones or metal shots at your foes. |
pouch of iron shots (15/15, 112% power, 1 apr)3.0 T1 shot ammo [Normal] Power 112% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
Gaharalach the Sepsisguile (17/17, 125% power, 2 apr)3.0 T2 shot ammo [Random Unique] Master/Psionic Power 125% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +13.5% Capacity 17 Rld cld 6 Ranged+ +5 mind +5 physical On Hit.r1 +8 temporal On Crit.r2 +4 nature On Hit: * 10% chance to reduce all saves and defense by 40 * 20% chance to knock the target back 3 spaces and deal 272 physical damage On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Xanuldamira (22/22, 142% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 142% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 22 Proj.spd +200% Ranged+ +8 light +9 physical Against +8% Undead On Crit.r2 +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 272 physical damage On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elemental pouch of dwarven-steel shots of torment (5/18, 141% power, 3 apr)3.0 T3 shot ammo [Ego++] Arcane/Psionic Power 141% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 On Hit: * Create an explosion dealing 114 fire damage (1/turn) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 148% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +10 (+2 eff.) Stealth +5 A belt that goes around your waist. |
Loralen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Resists +3% light Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Resists +12% lightning +6% temporal ---------- misc Stam/turn +1.10 Max.stam +18.00 A pair of boots made of leather. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xerawe (5 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 6 mind 8 light Dmg.mod +5% mind +5% light ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% temporal +7% light +3% fire +5% arcane +7% mind HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand hardened leather gloves (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +5% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 9 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 90.35 to 271.04 lightning damage (180.70 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Sunbiter the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +3% fire ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eclipsecut the iron torque of clear mind [power 1] (14 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun ----- def ----- Resists +6% darkness ---------- misc Max.psi +10.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 14 cooldown Cleanse 1 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Isulaith [power 25] (11 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +2 ---------- misc Max.stam +10.00 Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 11 cooldown Dmg.mod: + 10% all for 2 turns. Gain 15% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Finib the Halfling Skirmisher level 68
4th Mirth 122nd year of Ascendancy at 21:07 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Finib the Halfling Skirmisher level 52
79th Pyre 122nd year of Ascendancy at 02:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Finib the Halfling Skirmisher level 68
3rd Dusk 122nd year of Ascendancy at 14:17 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Finib the Halfling Skirmisher level 68
9th Mirth 122nd year of Ascendancy at 04:58 see stats
Infinite x20 (Insane (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Finib the Halfling Skirmisher level 68
7th Flare 122nd year of Ascendancy at 21:22 see stats
Infinite x30 (Insane (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Finib the Halfling Skirmisher level 68
8th Dusk 122nd year of Ascendancy at 17:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Finib the Halfling Skirmisher level 10
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Finib the Halfling Skirmisher level 20
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Finib the Halfling Skirmisher level 30
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Finib the Halfling Skirmisher level 40
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Finib the Halfling Skirmisher level 50
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Finib the Halfling Skirmisher level 68
3rd Dusk 122nd year of Ascendancy at 16:19 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Finib the Halfling Skirmisher level 68
3rd Dusk 122nd year of Ascendancy at 11:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Finib the Halfling Skirmisher level 68
1st Flare 122nd year of Ascendancy at 06:48 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Finib the Halfling Skirmisher level 79
13rd Dusk 122nd year of Ascendancy at 22:59 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Finib the Halfling Skirmisher level 68
2nd Dusk 122nd year of Ascendancy at 03:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Finib the Halfling Skirmisher level 68
1st Summertide 122nd year of Ascendancy at 00:40 see stats
Log
You gain 5.80 gold from the transmogrification of plaguebringer's quiver of elven-wood arrows of accuracy (19/19, 154% power, 14 apr).
You gain 18.66 gold from the transmogrification of Belulle the Willowrupture (21/21, 169% power, 14 apr).
You gain 25.00 gold from the transmogrification of Branadustir.
You gain 5.10 gold from the transmogrification of throat-seeking cured leather sling of piercing.
You gain 8.55 gold from the transmogrification of protector's living mindstar of frost (113% power, 40 apr, mind damage).
You gain 23.46 gold from the transmogrification of Bethawyn (125% power, 32 apr, mind damage).
You gain 5.90 gold from the transmogrification of truestriking stralite waraxe of torment (140% power, 5 apr).
You gain 7.13 gold from the transmogrification of balanced stralite waraxe of crippling (140% power, 5 apr).
You gain 3.55 gold from the transmogrification of acidic stralite waraxe of paradox (137% power, 5 apr).
You gain 7.92 gold from the transmogrification of elemental dwarven-steel waraxe of evisceration (119% power, 4 apr).
You gain 4.07 gold from the transmogrification of balanced iron waraxe of torment (105% power, 2 apr).
You gain 25.00 gold from the transmogrification of stralite mace 'Duskrace' (145% power, 5 apr).
You gain 5.10 gold from the transmogrification of truestriking stralite longsword of amnesia (143% power, 5 apr).
You gain 5.04 gold from the transmogrification of stralite greatsword of shearing (160% power, 3 apr).
You gain 2.00 gold from the transmogrification of stralite greatsword of amnesia (159% power, 3 apr).
You gain 5.82 gold from the transmogrification of balanced stralite greatsword of erosion (157% power, 3 apr).
You gain 20.00 gold from the transmogrification of Latafayn (180% power, 5 apr).
You gain 25.00 gold from the transmogrification of Dourhunt the stralite greatsword (169% power, 3 apr).
You gain 22.34 gold from the transmogrification of Zeryroddakath the dwarven-steel greatsword (142% power, 2 apr).
You gain 5.16 gold from the transmogrification of chilling steel greatsword of rage (126% power, 2 apr).
You gain 21.21 gold from the transmogrification of Aerurilaith the stralite battleaxe (154% power, 3 apr).
You gain 12.76 gold from the transmogrification of infernal dragonbone magestaff of wizardry (136% power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Dureyon the Flashspitter (136% power, 6 apr, light element).
You gain 7.01 gold from the transmogrification of elven-wood starstaff of invocation (129% power, 5 apr, temporal element).
You gain 7.06 gold from the transmogrification of elven-wood magestaff of wizardry (129% power, 5 apr, lightning element).
You gain 5.83 gold from the transmogrification of surging ash starstaff of greater warding (111% power, 3 apr, light element).
You gain 0.59 gold from the transmogrification of teleportation rune (range 63; cd 14).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.




































































































