Zephyr the level 2 Higher Archer by Elkan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp2 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity17 (base 16)
Constitution10 (base 10)
Magic12 (base 11)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life123/123
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy35
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
0/5
Spell / Lightning Archery1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Steady Shot is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Zephyr picks up (a.):
rough leather cap (0 def, 1 armour).
Ran for 4 turns (stop reason: hostile spotted to the northeast (copperhead snake)).


Zephyr shoots!
Zephyr's Shoot hits Copperhead snake for
66 physical damage.
Zephyr killed copperhead snake!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


You pickup 0.90 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the southeast (wolf)).


No gambits pass conditions and find a valid target.

Zephyr shoots!
Zephyr's Shoot hits Wolf for
49 physical damage.
Zephyr killed wolf!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the north (white worm mass)).