tt the level 1 Halfling Writhing One by Polt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceHalfling
ClassWrithing One
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic13 (base 13)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life226/226
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy21
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense6
Ranged Defense6
Fatigue12
Physical Save10
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

Ran for 3 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...


Ran for 4 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).