Sunwall Johnson the level 6 Dwarf Sun Paladin by abai070

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (mild)
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity13 (base 13)
Constitution13 (base 10)
Magic27 (base 29)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life218/218
Positive35/35
Stamina132/132
Healing Factor1.0283363011315
Regeneration2.4165903076591

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)23.118138619369 (71.297102139833%)
Defense9
Ranged Defense9
Fatigue27
Physical Save23
Spell Save14
Mental Save13

Defense: Resistances

Acid+ 16%( 70%)
Fire+ 5%( 70%)
Physical+ 4%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
2/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

Tool
On feet
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Sunwall Johnson the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 04:08
see stats

Log

Melee retaliation killed White ooze!

Bleeding from Dremling hits
Sunwall Johnson for 4 physical damage.
Talent Shield Pummel is ready to use.

Bleeding from Dremling hits
Sunwall Johnson for 4 physical damage.
Resting starts...

Sunwall Johnson stops bleeding.

Talent Sun Ray is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: interesting terrain).


There is a ladder to the next level here (press '' or right click to use).

You gain 3.81 gold from the transmogrification of
Velodherin the iron helm (0 def, 3 armour).
You gain 7.61 gold from the transmogrification of
Elubrewe the iron mail armour (2 def, 4 armour).
You gain 2.46 gold from the transmogrification of
high-capacity quiver of elm arrows of erosion (38/38, 15-21 power, 5 apr).
You gain 4.75 gold from the transmogrification of
Sepsisgrinder the quiver of elm arrows (13/13, 13-18 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (13-18 power, 2 apr).
You gain 2.13 gold from the transmogrification of
slime-covered iron longsword of erosion (12-16 power, 2 apr).
You gain 10.74 gold from the transmogrification of
Porymina the elm magestaff (10-12 power, 2 apr, arcane element).
You gain 3.09 gold from the transmogrification of
Blastkiller the copper amulet.
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 17).
Saving done.

There is a ladder to the previous level (blighted aura) here (press '' or right click to use).
Saving done.

Saving done.

Saving game...