Sol the level 9 Lunar Primal Chosen by gabbe92

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceLunar
ClassPrimal Chosen
Level / Exp9 / 97%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 12)
Dexterity19 (base 12)
Constitution33 (base 12)
Magic36 (base 28)
Willpower12 (base 12)
Cunning28 (base 27)

Resources

Life375/375
Negative74/74
Healing Factor1.1699507389163
Regeneration1.4624384236454

Speed

Mental+19.824410266696%
Attack0%
Movement+19.824410266696%
Spell+19.824410266696%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth26.793158136509
See Invisible26.793158136509

Offense: Barehand

Damage41
Accuracy29
Crit Chance8%
APR19
Speed0.83

Offense: Spell

Spellpower31
Crit Chance6%
Speed0.83455449334095

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+5%
Physical+5%

Defense: Base

Armour (hardiness)22 (30%)
Defense12
Ranged Defense12
Fatigue10
Physical Save20
Spell Save21
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 3%( 70%)
Fire+ 6%( 70%)
Physical+ 20%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Celestial / Dusk's Aura1.30
3/5
0/5
0/5
0/5
Chronomancy / Beginnings1.00
0/5
0/5
0/5
0/5
Chronomancy / Endings1.00
0/5
0/5
0/5
0/5
Celestial / Dawn's Aura1.30
1/5
0/5
0/5
0/5
Celestial / Lunar Predator1.30
5/5
5/5
0/5
0/5
Chronomancy / Written in the Stars1.30
0/5
0/5
0/5
0/5
Celestial / Twilight's Aura1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Unarmed training1.30
2/5
5/5
0/5
0/5
Race / Lunar1.00
2/5
1/5
0/5
0/5
Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.10
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Cloak
Light source

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sol the Lunar Primal Chosen level 7
7th Mirth 122nd year of Ascendancy at 14:21
see stats
The Arena Unlocked Arena mode.
By Sol the Lunar Primal Chosen level 8
1st Summertide 122nd year of Ascendancy at 16:15
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm wand of lightning storm [power 116] (15 cooldown).
You gain 9.18 gold from the transmogrification of
Unlightwilder the brass lantern.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 13-18.2 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of frost (+16%) (1 def, 0 armour).
You gain 6.10 gold from the transmogrification of
iron helm 'Shimmerrain' (0 def, 3 armour).
You gain 4.55 gold from the transmogrification of
pair of rough leather boots 'Starglean' (10 def, 3 armour).
You gain 2.52 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 2.56 gold from the transmogrification of
creative mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 1.96 gold from the transmogrification of
hateful iron greatsword (15.5-24.8 power, 1 apr).
You gain 2.63 gold from the transmogrification of
thought-forged iron greatmaul (17.5-26.25 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 22%; magical; dur 3; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 10).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Sol deactivates
Aura of the Dusk.