Samana the level 2 Shalore Summoner by etanoixev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning16 (base 15)

Resources

Life100/100
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage17
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save7
Spell Save11
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.70
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.70
1/5
0/5
0/5
0/5
Wild-gift / Summon-commands1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.70
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

There is a ladder to worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.86 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.11 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.20 gold from the transmogrification of
steady rough leather sling of cold.
You gain 0.70 gold from the transmogrification of
copper ring of nature (+20%).
You gain 2.25 gold from the transmogrification of
restful copper amulet of constitution (+2).
You gain 0.85 gold from the transmogrification of
copper amulet of magic (+4).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 488%; cd 9).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
WARNING: This character's version is outdated. You may encounter severe game-breaking incompatibilities.
NOTICE: War Hound's "Pack" objects have been fixed (if you have them). Allies should now appear in NON-safe areas!
NOTICE: Fixed an issue with Rungof's Claw.
Saving game...

Saving done.