Veggol the level 7 Higher Reaver by viicoww

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassReaver
Level / Exp7 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity21 (base 15)
Constitution10 (base 10)
Magic26 (base 20)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life207/207
Vim84/84
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage39
Accuracy34
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage29
Accuracy34
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)22.317011280365 (72.903125182002%)
Defense9
Ranged Defense9
Fatigue16
Physical Save13
Spell Save17
Mental Save7

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Cold+ 7%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
5/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
4/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
On hands
On head
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Log


Veggol wears (replacing
iron waraxe (12-16 power, 2 apr)): corrupted iron mace (14-19 power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
Veggol wears (replacing
rough leather cap (0 def, 1 armour)): grounding rough leather cap (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).

You gain 12.00 gold from the transmogrification of
3 zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of resolve (2-2 power, 12 apr, mind damage).
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

Veggol deactivates
Ruin.
Veggol activates
Ruin.

You gain 0.02 gold from the transmogrification of
brass lantern.