Dagimayabar the level 1 Bull Minotaur by Lanth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBull
ClassMinotaur
Level / Exp1 / 91%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity11 (base 11)
Constitution16 (base 13)
Magic9 (base 10)
Willpower9 (base 14)
Cunning11 (base 10)

Resources

Life209/209
Fury42/42
Stamina98/98
Equilibrium0
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy19
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense2
Ranged Defense2
Fatigue12
Physical Save11
Spell Save6
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Severance1.10
0/5
0/5
0/5
0/5
Wild-heart / Brute Force1.10
1/5
0/5
0/5
0/5
Wild-child / Metal Rending1.10
1/5
0/5
0/5
0/5
Wild-heart / Seismancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Ego / Bull1.20
1/5
0/5
0/5
0/5
Wild-heart / Stone Flesh1.10
0/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
1/5
0/5
0/5
0/5
Wild-child / Wealth1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Sorcerer's Ice Shards hits Stone golem for 3 cold damage.
Sorcerer's Ice Shards hits Stone golem for
2 cold damage.
War hound hits Something for 4 physical damage.
War hound hits Spellcaster for (2 to ice), 3 physical (3 total damage).
War hound hits Something for 5 physical damage.
Something misses War hound.

Something misses War hound.

Sorcerer misses Stone golem.
Fighter hits Stone golem for 2 physical damage.
Spellcaster is not stunned anymore.

War hound calms down.

Minotaur calms down.

War hound calms down.

Fire drake hatchling calms down.

Fire drake hatchling calms down.

Stone golem calms down.

Stone golem calms down.

War hound calms down.

Your fit of rage suddenly comes to an end; you feel rational again...
Dagimayabar calms down.

Fire drake hatchling calms down.

War hound calms down.


Resting starts...

Talent Head Smash is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Falling into the trap of despair, you find your energies fading. Perhaps, you were never meant to be...