











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Necromancy fix 1.7.6In this addon, I want to fix obvious and not so obvious shortcomings in the behavior of skills. Rime wraith: When "jumping", wraith incorrectly registered the remaining time of the effect if it made several "jumps" in one turn Aura of Undeath Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 33 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Elylelaith the skeleton warrior at level 33 on the 24th Haze 122nd year of Ascendancy at 15:01 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 45 (base 45) |
| Magic | 15 (base 10) |
| Willpower | 89 (base 48) |
| Cunning | 69 (base 48) |
Resources
| Life | -132/1177 |
| Equilibrium | 63 |
| Psi | 228/230 |
| Healing Factor | 1.8646393987046 |
| Regeneration | 59.164694271354 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 69.020907192476 |
| See Invisible | 69.020907192476 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 47 |
| Crit Chance | 23% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 47 |
| Crit Chance | 27% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Fire | +15% |
| Temporal | +12% |
| Nature | +65% |
| Physical | +8% |
| Mind | +35% |
| All | 0% |
Offense: Damage Penetration
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 41 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 23%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 26%( 70%) |
| Lightning | + 23%( 70%) |
| Mind | + 49%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Bleed Resistance | 48% |
| Instadeath Resistance | 100% |
| Stun Resistance | 24% |
| Poison Resistance | 48% |
| Blind Resistance | 48% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.70 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Lashing Tentacle. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed red crystal shard. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | survivor's brass lantern of the zealot2.0 T1 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +5 (+2 eff.) Spell.save +5 (+1 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bloomwasp (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +16 (+3 eff.) Dmg.mod +6% nature +15% fire +23% mind +12% temporal On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Defense +2 (+2 eff.) Resists +22% fire +34% mind +2% physical Phys.save +21 (+7 eff.) Mind.save +28 (+8 eff.) Max.HP +80.00 ---------- misc Max.psi +51.00 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+6 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 181.00 arcane damage and stunned). Uses 70 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 18 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | copper ring 'Bleakpulverizer'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 35% ----- def ----- Resists +9% acid Die.at -80.00 life HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Naturebraid (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +12% nature Res.pen +15% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +15 (+5 eff.) ---------- misc Equi/ret +1.70 Hate/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rootwinter the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Dex dps ---------- Res.pen +5% nature ----- def ----- Resists +6% acid +3% physical +3% darkness +6% blight Disease- +10% A belt that goes around your waist. |
| In off hand | Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 52 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | cashmere cloak 'Ulyblek' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +2.0% Mind.crit +6% Phys.pwr +2 (+1 eff.) Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 14% * 10% chance to reduce all saves and defense by 43 ----- def ----- Defense +2 (+2 eff.) Fatigue -4% Phys.save +7 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | focusing woollen robe of nature (+21%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +14% nature ----- def ----- Resists +21% nature +9% all ---------- misc Mana/turn +0.11 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 201; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 21%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 44; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 44.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 90; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 90.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 54; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.10 Wild-gift / Mucus)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Wild-gift/Mucus Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Pyreblight0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Melee Ret 8 mind ----- def ----- Defense +6 (+6 eff.) Resists +3% fire Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.04 Rings make your fingers look great! |
gold ring 'Jetwinnow'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +4 Cun dps ---------- Dmg.mod +13% lightning Acc +14 (+13 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 35% ----- def ----- Resists +32% lightning +3% temporal +9% nature Spell.save +9 (+3 eff.) Rings make your fingers look great! |
yew starstaff 'Naturewinnow' (24-29 power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +16 (+1 eff.) Dmg.mod +24% physical +24% light +24% darkness +9% arcane +9% nature +24% temporal Res.pen +10% nature Melee Ret 2 nature ----- def ----- Phys.save +10 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff This staff offers 24% bonus to light, darkness, temporal, physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
stormbringer's stralite battleaxe of shearing (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +30 lightning +17 cold While equipped: dps ---------- Mov.spd +55% Res.pen +17% lightning +24% cold +19% all Acc +16 (+14 eff.) Apr +12 Massive two-handed battleaxes. |
Blizzardtrencher (40-60 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +2.0% Atk.spd 100% Phasing +20% On Hit.r1 +8 physical While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +20% cold Apr +4 Melee Ret 6 physical ----- def ----- Defense +15 (+10 eff.) Massive two-handed mauls. |
arcing stralite greatsword of massacre (68-108 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 67.5 - 108.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
Xanubretira (40-55 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Nature/Disrupt/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +34 acid +36 nature While equipped: dps ---------- Res.pen +19% acid +14% nature Apr +6 ----- def ----- Defense +15 (+10 eff.) Resists +11% acid +3% darkness +11% lightning +8% fire +12% cold +2% all Spell.save +10 (+3 eff.) Mind.save +6 (+2 eff.) Knockbk- +20% Teleport- +10% One-handed war axes. |
Stokespar the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning On Crit.r2 +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +9% arcane +9% fire Melee Ret 10 lightning ----- def ----- Resists +18% fire Sharp, short and deadly. |
harmonious vined mindstar (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature Res.pen +4% nature ----- def ----- Resists +4% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 3 mind 4 darkness Dmg.mod +4% mind +2% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of life (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Max.HP +13.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of gales (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning +5% cold +3% nature +5% physical ----- def ----- Defense +6 (+6 eff.) Resists +3% blight Disease- +10% Pinning- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Velawen' (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Str +3 Mag +2 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 cold Dmg.mod +3% nature +5% cold Res.pen +4% cold Melee Ret 4 arcane ----- def ----- Armour +8 Resists +3% blight +7% cold Phys.save +4 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Disease- +11% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's hardened leather sling of fire4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +10 fire On Crit.r2 +11 fire While equipped: dps ---------- All.spd +3% Dmg.mod +12% fire Res.pen +5% fire Slings are used to hurl stones or metal shots at your foes. |
barbed pouch of stralite shots of wind (20/20, 50-60 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature/Master Power 50.0 - 60.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 20 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
living stralite shield of shrapnel (0 def, 8 armour, 54-64 power, 144.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master When used to Attack: Power 53.5 - 64.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 Melee+ +13 nature While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +12% nature +15% blight Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven linen robe of the mind (+12%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +7% all Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sleetwisp (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +15% cold Res.pen +15% cold ----- def ----- Resists +12% temporal +15% mind +9% all Mind.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of the mountain (+19%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +19% physical ----- def ----- Resists +13% all +19% physical ---------- misc Mana/turn +0.19 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% A suit of armour made of leather. |
radiant reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+9 eff.) Fatigue +8% Resists +14% blight +7% physical +18% darkness Phys.save +14 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
duelist's drakeskin leather armour of cold resistance (26 def, 14 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +14 Defense +26 (+16 eff.) Fatigue +8% Resists +25% cold A suit of armour made of leather. |
radiant stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +14% blight +10% darkness +7% mind Mind.save +12 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
enlightening steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +8% physical +7% cold +6% lightning +6% fire Mind.save +13 (+4 eff.) Disarm- +21% Stun/Frz- +23% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
rough leather belt 'Sparkmistress'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +27% lightning +6% blight Phys.save +12 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+4 eff.) A belt that goes around your waist. |
Rootmarrow (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Wil dps ---------- Melee Ret 2 nature ----- def ----- Defense +7 (+6 eff.) Crit.dmg- 15.00% Phys.save +6 (+2 eff.) ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Aeresemira' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Cun +1 Con dps ---------- Apr +2 ----- def ----- Armour +2 Defense +1 (+1 eff.) Phys.save +3 (+1 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Burnpain (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +4 Wil +3 Cun +2 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +7% physical +12% fire +8% temporal Phys.save +8 (+3 eff.) A cap made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
387 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Brandglory' (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +12% acid Res.pen +10% fire Melee Ret 4 acid 10 fire ----- def ----- Resists +9% fire ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Zubelrarin the Moldvenom [power 290] (11 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% nature +9% blight Res.pen +10% nature ----- def ----- Resists +9% blight Blast the opponent's mind dealing 392 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Heal for 41. Dmg.mod: + 20% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash wand of lightning storm 'Freezegrit' [power 212] (11 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +5 Dex +7 Wil +3 Cun +3 Con dps ---------- Dmg.mod +12% acid +15% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (212 total damage) Puts all charms on 11 cooldown Increase 2 buffs' duration by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Lythalia the Cornac Oozemancer level 19
23rd Dusk 122nd year of Ascendancy at 14:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lythalia the Cornac Oozemancer level 19
27th Dusk 122nd year of Ascendancy at 14:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lythalia the Cornac Oozemancer level 31
18th Haze 122nd year of Ascendancy at 12:18 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lythalia the Cornac Oozemancer level 23
48th Dusk 122nd year of Ascendancy at 01:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lythalia the Cornac Oozemancer level 29
7th Haze 122nd year of Ascendancy at 07:44 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Lythalia the Cornac Oozemancer level 20
40th Dusk 122nd year of Ascendancy at 08:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lythalia the Cornac Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 00:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lythalia the Cornac Oozemancer level 20
39th Dusk 122nd year of Ascendancy at 16:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lythalia the Cornac Oozemancer level 30
11st Haze 122nd year of Ascendancy at 21:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lythalia the Cornac Oozemancer level 25
56th Dusk 122nd year of Ascendancy at 18:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lythalia the Cornac Oozemancer level 7
77th Pyre 122nd year of Ascendancy at 23:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lythalia the Cornac Oozemancer level 22
43rd Dusk 122nd year of Ascendancy at 08:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lythalia the Cornac Oozemancer level 15
3rd Summertide 122nd year of Ascendancy at 02:37 see stats
Log
Skeleton archer receives 36 healing from Rime Wraith from Elylelaith the skeleton warrior.
Rime Wraith from Elylelaith the skeleton warrior hits Lythalia for (41 antimagic), 0 cold (0 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Lythalia's mucus ooze for 114 cold damage.
Lythalia's mucus ooze hits Skeleton archer for 117 nature damage.
Lythalia is no longer attuned.
Talent Acid Splash is ready to use.
Lythalia's manaburn arcane area effect hits Lythalia's mucus ooze for 0 arcane damage.
Lythalia's manaburn arcane area effect hits Skeleton archer for 0 arcane damage.
Lythalia's manaburn arcane area effect hits Lythalia for 0 arcane damage.
Lythalia's manaburn arcane area effect hits Lythalia's mucus ooze for 0 arcane damage.
Lythalia attunes to the damage.
Lythalia deactivates Antimagic Shield.
The antimagic shield of Lythalia crumbles.
Lythalia is recovering from the damage!
Lythalia shares damage with her oozes!
Glerith the skeleton warrior's Living Lightning hits Lythalia's mucus ooze for 61 lightning damage.
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Lythalia's mucus ooze for 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold (13583 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Lythalia's mucus ooze for 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold, 114 cold (13583 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Lythalia for (58 antimagic), (58 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, (41 antimagic), 0 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 20 cold, 20 cold, 20 cold, 20 cold, 20 cold, 14 cold, 14 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 20 cold, 20 cold, 41 cold, 41 cold, 41 cold, 41 cold, 41 cold, 20 cold, 14 cold, 14 cold, 20 cold, 20 cold, 41 cold, 41 cold, 20 cold, 14 cold, 14 cold, 14 cold, 10 cold, 10 cold, 14 cold, 20 cold, 14 cold, 14 cold, 20 cold, 41 cold, 20 cold, 14 cold (1317 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold damage.
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold, 47 cold (93 total damage).
Rime Wraith from Elylelaith the skeleton warrior hits Bloated ooze for 47 cold damage.
Lythalia the level 33 cornac oozemancer was frozen to death by Elylelaith the skeleton warrior on level 2 of Ruined halfling complex.





















































































































