











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Bastion 1.5.10A complete rework for Bulwark. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 62 / 63% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 252.21352549156 (base 71) |
| Dexterity | 147.42705098312 (base 71) |
| Constitution | 160.42705098312 (base 71) |
| Magic | 148.21352549156 (base 71) |
| Willpower | 118 (base 71) |
| Cunning | 132.42705098313 (base 71) |
Resources
| Insanity | 0/100 |
| Mana | 807/807 |
| Negative | 589/589 |
| Vim | 711/711 |
| Life | 6798/6798 |
| Positive | 514/514 |
| Stamina | 664/664 |
| Paradox | 300 |
| Healing Factor | 1.1892706454965 |
| Regeneration | 107.9975655551 |
Speed
| Mental | +22.910835056001% |
| Attack | +1.0214051826551E-12% |
| Movement | +193.65609063212% |
| Spell | +37.910835056001% |
| Global | +155.73204854327% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 14 |
| See Stealth | 211.82994306756 |
| See Invisible | 315.72420175934 |
Offense: Mainhand
| Damage | 448 |
| Accuracy | 121 |
| Crit Chance | 152% |
| APR | 83 |
| Speed | 0.81 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 146 |
| Crit Chance | 100% |
| Speed | 0.7251061887878 |
Offense: Mind
| Mindpower | 133 |
| Crit Chance | 49% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +27% |
| Arcane | +20% |
| Cold | +59% |
| All | +5% |
| Lightning | +63% |
| Light | +108% |
| Physical | +42% |
| Darkness | +91% |
| Fire | +138% |
| Mind | +30% |
Offense: Damage Penetration
| Light | +150% |
| Physical | +156% |
| Fire | +96% |
| Arcane | +96% |
| Mind | +96% |
| All | +86% |
Defense: Base
| Armour (hardiness) | 437.67106053444 (100%) |
| Defense | 140 |
| Ranged Defense | 150 |
| Fatigue | 0 |
| Physical Save | 97 |
| Spell Save | 97 |
| Mental Save | 101 |
Defense: Resistances
| Acid | + 81%( 81%) |
| Blight | + 81%( 81%) |
| Arcane | + 81%( 81%) |
| Cold | + 81%( 81%) |
| All | + 53%( 81%) |
| Physical | + 65%( 81%) |
| Lightning | + 81%( 81%) |
| Light | + 81%( 81%) |
| Temporal | + 59%( 81%) |
| Mind | + 78%( 81%) |
| Darkness | + 93%( 93%) |
| Fire | + 81%( 81%) |
| Nature | + 53%( 81%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1811 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (73% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 5 light, 5 blight, 3 darkness |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (73% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Demented / Oblivion | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Corruption / Plague | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Cunning / Ambush | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Demented / Void | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Celestial / Guardian | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Demented / Path of horror | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Technique / Buckler Training | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Technique / Agility | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Glyphs | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Demented / Chronophage | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Technique / Shield defense | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Celestial / Radiance | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Cursed / Gloom | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Corruption / Blight | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Combat veteran | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Combat | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Cunning / Shadow magic | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Technique / Combat techniques | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Technique / Superiority | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Technique / Knighthood | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Corruption / Reaving combat | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Bloodthirst | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Spell / Stone | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Spell / Explosive admixtures | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Eclipse | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Technique / Magical combat | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Chronomancy / Speed Control | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Corruption / Scourge | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Cursed / Predator | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Corruption / Vile life | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Demented / Doom | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Corruption / Oppression | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Unarmed training | 1.20 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Hymns | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Spell / Aegis | 1.20 |
| 1/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Cunning / Scoundrel | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Arms | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Conditioning | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Demented / Calamity | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Celestial / Chants | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Undead / Skeleton | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cursed / Cursed form | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Chronomancy / Chronomancy | 1.20 |
| 1/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Corruption / Torment | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Cunning / Lethality | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Infestation |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Savage Hunter |
| talent | Thunderstorm |
| talent | Weapon of Light |
| talent | Arcane Power |
| talent | Premonition |
| talent | Shielding |
| talent | Shield of Light |
| talent | Grand Oration |
| talent | Honor |
| talent | Horrifying Blows |
| talent | Essence of Speed |
| talent | Contingency |
| talent | Atrophy |
| talent | Weapon of Wrath |
| talent | Abyssal Shield |
| talent | Hymn of Perseverance |
| talent | Exploit Weakness |
| talent | Ruin |
| talent | Gloom |
| talent | Daunting Presence |
| talent | Retribution |
| talent | Range Amplification Device |
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Twofold Curse |
| talent | Dark Ritual |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Elemental Discord |
| talent | Shadow Feed |
| talent | Crystalline Focus |
| talent | Searing Sight |
| talent | Disruption Shield |
| talent | Iron Guard |
| talent | Weapon Folding |
| talent | Revelation |
| talent | Shield Wall |
| talent | Shield Wall |
| talent | Hymn Nocturnalist |
| talent | Blood Vengeance |
| talent | Jinxed Touch |
| talent | Overkill |
| talent | Precise Strikes |
| talent | Arcane Feed |
| talent | Attacks of Opportunity |
| talent | Pace Yourself |
| talent | Corona |
| talent | Aether Permeation |
| talent | Second Life |
| talent | Glyphs |
| talent | Spectral Shield |
| talent | Flame of Urh'Rok |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.2)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 72% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.1% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Islusetta the cave bear - Porylena the yaech hunter - Rgul the dúathedlen - Amau the quasit - Ivinn the multi-hued drake hatchling 21% Received damage reduction against: - Minor - Major - Yaech - Bear - Multihued |
| beneficial effect | Countering melee attacks: Has a 70% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+26% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +25 Darkness Resistance, +12% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 26% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 26% for 3 turns. |
| beneficial effect | The target is moving is 127% faster. 3 Celerity |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +13 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 54% if the increase would be enough to kill your opponent. |
Quests
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (152)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (281)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (200)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (50)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Blade of Distorted Time (Misfortune) (40-56 power, 40 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (215)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: Random Artifact: Shadeworth (Madness) (36-51 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 41): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 44): Near SightedYou completed the challenge and received: Random Artifact: Cindermire (Misfortune) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: Random Artifact: Erelista (22/22, 15-18 power, 6 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 50): Near SightedYou completed the challenge and received: Random Artifact: Beryhor (Shrouds) (43-60 power, 6 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: Random Artifact: Salerann (Nightmares) (0 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 55): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 56): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 57): Rush Hour (254)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: Random Artifact: Murkpain (Madness) (19 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 60): Rush Hour (311)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (188)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Quiver of Domination (20/20, 24-34 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 60% Wil, 60% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | dwarven lantern 'Aerytofast' (Madness)1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind Res.pen +10% all Apr +9 ----- def ----- Resists +15% blight +11% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 Light +7 Infravis +5 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness Retch: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 82 blight damage or heals 97 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (Misfortune) (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Curse of Misfortune This jeweled crown shimmers with colors. |
| On hands | Hand of the World-Shaper (Madness) (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Curse of Madness Earthquake: Level 7.7 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 235.70 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Lightbringer's Wand (Shrouds)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Curse of Shrouds Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 422 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 17 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Mnemonic (Corpses)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+3 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Corpses Mental Shielding: (Instant) Level 4.2 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Void Orb (Madness)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Curse of Madness Manathrust: Level 7.2 Pwr.cost 3 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 569.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Vox (Shrouds)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 Curse of Shrouds No force can hope to silence the wearer of this amulet. |
| In main hand | Nolin (Misfortune) (48-67 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 48.0 - 67.2 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +15 Wil +13 Con dps ---------- Phys.crit +10.0% Spell.crit +3% Crit.mult +35.00% Res.pen +14% all Acc +22 (+3 eff.) Apr +30 ----- def ----- Resists +12% temporal Max.HP +110.00 Cut- +10% Pinning- +10% Knockbk- +20% Teleport- +10% ---------- misc Mana/s.crit +1.00 Curse of Misfortune Blunt and deadly. |
| Around waist | Cindermire (Misfortune)1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +13 (+1 eff.) Apr +1 ----- def ----- Resists +9% acid +8% fire +8% cold +9% lightning Crit.dmg- 10.00% Phys.save +15 (+3 eff.) Spell.save +6 (+1 eff.) Max.HP +20.00 HP.reg +2.00 Disease- +10% Stun/Frz- +20% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Summertide (Shrouds) (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 150% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+2 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+3 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Curse of Shrouds Send out a range 7 beam, lighting its path and dealing 172.36 to 215.45 light damage (based on Willpower and Cunning). Uses 6 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Frozen Shroud (Shrouds) (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+1 eff.) Resists +25% cold -15% fire +8% all Curse of Shrouds Release a radius 4 chilling blast, instantly dealing 826.23 cold damage and condensing the air into freezing vapors that deal 275.41 cold damage (based on Magic) each turn for 10 turns. Uses 15 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Plate of the Blackened Mind (Misfortune) (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+1 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+4 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Misfortune Dominate: Level 3.5 Pwr.cost 8 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 22 Armour, 32 Defense and your attacks will gain 41% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Fanged Collar (Madness)0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... Curse of Madness This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Far-Hand (Misfortune)0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Misfortune Teleport: Level 5.5 Pwr.cost 18 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (246). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Glacierstreak (Nightmares)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Crit.mult +10.00% Melee Ret 10 cold ----- def ----- Resists +6% lightning +6% cold +18% mind Die.at -80.00 life Confus- +25% Curse of Nightmares Amulets make your neck look great! |
Wheel of Fate (Misfortune)0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +3 Mag +14 Cun dps ---------- Spell.pwr +11 (+1 eff.) Melee+ 27 physical Ranged+ 24 physical Dmg.mod +6% nature +9% temporal Res.pen +10% lightning On Hit (Melee): * 18% chance to reduce all saves and defense by 59 On Hit (Ranged): * 16% chance to reduce all saves and defense by 59 ----- def ----- Armour +14 Resists +12% nature ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring 'Lavabearer' (Nightmares)0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +14% arcane Res.pen +25% fire Melee Ret 4 cold 4 fire ----- def ----- Resists +14% arcane +3% cold Max.HP +36.00 Disarm- +21% Pinning- +32% Knockbk- +20% Curse of Nightmares Rings make your fingers look great! |
stralite ring 'Salomivena' (Nightmares)0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 16 physical Ranged+ 29 physical Dmg.mod +16% cold +14% fire On Hit (Melee): * 11% chance to reduce all saves and defense by 59 On Hit (Ranged): * 16% chance to reduce all saves and defense by 59 ----- def ----- Resists +6% acid +32% cold +3% light +31% fire ---------- misc Hate/m.crit +2.00 Max.hate +23.00 Curse of Nightmares Bleeding Edge: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Galehunger (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% cold Acc +15 (+2 eff.) Apr +13 ----- def ----- Armour +6 Defense +15 (+1 eff.) Resists +6% lightning +3% physical +36% cold +5% arcane +3% mind Phys.save +6 (+1 eff.) Max.HP +50.00 HP.reg +17.00 Heal.mod +17% Confus- +10% Curse of Madness Disengage: Puts all charms on 5 cooldown Level 3.5 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Olerathad the Flarenoon (Nightmares) (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature Power 31.0 - 43.4 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +19 acid +4 fire +37 nature While equipped: Stats +7 Str +7 Dex +7 Mag +20 Wil +8 Cun +14 Con dps ---------- Res.pen +8% acid +13% nature Apr +9 ----- def ----- Resists +6% acid +3% blight Crit.dmg- 5.00% Max.HP +114.00 Cut- +10% Knockbk- +10% Curse of Nightmares One-handed war axes. |
Fire Dragon Shield (Madness) (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 150% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Madness This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Shieldsmaiden (Madness) (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 150% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Madness Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Temporal Rift (Madness) (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 170% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+1 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+4 eff.) Proj.slow +50% ---------- misc Talents +1 Block Curse of Madness Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Unsetting Sun (Misfortune) (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 150% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+2 eff.) Rng.Def +17 (+2 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+4 eff.) ---------- misc Light +2 Talents +1 Block Curse of Misfortune When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Chromatic Harness (Nightmares) (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+1 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Nightmares This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Layonne the Lightningkarma (Madness) (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% lightning +6% blight ----- def ----- Armour +13 Fatigue +22% Resists +24% acid +22% darkness +16% blight +19% fire +12% lightning ---------- misc Light +1 Curse of Madness A suit of armour made of metal plates. |
Girdle of the Calm Waters (Shrouds)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
cashmere cloak 'Airburst' (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +30% mind Res.pen +25% mind ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +6% cold +11% fire +15% mind +7% lightning Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+0 eff.) Resists +15% darkness +13% temporal Spell.save +8 (+2 eff.) Def/telep +15 Res/telep +11% Dur/telep +10% ---------- misc Max.mana +46.00 Curse of Corpses Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinakira (Corpses) (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +9 Str +8 Dex +4 Cun +11 Con dps ---------- Phys.crit +6.0% ----- def ----- Armour +10 Defense +3 (+0 eff.) Spell.save +12 (+3 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Relgydar the elven-silk cloak (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +9% mind +3% arcane ----- def ----- Defense +3 (+0 eff.) Resists +28% temporal +23% darkness +15% mind Spell.save +25 (+5 eff.) Mind.save +15 (+3 eff.) Def/telep +21 Res/telep +14% Dur/telep +16% ---------- misc Max.mana +67.00 Curse of Corpses Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (Corpses) (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+0 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 314 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Corpses Phase door up to range 6, within radius 2 of the target location. Uses 12 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Crystle's Astral Bindings (Madness) (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 70% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 125% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Curse of Madness Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Storm Bringer's Gauntlets (Madness) (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. Curse of Madness This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Yaldan Baoth (Shrouds) (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Shrouds Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 20 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
871 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Nimbusenvy' (Madness)2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Defense +5 (+0 eff.) Phys.save +9 (+1 eff.) Mind.save +3 (+1 eff.) Poison- +10% Disease- +20% Teleport- +10% ---------- misc Light +6 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye (Nightmares)2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Nightmares Track: Level 4.2 Pwr.cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life (Madness)2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Madness Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 5 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of thorny skin 'Betenn' (Misfortune) [power 54] (10 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +6 Dex +5 Cun +1 Con Curse of Misfortune Harden the skin for 7 turns increasing armour by 54 and armour hardiness by 60% Puts all charms on 10 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Sandro the Skeleton Adventurer level 56
40th Dusk 122nd year of Ascendancy at 02:03 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sandro the Skeleton Adventurer level 8
79th Pyre 122nd year of Ascendancy at 10:21 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Sandro the Skeleton Adventurer level 27
5th Dusk 122nd year of Ascendancy at 00:57 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sandro the Skeleton Adventurer level 26
3rd Dusk 122nd year of Ascendancy at 20:18 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Sandro the Skeleton Adventurer level 31
9th Dusk 122nd year of Ascendancy at 23:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sandro the Skeleton Adventurer level 22
7th Flare 122nd year of Ascendancy at 16:59 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Sandro the Skeleton Adventurer level 15
10th Mirth 122nd year of Ascendancy at 22:46 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Sandro the Skeleton Adventurer level 25
3rd Dusk 122nd year of Ascendancy at 05:17 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Sandro the Skeleton Adventurer level 35
14th Dusk 122nd year of Ascendancy at 10:18 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Sandro the Skeleton Adventurer level 47
27th Dusk 122nd year of Ascendancy at 11:23 see stats
Infinite x50 (Insane (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By Sandro the Skeleton Adventurer level 53
36th Dusk 122nd year of Ascendancy at 18:07 see stats
Infinite x60 (Insane (Roguelike) difficulty)
Got to level 60 of the infinite dungeon.By Sandro the Skeleton Adventurer level 61
47th Dusk 122nd year of Ascendancy at 04:34 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Sandro the Skeleton Adventurer level 56
40th Dusk 122nd year of Ascendancy at 15:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sandro the Skeleton Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 11:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sandro the Skeleton Adventurer level 20
5th Flare 122nd year of Ascendancy at 23:02 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sandro the Skeleton Adventurer level 30
7th Dusk 122nd year of Ascendancy at 22:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sandro the Skeleton Adventurer level 40
19th Dusk 122nd year of Ascendancy at 05:46 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Sandro the Skeleton Adventurer level 50
30th Dusk 122nd year of Ascendancy at 16:01 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Sandro the Skeleton Adventurer level 50
32nd Dusk 122nd year of Ascendancy at 22:17 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Sandro the Skeleton Adventurer level 26
3rd Dusk 122nd year of Ascendancy at 09:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sandro the Skeleton Adventurer level 14
10th Mirth 122nd year of Ascendancy at 09:32 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Sandro the Skeleton Adventurer level 17
2nd Flare 122nd year of Ascendancy at 19:37 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Sandro the Skeleton Adventurer level 32
11st Dusk 122nd year of Ascendancy at 18:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sandro the Skeleton Adventurer level 17
2nd Flare 122nd year of Ascendancy at 05:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sandro the Skeleton Adventurer level 9
2nd Mirth 122nd year of Ascendancy at 19:05 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Sandro the Skeleton Adventurer level 55
39th Dusk 122nd year of Ascendancy at 19:01 see stats
Log
You gain 4.75 gold from the transmogrification of elemental steel dagger of phasing (Madness) (12-16 power, 19 apr).
You gain 3.95 gold from the transmogrification of inquisitor's voratun waraxe of massacre (Corpses) (52-72 power, 6 apr).
You gain 8.51 gold from the transmogrification of caustic voratun waraxe of massacre (Corpses) (53-74 power, 6 apr).
You gain 3.75 gold from the transmogrification of voratun mace of corruption (Nightmares) (46-64 power, 6 apr).
You gain 25.00 gold from the transmogrification of voratun mace 'Frosthunger' (Nightmares) (46-64 power, 6 apr).
You gain 25.00 gold from the transmogrification of Witch-Bane (Madness) (42-59 power, 4 apr).
You gain 7.93 gold from the transmogrification of stormbringer's dwarven-steel longsword (Nightmares) (25-35 power, 4 apr).
You gain 2.19 gold from the transmogrification of chilling deep-steel trident (Misfortune) (30-49 power, 10 apr).
You gain 12.65 gold from the transmogrification of enhanced dwarven-steel greatsword of projection (Nightmares) (38-60 power, 2 apr).
You gain 3.14 gold from the transmogrification of flaming steel greatsword of phasing (Nightmares) (25-40 power, 18 apr).
You gain 8.27 gold from the transmogrification of balanced iron greatsword of enduring (Nightmares) (15-24 power, 1 apr).
You gain 25.00 gold from the transmogrification of Brandbraze (Shrouds) (87-130 power, 4 apr).
You gain 6.13 gold from the transmogrification of dwarven-steel greatmaul of evisceration (Corpses) (44-65 power, 2 apr).
You gain 7.77 gold from the transmogrification of truestriking voratun battleaxe of erosion (Nightmares) (58-86 power, 4 apr).
You gain 9.07 gold from the transmogrification of acidic voratun battleaxe of ruin (Nightmares) (58-86 power, 4 apr).
You gain 9.76 gold from the transmogrification of quick stralite battleaxe of ruin (Misfortune) (47-70 power, 3 apr).
You gain 11.47 gold from the transmogrification of magelord's dragonbone magestaff of power (Misfortune) (30-36 power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of dragonbone starstaff 'Stormmistress' (Shrouds) (30-36 power, 6 apr, physical element).
You gain 10.27 gold from the transmogrification of cruel dragonbone vilestaff of invocation (Shrouds) (30-36 power, 6 apr, blight element).
You gain 21.66 gold from the transmogrification of Woeraider the dragonbone magestaff (Nightmares) (30-36 power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of Wildsin (Nightmares) (30-36 power, 6 apr, light element).
You gain 25.00 gold from the transmogrification of Arcsorrow the dragonbone vilestaff (Madness) (30-36 power, 6 apr, darkness element).
You gain 6.29 gold from the transmogrification of lifebinding elven-wood starstaff (Shrouds) (25-30 power, 5 apr, darkness element).
You gain 25.00 gold from the transmogrification of Betuthra the elven-wood vilestaff (Madness) (25-30 power, 5 apr, blight element).
You gain 14.29 gold from the transmogrification of Kilntaint the yew vilestaff (Corpses) (20-24 power, 4 apr, blight element).
You gain 25.00 gold from the transmogrification of stralite ring 'Layybretta' (Nightmares).
You gain 25.00 gold from the transmogrification of Wintersquall the voratun amulet (Corpses).
You gain 5.62 gold from the transmogrification of heroism infusion (die at -362; dur 7; cd 35).
A shield forms around Sandro.
The furious lightning storm around Sandro calms down and disappears.
















































































































































































































































































































































