











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Disciple 1.2.5Adds Stone Disciple - Stone Warden copypasta usable by any race. Keep in mind that: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Godmode Merchant 1.5.10GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Items Vault 1.5.0Donators/Buyers bonus! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Spell Merchants 1.5.10T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 10 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
4 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow & Road to Derth].
New Bosses:There are 10 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Infinite Cat Points 1.4.0One Cat Point per level. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Werebeast |
| Level / Exp | 1000 / 380527% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 375 (base 300) |
| Dexterity | 315 (base 300) |
| Constitution | 514 (base 300) |
| Magic | 318 (base 300) |
| Willpower | 334 (base 300) |
| Cunning | 322 (base 300) |
Resources
| Life | 43754458/43754458 |
| Hate | 79/90 |
| Stamina | 365239/370582 |
| Equilibrium | 137 |
| Healing Factor | 2.5 |
| Regeneration | 9033.6059230688 |
Speed
| Mental | +11009.727107683% |
| Attack | +215% |
| Movement | -49.999999999994% |
| Spell | +215% |
| Global | +220% |
Vision
| Sight | 12 |
| Lite | 15 |
| Infravision | 3344.593895382 |
| See Stealth | 4001.777270085 |
| See Invisible | 6899.777270085 |
Offense: Mainhand
| Damage | 57848 |
| Accuracy | 1366 |
| Crit Chance | 31829% |
| APR | 102 |
| Speed | 0.01 |
Offense: Offhand
| Damage | 62296 |
| Accuracy | 1366 |
| Crit Chance | 31830% |
| APR | 110 |
| Speed | 0.01 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 100% |
| Speed | 0.31746031746032 |
Offense: Mind
| Mindpower | 149 |
| Crit Chance | 100% |
| Speed | 0.31746031746032 |
Offense: Damage Bonus
| Darkness | +30% |
| Light | +3% |
| Temporal | +6% |
| Blight | +6% |
| Physical | -10% |
| Mind | +21% |
Offense: Damage Penetration
| Acid | +11% |
| Physical | +402218% |
| Cold | +11% |
| All | +9% |
| Lightning | +16% |
| Darkness | +30% |
| Mind | +402253% |
| Fire | +31% |
| Nature | +402220% |
Defense: Base
| Armour (hardiness) | 16535.895942131 (100%) |
| Defense | 781 |
| Ranged Defense | 781 |
| Fatigue | 0 |
| Physical Save | 1073 |
| Spell Save | 1143 |
| Mental Save | 760 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 70%( 80%) |
| Cold | + 46%( 70%) |
| All | + 62%( 70%) |
| Mind | + 46%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 46%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 45% |
| Silence Resistance | 100% |
| Bleed Resistance | 20% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 61% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Predator | 201.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-curse / Silent hunter | 201.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Psiclaws | 201.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Wild-curse / Eagle aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Willful Hunter | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-curse / Fungus aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Tactical | 201.60 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-curse / Shark aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 201.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 201.50 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Rampage | 201.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Stalker | 201.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-curse / Croc aspect | 201.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-curse / Snake aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Psiblade Combat | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-curse / Bear aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Dual techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Tiger aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Ecomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Elementomancy | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Cunning / Dirty fighting | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Treant aspect | 201.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-curse / Wolf aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Wild-curse / Ritch aspect | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
Generic Talents
| Wild-gift / Fungus | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Cursed form | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Mindstar mastery | 201.30 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 201.60 |
| 32/5 |
| 18/5 |
| 16/5 |
| 100/5 |
| 58/5 |
| 50/5 |
| Wild-gift / Harmony | 201.80 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Hunter | 201.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Conditioning | 200.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Mobility | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Scoundrel | 200.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Prowler | 201.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 201.60 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Eagle Shape |
| talent | Lacerating Strikes |
| talent | Snake Shape |
| talent | Precise Strikes |
| talent | Psiclaws |
| talent | Treant Shape |
| talent | Wolf Shape |
| talent | Mental Tyranny |
| talent | Trained Reactions |
| talent | Wild Growth |
| talent | Bear Shape |
| talent | Tangling Roots |
| talent | Roll With It |
| talent | Tiger Shape |
| talent | Wild Attunement |
| talent | Fungus Shape |
| talent | Elemental Harmony |
| talent | Exploit Weakness |
| talent | Ritch Shape |
| beneficial effect | Increases poison, disease, nature and blight resistance by 18032%. Cold Blood |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.7 counters remaining) Counter Attacking |
Quests
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
Equipment
| On feet | pair of drakeskin leather boots 'Gelanik' (19 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+0 eff.) Fatigue: +5% Changes resistances: +1% physical Mental save: +6 (+1 eff.) Disease immunity: +5% Cut immunity: +20% Silence immunity: +106% Confusion immunity: +62% Stun/Freeze immunity: +86% Knockback immunity: +5% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 1 cooldown : Effective talent level: 805.2 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 5879 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Tarrufast the alchemist's lampCrafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +4 Changes stats: +4 Cun / +1 Wil Changes resistances penetration: +9% all Blindness immunity: +29% Confusion immunity: +21% Light radius: +13 See stealth: +13 See invisible: +12 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 1008.0 Power cost: 1 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 1278 for 103 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | werebeast's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Dex / +3 Cun / +5 Con Changes resistances: -20% light Physical save: +8 (+0 eff.) Mental save: +5 (+1 eff.) Life regen: +3.30 It can be used to activate talent Battle Cry, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | alchemist's hardened leather gloves of the iron hand (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 6 fire / 6 cold / 6 lightning Changes stats: +3 Str / +3 Mag / +7 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +25% When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +9 ice / +15 fire / +14 acid / +14 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+0 eff.) Armour penetration: +10 Defense: +8 (+0 eff.) Changes stats: +5 Cun / +6 Wil Mindpower: +9 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 402.6 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 9 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 473% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.90 Maximum life: +58.00 Healing mod.: +21% Rings can have magical properties. |
| Around neck | ErudigInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+0 eff.) Defense: +11 (+0 eff.) Changes stats: +13 Lck / +2 Wil Changes resistances: +23% lightning / +6% temporal Changes damage: +6% temporal Blindness immunity: +16% Stun/Freeze immunity: +28% Mana each turn: +0.04 Mana when firing critical spell: +3.00 Infravision radius: +7 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
| In main hand | pulsing mindstar 'Rhadradig' (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 14.0 - 15.4 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +4 Con Changes resistances: +17% mind Physical save: +5 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +12 (+1 eff.) Equilibrium when hit: +1.00 Maximum psi: +14.00 Mindpower: +16 (+2 eff.) Mental crit. chance: +4% Infravision radius: +2 See invisible: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Voroyavea the SkybringerInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Str / +2 Mag / +9 Con Changes resistances penetration: +5% lightning Changes damage: +6% blight Physical save: +18 (+1 eff.) Mental save: +8 (+1 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +16 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | hateful living mindstar (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 17.5 - 19.3 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% mind / +8% darkness Changes damage: +11% mind / +13% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Glarebloom the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +17% temporal / +34% darkness / +9% light Changes resistances penetration: +13% darkness / +20% fire Changes damage: +17% darkness / +3% light Stealth bonus: +14 Spell save: +5 (+0 eff.) Maximum mana: +40.00 Light radius: +1 Defense after a teleport: +21 Resist all after a teleport: +12% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant drakeskin leather armour of alacrity (5 def, 8 armour)Requires: - Dexterity 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +26% blight / +18% darkness Light radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Keeann the Superhuman Werebeast level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Keeann the Superhuman Werebeast level 20
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Keeann the Superhuman Werebeast level 30
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Keeann the Superhuman Werebeast level 40
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Keeann the Superhuman Werebeast level 50
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 06:01 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 17:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 06:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 06:01 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 06:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 17:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Keeann the Superhuman Werebeast level 1000
79th Pyre 122nd year of Ascendancy at 09:14 see stats
Log
You gain 20.96 gold from the transmogrification of dragonbone magestaff 'Glorewe' (30-36 power, 6 apr, lightning element).
You gain 20.00 gold from the transmogrification of Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element).
You gain 13.33 gold from the transmogrification of greater elven-wood starstaff of war (36-43.2 power, 5 apr, physical element).
You gain 0.63 gold from the transmogrification of teleportation rune (range 92).
You gain 2.52 gold from the transmogrification of cleansing infusion (204 manaburn damage).
You gain 2.05 gold from the transmogrification of cleansing infusion (110 manaburn damage).
Quest 'The Sect of Kryl-Feijan' is done! (Press 'j' to see the quest log)
Personal New Achievement: Savior of the damsels in distress (Exploration mode)!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Keeann deactivates Lacerating Strikes.
Keeann deactivates Bear Shape.
Keeann deactivates Elemental Harmony.
Keeann deactivates Eagle Shape.
Keeann deactivates Fungus Shape.
Keeann deactivates Precise Strikes.
Keeann deactivates Tiger Shape.
Keeann deactivates Treant Shape.
Keeann deactivates Tangling Roots.
Keeann deactivates Trained Reactions.
Keeann deactivates Ritch Shape.
Keeann deactivates Snake Shape.
Keeann deactivates Through The Crowd.
Keeann deactivates Psiclaws.
Keeann deactivates Exploit Weakness.
Keeann deactivates Roll With It.
Keeann deactivates Wild Growth.
Keeann deactivates Mental Tyranny.
Keeann deactivates Wolf Shape.
Keeann deactivates Wild Attunement.
Keeann is no longer attuned to nature.







































































































































