drem lore test the level 50 Drem Psyshot by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceDrem
ClassPsyshot
Level / Exp50 / 16460%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9011 (base 10)
Dexterity9015 (base 13)
Constitution9016 (base 10)
Magic9013 (base 10)
Willpower9017 (base 13)
Cunning9018 (base 13)

Resources

Life10099137/10099137
Psi102/102
Steam100/100
Healing Factor1.0097162075846
Regeneration10097162.328275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage987
Accuracy590
Crit Chance2706%
APR1
Speed1.00

Offense: Offhand

Damage556
Accuracy590
Crit Chance2705%
APR12
Speed1.00

Offense: Spell

Spellpower590
Crit Chance100%
Speed1

Offense: Mind

Mindpower620
Crit Chance100%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense492
Ranged Defense492
Fatigue0
Physical Save492
Spell Save492
Mental Save492

Defense: Resistances

All+ 70%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Psytech gunnery1.30
1/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
0/5
0/5
0/5
Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

failed
active
done

Equipment

On feet
Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By drem lore test the Drem Psyshot level 10
16th Voratun 122nd year of Ascendancy at 20:45
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By drem lore test the Drem Psyshot level 20
16th Voratun 122nd year of Ascendancy at 20:45
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By drem lore test the Drem Psyshot level 30
16th Voratun 122nd year of Ascendancy at 20:45
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By drem lore test the Drem Psyshot level 40
16th Voratun 122nd year of Ascendancy at 20:45
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By drem lore test the Drem Psyshot level 50
16th Voratun 122nd year of Ascendancy at 20:45
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By drem lore test the Drem Psyshot level 50
30th Voratun 122nd year of Ascendancy at 21:26
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By drem lore test the Drem Psyshot level 50
16th Voratun 122nd year of Ascendancy at 20:57
see stats

Log


Ran for 1 turns (stop reason: didn't move).


Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

White crystal casts
Ice Bolt.
Ran for 5 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal - offscreen)).