That Low Max Life Vibe the level 3 Ghoul Adventurer by dahak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Adventure
SexMale
RaceGhoul
ClassAdventurer
Level / Exp3 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity15 (base 12)
Constitution20 (base 12)
Magic14 (base 14)
Willpower12 (base 14)
Cunning12 (base 14)

Resources

Life97/97
Positive36/36
Psi101/101
Insanity0/100
Healing Factor1.0870588855781
Regeneration0.27176472139454

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy19
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14 (30%)
Defense7
Ranged Defense7
Fatigue9
Physical Save18
Spell Save14
Mental Save8

Defense: Resistances

Acid+ 3%( 70%)
Cold+ 18%( 70%)
Lightning+ 3%( 70%)
Fire+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.00
2/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Demented / Tentacles1.00
1/5
0/5
0/5
0/5
Chronomancy / Flux1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On feet
On hands
On head
Tool
Main armor
In main hand
Light source
Cloak
Psionic focus

Inventory

Achievements

That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By That Low Max Life Vibe the Ghoul Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:27
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (104% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (100% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (97% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.60 gold from the melting of
inquisitor's iron dagger of crippling (98% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (100% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (115% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, lightning element).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 14).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.26 gold from the melting of
regeneration infusion of the warrior (heal 152; 17 cd).
You gain 1.52 gold from the transmogrification of
steam generator implant (steam 4).
You gain 3.05 gold from the transmogrification of
medical injector implant of the wizard (efficiency 92% / cooldown 60%).
You gain 2.50 gold from the transmogrification of
medical injector implant (efficiency 80% / cooldown 50%).
You gain 2.50 gold from the transmogrification of
medical injector implant (efficiency 80% / cooldown 81%).