Vashirr the level 19 Cornac Deathknight by DarthTater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassDeathknight
Level / Exp19 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength69 (base 47)
Dexterity64 (base 47)
Constitution62 (base 47)
Magic64 (base 47)
Willpower52 (base 35)
Cunning65 (base 47)

Resources

Life642/642
Mana311/311
Soul10/10
Healing Factor1.5398029716162
Regeneration10.547650355571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+109%

Vision

Sight10
Lite9
Infravision9
See Stealth69.1744280607
See Invisible69.1744280607

Offense: Mainhand

Damage130
Accuracy62
Crit Chance43%
APR14
Speed1.00

Offense: Spell

Spellpower54
Crit Chance38%
Speed1

Offense: Mind

Mindpower47
Crit Chance20%
Speed1

Offense: Damage Bonus

Acid+3%
Arcane+3%
Cold+21%
All0%
Darkness+35%
Light+3%
Temporal+15%
Physical+8%
Fire+3%
Nature+8%

Offense: Damage Penetration

Darkness+25%
Light+15%
Physical+13%
Arcane+5%
All0%

Defense: Base

Armour (hardiness)40.451443447813 (82.810332748342%)
Defense43
Ranged Defense43
Fatigue17
Physical Save57
Spell Save52
Mental Save52

Defense: Resistances

Darkness+ 29%( 70%)
Light+ 27%( 70%)
Fire+ 25%( 70%)
All+ 20%( 70%)
Physical+ 42%( 70%)
Cold+ 50%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Squire1.50
5/5
1/5
5/5
0/5
Spell / Dread1.50
5/5
5/5
5/5
5/5
Spell / Desecration1.50
5/5
5/5
5/5
5/5
Spell / Necrotic might1.50
5/5
5/5
5/5
5/5
Spell / Soul1.50
5/5
5/5
5/5
5/5
Spell / Dusk1.30
5/5
5/5
2/5
0/5
Spell / Undeath1.50
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
5/5
5/5
Spell / Reaping1.50
5/5
5/5
5/5
5/5
Spell / Soulforge1.50
5/5
5/5
5/5
0/5
Technique / Combat training1.10
4/5
5/5
0/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master (Nightmare (Roguelike) difficulty) Killed Harkor'Zun.
By Vashirr the Cornac Deathknight level 18
75th Dusk 122nd year of Ascendancy at 07:34
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Vashirr the Cornac Deathknight level 10
9th Mirth 122nd year of Ascendancy at 14:43
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Vashirr the Cornac Deathknight level 11
33rd Dusk 122nd year of Ascendancy at 11:46
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Vashirr the Cornac Deathknight level 3
76th Pyre 122nd year of Ascendancy at 13:00
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Vashirr the Cornac Deathknight level 7
79th Pyre 122nd year of Ascendancy at 09:15
see stats
The Right thing to do (Nightmare (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Vashirr the Cornac Deathknight level 13
58th Dusk 122nd year of Ascendancy at 22:52
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Vashirr the Cornac Deathknight level 16
73rd Dusk 122nd year of Ascendancy at 21:45
see stats

Log

Vashirr picks up (r.): reinforced steel shield of cold resistance (+17%) (0 def, 6 armour, 12-14 power, 63.5 block).
Vashirr picks up (q.):
deadly quiver of ash arrows of wind (9/12, 29-41 power, 7 apr).
Vashirr picks up (t.):
troll-hide cured leather armour of cold resistance (6 def, 4 armour).
Vashirr picks up (q.):
mighty ash longbow of lightning.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Vashirr activates
Squire: Melee.

Vashirr activates
Soul Link.

You gain 1.73 gold from the transmogrification of
prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You gain 3.21 gold from the transmogrification of
marauder's hardened leather armour (13 def, 6 armour).
You gain 3.41 gold from the transmogrification of
troll-hide cured leather armour of cold resistance (6 def, 4 armour).
You gain 0.82 gold from the transmogrification of
reinforced steel shield of cold resistance (+17%) (0 def, 6 armour, 12-14 power, 63.5 block).
You gain 0.94 gold from the transmogrification of
arcing quiver of yew arrows of accuracy (18/18, 33-46 power, 10 apr).
You gain 1.27 gold from the transmogrification of
deadly quiver of ash arrows of wind (9/12, 29-41 power, 7 apr).
You gain 2.68 gold from the transmogrification of
mighty ash longbow of lightning.
You gain 4.40 gold from the transmogrification of
keeper's ash longbow of fire.
You gain 3.68 gold from the transmogrification of
flaming dwarven-steel battleaxe of rage (34-50 power, 2 apr).
You gain 2.73 gold from the transmogrification of
ash vilestaff of breaching (15-18 power, 3 apr, acid element).
You gain 1.11 gold from the transmogrification of
biting gale rune (damage 128; dur 4; cd 22).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

There is a Entrance to a ruined dungeon here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.